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Conversation Between Eifie and Negrek
Showing Visitor Messages 1 to 10 of 66
  1. Negrek
    01-11-2018 06:47 PM
    Yeah, there have been at least two separate discussions of it, but neither of them ended on a conclusive note. I thought it might be a good idea to put some pressure on actually getting the issue resolved. Planning to make a thread in Meta/bump the old thread in Meta in a little bit.
  2. Eifie
    01-11-2018 06:44 PM
    Mmm, true. Haha, mega evolution hasn't been figured out yet? I guess the clock really is ticking now...
  3. Negrek
    01-11-2018 06:36 PM
    Sure, but I think in that case it would always be more fun for whichever person's pokémon was actually in the ring (assuming you needed to go to the third). Also that means one person is getting the EXP benefit, while the other wasn't. It just seems to me like it would make the experience too uneven between the teammates.

    Yeah, the fact that the starter double battle has the same number of pokes in reserve as the final does remove the nice sense of progression and "things getting harder" that you get with the single mode. I hope the mega evos in the second round will make that battle seem more dangerous/difficult, but that remains to be seen! We also, uh. Kind of need to figure out how mega evos are going to work on the soon-ish.
  4. Eifie
    01-11-2018 06:15 PM
    You could have the battlers choose whose active squad the third Pokémon is going to come from when they send out at the beginning, maybe?

    I wanted to battle against SS and sanderidge for both battles in the Venusaur/Sceptile line, but the second battle would be sort of boring if they beat me in the first one and moved on because there isn't that much that changes, so I was thinking maybe I'll just hold back a bit the first time.
  5. Negrek
    01-11-2018 06:10 PM

    Yeah, I couldn't work out how to give a numbers advantage there that would work for a team battle. So the doubles mode is simply a harder option if you want to try it out. In my original draft, before I thought of the option of team battling, it was a 3vs2 doubles mode.

    Overall the initial starter battles are supposed to be relatively easy and appeal to newer players, while the legendary fights will be more difficult, so I thought giving a 2vs1 advantage would hopefully give a newbie a pretty good chance, even if they end up getting someone very experienced piloting the opponent.
  6. Eifie
    01-11-2018 05:56 PM
    Yeah, that's true. You could have a minimum requirement of battles won or something, but that doesn't necessarily correlate with skill and battles can take so long anyway that it could bar someone from participating for no good reason.

    By the way, I was wondering why at the basic level, the single battle challenges (2v1) are so much easier than the double battles (2v2)? Is it just because making the double battles 3v2 would make things weird with people tag teaming?
  7. Negrek
    01-11-2018 05:53 PM
    Mmm, I dunno, I think it's fine for operator error to be a thing? From a flavor perspective it doesn't make much sense for the pokémon to brain-fart and try to use an attack they don't actually know, but on the other hand what would be a fair and balanced way of circumventing that? They could auto-use struggle, but that wouldn't be much better than outright doing nothing, and on the other hand some rule like "uses most powerful damaging attack" or something could often end up making the fallback better than what they were supposed to have used in the first place, which doesn't seem cool, either. =/

    There is kind of the related issue that the difficulty of a quest battle is going to vary pretty widely based on the skill of the person who pilots the opposing pokémon. But I don't see any real way to solve that outside of setting some sort of requirements on who gets to be the pokémon, and it would be pretty shitty to tell anyone "sorry, you can't participate because you aren't good enough."
  8. Eifie
    01-10-2018 04:32 PM
    Do you have any thoughts on what opponents in quest battles should do if they're commanded to use a move they don't learn? It happened in my quest battle and Superbird did a weird focus thing, but now Blastoise is being commanded to use a move it doesn't know (Light Screen) and I'm not really seeing any sort of analogue there, and it would be kind of sad to have a badass quest foe just do nothing.
  9. Negrek
    01-07-2018 11:11 AM
    Also, re: your quest battle, if you're fine with the base stat stuff, go ahead and command.
  10. Negrek
    01-06-2018 06:41 PM
    Oh, neat! I'm still fighting with the framework more than I'm doing any actual implementation of anything, but I'll check it out.

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