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blazheirio889 02-01-2015 03:55 PM

uv vs. MD
 
Music Dragon vs ultraviolet

Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.

Music Dragon's active squad

swablu Strawberry Macaroons the female Swablu <Natural Cure>
steelix Pravus the male Steelix <Rock Head>
exeggcute Doctor Proctor the male Exeggcute <Chlorophyll>
aerodactyl The Beast the male Aerodactyl <Pressure>
whiscash Goach the male Whiscash <Oblivious>
solrock Enoch the genderless Solrock <Levitate>
exeggcute Pizza Man the male Exeggcute <Chlorophyll>
lunatone Dumb as Rock the genderless Lunatone <Levitate>


ultraviolet's active squad

rapidash Seven the male Rapidash <Flash Fire>
nidoqueen Djurprinsessa the female Nidoqueen <Rivalry>
snorunt Tilda Swinton the female Snorunt <Ice Body> @ Dawn Stone
mawile Button the female Mawile <Hyper Cutter>
petilil Pirella the female Petilil <Own Tempo> @ Sun Stone
blitzle Lucky Day the female Blitzle <Lightning Rod>
horsea Wild Card the male Horsea <Sniper> @ Dragon Scale
venipede Birthday Cake the female Venipede <Poison Point> @ Eviolite
goomy Pêche Melba the female Goomy <Gooey>
skrelp Depothys the female Skrelp <Poison Touch>

MD sends out first.
uv sends out and issues commands.
MD issues commands.

Music Dragon 02-01-2015 04:07 PM

Re: uv vs. MD
 
Oh! I send out Enoch, my Solrock. Unfortunately he does not have his superpowers yet!! This battle takes place in another timeline I guess.

ultraviolet 02-01-2015 04:33 PM

Re: uv vs. MD
 
okay, let's go Djurprinsessa.

nidoqueen

Let's get this out of the way - Smack Down, as soon as you can. I'm having none of this 'levitate' nonsense. Once you Smack Down, follow with Bulldoze. If Enoch is protecting or using Light Screen, use Brick Break.

Smack Down/Brick Break ~ Smack Down/Bulldoze/Brick Break ~ Smack Down/Bulldoze/Brick Break

Music Dragon 02-01-2015 04:53 PM

Re: uv vs. MD
 
I'm-a Wario, I'm-a gonna win! Here I go!

I'm having none of this "not Levitate" nonsense. Use Telekinesis to raise her into the air, then follow up with Will-O-Wisp. Finally, since you'll probably be smacked down all on the floor by now, you should use Rock Polish to give yourself some extra speed for rolling around. Nyoom!

Telekinesis ~ Will-O-Wisp ~ Rock Polish

blazheirio889 02-02-2015 11:19 PM

Re: uv vs. MD
 
Arena
Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.


After a lengthy involuntary vacation, the ASB League finally reopened, and the first challenge pinned to the challenge board was to be held on an island suited for a vacation for one. Perfect. The metal dragon ref ripped the notice off the board and waddled home to pack her bags.

A few days later, she, along with the two battlers, was teleported to the tiny island by a League-owned Abra. While the battlers took their positions and considered what Pokemon to send out, the ref wandered off to the side and pulled a beach chair from an improbably small backpack. She sprawled inelegantly across the chair, face tipped into the sunlight and wings spread wide, in hopes of offsetting how pale she was from normally sitting inside all day. Whether metal dragons could actually tan was another problem.

By then the battlers were ready to begin. From ultraviolet’s Pokeball emerged a Nidoqueen, who immediately squinted in displeasure and shielded her eyes from the burning sun. Meanwhile, Music Dragon’s Solrock didn’t appear to be inconvenienced in the slightest. It simply bobbed slowly in the air, waiting for the referee’s signal. She waved a wing, and the battle began.

Round One

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 100%
Energy: 100%
Status: Squinting.
Commands: Smack Down/Brick Break ~ Smack Down/Bulldoze/Brick Break ~ Smack Down/Bulldoze/Brick Break

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 100%
Energy: 100%
Status: Seemingly completely calm (but who can tell?)
Commands: Telekinesis ~ Will-o-Wisp ~ Rock Polish

Djurprinsessa searched for a rock to throw at Enoch, but the island was covered only in fine sand. Perhaps there would be a few in the water? She ran to the shore and peered into the crystal clear sea, delighted to find a few rocks that would serve her purpose. No sooner than she had scooped one up, she felt a gentle upward tug, and that was the only warning she had before she was thrown into the air with a loud yelp.

While Djurprinsessa had been searching, Enoch had been concentrating its psychic powers so it could lift its opponent. Djurprinsessa was flung about five feet upwards before she began to descend, and she braced herself for the impact – only to stop abruptly about three feet from the sand. She struggled in the air for a moment, finding the feeling of floating to be positively unnerving, before giving up and lobbing her stone at Enoch in retaliation. It broke off the top of one of its rocky protrusions, disrupting the Solrock’s balance, and it tipped dramatically before falling into the sand.

Djurprinsessa’s triumphant grin quickly slid off her face when she realized how difficult it would be to carry out her next commands. Flailing around awkwardly, she managed to right herself, then lashed at the ground with her tail with as much force as she could muster. Only about half her tail managed to connect, and the weak impact was further reduced as the Bulldoze traveled through the soft sand. Enoch was jostled around slightly and it let out a noise that sounded remarkably like a fart, but overall didn’t appear to be too inconvenienced.

With a great deal of effort, Enoch spun itself around in the sand until it was facing Djurprinsessa. An eerie mote of blue flame began to form in front of its face and, when it was about the size of a tennis ball, weaved off erratically towards Djurprinsessa. Unable to do much but flail about, Djurprinsessa took the Will-o-Wisp on her belly. The white-hot flame left an ugly burn mark, and she cringed.

Again Djurprinsessa tried to thump her tail against the ground, but the resulting wave was even weaker this time because the pain from the burn punished any sudden movements. Enoch lay there passively as the ground around it quivered. Once it was over, it spun rapidly in the sand, letting the grains rub at its rocky body and wear away at the rough edges. This left it slightly smoother and shinier, though for the most part it just polished away the grit that Djurprinsessa’s Bulldozes had showered on Enoch.

A few moments after Enoch stopped spinning, the psychic power that held Djurprinsessa aloft abruptly vanished, and she fell unceremoniously towards the sand, hitting it chin-first. With a grunt she stood up and brushed the sand off of herself.

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 98%
Energy: 90%
Status: Glad to feel her feet on the ground again. Burned (1%/action).

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 91%
Status: A third of the way buried in the sand.

Terrain notes
It is sunny.

Final notes
Music Dragon attacks first next round.
Since Djurprinsessa had to look for a rock for Smack Down, I treated it as decreased priority.
Bulldoze’s base power was halved because Djurprinsessa couldn’t reach the ground very well. They still lowered speed, though.
First reffing since reopening! Feels good to be back. Probably rusty, so please speak up if I screwed anything up.

Music Dragon 02-06-2015 01:24 PM

Re: uv vs. MD
 
Okay Enoch, I've thought of a brilliant strategy, one that we'll be using a lot from now on. It requires you to gotta go fast. Use Rock Polish as much as you can! But if Djurprinsessa attacks you or stops you from doing it, fry her brains with Psychic. That should deter her!

Rock Polish / Psychic ~ Rock Polish / Psychic ~ Rock Polish / Psychic

ultraviolet 02-06-2015 01:58 PM

Re: uv vs. MD
 
ok well i'm not that interested in you getting hit by psychic, so i guess for now, dig underground and sit there for a bit. since enoch is absolutely invested in being faster than you for some reason, might as well use curse twice.

Dig (down) ~ Curse ~ Curse

blazheirio889 02-14-2015 02:48 AM

Re: uv vs. MD
 
Arena
Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.



Round Two

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 98%
Energy: 90%
Status: Glad to feel her feet on the ground again. Burned (1%/action).
Commands: Dig (down) ~ Curse ~ Curse

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 91%
Status: A third of the way buried in the sand. Grounded.
Commands: Rock Polish/Psychic ~ Rock Polish/Psychic ~ Rock Polish/Psychic

Djurprinsessa attacked the sand at her feet with vigour, intent on escaping Enoch’s psychic wrath before it could start. It would also be a lot harder to lift her back in the air if she was in the ground rather than simply standing on it. The going was slow, because sand kept trickling back into the hole when Djurprinsessa pushed it aside, but progress sped up when she reached wet sand that held up better. When she was satisfied with the distance between herself and her opponent, Djurprinsessa sat back, panting.

Meanwhile, Enoch was completely unperturbed by the disappearance of its opponent. Instead, it began to slowly spin in the sand again. One had to wonder if Solrock ever got dizzy. The referee peered at Enoch with one eyebrow raised, expecting it to stop soon, but Enoch only sped up. Grains of sand rubbed furiously against the Solrock’s rocky hide as it spun, the movement driving it ever further into the sand. Soon only the topmost rock spur, still spinning away, was visible, but hey. At least it was shiny.

Underground, Djurprinsessa was doing some boosting of her own. She closed her eyes and muttered to herself the words of an arcane ritual which, for the record, contained no swear words. The mystical mantra brought her to ancient times, when life was less fast-paced but required more physical tenacity. On and on the chanting went, and when Djurprinsessa finally opened her eyes, she felt sluggish but powerful.

After what felt like a good five minutes, Enoch finally showed signs of slowing down. There was a pause after it stopped; then it popped out of the sand dramatically, its entrance heralded by a psychic yell of “nyoom!” Enoch was now so polished that it was practically a mirror, and the trainers shrieked in discomfort as it reflected the sun’s harsh rays into their eyes.

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 95%
Energy: 82%
Status: Squinting lethargically. Burned (1%/action). +2 attack and defense, -2 speed.

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 85%
Status: As radiant as the sun. Grounded. +6 speed.

Terrain notes
It is sunny.
There is a tunnel that goes almost straight down close to the shore.

Final notes
ultraviolet attacks first next round.
Dig cost extra energy because digging in sand is pretty difficult.

ultraviolet 02-15-2015 06:40 AM

Re: uv vs. MD
 
Yeah, okay, he's trying to reflect the sun into your eyes. Let's keep in his shadow for now. Dig so you're directly beneath him and erupt from the ground, pull him underneath you, and Dynamic Punch him into the hole.

I think? this will take two actions, so on your last action use Rain Dance. If digging does use up two actions, forget Rain Dance - smashing his face (head? body? idk) into the ground is our priority.

Dig ~ Dynamic Punch ~ Rain Dance

Music Dragon 02-15-2015 11:15 AM

Re: uv vs. MD
 
Alright alright alright! We're ready to execute the master plan, but I think we'd better wait until next round. For now, you need to avoid those attacks! Since you're 8 stages faster, and both sand-Dig and Dynamic Punch are slow moves, I think dodging them should be no problem. Just move around the island as fast as you can and do some evil gloating. (It is important that you gloat even if you get hit, as a matter of principle.)

For your last action, we have two options. If you somehow failed to dodge Djurprinsessa's attacks, you need to even things out a bit, so hit her with Psychic. Otherwise, you guys should be about even in health, so there's no need to attack; instead, Tackle a tree and get me a coconut.

Dodge ~ Dodge ~ Psychic @ Djurprinsessa / Tackle @ tree

blazheirio889 02-21-2015 05:43 AM

Re: uv vs. MD
 
Arena
Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.



Round Three

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 95%
Energy: 82%
Status: Squinting lethargically. Burned (1%/action). +2 attack and defense, -2 speed.
Commands: Dig ~ Dynamic Punch ~ Rain Dance

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 85%
Status: As radiant as the sun. Grounded. +6 speed.
Commands: dodge ~ dodge ~ Psychic/Tackle @Tree

With her newfound strength, Djurprinsessa felt more than ready to face her opponent again. She began to dig upwards, her progress slow due to both her lethargy and the sand, but steady nonetheless. Aboveground, Enoch waited, sending out a psychic field that would alert it when Djurprinsessa was close. After a few long moments it felt a sudden burst of activity below itself, so it somersaulted to the side, sending up a spray of sand as it leapt. A second later, Djurprinsessa burst out of the ground with her fist stretched out before her, obviously expecting to hit a target that was no longer there. Bewildered, she glanced around to find Enoch, temporarily forgetting to land properly. Her momentum carried her forward, causing her to land ungracefully on her chin. Enoch rocked back and forth gleefully at that.

Though Enoch was faster by a long shot, it stood still, seeming to dare Djurprinsessa to move first. The Nidoqueen clenched her fist and focused an incredible amount of energy into it, causing it to glow dangerously. Struggling not to lose control of the volatile attack, Djurprinsessa marched towards Enoch, who gave a high-pitched peep before shooting several feet away. Djurprinsessa took another few strides towards her opponent, but it zoomed away again. She tried once more – Enoch sailed over her head with a mocking nyoom! Frustrated, Djurprinsessa lashed out with a cry, but her fist was nowhere near her target. Without a victim to explode against, the energy stored in her fist fizzled away. Djurprinsessa bellowed in exasperation and put her head in her hands while Enoch rolled circles around her.

Enoch rolled around Djurprinsessa for a while longer, leaping over any half-hearted swipes of her tail, before tiring of its game and hopping towards a palm tree instead. Using its psychic powers, Enoch picked itself up and hurled itself at the trunk, shaking the tree enough to convince it to drop a coconut. The large brown fruit landed in the sand with a soft thunk.

Meanwhile, it seemed Djurprinsessa had given up trying to hit Enoch at all. She channeled her frustration to a solemn dance, twirling in circles with her arms raised beseechingly towards the sky. Clouds began to roll in, thick grey clouds with storms in their bellies. The referee groaned as her attempts at tanning were ruined. Djurprinsessa ended her dance with a deep bow, and in response the clouds opened up, unleashing a torrent of rain on the island. Djurprinsessa turned towards Enoch – perhaps rain would dampen its annoyingly bright mood – but the Solrock was happily juggling its coconut in the air, seemingly oblivious to the storm.

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 92%
Energy: 67%
Status: Immensely annoyed with Enoch. Burned (1%/action). +2 attack and defense, -2 speed.
Commands: Dig ~ Dynamic Punch ~ Rain Dance

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 78%
Status: Playing with the coconut. Grounded. +6 speed.
Commands: dodge ~ dodge ~ Tackle @Tree

Terrain notes
It is raining (8 more actions).
There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, the other close to the middle of the island.
There is a fallen coconut near Enoch.

Final notes
Music Dragon attacks first next round.
Since Enoch is so much faster than Djurprinsessa, I put the accuracy of Dig at around 60% and the accuracy of Dynamic Punch at around 30%. Both missed.

Music Dragon 02-21-2015 11:08 AM

Re: uv vs. MD
 
Alright, good job! That went really well. Now, the first thing you wanna do is give me that coconut. I've already looked around and there's nothing else to eat on this island except people. Don't worry, I'll figure it out if it should come to that... but for now, just toss me that coconut.

Then, I think it's about time we executed our master plan: Beyblade! Yeeeeah!! Let it rip!! I'll sing the theme song, don't worry about that! Just do the Beyblade!!

Rock Throw (coconut @ trainer) ~ Acrobatics ~ Acrobatics

ultraviolet 02-22-2015 01:53 AM

Re: uv vs. MD
 
Gosh, this is pathetic. I think Enoch's probably painfully aware of the depth of his movepool: shallow. Did you know that all of his commands have pretty much amounted to 'do the same thing three times'? What a lame-o. Make sure you tell him that with Torment!

Now unfortunately you're going to have to take one of those Acrobatics, but it's okay, more fuel for your rage. Once he's done flying around like a dumbass, take your opportunity to use Dragon Tail and hurl Enoch into the sea. Not that that would be hard, because I mean, we're on an island, but I think at this point you probably want the satisfaction of hitting Enoch hard and watching him sail through the air like the rock that he is.

Anyway, I'd like to keep Enoch in the water, so while he's there, use Whirlpool so he stays there. Did you know that Solrock weigh 150 kg? Crazy how nature do that. It's not like he's going Acrobatics his way out of there, anyway, being tormented and also in a whirlpool. I'm sure someone could turn that into some kind of tortured metaphor. Whatever.

Torment ~ Dragon Tail ~ Whirlpool

blazheirio889 02-27-2015 05:07 PM

Re: uv vs. MD
 
Arena
Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.



Round Four

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 92%
Energy: 67%
Status: Immensely annoyed with Enoch. Burned (1%/action). +2 attack and defense, -2 speed.
Commands: Torment ~ Dragon Tail ~ Whirlpool

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 87%
Energy: 78%
Status: Playing with the coconut. Grounded. +6 speed.
Commands: throw coconut at trainer ~ Acrobatics ~ Acrobatics

Enoch stopped juggling its coconut, seeming hesitant to let go of its new toy so quickly. Commands were commands, however, so he reluctantly levitated it over to its trainer. Besides, the only other human on the island was ultraviolet. Enoch was pretty sure that eating an opponent trainer went against ASB regulations, and breaking the rules would result in a loss or even a complete ban. Yep, it sure had its priorities straight. Music Dragon eagerly grabbed at the coconut, salivating at the promise of food, then looked around the island for a suitable implement to crack it open with. Of course, there was nothing, and his stomach growled mightily in outrage.

Djurprinsessa laughed at the exchange. Well, wasn’t that a waste of time? All Enoch had been doing was polishing itself and dodging and lobbing coconuts around, and it had practically nothing to show for it. Better switch things up, or it was sure to lose. Oh, wait, but did it even have the movepool to switch things up? Solrock aren’t exactly known for their variety and creativity, being, y’know, rocks. And you know what they compare dumb people to? Yeah – rocks.

Seething with rage and indignation, Enoch rushed at Djurprinsessa, spinning on its side to deliver a flurry of slaps to her chin with its rocky spurs. It jumped back before Djurprinsessa could retaliate, then zipped behind her and rammed into her back, knocking her down onto her stomach. Enoch managed to squeeze in a few more blows before Djurprinsessa rolled over to use her limbs and tail to fend off her assailant. Satisfied, Enoch landed one last smack on her tail before backing off for now, allowing Djurprinsessa to stagger to her feet and take stock of her new bruises.

Thanks to her previous buffing, Djurprinsessa didn’t feel too achy. After rubbing her sore back as best as she could, she ran up to Enoch, who braced for impact. Instead of barreling into it, however, Djurprinsessa abruptly pivoted on the spot, her thick tail connecting solidly with Enoch’s core and sending him sailing away with a surprised warble. The warble turned into a screech of fear when it realized its trajectory would cause it to plummet into the ocean. Enoch landed in the hungry waters with a huge splash, and everyone on the island – with the exception of Music Dragon, who was still scrutinizing his coconut – peered anxiously at the spot where Enoch had disappeared.

A tense moment later, Enoch resurfaced, managing to hold itself afloat with its psychic powers. Luckily, since it was so heavy it landed not too far from the island’s shore. Enoch began to spin frantically, using its rocky spokes as makeshift paddles and propelling itself with bursts of psychic energy. Seeing her opponent’s progress, Djurprinsessa concentrated intensely, trying her best to stir up the relatively calm sea. Enoch felt the water tug at it and it swam even harder, desperate to get back onto land before it was too late. It managed to sink a spur into the sand and haul itself back onto the island mere moments before Djurprinsessa succeeded in creating a whirlpool. Blinking, she looked up, hissing in frustration when she realized she had let her target get away. The whirlpool churned on regardless, waiting for an unfortunate Pokemon to wander into its embrace…

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 81%
Energy: 56%
Status: Itching to toss Enoch into the whirlpool. Burned (1%/action). +2 attack and defense, -2 speed.
Commands: Torment ~ Dragon Tail ~ Whirlpool

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 81%
Energy: 66%
Status: Shivering and clinging to the island for dear life. Grounded. +6 speed. Tormented (2 more actions).
Commands: throw coconut at trainer ~ Acrobatics ~ swim back to land

Terrain notes
It is raining (5 more actions).
There is a whirlpool just off the shore of the island (4 more actions).
There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, the other close to the middle of the island.

Final notes
ultraviolet attacks first next round.
It seems I’m bent on preventing MD from having anything to eat or drink in every battle that I ref.
Since Enoch is so heavy, Djurprinsessa couldn’t toss it very far from the shore. That, combined with its speed and the fact that Whirlpool was a near miss, meant that Enoch managed to get back to land.
Enoch used its last action and some energy to get back to land and didn’t have time to do anything else.

Music Dragon 02-27-2015 05:17 PM

Re: uv vs. MD
 
Are you sure I'm supposed to command first next round? I did last time, too!

And also, I will have my foods, sooner or later! Just you wait! My food-based tactics will reinvent ASB and change the world forever!

blazheirio889 02-27-2015 06:06 PM

Re: uv vs. MD
 
Ah, whoopsies, forgot to change that. Yeah, uv attacks first.

I'm going to specifically ref /all your battles/ to prevent you from having your foods |<

ultraviolet 03-06-2015 12:34 PM

Re: uv vs. MD
 
Quote:

Originally Posted by Music Dragon (Post 646846)
And also, I will have my foods, sooner or later! Just you wait! My food-based tactics will reinvent ASB and change the world forever!

look, i told you to eat before we left! if you're that hungry you can have some of my sandwich... if you admit that you're a stinky loser and forefeit!!! it's a really good sandwich, too... PB&J...

well djurprinsessa, we've had better days. I think right now we just want him to feel bad, right? So let's go with toxic, since we know you're not gonna miss, then use Swagger. Finish with Aqua Tail - if possible, throw him into the whirlpool, but don't worry too much about it. It's gonna hurt anyway.

If you're taunted, use Aqua Tail, Shock Wave, and Surf.

If you can't see Enoch, just Chill. B)

Toxic/Aqua Tail/Chill ~ Swagger/Shock Wave/Chill ~ Aqua Tail/Surf/Chill

Music Dragon 03-06-2015 10:46 PM

Re: uv vs. MD
 
Ugh! I hate these coconuts! What kind of worthless food is this anyway? Thanks, Obama...

Anyway. I don't want you to get poisoned, so use Safeguard to protect yourself. You don't need to keep the Safeguard up any longer than necessary, so end it as soon as you can.

Next, we need to deal with that incoming Swag. Now I'm not very street smart - in fact I often find myself confused when I run into old acquaintances and they try to greet me by doing some sort of weird handshake thing where they raise their hand in like an arc and I think I'm supposed to slap it or punch it or something? Anyway, use Magic Coat. I'll be very interested in seeing how that plays out. Yes, I can see it now: an angry Nidoqueen arguing with a literally stone-faced Solrock, working herself into a frenzy! Hoohoo!

For your last action, we need to work on our strategy. Beyblade didn't really work out. I have a new master plan, but it requires you to gotta go slow. Use Psych Up to become slower, angrier and beefier! Just the way a Solrock likes it.

Safeguard ~ Magic Coat ~ Psych Up

blazheirio889 03-13-2015 08:45 PM

Re: uv vs. MD
 
Arena
Quote:

Originally Posted by ultraviolet
This is a challenge for Music Dragon!
Format: 4 vs 4, single
Style: Switch
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon
Arena Description: Tiny Island
This small island is only the size of a tennis court, covered in soft white sand and dotted with a few coconut trees. The island is surrounded by a cool, blue ocean. Buoys are marked around the island 100m from the shore, and mark the arena's boundary. It's a clear, warm day, and Sunny Day is in effect.
Additional Rules: Coconuts can be thrown at an opponent for 2% typeless damage, but they first need to be acquired by either spending an action shaking or climbing to the top of a tree.



Round Five

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 81%
Energy: 56%
Status: Itching to toss Enoch into the whirlpool. Burned (1%/action). +2 attack and defense, -2 speed.
Commands: Toxic/Aqua Tail/Chill ~ Swagger/Shock Wave/Chill ~ Aqua Tail/Surf/Chill

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 81%
Energy: 66%
Status: Shivering and clinging to the island for dear life. Grounded. +6 speed. Tormented (2 more actions).
Commands: Safeguard ~ Magic Coat ~ Psych Up

Enoch lifted from the sand and tilted so all its spokes were parallel to the ground. The tips of the rocky points were all glowing a soft green, and when it spun an emerald streak was left in the air, growing thicker and more solid as Enoch kept twirling and building upon it. When it was satisfied, it slowly lowered itself onto the sand again, drawing the green ring down with it to create a translucent cylinder.

Djurprinsessa saw this and snorted in derision. She was a poison type, and she had true mastery over the art of injecting toxins into her opponents. A flimsy barrier wouldn’t stop her! She coughed several times, then spat a large steaming glob of a foul-looking purplish substance into her hand. Taking careful aim, Djurprinsessa lobbed the congealed ball of poison at Enoch – only for it to splash harmlessly against the Solrock’s Safeguard. Djurprinsessa gaped in disbelief.

Enoch seemed to chortle a bit as it let its shield fizzle away. Djurprinsessa briefly felt annoyed, but Enoch had left itself vulnerable and she meant to seize the opportunity. She puffed her chest out and began to strut back and forth, spewing boasts all the while. “That Toxic was nothing, not even half of my true power! This isn’t even my final form! If I unleashed everything I had upon you, you would’ve been reduced to cosmic dust in the first round!” Enoch idly rocked back and forth, looking bored and unimpressed. Its exterior glittered peculiarly. Djurprinsessa squinted and tried again. “That Acrobatics last round? Was that supposed to be your master plan? Try harder – it barely left a scratch!” Though Enoch’s face was immovable, Djurprinsessa got the feeling that it was raising an eyebrow, as if to say it barely had any scratches itself. She huffed angrily. That stupid shiny rock was so full of itself! Djurprinsessa ground her teeth in anger so hard that her head started aching. Sensing that Djurprinsessa was now gripped by fury, Enoch chuckled again and shed its sparkling coat.

Immediately afterwards, Enoch stole into Djurprinsessa’s mind, looking to emulate the power that anger gave her without the headache. There, it also found the steady tenacity obtained from her previous arcane rituals. Concentrating deeply, Enoch linked its mind with Djurprinsessa’s, synchronizing them. The change in mental state had significant physical effects for the psychic rock: its exterior, once smooth, became thick and rough, and its spurs sharpened into dangerous points.

While Enoch was doing its psychic shenanigans and copying Djurprinsessa (and of course it’d copy her, Djurprinsessa thought, because she was very clearly the best), she decided the best way to vent her anger was to hit Enoch hard. Droplets seeped out from between the scales on her tail to cover it in a thin veil of water. With a roar Djurprinsessa lunged forward – only to trip and fall face-first into the sand. The water around her tail splashed onto the ground. Embarrassed and frustrated, Djurprinsessa pushed herself back up, spitting out sand.

ultraviolet (OOOO)

nidoqueen
Djurprinsessa (F) <Rivalry>
Health: 75%
Energy: 48%
Status: Resisting the urge to scream in frustration. Burned (1%/action). Confused (severe to strong). +4 attack, +2 defense, -2 speed.
Commands: Toxic ~ Swagger ~ confused

Music Dragon (OOOO)

Solrock
Enoch (X) <Levitate>
Health: 81%
Energy: 52%
Status: Rocking back and forth with glee. Grounded. +4 attack, +2 defense, -2 speed.
Commands: Safeguard ~ Magic Coat ~ Psych Up

Terrain notes
It is raining (2 more actions).
There is a whirlpool just off the shore of the island (1 more action).
There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, the other close to the middle of the island.

Final notes
Music Dragon attacks first next round.

Music Dragon 03-13-2015 09:41 PM

Re: uv vs. MD
 
Hoohoo! Good job, Enoch! Solrock? More like we rock! We sure are annoying the shit out of my girlfriend, which, when I put it like that, sounds like something I may end up regretting! Go Team Solrock!

Okay, it's time to set our master plan in motion! So she wants to knock you about with her tail, eh? Let's show her how it's really done! Study her carefully and Mimic that Dragon Tail she used before. It doesn't look too hard, you should be able to pull that off. It's basically just swinging your butt at the enemy, right? But in, like, a dragon way? If you need inspiration, just study the referee's massive backside. Look at it. So hypnotic...

... where was I? Oh yes. You Mimic Dragon Tail. Now, I'm not sure if you can actually Mimic something and use it on the same action, but it doesn't matter either way; your commands are to keep using Dragon Tail until you've successfully knocked your opponent into the water. Once she's in the water, use Gravity! That should trap her real good!

If, against my expectations, you actually manage to accomplish all of this in just two actions... use your last action to toss her even further into the water with Psychic.

Mimic (and use?) Dragon Tail ~ Dragon Tail / Gravity ~ Dragon Tail / Gravity / Psychic

blazheirio889 03-13-2015 11:43 PM

Re: uv vs. MD
 
Oh, wait, I forgot about Djurprinsessa's burn when I was calculating damage. She has 3% more health now.

ultraviolet 04-06-2015 02:27 AM

Re: uv vs. MD
 
whoops this is technically out of DQ but i mean there's no ref for this battle anyway currently so whatever

Quote:

We sure are annoying the shit out of my girlfriend, which, when I put it like that, sounds like something I may end up regretting!
something to that effect!

This is really weird because I don't know how mimic is gonna work, so:

Now, djurprinsessa, now that you're evenly matched for speed and dragon tail is like -6 priority, I want you to take the time to spit toxic at close range. It'll be worth it.

Now, he'll probably try and use Dragon Tail at this stage - all the better for your confusion, I guess. If you do end up in the water, just use Surf to attack and slide back into shore before Enoch can use gravity. If Enoch didn't use Dragon Tail in the same action as mimic, or you're not in the water, just jump down to the Dig hole we prepared earlier and use Focus Energy.

On your last action, if you're underground he's probably used Gravity by this point, in which case stay down there. I have faith that with those big ears and affinity for the earth you can probably tell where he is (it's not like he's subtle), so tap into some tropical underground volcanic vent and use Earth Power for the surprise of his life. If you're above ground and he's preparing to use Dragon Tail again, still use Earth Power because it'll be really cool. If for some reason you're in the water and dealing with Gravity, try using Surf to roll back into shore.

Toxic ~ Surf/jump down hole, Focus Energy ~ Earth Power/Surf

Keldeo 05-11-2015 03:19 AM

Re: uv vs. MD
 
ultraviolet (Oooo)
nidoqueen
Djurprinsessa (f) <Rivalry>
Health: 75%
Energy: 48%
Currently: Resisting the urge to scream in frustration. +4 Attack, +2 Defense, -2 Speed. Burned (moderate: 3%/round, -3% physical damage). Confused (severe: 40% chance of failure).
Commands: Toxic ~ Surf / jump down hole, Focus Energy ~ Earth Power / Surf

Music Dragon (Oooo)
solrock
Enoch (x) <Levitate>
Health: 81%
Energy: 52%
Currently: Rocking back and forth with glee. +4 Attack, +2 Defense, -2 Speed. Grounded. Surrounded by a Safeguard (2 more actions).
Commands: Mimic (Dragon Tail) ~ Dragon Tail / Gravity ~ Dragon Tail / Gravity / Psychic

Field Notes
-Movement order: Djurprinsessa (46) > Enoch (40).
-It is raining (2 more actions).
-There is a whirlpool just off the shore of the island (1 more action).
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 6

The Pokemon are preparing to execute their first attacks when suddenly a plastic toy hammer drops out of the sky. It coincidentally strikes the referee in the exact place necessary to make her stumble, flags and whistle in hand, into a convenient portal to conveniently faraway lands that conveniently appeared just now. Oh no! Whatever will the battlers do? Another referee teleports in to handle the next round, but they are soon beset by the Demons of Real Life and forced to teleport out. The whirlpool off the shore of the island keeps whirling, the rain continues to fall, and Enoch's safeguard glows as brightly as ever. A while passes before another referee teleports in and raises one flag, signaling for the round to begin, before teleporting out again. A look inside the portal reveals it seems to go to what looks like a giant pizza whizzing through space or something. Huh.

Meanwhile, a look, or rather a listen, at Djurprinsessa reveals she seems to have given into the urge to scream in frustration at Enoch, who makes a rockish giggling sound. What is with that Solrock just… just ruining all her plans?! It's like its trainer's aiming to annoy hers or something! Mouth drawn and eyes narrowed in blind rage, the Nidoqueen marches forwards, ignoring how her movements irritate the burn stretching across her belly, and draws back her fist to give her opponent a faceful of, well, fist. But Enoch spins away, the newly-targetless punch throws off her balance, and she faceplants into the sand with an oof. Enraged, Djurprinsessa takes a moment to throw a firm glare Enoch's way and stands carefully before meticulously dusting the sand off her plates.

Enoch simply makes more rough, warbly giggling sounds and casts its mind back to Djurprinsessa's use of Dragon Tail. Summoning the aura will be as easy as, to use a somewhat trite phrase, taking a rock from someone who doesn't like rocks, but focusing it is another problem, and so is aiming the hit. It doesn't have a tail or tail-equivalent, so perhaps it could create a construct of Dragon energy separate from itself? Enoch seriously considers the idea for a few seconds before dismissing it as unrealistic; it's not experienced enough with moves of that type to hold the force together at a distance, especially not for the time necessary to execute the attack. But if it had a grounding point for the energy?—and one of its own spokes would be ideal for that purpose.

The Solrock makes a grating laugh-like noise: its plan is coming together, and she'll never see it coming! Oh, but Djurprinsessa's running at it again for another hit. This time she'll anticipate it to dodge, but not for it to dodge down, and the punch goes awry again, which means now it's time to unveil its master plan!!! A little telekinetic lifting of sand grains and rainwater off a spoke here, a little adjustment of its position to accommodate for the cool spikes it plans to put on the energy-tail there, and Enoch is confident that it can carry out a Dragon Tail to near-perfection.

Looking towards the rainclouds for power, the Solrock summons an otherwise explosive burst of Dragon energy and contains and shapes it within a paper-thin bubble of psychic manipulation centered at the tip of one rock. Enoch concentrates on slowly sweeping its "tail", dotted with thick, stumpy spines and curving to a wicked point, towards a stunned Djurprinsessa. Right before the moment of impact, Enoch releases its telekinetic hold on the energy and watches in satisfaction as it explodes, sending the Nidoqueen flying into the ocean.

After a chance wave sweeps her father out into the open water—away from the island—Djurprinsessa shrieks and then focuses, determined, as the rain stirring ripples in the sea around her slows to a faint patter and makes way for the island's normal sunny skies. Eyes glowing a faint blue, the Nidoqueen augments a wave behind her with some extra force and direction, watching in satisfaction as it swells to lift her back onto the safety of the shore. But Enoch seems determined to get her into the water at any cost and summons the indigo aura again, sweeping it in a wide arc to slam her back into the sea again. The explosive blow stings despite her reinforced skin, and Djurprinsessa huffs less out of rage than out of exasperation at Enoch's tactics as the round ends.

ultraviolet (Oooo)
nidoqueen
Djurprinsessa (f) <Rivalry>
Health: 53%
Energy: 39%
Currently: Annoyed with Enoch. Currently in the open water, a few meters away from the island. +4 Attack, +2 Defense, -2 Speed. Burned (moderate: 1%/action, -3% physical damage). Confused (mild: 5% chance of failure).
Used: (confused) ~ (confused) ~ Surf

Music Dragon (Oooo)
solrock
Enoch (x) <Levitate>
Health: 81%
Energy: 41%
Currently: Scraping its roughest parts together to make a faint laughing sound, not that Djurprinsessa can hear it from all the way over there. +4 Attack, +2 Defense, -2 Speed. Mimic replaced with Dragon Tail. Grounded.
Used: Mimic (Dragon Tail) ~ Dragon Tail ~ Dragon Tail

Field Notes
-Movement order: Djurprinsessa (46) > Enoch (40).
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Let me know if anything's wrong since I'm taking over from blazheirio. I also keep thinking Enoch is male for some reason, so let me know if I referred to it as he anywhere.
-Djurprinsessa's confusion failed on the first and second actions.
-The Whirlpool faded after the first action, and the rain and Safeguard faded after the second, and because of the arena's effects, Sunny Day was in effect for the third and will continue as long as there is no other weather.
-Solrock is like 2.5x as heavy as Nidoqueen, so Enoch's first Dragon Tail successfully pushed Djurprinsessa into the water.
-Djurprinsessa didn't really know what to do on the last action, since she was neither above ground nor in the water /and/ dealing with Gravity, so she went with the last case since she thought it was closer to her current situation (in the water, but not dealing with Gravity.) Since Djurprinsessa was commanded to use Surf to come back to shore, she didn't do any damage to Enoch with it.

calcs
Djurprinsessa: 75 - 3 (confused) - 3 (confused) - 8 (Dragon Tail) - 8 (Dragon Tail) = 53
48 - 2 (confused) - 2 (confused) - 5 (Surf) = 39
Enoch: 81 = 81
52 - 1 (Mimic) - 5 (Dragon Tail) - 5 (Dragon Tail) = 41

uv commands next.

ultraviolet 05-13-2015 08:53 AM

Re: uv vs. MD
 
Djurprinsessa, you appear to be having the worst luck in the world, so I think it's time for a break, and I'll send out Wild Card instead.

i don't know what happens now? do i just make commands? ¯\_(ツ)_/¯

Keldeo 05-13-2015 03:04 PM

Re: uv vs. MD
 
Quote:

Originally Posted by ultraviolet (Post 652450)
i don't know what happens now? do i just make commands? ¯\_(ツ)_/¯

Now I guess MD just commands, for just the one action.

Eifie 05-13-2015 03:31 PM

Re: uv vs. MD
 
Quote:

Originally Posted by Keldeo (Post 652459)
Now I guess MD just commands, for just the one action.

Actually, since she's switching on the first action, uv gives all three commands for her new Pokémon (the switching doesn't take an action, apparently) and MD commands as normal. I'm going to put the switching mechanics somewhere accessible soon, I swear. Remind me this afternoon.

edit: reference

ultraviolet 05-25-2015 03:58 AM

Re: uv vs. MD
 
Alright Wild Card, let's see. Let's start off with a Muddy Water to show we mean business, then follow with some Octazookas. If Enoch decides to seize the opportunity to use Solarbeam, follow it immediately with Disable. If Enoch is doing something dumb, like protecting or being unhittable for some reason, use Focus Energy. Feel free to use Octazooka on MD if Enoch isn't around and you don't wanna use Focus Energy again.

Muddy Water/Disable/Focus Energy ~ Octazooka/Disable/Focus Energy ~ Octazooka/Disable/Focus Energy

Keldeo 06-05-2015 10:12 PM

Re: uv vs. MD
 
DQ warning for MD. You have 48 hours to post commands.

Music Dragon 06-06-2015 12:58 PM

Re: uv vs. MD
 
Hmm! I think it's time for some... Death in Paradise! You know, like that awful TV series! Yes.

Let's open with Sunny Day. It's pleasant and tactically sound. And then, let me just recline here in my sun lounger while you use Solar Beam. Mm! Battling sure is hard work... Finally, if my calculations are correct, Wild Card will try to Disable your Solar Beam; well, let's bounce it right back with Magic Coat! I'm not entirely sure what happens when you reflect Disable, but I guess we'll find out.

On the off chance that my prediction is wrong, and there's no incoming Disable for you to Magic Coat, uh... let's just Chill for now. Vacation! Island in the sun! Tropicana! Whoo.

Sunny Day ~ Solar Beam ~ Magic Coat / Chill

Keldeo 06-17-2015 11:38 PM

Re: uv vs. MD
 
Before the round begins, ultraviolet takes out Djurprinsessa’s Poke Ball and recalls her flailing Nidoqueen. The trainer deliberates for a while before choosing another Poke Ball and releasing a cheerful-looking Horsea into the ocean, just off the coast of the island. Enoch rotates so that its eye-indents face the new arrival and stays there rockishly in an attempt to intimidate Wild Card, but the Horsea is oblivious to his presence until the referee blows her whistle to start the round.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 100%
Energy: 100%
Currently: Blowing bubbles blithely.
Commands: Muddy Water/Disable/Focus Energy ~ Octazooka/Disable/Focus Energy ~ Octazooka/Disable/Focus Energy
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (Oooo)
solrock
Enoch (x) <Levitate>
Health: 81%
Energy: 41%
Currently: Itching to exact its revenge on Djurprinsessa. +4 Attack, +2 Defense, -2 Speed. Mimic replaced with Dragon Tail. Grounded.
Commands: Sunny Day ~ Solar Beam ~ Magic Coat / Chill

Field Notes
-Movement order: Wild Card (60) > Enoch (40).
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 7

Finally noticing his opponent, Wild Card turns around and blows a bubble in reluctant appreciation—that rock sure did a number on his teammate—before getting to work. The Horsea dives underwater and whirls around to stir up a tornado of billowing sand and gravel, supplementing it with a few dark squirts of his ink. Satisfied with the murkiness of the now-brownish black water, Wild Card mixes in some mud and rocks to give his attack extra bite, begins to glow blue, and sends the wave towards Enoch in one swirling mass aimed towards a spot the Horsea knows is extra-vulnerable from all of Djurprinsessa’s prinsessing.

The Solrock tries to dodge out of the way, but is slowed considerably by the two spokes still buried in the sand, and the frothing wave impacts it straight in the eyes, sloshing off to form small pools around its grounded spokes. Enoch gasps, splutters, and ineffectually attempts to swipe away the sand, dirt, and ink in every crevice, blocking out some of its psychic analogue of vision and leaving a few frustrating blind spots. Soon, it notices it can’t seem to get a reliable bead on Wild Card any more. Was the reverse psychology “keep the telepathic sensors in the eye region” thing too obvious? And as his blue aura fades, the Horsea has the nerve to laugh, too. Oh, Enoch is so getting him—but first, it needs to set the stage.

Hmm, Death in Paradise… With what its trainer’s planning for it to do, Death in the Air seems a little more fitting, and if it comes to a KOing on the Orient Express, it’ll probably be able to enlist the help of Music Dragon’s other Pokemon. Musings finished, Enoch gathers solar power inside its most vertical spoke and fires a burst of glowing red Fire energy into the sky. Wild Card stares at the Solrock, baffled by his opponent’s seemingly useless act: the only clouds in sight are stringy little white ones gathering on the horizon, and the sun’s already shining brightly enough to make the water uncomfortably lukewarm. Though Wild Card’s skepticism makes him a little less confident, Enoch smirks anyway. Maybe the boost’ll make the sun… even brighter?

When nothing perceptible happens to the sun after a fifteen-second staring contest that Enoch’s physically incapable of losing anyway, Wild Card shrugs as best a Horsea can and starts to shape the water around him again. Once he’s formed a suitably large ball, he flings it at the Solrock and quickly follows it up with a spray of smoky ink. Enoch can’t even attempt a dodge of this attack, seeing as its spokes are still buried in damp sand, and it winces as the water impacts with a wet sound. It’s barely shaken off the lingering droplets before the ink hits, leaving a dark, oily-looking stain over much of its left eye that completely obscures its sensors.

The exasperated Solrock decides that now’s a good time to exact its revenge, and greenish specks of solar energy begin to flow from the sky above into the space in front of it, gradually forming a huge, sparkling sphere. Enoch spots a small bluish figure moving around besides the tree and figures it’s got to be Wild Card; with what it deems a suitable flourish, it fires a tremendous glittering beam straight towards Keldeo. The referee leaps out of the way with a yelp, dropping her flags in surprise, and Enoch’s Solar Beam slams into the coconut tree. Luckily, said tree is protected with Plot Bark Strengthener (get your very own Plot B.S. today for all your narrative needs!) but the ref’s flags aren’t. And they were the limited-edition red ones, too—what a meaniepants.

Cheered a little by Enoch’s failure but still not wanting to be hit by a move that can sear ref flags into limited-edition ashes, Wild Card takes the opportunity to steel himself for his next maneuver. His eyes glow a faint pink as he delves confidently into his opponent’s mind, unaware of the luminescent sheen the Solrock has taken on since noticing the signs of a Psychic attack. The Horsea sifts through pages and pages of cute cat videos, pointedly not pausing to watch any, until he finds the part of Enoch’s mind that stores memories about its moves. As Wild Card prepares to create a foolproof mental block around everything about the Solar Beam technique, he’s totally unprepared for the dizzying sensation of being forced out of the Solrock’s head, and before he knows it, Enoch has reversed the attack, turning the Disable on him and sealing away one of his own techniques. Darn that Solrock! Wild Card huffs and levels his first glare of the battle at Enoch. What a meaniepants.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 100%
Energy: 88%
Currently: Unenthusiastic about whatever psychic shenanigans Enoch’s pulled and/or pulling. Octazooka disabled (4 more actions).
Used: Muddy Water ~ Octazooka ~ Disable (bounced)
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (Oooo)
solrock
Enoch (x) <Levitate>
Health: 54%
Energy: 26%
Currently: Exhausted, soaking wet, and covered in ink and sand, but still cackling rockishly because maintaining its appearance as an intimidating meaniepants is important. +4 Attack, +2 Defense, -2 Speed, -2 Accuracy. Mimic replaced with Dragon Tail. Grounded.
Used: Sunny Day (failed) ~ Solar Beam (missed) ~ Magic Coat

Field Notes
-Movement order: Wild Card (60) > Enoch (40).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-I’m really sorry this is so late! It won’t happen again.
-Enoch’s Sunny Day failed because the sun was already shining, due to the arena’s effects.
-Both of Wild Card’s attacks lowered Enoch’s accuracy, Muddy Water was a critical hit, and Enoch’s Solar Beam missed. Sacrifice more to the RNG, MD, I guess?

calcs
Wild Card: 100 = 100
100 - 5 (Muddy Water) - 3 (Octazooka) - 4 (Disable) = 88
Enoch: 81 - 19 (Muddy Water) - 8 (Octazooka) = 54
41 - 5 (Sunny Day [failed]) - 7 (Solar Beam) - 3 (Magic Coat) = 26

MD commands next.

Music Dragon 06-26-2015 09:01 PM

Re: uv vs. MD
 
Hmm. Clearly the Random Number Gods are displeased! And so am I. Enoch, you have failed me for the last time! I command you to use Pain Split and then Explode, as a sacrifice to the Gods.

... Let's not be stupid about it though. If you know you won't be able to hit with these moves - because of Substitutes or Protect shields or whatever - go with Psych Up instead, to get rid of those nasty stat drops. Rest assured though, you will have your Death in Paradise! I do not tolerate failure! Not right now anyway. I usually do, I guess.

Pain Split / Psych Up ~ Pain Split / Explosion / Psych Up ~ Pain Split / Explosion / Psych Up

Keldeo 07-10-2015 03:56 AM

Re: uv vs. MD
 
Slightly late DQ warning for uv. You have 24 hours to post commands.

ultraviolet 07-10-2015 10:15 PM

Re: uv vs. MD
 
uhh, whoops! okay, well Pain Split leaves him with something like 3% energy, so how about we Dive, Dragon Dance and Chill, I guess? Wait until Enoch uses Pain Split before using Dive. Enoch should either energy KO or explode, and neither of those things matter if you're underwater. Kinda sucks that we're losing a chunk of health, but I guess if MD wants to be a big baby then I guess that's what'll happen.

Dive ~ Dragon Dance ~ Chill

Keldeo 07-13-2015 03:50 AM

Re: uv vs. MD
 
ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 100%
Energy: 88%
Currently: Unenthusiastic about whatever psychic shenanigans Enoch’s pulled and/or pulling. Octazooka disabled (4 more actions).
Commands: Dive (wait) ~ Dragon Dance ~ Chill
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (Oooo)
solrock
Enoch (x) <Levitate>
Health: 54%
Energy: 26%
Currently: Exhausted, soaking wet, and covered in ink and sand, but still cackling rockishly because maintaining its appearance as an intimidating meaniepants is important. +4 Attack, +2 Defense, -2 Speed, -2 Accuracy. Mimic replaced with Dragon Tail. Grounded.
Commands: Pain Split/Psych Up ~ Pain Split/Explosion/Psych Up ~ Pain Split/Explosion/Psych Up

Field Notes
-Movement order: Wild Card (60) > Enoch (40).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 8

Enoch glares at its opponent, unwilling to accept this turn of events. Wild Card looks to be in much better shape than it is, which is completely unacceptable! Truly, it simply cannot accept the situation at hand, or rather spoke. Fortunately—and here it grins—the Solrock has a trump card, an ace in the hole that'll turn the battle completely around! (Well, black joker in the hole, actually; it wasn't his fault Music Dragon had taken the ace back because he was, quote unquote, "playing a card game here so would you please stop doing that Enoch.") Three left turns don't make a wrong, after all!

Smirking at its internal jokes, Enoch digs through the various crevices and holes covering its spokes until it finds said playing card, rolled up and duct-taped securely in a more out-of-the-way corner of spoke number three. The joker does look worse for wear from the various water- and ink-based attacks its owner has been subjected to, sporting several splotches where the image is completely ruined and deep creases from being folded and crumpled a few too many times, but Enoch still twirls the card in the air with one telekinetic tendril as it gets to work. Mentally picturing itself as a mustachioed, top-hatted supervillain, the Solrock extends its other tendrils to latch onto Wild Card's life-force before it steadies itself, preparing for what's going to be the most destructive of its attacks yet—and pulls.

Across the beach, the Horsea feels the telltale fuzziness of a mental intrusion before his vision is filled with blinding red. The sensation soon fades as suddenly as it started, and he's left confused and blinking bluish spots out of his eyes. Wild Card frowns; he doesn't feel any different from before, so what did that Solroooow ow ow ow! The Horsea winces and doubles over, the strangely fresh wounds crisscrossing his chest and back aggravated by his sudden movement. Did Enoch's light cause that?! Once he feels stable enough to look up and around, he finds that the rough scars his water attacks had left on the smug Solrock, whose body still sparkles with that same red light, are either completely gone or much shallower than he remembers them. Wild Card grits his teeth and snarls a few quiet insults at his opponent before retreating to sulk underwater a little—mostly he wants something material to protect him from another maneuver like that, really.

The Horsea's fin beats back and forth as he floats downward until his head comes to rest a few yards below the surface, and he smiles a little, calmed by the depths' quiet peace. Maybe it's his imagination, but he already feels better, certain that Enoch won't be able to reach him down here. After nothing happens for a few seconds, Wild Card feels confident enough to wiggle his fin around experimentally, and when things keep not happening, he swims a small circle through the water, building up speed until his entire body takes on a reddish-blue glow that reenergizes him. Wild Card's aura of Dragon energy fades as he settles back down again, but the mindset it's inspired won't be quick to leave him.

Above the surface, Enoch sees no need to keep up the facade any longer and suddenly sags, utterly exhausted from transferring so much energy between itself and its opponent. Moving around—no, even forming coherent thoughts, a task that seemed almost easy before, is a gargantuan, backwards challenge, like lifting up spoon with a pudding instead of the other way around. Soon, though, an inspiring shout from its trainer leads the Solrock to take a deep breath, suddenly determined. It did make Wild Card hurt pretty badly this time around, so why not it get some some gear up for more of that? Enoch groans; its headache is building, and not in a good way, though in his current state he doesn't think he can figure out what could be a good way for a headache to build up more. Indeed, for each step further in summoning the energy it would use to copy Wild Card's mindset, Enoch feels as if it's taking fifty thousand steps through a glowing, overly bright daze of sand-colored sun that beats down on every muscle of of its body—yes, there's much too much too much around everywhere for it to resist slipping slowly into the beckoning pool of cool, quiet darkness that awaits him, here...

Sheltering from the sun in the shade of a palm tree stand, the trainers wait expectantly for Enoch's next action, but when even the light winks out of its eyes, the referee shakes her head and raises a flag to declare Wild Card's victory.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 77%
Energy: 84%
Currently: Completely oblivious to what's happened above him. +1 Attack, +1 Speed. Octazooka disabled (2 more actions). Underwater.
Used: Dive ~ Dragon Dance
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xooo)
solrock
Enoch (x) <Levitate>
Health: 77%
Energy: 0%
Currently: As knocked out as a bad simile mixed with an old dog of war being taught every trick of the trade in the book mixed with a knocked-out Solrock.
Used: Pain Split ~ Psych Up

Field Notes
-Movement order: Wild Card (75).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Psych Up energy-KOed Enoch.

calcs
Wild Card: 100 - 23 (Pain Split) = 77
88 - 2 (Dive) - 2 (Dragon Dance) = 84
Enoch: 54 + 23 (Pain Split) = 77
26 - 23 (Pain Split) - 10 (Psych Up) = 0

MD sends out, uv commands, MD commands.

Keldeo 07-24-2015 06:26 PM

Re: uv vs. MD
 
DQ warning for Music Dragon. You have 48 hours to send out your next Pokemon.

Music Dragon 07-25-2015 06:02 AM

Re: uv vs. MD
 
Whoops, sorry! I'll send out Strawberry Macaroons, the Swablu. I got this one as a gift from ultraviolet, so it'll be extra satisfying to beat her this way!

Keldeo 08-06-2015 03:34 PM

Re: uv vs. MD
 
DQ warning for ultraviolet. You have 48 hours to post commands.

ultraviolet 08-08-2015 11:17 AM

Re: uv vs. MD
 
wow we're the worst at posting in our own battle

ok ok ok ok ok ok

let's hit her square in the face by attacking with Dive, then use Muddy Water and Octazooka.

If Strawberry Macaroons uses protect in the first action, resurface and use Double Team - though I'm not sure if resurfacing will take up a whole action, so if it does, just spend that action resurfacing. Protect from Attract.

Dive/Double Team/Protect ~ Muddy Water/Protect ~ Octazooka/Protect

Music Dragon 08-08-2015 01:06 PM

Re: uv vs. MD
 
Hoohoo! Let's start by Confiding in Wild Card. Share something personal and interesting and deeply unsettling! If you can't think of anything to say, just pretend you're me. Next, take advantage of the beautiful weather and fire off a magnificent Solar Beam. And last but not least, let's hear a soothing Hyper Voice!

Confide ~ Solar Beam ~ Hyper Voice

Keldeo 08-14-2015 07:05 PM

Re: uv vs. MD
 
Music Dragon quickly recalls the unconscious Enoch before choosing another Poke Ball from his belt and releasing a diminutive Swablu, around the same size as Wild Card. Seeming to enjoy the heat, Strawberry Macaroons lets out an experimental "cheep", lifts off, and comes to a comfortable perch in the shade of the island's sole tree. Though neither can see the target of their moves yet, both of the Pokemon steel themselves for a grueling round as the referee lowers her flags.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 77%
Energy: 84%
Currently: Completely oblivious to what's happening above him. +1 Attack, +1 Speed. Octazooka disabled (2 more actions). Underwater.
Commands: Dive/Double Team/Protect ~ Muddy Water/Protect ~ Octazooka/Protect
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 100%
Energy: 100%
Currently: Chirping happily.
Commands: Confide ~ Solar Beam ~ Hyper Voice

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 9

Interested in what the new sendout looks like, Wild Card decides it's time to resurface, trapping the water closest to him in a makeshift energy bubble before rocketing up past the surface, surrounded by a pulsating blue aura. Feeling daring, he leaps up and does a couple of midair somersaults before plummeting down, aiming himself straight towards his new opponent. They meet with a crash, Wild Card's seawater shield bursting into tiny droplets, and Strawberry Macaroons is thrown back with a cry. She lies twitching on the sand for a moment, but quickly gathers her wits, shrieks at the indignity of having a few grains of sand in her wings, and flaps to a more composed position. Wild Card himself backflips in midair some more before coming to rest just off shore.

The Horsea remains alert, wary of a counterattack, and Strawberry Macaroons soon recovers from the blow and flits over, an innocuous smile on her face. Wild Card starts to paddle away, but she pouts and beckons for him to come closer. He obeys, feeling like this is going to end with him being embarrassed as well as hurt, but Strawberry Macaroons just pokes her beak into his ear and starts to gossip. Wild Card is surprised at first, but he can't help but listen, interspersing giggles between the Swablu's scandalous tales of Pravus, the giant steel snake (snail snake), and Doctor Proctor's treatment of his undeggraduate students. The Horsea occasionally pops in himself with a "wow, really?" or "…don't you mean undergraduate?"

"No, it's undeggraduate. Because they're eggs."

"Okay, sure. But do you have any more? The part about Doctor Proctor and Ant Heater's superglue was hilarious, and the one with him and the Luvdisc was just sad, but 'Doctor this, Doctor that' gets a little boring."

The Swablu frowns and makes a fuss, fluttering to and fro and giving her trainer worried glances. "I don't know if I should tell you this, but, um, secretly…" She fusses more with her wings, plucking at some imperceptible flecks of lint, and then starts to fuss in the same way with her talons, trying to recall her commands. When Wild Card shoots her an impatient look, Strawberry Macaroons makes a pained face, her bluff called, and blurts, "I'm… Music Dragon! Yes I am. Yeah."

Wild Card bobs in stunned silence for a few seconds before spluttering a rebuttal. "Wait, wait, how can you be Music Dragon? Isn't, isn't he—" the Horsea wiggles a fin in the trainers' direction. "—Music Dragon?"

Strawberry Macaroons quickly regains her composure and replies, "No, dummy, how could he be Music Dragon? He's not even a dragon!"

Wild Card has to admit she's got a point there, but… "Well, you aren't a dragon either."

"I will be, when I evolve!" the Swablu chirrups, whispering the last word in a tone of wonderment. She looks up and her eyes unfocus, like she's picturing her grand metamorphosis into an Altaria right now. Wild Card rolls his eyes and says nothing, still thinking, and Strawberry Macaroons soon comes back to earth. She giggles again and says, "Get it?"

After a few seconds of further rumination, Wild Card comes to the conclusion that he very thoroughly does not get it. His mouth moves, but no sounds come out, and Strawberry Macaroons starts pouting again. The Horsea resolves to think further on the topic later, but he can't stop wondering: if she really is Music Dragon, maybe he should hold back a little, just in case… but commands are commands. The Horsea sprays ink and shovels sand into the water nearest him, preparing to call up a towering wave and ride it into Strawberry Macaroons. He might not be going as quickly as he should be, though, because she manages to dodge mostly out of the way. The attack only clips her, diverting most of the muck into her wing, and Wild Card backs off with a hiss of annoyance.

Strawberry Macaroons raises an eyebrow. Was that all? She can do way better than that! Collecting energy from the sunlight bathing the island, the diminutive Swablu glows white and starts to tremble with the sheer power she's absorbing. She shrieks, and a burst of green ripples out over the island, ruffling the sand dunes and tree leaves like a gentle breeze—until it reaches Wild Card. The tough scale tied around the Horsea's neck flashes briefly in response to the attack and a thin bubble of draconic energy pops into existence around him mere seconds before the wave hits, but it does little to dampen the impact. The energy sears into Wild Card's scales and he starts to shriek and flail about underwater in an attempt to disperse the pain, but his efforts are in vain.

With a quick glance towards her opponent, Strawberry Macaroons quickly decides to take advantage of his distraction to follow her blast up with another attack. The Swablu takes a deep breath, flits over, and screams as loudly as she can, a wordless, off-tune rendition of Twinkle Twinkle Little Star so forceful that it raises billowing plumes of sand behind her and the coconut trees starts to shake and heave as if in a storm. It just sounds like a wordless, off-tune, and way too loud shout to Wild Card, though, and he disregards his orders to attack Strawberry Macaroons in favor of hiding underwater and trying to block out the sound. The Swablu's Hyper Voice eventually trails off, and Wild Card hesitantly raises his head above water—just in time to see the referee wave her flags to end the round.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 49%
Energy: 75%
Currently: Giving ultraviolet and Music Dragon weird looks. +1 Attack, -1 Special Attack, +1 Speed.
Used: Dive ~ Muddy Water ~ Octazooka (missed)
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 88%
Energy: 88%
Currently: Wondering whether he really fell for it.
Used: Confide ~ Solar Beam ~ Hyper Voice

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Muddy Water just barely hit (it rolled exactly an 85) so I docked a few points off its damage. Meanwhile, Octazooka missed completely (91).

calcs
Wild Card: 77 - 17 (Solar Beam) - 11 (Hyper Voice) = 49
84 - 1 (Dive) - 5 (Muddy Water) - 3 (Octazooka [missed]) = 75
Strawberry Macaroons: 100 - 7 (Dive) - 5 (Muddy Water) = 88
100 - 1 (Confide) - 7 (Solar Beam) - 4 (Hyper Voice) = 88

Music Dragon commands next.

Music Dragon 08-15-2015 01:12 PM

Re: uv vs. MD
 
Oh yeah, the Dragon Scale! I completely forgot about that. Hmm. I still think Solar Beam is the way to go, but if you can't use that move or hit with it for whatever reason: spread some soothing Mist instead, or attack with Disarming Voice if there's already Mist present.

Solar Beam / Mist / Disarming Voice ~ Solar Beam / Mist / Disarming Voice ~ Solar Beam / Mist / Disarming Voice

Keldeo 08-27-2015 08:51 PM

Re: uv vs. MD
 
DQ warning for uv. You have 48 hours to post commands.

ultraviolet 08-29-2015 12:51 AM

Re: uv vs. MD
 
eesh, well that Solar Beam is something we wanna put off again. Start with Rain Dance and see if she tries to charge up Solar Beam anyway - if she does, use Disable. If she uses Mist, how about we have some fun and use Swagger? I'm sure a random voice making fun of you somewhere in the Mist would make you pretty confused, and hopefully she won't get the attack boost either. On your last action, use Swagger if you haven't already, and if you have, let's go with Muddy Water again.

Rain Dance ~ Disable/Swagger ~ Swagger/Muddy Water/Disable

Keldeo 09-02-2015 04:43 PM

Re: uv vs. MD
 
ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 49%
Energy: 75%
Currently: Giving ultraviolet and Music Dragon weird looks. +1 Attack, -1 Special Attack, +1 Speed.
Commands: Rain Dance ~ Disable / Swagger ~ Swagger / Muddy Water / Disable
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 88%
Energy: 88%
Currently: Wondering whether he really fell for it.
Commands: Solar Beam / Mist / Disarming Voice x3

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-The sun is shining brightly.
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 10

Still smarting from Strawberry Macaroons' attacks from the last round, Wild Card makes a face and begins to glow blue yet again, twisting and weaving through the motions of an arcane ritual said to be used in times of severe drought. As the Horsea bobs up and down with no noticeable effect nearby, clouds gather overhead as if in a sped-up stop-motion film, turning from cotton-white to dark gray and tripling their volume in seconds, and the intense sunlight of the island paradise transforms into a torrential downpour in just as long. (The referee hurriedly opens a Super Deluxe Max Umpbrella over herself and the two trainers.) Though he's batted back and forth by the sheets of water, Wild Card smirks and basks in the storm as Strawberry Macaroons makes a weak attempt to flutter about, her soft wings damp and heavy with rainwater.

Unable to cope well with the change in weather, the Swablu shoots a glare at her opponent, before staggering to the shelter of a palm tree as well as she can with her stubby legs. Such disrespect for the natural weather of such a place! What did the sun ever do to hurt him, huh?! Strawberry Macaroons closes her eyes for a second to focus. Thin tendrils of faint green energy stream from the sky and seep into her body, but they look much less potent than what she summoned last round: the storm's interfering with the amount of solar energy Strawberry Macaroons can reliably gather. Frowning, she opens her beak and fires a green beam at Wild Card anyway, but he barely flinches at the weak blow and smiles to himself. Now, while his opponent's moves are less strong than normal, he can seal them away for good! His eyes start to glow with a faint pink aura as he delves into Strawberry Macaroons' mind, rifling through her various techniques before he finds what he's looking for. The pink glow surrounding his eyes suddenly brightens in intensity as he temporarily alters the Swablu's brain structure, such that her attempts to access the "Solar Beam" technique will be rerouted to—what would be thematically appropriate here? Ah, yes…

Across the island, Strawberry Macaroons opens her beak and claps it shut a few times, utterly confused. She was supposed to use, what, Scyther? She knows Scyther isn't a move, but when she recalls her commands, she distinctly remembers Music Dragon saying "Sorry Bean" or something like that, which definitely isn't a move either. Yeah, it was that Sorry Bean thing or Mist, or Disarming Voice if there was already a Mist up—well, she's recalling her other moves fine, which means it's just a problem with this Sorry Bean thing. But if she couldn't Scyther with Scyther anyway, Scyther was out, but Scyther didn't mean she couldn't Scyther… Maybe Scyther was the same as Sorry Bean, but she doesn't know how to use either of those, so that means she must use Mist! Strawberry Macaroons grins at this impeccable feat of contrived-logic-ing and releases a burst of light blue energy that ripples across the island, seemingly with no effect. But after a few seconds, billowing clouds of white fog begin to roll in from all around the island, dispersing into a thin haze with the rain. Strawberry Macaroons flaps her still-soaked wings a few times to whip up a whirl of the mist around her, then settles down, confident she'll be fairly well protected from attacks here.

But that's not all! Her nemesis, Wild Card, smugly blows as large a bubble as he can, and the smug resulting pop reverberates all throughout the island with no regard for the fog. Strawberry Macaroons gasps in shock, shocked by her opponent's sheer smugness, and gives a plaintive cry, imbuing the sound with a tiny burst of Fairy energy. But Wild Card, who's busy popping more smug bubbles underwater, hears none of it, and the Swablu ends up making only her own eardrums ache. She shuffles back to a less damp spot, near the palm tree, as Wild Card surfaces and grins at the success of his plan—though his physical state does leave a little to be desired…

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 41%
Energy: 63%
Currently: Fufufufufu. +1 Attack, -1 Special Attack, +1 Speed.
Used: Rain Dance ~ Disable ~ Swagger
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 82%
Energy: 72%
Currently: Roaring her frustrations to the skies. Has damp sand all over her talons. +2 Attack. Confused (severe: 40% chance of failure.) Surrounded by a Mist (3 more actions.) Sorry Bean disabled (2 more actions.)
Used: Solar Beam ~ Mist ~ (confused)

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (6 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-Solar Beam's base power was cut in half from the rain. Its energy was not affected, because Solar Beam is said to take more energy to charge in the rain.
-Because Mist only prevents stat drops, Strawberry Macaroons' Attack was still raised by Swagger.

calcs
Wild Card: 49 - 8 (Solar Beam) = 41
75 - 4 (Rain Dance) - 4 (Disable) - 4 (Swagger) = 63
Strawberry Macaroons: 88 - 6 (confusionfail) = 82
88 - 10 (Solar Beam) - 4 (Mist) - 2 (confusionfail) = 72

ultraviolet commands next.

ultraviolet 10-21-2015 07:44 AM

Re: uv vs. MD
 
alrighty, well let's take advantage of that rain in the first two actions with Water Pulse. If for some reason you can't hit Strawberry Macaroons, switch to Focus Energy or use Dragon Dance if you're already Focused. On the last action, if Strawberry Macaroons tries to use Solar Beam, make sure you Protect yourself; if she's not using Solar Beam, go for Water Pulse, and if you can't hit her, use Dragon Dance.

Water Pulse/Focus Energy/Dragon Dance ~ Water Pulse/Focus Energy/Dragon Dance ~ Protect/Water Pulse/Dragon Dance

Music Dragon 10-21-2015 11:48 AM

Re: uv vs. MD
 
Ugh! Remove that awful confusion with Heal Bell, and once you've done that, vent your anger with Frustration. And you better not get confused again, or I'll give you a signature move that throws you like a frisbee!

Heal Bell ~ Heal Bell / Frustration ~ Heal Bell / Frustration

Keldeo 11-24-2015 04:02 AM

Re: uv vs. MD
 
ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 41%
Energy: 63%
Currently: Fufufufufu. +1 Attack, -1 Special Attack, +1 Speed.
Commands: Water Pulse/Focus Energy/Dragon Dance ~ Water Pulse/Focus Energy/Dragon Dance ~ Protect/Water Pulse/Dragon Dance
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 82%
Energy: 72%
Currently: Roaring her frustrations to the skies. Has damp sand all over her talons. +2 Attack. Confused (severe: 40% chance of failure.) Surrounded by a Mist (3 more actions.) Solar Beam disabled (2 more actions.)
Commands: Heal Bell ~ Heal Bell / Frustration x2

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (6 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Round 11

Nothing happens for a while. The rain keeps going, and the referee seems to be staring into space, but the Pokemon start to become impatient. When the referee finally raises her flags, Wild Card steals a surreptitious glance towards Strawberry Macaroons, who's busy staggering woozily around in the rain and doesn't seem to have noticed that the round's started. Satisfied, the Horsea stills suddenly, as if holding a breath, and three bulging spheres of rippling saltwater swirl into existence above the surface. Wild Card lets the ocean buoy him up into a bounce, and from the air he twirls around as a flourish (steadfastly ignoring the fact that no one can see him through the steady rain) and fires the salvo of water bombs at his unsuspecting opponent, aiming one towards each wing and one for the face.

Each potshot hits its mark, soaking through Strawberry Macaroons' cottony feathers, and she reels. Head again filled with discordant ringing, the Swablu tries to press her wings to her head to block out the noise but finds that they're too heavy to lift, and flails at the air for a second before faceplanting straight into a sand dune. Strawberry Macaroons moans in fear as the peals only audible to her continue, and her attempts to roll over and spit out the sand now in her beak have the opposite effect in her disorientation.

Woozy from giggling at his opponent's antics, Wild Card slumps to one side but then suddenly straightens. What kind of battler is he, to lose this grand opportunity to strike? If he can get a clear shot... The Horsea squints through the rain at the sand currently obscuring all of Strawberry Macaroons but her left wing and one clawed foot, and then does a half-hearted dive-and-flip underwater to collect his thoughts. When he surfaces, though, his mind is made up. The Horsea begins to wiggle his fin in a purposefully erratic rhythm and a fountain of water sprouts from under him, gaining and losing height in concert with his seemingly mindless flapping. He springs off with a push of his tail, and at a lazy gesture in the general direction of Strawberry Macaroons the attack surges towards her, now pulsing with a bluish energy to the same unstable beat. Another careless swing of his fin and the spray snakes around the dunes in its way, spattering droplets not caught by the energy mesh directing the attack's motion every which way.

Strawberry Macaroons shrieks and ducks, mostly in control now that the tolling in her head has had time to fade in intensity, but she sees the attack coming too late. The water slams into her side, crushing her against a pillar of sand—until it crumbles, and then she's propelled away by the sheer force of the rush. But Wild Card's fine control doesn't extend as far as he'd like and the stream soon bursts apart messily, with little effect except to soak Strawberry Macaroons even further. When the Swablu starts to fall she tries to steer herself towards the island and ultimately manages a shaky landing on the very edge. Breathing hard, she closes her eyes, sucks in a breath, grits her beak—she needs to concentrate past the ringing, past her body, past the battle—and starts to sing. Her voice is hesitant at first, wobbling with the cadence in her head, but soon grows strong.

As Strawberry Macaroons hits each note in turn, sparks of light blink into the air around her to form the outline of a shimmering bell. Her maneuver seems to be proceeding successfully, but then at a pounding thrum through her head she convulses, in pain. The Swablu's voice wavers and then trails off, her focus breaks, and the bell shatters. But she isn't deterred: although some are flickering, the sparks haven't all faded. Strawberry Macaroons tries again, sending out an honest internal prayer, and her Heal Bell slowly fades into existence and begins to chime. The soothing peals proceed for a few seconds more, and then the gray-black clouds above the scene part as if swept aside by some titanic hand. Blindingly radiant beams of golden healing energy spear down from the gap to strike the battlers, purging them of all physical ailments, and then the clouds close up again.

Unfortunately, however, Strawberry Macaroons' Water Pulse-related tinnitus does not seem to qualify as a physical ailment to whatever deity's answered her prayer this time. She considers bashing her head against the ground in frustration, but then she realizes that she could bash her head against Wild Card's head instead and decides that this is a much better plan. With an exceedingly frustrated battle shriek the Swablu charges forwards, coated in a sheen of glittering Normal energy, and flying-leap-tackle-kicks herself onto her opponent's face. The Horsea squeals, more in surprise than pain at first, but the pain factor increases dramatically when Strawberry Macaroons starts to claw at every exposed inch of skin she can reach and batter him with her wings.

Wild Card tries to wriggle away as the attacks begin to aggravate old gashes, but his opponent's soggy wings box him in from all directions in a twisted analogue of a hug. Frowning, he endures the assault for a few seconds more, before calling to the ocean around them with all the might he can muster. Without warning a geyser of seawater explodes from under the two and Wild Card takes advantage of the opportunity to tear his opponent off him: a Swablu's talons are no match for what's essentially a wall of water, although she does manage to take a few scales with her. The spray soon fades as soon as it starts, Wild Card's energy reserves exhausted, and Strawberry Macaroons bounces away and onto the sand while her opponent sinks further underwater to nurse his wounds.

ultraviolet (oOoo)
horsea
Wild Card (m) <Sniper> @ Dragon Scale
Health: 28%
Energy: 56%
Currently: Graveyard smashed. +1 Attack, -1 Special Attack, +1 Speed.
Used: Water Pulse x3
nidoqueen Djurprinsessa: 53% health / 39% energy / Itching to exact her revenge on Enoch. Burned (severe).

Music Dragon (xOoo)
swablu
Strawberry Macaroons (f) <Natural Cure>
Health: 52%
Energy: 62%
Currently: Wrathful. +2 Attack. Confused (moderate: 25% chance of failure.)
Used: (confused) ~ Heal Bell (failed) ~ Frustration

Field Notes
-Movement order: Wild Card (75) > Strawberry Macaroons (50).
-It is raining (3 more actions.)
-There is a tunnel that goes almost straight down, curves around, and then goes almost straight up. One entrance is close to the shore, and the other is close to the middle of the island.

Action Notes
-I’m really, really, really sorry about how late this is! Totally feel free to ask for an e-ref at any time.
-On the first action, Wild Card’s Water Pulse’s confusion chance roll succeeded, so Strawberry Macaroons’ confusion decrease at the end of that action was nullified. She hit herself on the first action.
-Heal Bell only cures major status conditions, so Strawberry Macaroons’ Heal Bell on the second action had no effect and she used Frustration on the third action rather than try again. Frustration had 90 base power.
-Disable wore off after the second action and Mist after the third.

calcs
Wild Card: 41 - 13 (Frustration) = 28
63 - 3 (Water Pulse) - 3 (Water Pulse) - 3 (Water Pulse) = 56
Strawberry Macaroons: 82 - 8 (Water Pulse) - 6 (confusionfail) - 8 (Water Pulse) - 8 (Water Pulse) = 52
72 - 2 (confusionfail) - 4 (Heal Bell [failed]) - 4 (Frustration) = 62

MD commands next.

Keldeo 12-05-2015 12:33 AM

Re: uv vs. MD
 
Slightly early DQ warning for Music Dragon, since I don't want to forget. You have 72 hours to post commands.

Music Dragon 12-05-2015 03:07 AM

Re: uv vs. MD
 
Augh! What kind of worthless move is Heal Bell anyway! Alright, new plan. Since you're still full of wrath, keep attacking with Frustration. When you're no longer feeling angry, switch over to Body Slam for some nice bird-on-seahorse paralysis action. Lastly, if you're unable to successfully attack for whatever reason, try to Chill and see if that will help you get over your confusion faster.

Frustration / Body Slam / Chill x3

P.S. Don't worry about your reffing being late. I think we're all kind of in the same boat here, hehehe!

Keldeo 12-21-2015 11:33 PM

Re: uv vs. MD
 
Late DQ warning for ultraviolet, whoops. You have 48 hours to post commands.


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