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Negrek vs Chiropter

3vs3 single
DQ: Standard Week
DC: 35%
Restricted Moves: Chills 5/pokémon, direct recoveries 1/pokémon
Arena: The Docklands By Night

The Docklands, a shady backwater town in a shady, backwater region is a shady, shady place to be. Especially when the sun isn't out. Fortunately, battlers here will have the moonlight--or what little moonlight they'll actually be able to see over the city's electric glare, that is.

The battle takes place down at the docks, where the region's major oceangoing vessels come to load up on cargo or unload their goods to local vendors. The place is dominated by a maze of rusted storage lockers, rubbish, and, above all, the cranes.

The cranes are huge machines, standing in rows that stretch on for miles. Rusted and pitted from years of service, they are illuminated by a multitude of lights that cast orange and purplish auras through the hazy, polluted air. From a distance, the place looks like another world watched over by huge, squatting robots. Closer up, though, as in where the battlers will be fighting, the saturation of light only helps to make the shadows starker and paints the scene in a weird glow that is at once unsettling and detached.

Notes: Water pokémon are easily accommodated here, as they can swim up alongside the docks or call water attacks from there. The water is far from clean, but it's not bad enough to do them any damage over the course of only one battle. Weather moves work fine, but sunny day only serves to intensify the moonlight, which, while it will increase recovery from moonlight or morning sun and decrease solarbeam charge time, will not increase the power of fire-type attacks or decrease the power of water-type attacks. It also cannot prevent freezing like normal sun can.

Negrek's active squad

[Rapacious] treecko (M) <Overgrow>

[Apophis] ekans (M)
Ability: Intimidate

[Sparchaeopteryx] aerodactyl (F)
Ability: Pressure

[Mandarb] absol (F)
Ability: Pressure
Body Mod: Armored (Light + Poisoned Barb)

Mandarb has armor that covers her chest and head. For any attack that strikes those areas, Mandarb's type is considered to be steel. The armor gives her +1 defense in those areas. If she successfully attacks with the poison barb on her scythe, there is a 20% chance that she will poison the opponent.

[Infidel] meowth (M)
Ability: Technician

[Coralinth] Sandshrew (F) <Sand Veil>

Chiropter's active squad

Hecate gastly (F)
Ability: Levitate

Agro totodile (M)
Ability: Torrent

Ophelia ekans (F)
Ability: Shad Skin

Rook meowth (M)
Ability: Technician

Tuari spearow (M)
Ability: Keen Eye

Battle Order
Chiropter sends out
Negrek sends out and attacks
Chiropter attacks
 
We could almost have mirror matched this one, but eh, too late now. I'll start off with Infidel the male meowth with technician.

Okay, Infidel, I'm going to send you out into a jumble of crates and barrels sitting by the docks and waiting to get loaded onto a ship. Keep to the shadows and use the cargo as a shield if Hecate should happen to find you and attack. Start off with a taunt attack to get the gastly riled up and keep her mind off things like phasing.

Follow up with a sing if Hecate hasn't found you and a hypnosis if she has. If she's moved to somewhere where she wouldn't be able to hear you and you can't hypnotize her, instead thunderbolt. When possible, keep solid objects between you and Hecate to block incoming projectiles.

Final action, if Hecate's asleep, go ahead and dream eater; otherwise, leap out of hiding and give Hecate something to think about with a nasty bite. Again, thunderbolt if you don't have a chance at getting close enough to bite.

Taunt ~ Sing / Hypnosis / Thunderbolt ~ Dream Eater / Bite / Thunderbolt
 
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Okay, Hecate, on the off chance that you manage to move first, cut off Infidel’s taunt with one of your own. If he gets you first, however, use Psychic to blast away the barrels and such that he’s hiding behind, and pummel him with them for damage in the process.

For the next two actions, Sleep Talk if you’re asleep; if not, grab hold of Infidel with Psychic, dunk him into the water (as violently as you want, if you’ve been taunted), and hold him under for the rest of the action, hopefully preventing him from hypnotizing or singing you to sleep. Let him come up to breathe, then repeat. Try to get him out far enough away from solid ground that he’ll have to use his Thunderbolt command.

Taunt/Psychic ~ Psychic (hold underwater)/Sleep Talk ~ Psychic (hold underwater)/Sleep Talk
 
.: Negrek vs Chiropter :: Round One :.

3vs3 single
DQ: Standard Week
DC: 35%
Restricted Moves: Chills 5/pokémon, direct recoveries 1/pokémon
Arena: The Docklands By Night

The Docklands, a shady backwater town in a shady, backwater region is a shady, shady place to be. Especially when the sun isn't out. Fortunately, battlers here will have the moonlight--or what little moonlight they'll actually be able to see over the city's electric glare, that is.

The battle takes place down at the docks, where the region's major oceangoing vessels come to load up on cargo or unload their goods to local vendors. The place is dominated by a maze of rusted storage lockers, rubbish, and, above all, the cranes.

The cranes are huge machines, standing in rows that stretch on for miles. Rusted and pitted from years of service, they are illuminated by a multitude of lights that cast orange and purplish auras through the hazy, polluted air. From a distance, the place looks like another world watched over by huge, squatting robots. Closer up, though, as in where the battlers will be fighting, the saturation of light only helps to make the shadows starker and paints the scene in a weird glow that is at once unsettling and detached.

Notes: Water pokémon are easily accommodated here, as they can swim up alongside the docks or call water attacks from there. The water is far from clean, but it's not bad enough to do them any damage over the course of only one battle. Weather moves work fine, but sunny day only serves to intensify the moonlight, which, while it will increase recovery from moonlight or morning sun and decrease solarbeam charge time, will not increase the power of fire-type attacks or decrease the power of water-type attacks. It also cannot prevent freezing like normal sun can.


Like many other arenas selected by members of TCoD ASB, the Dockland is not generally the number one place most people would enjoy being in. In fact, most would be paranoid if they knew its reputation as the city with the highest crime rate. At night, this paranoia would only increase – and with good reason.

Nonetheless, Negrek and Chiropter stand on the docks, illuminated by the cold, eerie moonlight and the multitude of electric lights around them. The docks, mostly, are clear of other people who might interfere; the League has managed to reserve a portion of the docks for battle. The few workers or suspicious figures still hovering around the docks would probably not dare to do anything to the battlers or referee; League pokémon are much more powerful than any of theirs, and though some might desire to steal Negrek or Chiropter’s pokémon, none are so stupid.

After most of the formalities, Chiropter selects a pokéball from his belt and tosses it onto the docks, revealing a gastly. Hecate feels quite comfortable in the dark, potentially dangerous town, especially with the stark shadows and almost unreal feel to the area.

A great white flash lights up a cluster of barrels and crates that only exist to be broken; Negrek’s pokémon materialises, unseen, and disappears into the shadows. Negrek identifies him as Infidel the meowth. Hecate blinks, staring blankly where he thinks Infidel might be. Infidel’s glowing eyes meet his for a second, but then disappear, and Hecate searches for him in vain.

The trainers proceed to give their orders, wait several lifetimes, and nudge the ref, and finally, with the ref’s word, the battle begins.

Negrek [Ooo]
meowth
[Infidel] Meowth (M) Technician
Health: 100%
Energy: 100%
Chills: 0/5, Direct Heals: 0/1
Taunt ~ Sing / Hypnosis / Thunderbolt ~ Dream Eater / Bite / Thunderbolt
Status: Skulking silently in the shadows

Chiropter [Ooo]
gastly
[Hecate] Gastly (F) Levitate
Health: 100%
Energy: 100%
Chills: 0/5, Direct Heals: 0/1
Taunt / Psychic ~ Psychic / Sleep Talk ~ Psychic / Sleep Talk
Status: “I’m the one that’s supposed to hide in places and avoid getting hit! Me!”

.: Actions :.

From somewhere within the shadows, Infidel’s voice drifts across the dock. With a sneering, taunting tone, Infidel insults and challenges Hecate, but scoffing at the idea that Hecate might rise up to the challenge. Hecate growls under her breath at the words, and snarls as the taunts continue, clouding her mind with anger. She lashes out with her psychic power, picking up random boxes and slamming them at other boxes on the ground, trying to find any trace of the infuriating feline. Some of the crates knock others aside, while some crack or break enough to spill their various contents. Infidel yowls when a box strikes particularly close to him, knocking away the boxes he was hiding behind – enough for Hecate to see the gleam of his eye and coin.

Hecate cries with triumph, anger, and anticipation of the pain she can now cause Infidel, and Infidel realises that he’s been caught, even if he wasn’t hit yet.

Well, that’s fine. He walks out into the open, eyes gleaming red, and easily locks eyes with Hecate. Hecate, however, doesn’t react to Infidel’s hypnotic waves; her glare only hardens, and she extends her own psychic energy to Infidel. Hers is much more effective: she wraps her mind around Infidel’s body and picks him up off the ground. Infidel flails, suddenly weightless, and screeches as he is suddenly tossed into the ocean and slammed down under the surface with as much force as Hecate can muster. Infidel hastily surfaces, paddling the water.

Snarling and spitting, he gathers static energy to his skin… but as soon as the sparks leap from his fur, the water lights up with a brilliant flash. Infidel shrieks as the electricity goes out of control, burning him and dispersing into the water. He twitches and jerks, and before he can regain control over his body, Hecate, grinning savagely, encases him in psychic energy once more.

Then Hecate pulls Infidel down under the surface of the water, just enough for Infidel to find it impossible to breathe. She cackles, watching Infidel’s futile struggles with glee – just for this, she’s allowed Infidel to move while just holding her head under the water. All too soon, though, the strain overcomes her and she reluctantly releases Infidel. Infidel continues to splash and flail until he realises that he can pull his head above the water, and then he switches to more of a dog-paddle, gasping between harsh coughs. Hecate’s grin widens.

That’s what you get for messing with Hecate.

.: End of Round One :.

Negrek [Ooo]
meowth
[Infidel] Meowth (M) Technician
Health: 87%
Energy: 88%
Chills: 0/5, Direct Heals: 0/1
Taunt ~ Hypnosis ~ Thunderbolt
Status: Choking and gasping, having swallowed some water. Slightly burned from the electricity. Very wet. Furious and frustrated.

Chiropter [Ooo]
gastly
[Hecate] Gastly (F) Levitate
Health: 100%
Energy: 76%
Chills: 0/5, Direct Heals: 0/1
Psychic ~ Psychic ~ Psychic
Status: “Take that, bastard!” Feeling vicious satisfaction at getting back at Infidel for those taunts.

Battlefield:
- Infidel is in the water
- A section of the crates and barrels is in disarray: some of the boxes are broken and most are out of place

Notes:
- Hecate’s first Psychic missed, but revealed Infidel’s location
- Hypnosis missed
- Infidel’s Thunderbolt dispersed through the water, injuring him, though he didn’t charge it completely so it cost less than usual
- Hecate’s Psychics were weakened for not being used as direct attacks
- Infidel lost a bit more energy for flailing in the water and swimming

Next Round:
- Chiropter attacks
- Negrek attacks
 
Uh... because he was in the water, so when he tried to charge it and the electricity started showing on the outside of his body, it just dispersed into the water rather than allowing him to just charge and fire it off as normal. Since he's in the water where the electricity is, he got injured.

Maybe would've been slightly different if this was, say, a water pokemon, but Infidel isn't.

What did I get my science/facts/logic wrong? D:


Two metres-ish, I suppose, for the distance.
 
So nothing but a water-type pokémon can use thunderbolt while in the water? Granted, the process doesn't make sense in terms of science, but why should water types be exempt--it's not like most of them are terribly proficient at handling electricity. I don't see why, if a bibarel can use thunderbolt in the water, a meowth couldn't.
 
Well actually I'd've probably taken the route of making a water-type's electricity do the same. <<

It would only be a possible exception - since most live in the water, they might be more able to use an attack so it's less dangerous to themselves in their own habitats. Land-pokemon meanwhile would only know how to control it in air or when they aren't immersed in something that'll take control away from them.

If I went with that logic it would also depend on how adapted they are to actually living in the water for most of their lives rather than being a water-type who spends most of its time on land and by the shore or something.
 
It's actually harder to shoot electricity through air than through water, though. And if a water-type's electricity just fizzles like that, why are they even listed as being able to use thunderbolt and so forth in the first place?
 
Well, yeah, but surely then it would be easier to control? If in the water it's trying to go everywhere, especially when you're still charging it up as Infidel was, you'd have to prevent it from going everywhere and exert control from all directions. In the air if it's not particularly eager to go anywhere, all you'd have to do is shove it in one direction, and it's not trying to escape everywhere.

And uh yeah that would be part of the reasoning behind excepting them from the "no lightnings in the waters it be bad for you" rule if I did it. >>;

Although it might be that they would usually use it on land, or they'd tend to charge it inside themselves and loose a fully-charged attack that would harm them but also harm the opponent. Or since most of them can only use them after being artificially taught with a TM, which also has some learning moves like Flamethrower and Earthquake, not all TM moves would be expected to be useful in their native habitats.

Or they're capable of generating electricity if they really want to but it's probably not a good idea in most situations.
 
And uh yeah that would be part of the reasoning behind excepting them from the "no lightnings in the waters it be bad for you" rule if I did it. >>;
I got that from your saying this:

Well actually I'd've probably taken the route of making a water-type's electricity do the same. <<
Which implied that you woulnd't except them.

In any case, if meowth is capable of generating and sustaining the incredible energy necessary to force electricity through air and towards a given target, it must have enough proficiency with the element to prevent it from freaking out in a watery environment. And since most water pokémon live and fight and water, saying that their electric-type attacks are only supposed to work on land or "aren't a good idea" in the water doesn't really hold... water with me. The fact that a pokémon can learn an attack represents their ability to master the attack... just as some pokémon able to generate electricity and punch stuff would be able to produce a sort of thunderpunch, only the actual ability to learn the attack of the same name, by TM or any other method, represents mastery of the tecnhique, such that it can be used at minimal energy and with maximum efficiency and control, under a variety of conditions.

I figure I'd end up worse off if the thunderbolt had actually gone off anyway, so I'm not going to force the issue here. In all honestly, though, I call bullshit on that ruling, and if I see you doing it in someone else's battle where it comes up, I'm overriding it. While ASB is more realism-oriented than the show, some suspension of disbelief is necessarily or, frankly, many pokémon attacks would be impossible to perform or outright fatal to the user. Minimize, for example--despite the fact that there's no way that you could get that sort of size decrease without losing serious mass somehow, we don't have clefairy getting knocked out when their brains start oozing out their smaller-than-before ears, eh?
 
Perfect, Hecate. Keep this up, and you'll be a haunter again before you know it.

Now... Let's try to keep Infidel in the water. Zoom out to where he is and surround him with Double Team clones. Try to keep either yourself or a clone between him and solid ground at all times. Follow up with a Swagger, although if he uses Protect, just chill. After that, see if you can get a Sludge Bomb in.

Double Team ~ Swagger/chill ~ Sludge Bomb
 
Let's go, Infidel. Ignore his double team and create a medium substitute (15%) for yourself. If possible, do this while swimming back to the dock. If not, just tread water and go.

Next, swim back to the dock if you have not already done so. Again, ignore Hecate entirely. She's a ghost--it's not like she can actually stop you from going anywhere, being a ghost and all: first of all, you'll just pass through her, and second of all, if you or your substitute touch "her," you're either going to kill a clone or kill all of them when you hit the real thing. If you're unnerved by this, just point yourself at the dock, close your eyes, and swim straight. Your substitute should protect you from swagger.

If you've already made it back to the dock and climbed on, hopefully Hecate will still be surrounding you but will now also be over solid ground, as she's been commanded to surround you and she can't very well do so if she's stayed out in the water where you no longer are. If so, faint attack to kill the clones and give the real thing some serious payback. If Hecate is floating so that you'd end up having to land in the water to use faint attack, instead shock wave to dispel the clones seeing as you're now out of the water.

Final action, faint attack or shock wave using the conditions above, letting your substitute take the hit, if Hecate still has clones. If she doesn't, instead use amnesia.

Substitute (15%) (return to pier) ~ Swim to pier / Faint Attack / Shock Wave ~ Faint Attack / Shock Wave / Amnesia
 
.: Negrek vs Chiropter :: Round Two :.

3vs3 single
DQ: Standard Week
DC: 35%
Restricted Moves: Chills 5/pokémon, direct recoveries 1/pokémon
Arena: The Docklands By Night

The Docklands, a shady backwater town in a shady, backwater region is a shady, shady place to be. Especially when the sun isn't out. Fortunately, battlers here will have the moonlight--or what little moonlight they'll actually be able to see over the city's electric glare, that is.

The battle takes place down at the docks, where the region's major oceangoing vessels come to load up on cargo or unload their goods to local vendors. The place is dominated by a maze of rusted storage lockers, rubbish, and, above all, the cranes.

The cranes are huge machines, standing in rows that stretch on for miles. Rusted and pitted from years of service, they are illuminated by a multitude of lights that cast orange and purplish auras through the hazy, polluted air. From a distance, the place looks like another world watched over by huge, squatting robots. Closer up, though, as in where the battlers will be fighting, the saturation of light only helps to make the shadows starker and paints the scene in a weird glow that is at once unsettling and detached.

Notes: Water pokémon are easily accommodated here, as they can swim up alongside the docks or call water attacks from there. The water is far from clean, but it's not bad enough to do them any damage over the course of only one battle. Weather moves work fine, but sunny day only serves to intensify the moonlight, which, while it will increase recovery from moonlight or morning sun and decrease solarbeam charge time, will not increase the power of fire-type attacks or decrease the power of water-type attacks. It also cannot prevent freezing like normal sun can.


Negrek [Ooo]
meowth
[Infidel] Meowth (M) Technician
Health: 87%
Energy: 88%
Chills: 0/5, Direct Heals: 0/1
Substitute (15%) ~ swim to pier / Faint Attack / Shock Wave ~ Faint Attack / Shock Wave / Amnesia
Status: Choking and gasping, having swallowed some water. Slightly burned from the electricity. Very wet. Furious and frustrated.

Chiropter [Ooo]
gastly
[Hecate] Gastly (F) Levitate
Health: 100%
Energy: 76%
Chills: 0/5, Direct Heals: 0/1
Double Team ~ Swagger / Chill ~ Sludge Bomb
Status: “Take that, bastard!” Feeling vicious satisfaction at getting back at Infidel for those taunts.

.: Actions :.

Grinning, Hecate darts toward the water, stopping only when she’s flying directly above Infidel. Leering down at the meowth, she drifts backward slowly, toward the shore. Infidel just shoots her an irritated glare and looks pointedly away, coin starting to glow. Well, Hecate can’t have that. She circles around Infidel once, then again, but this time fast enough that her body appears to be a blur. The blur splits into four, all of them continuing to circle Infidel, until they stop in a half-circle between Infidel and the shore.

Infidel’s coin flashes white, and another, identical glowing coin pops out, flipping through the air and plunging into the water. The four gastly fly back to avoid it, then look closer at the thing in the water. Something grows out of the coin, a head and ears and a body similar to Infidel’s. Then it floats back up, almost bouncing out of the water and landing in front of its master.

Then Infidel paddles back to the docks, ignoring Hecate’s mocking comments. A gastly lowers herself in front of him, smirking and bragging about her upcoming easy evolution, but Infidel just growls and splashes water at the gastly, smirking when it disappears. Though another gastly takes her place, she stays noticeably out of splashing range, backing away as Infidel approaches shore. Though he growls under his breath at her continued arrogant comments, he ignores them and swims faster.

Hecate sighs and finally shuts up, no longer finding it fun when Infidel’s not reacting. She looks behind her, finding herself just over land, and grumbles, moving out of the way for Infidel. Infidel grabs his substitute and climbs on top of it to grab onto the edge of the docks and pull himself up, claws fully extended. He shakes off the water, glaring at each gastly in turn before walking closer, away from the water. The substitute reappears beside him.

The wispy gas surrounding the Hecates flow in front of her, defying the wind, and form into a sphere half Hecate’s size. As more gas is added to the ball, it compresses instead of growing, until it’s so thick it turns to liquid. Poison drips off the balls, and the Hecates lash out at the balls, hurling them toward Infidel.

Infidel, however, disappears, replaced by the impassive substitute. It doesn’t flinch when the three balls of sludge slam into it, exploding and hurling the doll backward. Even when covered in sludge and marred by deep cracks, the substitute just stands up and stares emotionlessly at the gastly. However, shadows crawl up its legs and envelop it completely, mimicking the shadows cloaking the real Infidel, and both meowth vanish from sight.

Covered in darkness as he is, Infidel couldn’t even see the illusory double team clones if he wanted to. He can only see what’s really there – the real Hecate – and smirks as he circles her and pounces at her back.

Hecate hisses, feeling claws infused with darkness suddenly tear through her, and whips around, glaring down at Infidel. He returns the stare, although his is significantly creepier, with his glowing yellow eyes. The clones, unnoticed, have vanished, leaving only the two of them glaring at each other.

.: End of Round Two :.

Negrek [Ooo]
meowth
[Infidel] Meowth (M) Technician
Health: 72% (Substitute: 5%)
Energy: 73%
Chills: 0/5, Direct Heals: 0/1
Substitute (15%) ~ swim to pier ~ Faint Attack
Status: Slightly burned from the electricity. Dripping water. Still glowering at Hecate.

Chiropter [Ooo]
gastly
[Hecate] Gastly (F) Levitate
Health: 89%
Energy: 63%
Chills: 0/5, Direct Heals: 0/1
Double Team ~ Swagger ~ Sludge Bomb
Status: “You suck.” Glaring at Infidel. Her back is hurting, but no injuries are actually visible.

Battlefield:
- A section of the crates and barrels is in disarray: some of the boxes are broken and most are out of place

Next Round:
- Negrek attacks
- Chiropter attacks
 
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