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The Iron Church (RP-friendly)

Blastoise Fortooate

Geographical!
You're probably walking across the Safari Zone, with only one Pokémon in tow for whatever reason. You're probably looking for a good adventure or perhaps the one elusive 'mon that you can never seem to catch... In any case, you seem to come upon a series of metal signs, each in the shape of an anatomically correct (if flattish) hand on a pole. They point the way to... well, you really don't know yet, now do you? You seem to be pretty determined to find out, though.

Pushing aside a treebranch, or perhaps a fern, you find the final hand-shaped indicator; it seems like a vertical line from where you stand, but as you round the post upon which it is planted you see that it's pointing directly in front of you. Or maybe you would notice that if you weren't already looking at the huge church at which it is pointing.

Stained glass and black iron are present in multitudes; the overall effect might bring to mind the words 'gothic' or 'really pointy'. It's graceful in its way, but rather like certain kinds of spiders may be considered beautiful. Small trees and plants have sprung up in the sizable courtyard, and a window or two is broken. Further marring the effect of the spires and rainbowed plate glass is a medium-sized wooden shack that sticks out of the part of the church closest to you.

You head inside, possibly curious or perhaps seeking shelter from the balmy air. If it's the latter, you're severely disappointed, as the shanty has no fans and only intensifies the heat. Most of the room is taken up by small wooden lockers, each with a keyhole in the center. To the immediate right of the creaky door is an aged candy dispenser, coated at the bottom with keys. Each has a small one or two-digit number scrawled on it in black ink. A sticky note on the machine's side says 'Place ten poké in the slot and turn the handle. Please take only one!' Whoever wrote it obviously isn't here, for whatever reason.

Here at the Iron Church, mystery seems afoot; whether it is or not is up to you. Exploration is encouraged and maybe even required for the best results, although you don't necessarily have to attend church if you don't want to... As noted, you only have a single Pokémon with you, and you start your adventure in the shack with the keys and lockers.


Have fun!
 
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Re: The Iron Church (rp-friendly)

(This is great and you are great and yes.)

She idly scritches the igglybuff's tuft, sensing his growing impatience. "Don't worry, Len..." she says softly, not quite sure who she was reassuring. "I'm sure this is the way back! Any minute now we'll see the hub of Safari Zone, we'll get /home/, and out of this /heat/..."

She trails off half because she really has no idea where these signs were leading them, and half because well hey, how about that place! There is a pretty and shiny church and a rugged and dirty shack. Of course she pokes in the shack first. It's more adventurousizinglike.

Hm. A candy machine! Lacking candy. How lame. Still, it looks like keys to the lockers! And possibly the lockers have stuff! Stuff she can take! Awesome. She digs out a ten $currency coin and cranks the knob, wondering what number she'll end up with.
 
Re: The Iron Church (rp-friendly)

(This is great and you are great and yes.)

She idly scritches the igglybuff's tuft, sensing his growing impatience. "Don't worry, Len..." she says softly, not quite sure who she was reassuring. "I'm sure this is the way back! Any minute now we'll see the hub of Safari Zone, we'll get /home/, and out of this /heat/..."

She trails off half because she really has no idea where these signs were leading them, and half because well hey, how about that place! There is a pretty and shiny church and a rugged and dirty shack. Of course she pokes in the shack first. It's more adventurousizinglike.

Hm. A candy machine! Lacking candy. How lame. Still, it looks like keys to the lockers! And possibly the lockers have stuff! Stuff she can take! Awesome. She digs out a ten $currency coin and cranks the knob, wondering what number she'll end up with.

Aww, thanks. This is fun so far, so.

A metallic clink issues from the aging, candyless machine. (shut up Firefox, candyless is a word) In a bit of bad luck, though, the key slides straight out of the chte and lands on the dry wooden floor. It occurs to you that it's a good thing that you didn't bring a Charmander or something or else the place would be on fire right now, if not already in ashes.

This particular key is copper-colored, contrasting nicely with the wet-looking ink; the key's teeth are jagged and sharp. The ink itself, as you can see when you pick it up, spells out '73' in a clear, small, and darkly shining script. You run your finger over the ink; contrary to its appearance, the writing is completely dry.

As you jam the key into the matching locker (which has a jagged '73' carved into it and surrounded by a jagged heart) and turn, a clunk and a slight squeak comes from the aged inner workings. It pops open automatically, but stops against your hand. After you swing it open (and wave some of the gathered dust away) You find the following inside after you take the key back out:

+ Four minimized Premier Balls. They are dusty and a bit grimy but could quite easily be cleaned with a sleeve or something.

+ One roll of masking tape with a torn, hairy end.

+ A drawstring pouch with a pattern that one would call floral if it actually had any flowers on it. A corner is stained but dry. You wouldn't know what's inside if it wasn't for the faded proclamation on the front: 'BERRIES~!'

+ A glimmering black key that looks like a spider that's been charmed into the shape of a door-opening device.

+ A large measure of rough, thick nylon rope.
 
Re: The Iron Church (rp-friendly)

An the teen walked along, he was flinching every so often at the heavy metalic clang of metal scraping and colliding with other metals. He was walking with his Metagross. It had only evolved recently, and Brock was not used to the clanging and thumps everytime it took a step. "Let's fly instead." he said in a hushed voice. "ta GROSS!" the Metal Beast responded. Brock hopped on its head and Metagross folded its legs in and began to propel itself forward. It began picking up speed. Speeds which have normally made Brock sick if he hadn't done this a lot with his Metagross when it was a Metang.

He entered the Church and looked around, still sitting on a levitating Metagross. "Religion. What a waste of time" he smirked. Something seemed odd about it. It felt cold. Almost like a Ghost was there, but when Metagross was commanded to use Lock-On, nothing living was found. Odd.
He examined the room he was in in the church, and it contained a lot of lockers. He saw a machine put 10 $Monies in it. He waited with baited breath for what he would get.
 
Re: The Iron Church (rp-friendly)

An the teen walked along, he was flinching every so often at the heavy metalic clang of metal scraping and colliding with other metals. He was walking with his Metagross. It had only evolved recently, and Brock was not used to the clanging and thumps everytime it took a step. "Let's fly instead." he said in a hushed voice. "ta GROSS!" the Metal Beast responded. Brock hopped on its head and Metagross folded its legs in and began to propel itself forward. It began picking up speed. Speeds which have normally made Brock sick if he hadn't done this a lot with his Metagross when it was a Metang.

He entered the Church and looked around, still sitting on a levitating Metagross. "Religion. What a waste of time" he smirked. Something seemed odd about it. It felt cold. Almost like a Ghost was there, but when Metagross was commanded to use Lock-On, nothing living was found. Odd.
He examined the room he was in in the church, and it contained a lot of lockers. He saw a machine put 10 $Monies in it. He waited with baited breath for what he would get.

Baited breath? It's just a key, you must not get out much. In any case, with a clink, your key slides into the pickup slot. After you slip your hand in and take they metal object, you examine it. It's steel, and the door-opening bit is rather boring and even; on the handle is written '14'.

After taking a moment to wave at your Metagross, who is watching you from outside, you stride over to the wall of lockers. The containers, being ordered from the bottom-right to top-left in increasing numbers, force you to crouch close to the ground in order to insert your key. After trying to insert the key upside-down a few times you manage to pop it in and turn it. With a ringing 'pop-creak', the locker door swings open and hits you on the nose.

Inside:

+ Five rather worn old Premier Balls.

+ A medium box of 'Psyduck Psnacks'. A handful or two seems to be missing.

+ An empty, durable-looking picnic basket with an intricate closing mechanism. It would be hard to open by anyone without thumbs.

+ A large, thick pamphlet on the merits of organized religion. It's written in a thick black font.

+ A book of matches. It's missing one match and another is missing its bottom half. It has a rough strip on the side of the box.
 
Re: The Iron Church (rp-friendly)

As she was walking along, she realised she was rather lonely when not being trailed by her four first Pokémon. Regardless, though, she had her Torterra for company. Wandering towards a spiky-looking building, she noticed a candy machine. "Hmm, ten Poké? Yeah, I can spare that." Putting in the appropriate amount, she idly presses a random button and waits for something to drop out.
...After several minutes of waiting, her Torterra is becoming restless.
 
Re: The Iron Church (rp-friendly)

Baited breath? It's just a key, you must not get out much. In any case, with a clink, your key slides into the pickup slot. After you slip your hand in and take they metal object, you examine it. It's steel, and the door-opening bit is rather boring and even; on the handle is written '14'.

After taking a moment to wave at your Metagross, who is watching you from outside, you stride over to the wall of lockers. The containers, being ordered from the bottom-right to top-left in increasing numbers, force you to crouch close to the ground in order to insert your key. After trying to insert the key upside-down a few times you manage to pop it in and turn it. With a ringing 'pop-creak', the locker door swings open and hits you on the nose.

Inside:

+ Five rather worn old Premier Balls.

+ A medium box of 'Psyduck Psnacks'. A handful or two seems to be missing.

+ An empty, durable-looking picnic basket with an intricate closing mechanism. It would be hard to open by anyone without thumbs.

+ A large, thick pamphlet on the merits of organized religion. It's written in a thick black font.

+ A book of matches. It's missing one match and another is missing its bottom half. It has a rough strip on the side of the box.

The teen smirked as he glanced at the book of matches. Instantly thoughts of burning things came to mind. Especially this Church. But that thought was met with a mental slap from Metagross. He glared at the steel figure and waved at it to come on in. He took all of the items and placed them in the picnic basket. He resumed his seat on Metagross and commanded it to go through the nearest door.
 
Re: The Iron Church (rp-friendly)

As she was walking along, she realised she was rather lonely when not being trailed by her four first Pokémon. Regardless, though, she had her Torterra for company. Wandering towards a spiky-looking building, she noticed a candy machine. "Hmm, ten Poké? Yeah, I can spare that." Putting in the appropriate amount, she idly presses a random button and waits for something to drop out.
...After several minutes of waiting, her Torterra is becoming restless.
As a groaning 'Terra' issues through the cracks in the shanty's walls, you remove your key from the appropriated candy machine. It's very shiny, golden in color. It's odd, since you've really never seen a gold key before, or at least not one as modern-looking as this... Through the glare that bounces off of it, you make out a black '39' emblazoned on the side.

Crouching slightly once you reach the wall of lockers, you slip the gold key into a much more nondescript (but just as metallic) lock. It turns smoothly; with a very slight *pop* and a clunk, the door swings open before you. Inside, you discover the following doohickeys:

+ Three Premier Balls and a Luxury Ball. The former look a tad used and old, but the Luxury Ball is immaculate for some reason.

+ A drawstring bag with a rather angular lumpiness to it. You can't tell what's inside, but it's not moving at least. When you pick it up it's rather heavy for its size.

+ A wrinkled old piece of paper; On it, in a row, is the Unown Alphabet along with another row in an odd, pointy script that you don't recognize. There are twenty-eight Unown letters and only twenty-six of the weird ones.

+ A bottle of very warm 'Suikun Stream' water. The seal is unbroken, and it's one of those really big bottles that hikers or something probably buy. Maybe.

+ A dark-brown, thin key.
The teen smirked as he glanced at the book of matches. Instantly thoughts of burning things came to mind. Especially this Church. But that thought was met with a mental slap from Metagross. He glared at the steel figure and waved at it to come on in. He took all of the items and placed them in the picnic basket. He resumed his seat on Metagross and commanded it to go through the nearest door.
((The shed is separate from the church, just really close to it. It would probably be demolished if a Metagross came through the door.))

After clambering onto your Metagross and placing the loaded basket in front of you, the humongous habitual hoverer (alliteration, natch) zooms forward. The midday sun glances off of its metallic skin. With a quick left turn, you arrive at the door to the church proper. Luckily, this door has the courtesy to be a wrought-iron-and-stained-glass testament to the Old Testament's old riches. Your Psychic companion opens the door with its mind, careful not to slam it behind the both of you. Perhaps it more heavily feels the devotion of followers past than does your walled-off human mind.

The inside, despite your misgivings about religion as a whole, would be quite able to take your breath away if it really wanted to. The ceiling is vaulted, rising at least two stories above your head, and before you lie three doors that are no less impressive (although significantly smaller) than that last one. Rainbow light, filtering through the front door and from high windows, looks somewhat out of place in this fragile-but-imposing iron structure.

The door in front of you seems to be the largest, and the one on your left is open slightly. A black-iron coatrack is behind you, and it has an aged, decaying suit and hat hanging from it. A chandelier lies not too far above you.
 
Re: The Iron Church (rp-friendly)

((The shed is separate from the church, just really close to it. It would probably be demolished if a Metagross came through the door.))

After clambering onto your Metagross and placing the loaded basket in front of you, the humongous habitual hoverer (alliteration, natch) zooms forward. The midday sun glances off of its metallic skin. With a quick left turn, you arrive at the door to the church proper. Luckily, this door has the courtesy to be a wrought-iron-and-stained-glass testament to the Old Testament's old riches. Your Psychic companion opens the door with its mind, careful not to slam it behind the both of you. Perhaps it more heavily feels the devotion of followers past than does your walled-off human mind.

The inside, despite your misgivings about religion as a whole, would be quite able to take your breath away if it really wanted to. The ceiling is vaulted, rising at least two stories above your head, and before you lie three doors that are no less impressive (although significantly smaller) than that last one. Rainbow light, filtering through the front door and from high windows, looks somewhat out of place in this fragile-but-imposing iron structure.

The door in front of you seems to be the largest, and the one on your left is open slightly. A black-iron coatrack is behind you, and it has an aged, decaying suit and hat hanging from it. A chandelier lies not too far above you.

((maybe I wanted to demolish it :P. I understand.))

As the sits on his metalic giant, he looks around. He gazes at the chandelier for a moment, half-expecting something to jump down from it and attack him. After a few moments of nothing, he moves his gaze to the suit. He instantly recalls a movie from the previous night in which a man had thousands of dollars in his pocket of his suit. He instantly fantasized about becoming an instant millionaire and has Metagross fly over to the suit so he could sift through the pockets, hoping to strike it big. He holds the suit in his left hand, not removing it from its perch, and sticks his right hand in the right pocket of the suit.
 
Re: The Iron Church (rp-friendly)

((maybe I wanted to demolish it :P. I understand.))

As the sits on his metallic giant, he looks around. He gazes at the chandelier for a moment, half-expecting something to jump down from it and attack him. After a few moments of nothing, he moves his gaze to the suit. He instantly recalls a movie from the previous night in which a man had thousands of dollars in his pocket of his suit. He instantly fantasized about becoming an instant millionaire and has Metagross fly over to the suit so he could sift through the pockets, hoping to strike it big. He holds the suit in his left hand, not removing it from its perch, and sticks his right hand in the right pocket of the suit.

Movie-logic? Pssh, yeah right, like you'd find money in an old coat- hey, wait! There is some money in here! And also a baby seedot. Which bites you! With it's invisible mouth! Ahh!

...


Yes, there is a baby seedot curled up in the coat pocket. As you jerk your hand away from the pocket, the Seedot comes with; money clinks onto the floor as your hand snaps out. It's aged and also foreign. And also filthy. So there. But hey, a pokémon, right? Maybe you want it? It lets go of your finger and starts making a creaky, wooden crying noise, How pitiful
 
Re: The Iron Church (rp-friendly)

You're probably walking across the Safari Zone, with only one Pokémon in tow for whatever reason. You're probably looking for a good adventure or perhaps the one elusive 'mon that you can never seem to catch... In any case, you seem to come upon a series of metal signs, each in the shape of an anatomically correct (if flattish) hand on a pole. They point the way to... well, you really don't know yet, now do you? You seem to be pretty determined to find out, though.

Pushing aside a treebranch, or perhaps a fern, you find the final hand-shaped indicator; it seems like a vertical line from where you stand, but as you round the post upon which it is planted you see that it's pointing directly in front of you. Or maybe you would notice that if you weren't already looking at the huge church at which it is pointing.

Stained glass and black iron are present in multitudes; the overall effect might bring to mind the words 'gothic' or 'really pointy'. It's graceful in its way, but rather like certain kinds of spiders may be considered beautiful. Small trees and plants have sprung up in the sizable courtyard, and a window or two is broken. Further marring the effect of the spires and rainbowed plate glass is a medium-sized wooden shack that sticks out of the part of the church closest to you.

You head inside, possibly curious or perhaps seeking shelter from the balmy air. If it's the latter, you're severely disappointed, as the shanty has no fans and only intensifies the heat. Most of the room is taken up by small wooden lockers, each with a keyhole in the center. To the immediate right of the creaky door is an aged candy dispenser, coated at the bottom with keys. Each has a small one or two-digit number scrawled on it in black ink. A sticky note on the machine's side says 'Place ten poké in the slot and turn the handle. Please take only one!' Whoever wrote it obviously isn't here, for whatever reason.

Here at the Iron Church, mystery seems afoot; whether it is or not is up to you. Exploration is encouraged and maybe even required for the best results, although you don't necessarily have to attend church if you don't want to... As noted, you only have a single Pokémon with you, and you start your adventure in the shack with the keys and lockers.


Have fun!
A guy slinks into the church-ish building. He looks sort of nondescript: blue hair, ridiculous wig mostly covering said blue hair, round glasses that no one should be able to see out of (there are SWIRLS), labcoat, (not-so) giant robot, pet mime jr.

Somehow he's not very recognizable. (It's a talent.)

Well, anyway, he slinks into the building. And so the building is slunken into! Kind of like a slinky. (And so the mood is ruined forever.) At least, there's the same aura of inherent fail that every slinky exudes: they try so hard but they never keep falling as long as it seems like they should and then they can't get back up it's so sad.

The candy dispenser summons him like a container filled with delicious candy. The lack of actual delicious candy -- well, unless you're an aron or a larvitar or something, then there's delicious candy -- does nothing to diminish the aura of possible candy. Thankfully, the guy is an idiot and so he sticks in 10 poké (or possibly bottlecaps labeled "1 POKÉ" in magic marker; this sort of thing works more frequently than you would expect) and turns the handle. Sloooowly. Very slowly. Much like trying to get the most M&Ms out of a candy machine. (Or maybe you have to turn it very quickly? The world may never know.)


The mime jr squeaks a loud, "Manene~!" because unlike its trainer, it can roll higher than a 4 in Spot.
 
Re: The Iron Church (rp-friendly)

A guy slinks into the church-ish building. He looks sort of nondescript: blue hair, ridiculous wig mostly covering said blue hair, round glasses that no one should be able to see out of (there are SWIRLS), labcoat, (not-so) giant robot, pet mime jr.

Somehow he's not very recognizable. (It's a talent.)

Well, anyway, he slinks into the building. And so the building is slunken into! Kind of like a slinky. (And so the mood is ruined forever.) At least, there's the same aura of inherent fail that every slinky exudes: they try so hard but they never keep falling as long as it seems like they should and then they can't get back up it's so sad.

The candy dispenser summons him like a container filled with delicious candy. The lack of actual delicious candy -- well, unless you're an aron or a larvitar or something, then there's delicious candy -- does nothing to diminish the aura of possible candy. Thankfully, the guy is an idiot and so he sticks in 10 poké (or possibly bottlecaps labeled "1 POKÉ" in magic marker; this sort of thing works more frequently than you would expect) and turns the handle. Sloooowly. Very slowly. Much like trying to get the most M&Ms out of a candy machine. (Or maybe you have to turn it very quickly? The world may never know.)


The mime jr squeaks a loud, "Manene~!" because unlike its trainer, it can roll higher than a 4 in Spot.

It can be delicious candy for you, too, if you just believe~ And stop using counterfeit moniez.

A rainbow-colored key finally slides out with a clink, landing in his hand. A golden '17' is painted on it in block numbers. It's an old-fashioned key, the handle rounded and the teeth spread far apart. He slinks slinkily to the unslinky-like lockers, standing in a slinky manner in front of the farthest one to the right. They key slides in rather easily (that's... what she said, I guess?) and the wig-headed, totally upright citizen and his infant mime watch as the locker door pops open, squeaking a bit on its hinges.

Inside, they find the following:

+ Four Premier Balls, grimy with neglect, along with an equally unkempt Great Ball.

+ A small cardboard box that rattles softly when shaken.

+ A roll of twine.

+ A bag of low-quality, generic Pokémon food.

+ A thing, dark blue key in the vague shape of a '♪'.
 
Re: The Iron Church (rp-friendly)

It can be delicious candy for you, too, if you just believe~ And stop using counterfeit moniez.

A rainbow-colored key finally slides out with a clink, landing in his hand. A golden '17' is painted on it in block numbers. It's an old-fashioned key, the handle rounded and the teeth spread far apart. He slinks slinkily to the unslinky-like lockers, standing in a slinky manner in front of the farthest one to the right. They key slides in rather easily (that's... what she said, I guess?) and the wig-headed, totally upright citizen and his infant mime watch as the locker door pops open, squeaking a bit on its hinges.

Inside, they find the following:

+ Four Premier Balls, grimy with neglect, along with an equally unkempt Great Ball.

+ A small cardboard box that rattles softly when shaken.

+ A roll of twine.

+ A bag of low-quality, generic Pokémon food.

+ A thing, dark blue key in the vague shape of a '♪'.
Hey, his money's not counterfeit! He's just broke. ... And prone to using bottlecaps instead of coins if he thinks no one will notice. (It's amazing how much you can get away with if you play the villain.)

But he definitely believes in the candy. You have no idea how much he believes in the idea of candy. His candy-should-be-here senses are tingling like mouthwash. Sadly, there is no candy in the locker (also, "that's what she said"? really? He's so far in the closet he's replaced all of the draperies with cabbage. And if you know what that means, you're better off than I am.) and the only food is -- well, he'd eat it, but he wouldn't give it to Mime Jr. Mime Jr deserves quality. And not that kind of quality.

He sticks the bag of pokémon food into costumespace (he doesn't have a hammer) and contemplates the roll of twine, then places that in there, too. The premier balls and great ball go into his pocket (they're pocket monster balls, you see, so called because you need a belt to carry them), the chatot-shaped key goes to the mime jr, and the cardboard box gets shaken more than a Kingdom Hearts character's hips.

He checks to see if the box can be easily opened! If it needs to be torn, it goes to the mime jr so the mime jr can handle that. (He's not very big on physical activity other than eating. It's terrible, I know.)
 
Re: The Iron Church (rp-friendly)

Hey, his money's not counterfeit! He's just broke. ... And prone to using bottlecaps instead of coins if he thinks no one will notice. (It's amazing how much you can get away with if you play the villain.)

But he definitely believes in the candy. You have no idea how much he believes in the idea of candy. His candy-should-be-here senses are tingling like mouthwash. Sadly, there is no candy in the locker (also, "that's what she said"? really? He's so far in the closet he's replaced all of the draperies with cabbage. And if you know what that means, you're better off than I am.) and the only food is -- well, he'd eat it, but he wouldn't give it to Mime Jr. Mime Jr deserves quality. And not that kind of quality.

He sticks the bag of pokémon food into costumespace (he doesn't have a hammer) and contemplates the roll of twine, then places that in there, too. The premier balls and great ball go into his pocket (they're pocket monster balls, you see, so called because you need a belt to carry them), the chatot-shaped key goes to the mime jr, and the cardboard box gets shaken more than a Kingdom Hearts character's hips.

He checks to see if the box can be easily opened! If it needs to be torn, it goes to the mime jr so the mime jr can handle that. (He's not very big on physical activity other than eating. It's terrible, I know.)

The box itself is about the size of a British novel about magical prepubescent wizards, and the top is held together rather flimsily with a small piece of tape. Off it goes (sticking to his index finger), he swings the flaps open, hoping for candy, and inside he finds...

Another box! Annoying, huh? In any case, inside of that box lies a large wooden figurine of Arceus hatching from His Egg, may its fragments be praised and its yolk ever scarlet with the blood of His enemies foul. Or something. The inscription on the bottom is pretty worn, soo... But he's able to puzzle out the following, somehow:

"...aised be His name amen. Property oft Minister Renolds in the Relics Wing. If found, please return to the Church of Holy Arceus. Those who do may partake of the Spirit's Blessing."
 
Re: The Iron Church (rp-friendly)

The box itself is about the size of a British novel about magical prepubescent wizards, and the top is held together rather flimsily with a small piece of tape. Off it goes (sticking to his index finger), he swings the flaps open, hoping for candy, and inside he finds...

Another box! Annoying, huh? In any case, inside of that box lies a large wooden figurine of Arceus hatching from His Egg, may its fragments be praised and its yolk ever scarlet with the blood of His enemies foul. Or something. The inscription on the bottom is pretty worn, soo... But he's able to puzzle out the following, somehow:

"...aised be His name amen. Property oft Minister Renolds in the Relics Wing. If found, please return to the Church of Holy Arceus. Those who do may partake of the Spirit's Blessing."
Wizards, you say? Are they on a beach? He pulls off the tape, rolls it into a ball, and ... sticks it on the arceus figurine. (He's not from Sinnoh. He doesn't have to revere Sinnoh mythology when it's unlikely that he ever learned much of it.) At worst, it'll get some of the dirt off.

Something about the appearance of the figurine is familiar. He sits on the floor next to the mime jr and thinks about it.

He then tries thinking harder.

...

Thinking is possibly not his strong suit. Ah well, a guy can't be expected to remember every pokémon that he's found that tried to kill him. ... Or maybe that never happened? Thank you, time loops that don't actually make any sense whatsoever. It's still familiar enough for him to think:

I COULD SELL THIS

AND BE RICH

AND BE SURROUNDED BY GOLD COINS

AND EVOLVE MEOWTH!! -- if he finds Meowth somewhere.

(Possibly his plans aren't the greatest, either.)

Unfortunately, with neither mascat (that was awful, I'm sorry) nor best friend forever nearby, he quickly forgets about any possible value this figurine could hold and decides! to! look! for! this! church!

WHERE COULD A CHURCH POSSIBLY BE o wait there's one next to this building isn't there TIME FOR AN ADVENTURE
 
Re: The Iron Church (rp-friendly)

Wizards, you say? Are they on a beach? He pulls off the tape, rolls it into a ball, and ... sticks it on the arceus figurine. (He's not from Sinnoh. He doesn't have to revere Sinnoh mythology when it's unlikely that he ever learned much of it.) At worst, it'll get some of the dirt off.

Something about the appearance of the figurine is familiar. He sits on the floor next to the mime jr and thinks about it.

He then tries thinking harder.

...

Thinking is possibly not his strong suit. Ah well, a guy can't be expected to remember every pokémon that he's found that tried to kill him. ... Or maybe that never happened? Thank you, time loops that don't actually make any sense whatsoever. It's still familiar enough for him to think:

I COULD SELL THIS

AND BE RICH

AND BE SURROUNDED BY GOLD COINS

AND EVOLVE MEOWTH!! -- if he finds Meowth somewhere.

(Possibly his plans aren't the greatest, either.)

Unfortunately, with neither mascat (that was awful, I'm sorry) nor best friend forever nearby, he quickly forgets about any possible value this figurine could hold and decides! to! look! for! this! church!

WHERE COULD A CHURCH POSSIBLY BE o wait there's one next to this building isn't there TIME FOR AN ADVENTURE

CUE GIOVANNI-BASED FANTASY oh wait you scared the fantasy off with a terrible pun D:

In any case, he's quickly able to locate the church, even with the ridiculous wig shading his eyes and the squiggly-line glasses that... cover his eyes. woohoo immersive writing+++ anyway... A quick left leads him to the rather impressive, heavy iron door. Having his awesome little mimebaby open the door for him (Mimey is a pokémon, of course he has superstrength) the totally awesome superrocket guy walks in uninvited (unless the writing on the weird spiky goats count). He's greeted by an ominous-looking chandelier that's swinging back and forth, three iron-and-rainbowglass doors, and a Meowth who is pushing her front paws against the wall. She's looking for food or something, I dunno why she thinks its in the wall. Oh, and the door on your far right is ajar. That has to mean something, right?
 
Re: The Iron Church (rp-friendly)

CUE GIOVANNI-BASED FANTASY oh wait you scared the fantasy off with a terrible pun D:

In any case, he's quickly able to locate the church, even with the ridiculous wig shading his eyes and the squiggly-line glasses that... cover his eyes. woohoo immersive writing+++ anyway... A quick left leads him to the rather impressive, heavy iron door. Having his awesome little mimebaby open the door for him (Mimey is a pokémon, of course he has superstrength) the totally awesome superrocket guy walks in uninvited (unless the writing on the weird spiky goats count). He's greeted by an ominous-looking chandelier that's swinging back and forth, three iron-and-rainbowglass doors, and a Meowth who is pushing her front paws against the wall. She's looking for food or something, I dunno why she thinks its in the wall. Oh, and the door on your far right is ajar. That has to mean something, right?
HEY! Hey! He would resent that if he paid attention to anything other than dialogue! It's Meowth who has the fantasies. Stuff like this:
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?
Yeah, that's all Meowth. Also, shush; he is in DISGUISE. He's not in Team Rocket! He's in ... a band.

Also, of course he goes in uninvited. He's got morals like an RPG protagonist. (Which completely explains why they play the lovely, charming villains.) If a door can be opened, you can go in. If something's on the ground, you can take it. If you can get the nails out, you take it and the nails.

While he completely fails to notice the ominous chandelier (it's a gift), the mime jr spots it as a potential target for Recycle. He does notice the rainbows, though: rainbows are awesome. And the meowth! Though it's not Meowth. It's just a meowth.

"Here, kitty, kitty, kitty," he says, taking out some pokémon food and tossing it tentatively towards the cat. Not close enough to make it wary, but if he can lure it over ...

... well, he'd have a cat to pet and completely forget the possibility of catching at, that's what.
 
Re: The Iron Church (rp-friendly)

As a groaning 'Terra' issues through the cracks in the shanty's walls, you remove your key from the appropriated candy machine. It's very shiny, golden in color. It's odd, since you've really never seen a gold key before, or at least not one as modern-looking as this... Through the glare that bounces off of it, you make out a black '39' emblazoned on the side.

Crouching slightly once you reach the wall of lockers, you slip the gold key into a much more nondescript (but just as metallic) lock. It turns smoothly; with a very slight *pop* and a clunk, the door swings open before you. Inside, you discover the following doohickeys:

+ Three Premier Balls and a Luxury Ball. The former look a tad used and old, but the Luxury Ball is immaculate for some reason.

+ A drawstring bag with a rather angular lumpiness to it. You can't tell what's inside, but it's not moving at least. When you pick it up it's rather heavy for its size.

+ A wrinkled old piece of paper; On it, in a row, is the Unown Alphabet along with another row in an odd, pointy script that you don't recognize. There are twenty-eight Unown letters and only twenty-six of the weird ones.

+ A bottle of very warm 'Suikun Stream' water. The seal is unbroken, and it's one of those really big bottles that hikers or something probably buy. Maybe.

+ A dark-brown, thin key.

"Huh, wonder what this stuff is for."
On that note, she clambers onto her Torterra and they begin moving towards the spiky-looking church. On the way, she realises she hasn't yet thought to open the drawstring bag. She also notices the oldness and dirtyness of the Premier Balls, and figures she should wipe them with her sleeve or something.
 
Re: The Iron Church (rp-friendly)

Movie-logic? Pssh, yeah right, like you'd find money in an old coat- hey, wait! There is some money in here! And also a baby seedot. Which bites you! With it's invisible mouth! Ahh!

...


Yes, there is a baby seedot curled up in the coat pocket. As you jerk your hand away from the pocket, the Seedot comes with; money clinks onto the floor as your hand snaps out. It's aged and also foreign. And also filthy. So there. But hey, a pokémon, right? Maybe you want it? It lets go of your finger and starts making a creaky, wooden crying noise, How pitiful

The teen makes a threatening((hahaha yeah right he couldn't punch his way out of a wet paper bag)) gesture by shaking his fist. Then he quickly gathers all of the money and stashes it in the Basket. "I'M GONNA BE RICH RICH I SAY! RICH!" he cries to the sky. Obviously he hopes the old foreign currency is worth something. The he turns his attention to the Seedot. He removes a Priemier ball and taps the Seedot on the stem and sees if he catches it.
 
Re: The Iron Church (rp-friendly)

Aww, thanks. This is fun so far, so.

A metallic clink issues from the aging, candyless machine. (shut up Firefox, candyless is a word) In a bit of bad luck, though, the key slides straight out of the chte and lands on the dry wooden floor. It occurs to you that it's a good thing that you didn't bring a Charmander or something or else the place would be on fire right now, if not already in ashes.

This particular key is copper-colored, contrasting nicely with the wet-looking ink; the key's teeth are jagged and sharp. The ink itself, as you can see when you pick it up, spells out '73' in a clear, small, and darkly shining script. You run your finger over the ink; contrary to its appearance, the writing is completely dry.

As you jam the key into the matching locker (which has a jagged '73' carved into it and surrounded by a jagged heart) and turn, a clunk and a slight squeak comes from the aged inner workings. It pops open automatically, but stops against your hand. After you swing it open (and wave some of the gathered dust away), you find the following inside after you take the key back out:

+ Four minimized Premier Balls. They are dusty and a bit grimy but could quite easily be cleaned with a sleeve or something.

+ One roll of masking tape with a torn, hairy end.

+ A drawstring pouch with a pattern that one would call floral if it actually had any flowers on it. A corner is stained but dry. You wouldn't know what's inside if it wasn't for the faded proclamation on the front: 'BERRIES~!'

+ A glimmering black key that looks like a spider that's been charmed into the shape of a door-opening device.

+ A large measure of rough, thick nylon rope.

Does someone like the word 'jagged'?

Her eyes gleam at all the stuff. That is a lot of stuff for ten bucks! Lessee, pokéballs are always useful - and tape and rope even more! Hm, berries, eh? She dumps them out on her hand, identifies them, and drops them back in the sack. And a key! ... What does she need a key for? She sticks her head in the locker, looking for a note describing where it goes to, but comes up dry. OH WELL. It's pretty enough.

She packs the stuff away in her new duffel and glances sideways at the keys. She wants another - more stuff more stuff :D - but it says to only take one each. HM. What would it do if she went again? She inspects the candy machine carefully, shaking it a bit, then shrugs and leaves it be. Whaaatever.

Len had climbed on her head to get as far away from the grimy floor as possible, and she now pets him on the head again and skips out the old wooden door. She examines the stained glass windows (read: > look) before placing her hand on the handle of the heavy wooden front door...

And pauses. You know what's more adventurousishness than going in the front door? Going through the back! A slightly manic grin crosses her face, and she strolls around the perimeter of the structure, looking for any other apertuuuuures.
 
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