Empoleon
New member
Original challenge and acceptance.
By the luck of the draw:
Now, I want a good, clean fight.
Information and Arena said:2vs2 Single
Style: Switch
DQ: 7 Days (Standard Week)
Damage Cap: 40%
Banned Moves: OHKO's, 3 Chills / 1 Recovery
Arena: Foggy City
The setting for this "Arena" is the town centre of a small-scale city - which is currently coated in a deep, soupy fog. Various manmade obstacles litter the city square, such as railings, ramps, stairs, fountains and statues; but the very centre is essentially flat ground all the same. Small 10 story office buildings and apartments surround the square and offer dim beacons as the sporadic lit window illuminates the dense fog, and the moon overhead catches the mist eerily giving the entire city a soft glowing illumination. The fountains hold enough water to support aquatic Pokemon, and can be used for small the medium-scale water moves. More intensive moves however such as Surf or Hydro pump are unusable. (Or at least, at anywhere near full power)
Due to the thick fog, vision is nearly completely obstructed, and unless at point-blank ranges Pokemon and competitors will be unable to see eachother. Ranged attacks suffer a 50% accuracy penalty. Melee moves at point-blank range suffer no penalty.
Due to the damp, foggy conditions; Water and Electric attacks travel easily and gain a 1% boost to damage. (After all other calculations.) Conversely, Fire and Poison based attacks will struggle to not dissipate and thus suffer a 1% penalty to damage. (After all other calculations)
Every round, there is roughly a 25% chance that disgruntled inhabitants of the surrounding buildings (Whom were unaware a rather disruptive Pokemon battle was to take place in the middle of the night) may poke their heads out their windows to shout obscenities and insults, throw objects, or both. Although there's next to no chance they can score hits in this weather, the distractions of shouts and crashing objects is likely to tick off competing Pokemon and has a chance of causing the effects of Taunt or Torment on either competitor.
The Fog also acts as a Haze of sorts, and disallows Stat-Up moves of all kinds. However, Defog can be used to remove ALL fog effects for 5 turns. Resident shouters however will continue, and now have a 50% chance of scoring a hit with their flung objects for between 1-5% neutral element damage. (Ghosts are an exception, and are immune to this damage - after all shoes and terracotta pots will just fly right through them)
Other: Summary notes:
- Ranged Attacks have a 50% Accuracy penalty
- Water/Electric have a 1% Damage boost, Fire/Poison have a 1% Damage reduction
- 25% chance per round of citizen causing disruptions that may Taunt or Torment either Pokemon
- Fog acts as a permanent Haze
- Fog can be cleared for 5 turns using Defog, which removes ALL penalties and boosts and essentially leaves the field neutral. Residents continue to shout however and gain a 50% chance of scoring hits with their thrown objects when they appear.
L'il Dwagie's Squad said:[Amaturasu] Riolu (Female)
Ability: Inner Focus
[Alya] Duskull (Female)
Ability: Levitate
[Aysu] Chinchou (Female)
Ability: Volt Absorb
[Kalina] Shroomish (Female)
Ability: Poison Heal
[Twitch] Zubat (Female)
Ability: Insomnia
SA: Caffeine Addiction
SM: Coffee Break
[Koray] Tsuki (Male)
Ability: Levitate
Eon Spirit's Squad said:[Spatz] Pichu (Male)
Ability: Static
[Zelx] Zangoose (Female)
Ability: Immunity
[Onikami] Poochyena (Male)
Ability: Run away
[Lori] Starly (Female)
Ability: Keen
[Xaciz] Shinx (Male)
Ability: Intimidate
By the luck of the draw:
- Eon Spirit sends out pokemon.
- L'il Dwagie sends out and attacks.
- Eon Spirit attacks.
- Empoleon refs.
Now, I want a good, clean fight.