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  1. MrKyurem

    Dazel vs MrKyurem

    Hm. Okay. That's mildly disappointing. Right, here's the plan. First, I want you to use Nasty Plot - then, Nasty Plot again for good measure. Then, use Dark Pulse. Simple! However, if at any point, your opponent attempts to attack you/your substitute, I want you to quickly retaliate with a...
  2. MrKyurem

    Dazel vs MrKyurem

    First turn, stall a bit - if you can entice them to using Swords Dance before you, use Disable (they say they'll use SD under the conditions that I use a non-grass whistle status move - like Disable). If they insist on acting after you, use Substitute, 10% HP, so that they use a Swords Dance...
  3. MrKyurem

    Dazel vs MrKyurem

    And now, this time, we will begin to create our evil, mobile and deadly fortress - if Ingrain does count as direct healing, we will use Sandstorm, but as a concentrated shield, which will both block any projectiles, and give us an evasion boost. However, if Ingrain is a legal move, we will go...
  4. MrKyurem

    Dazel vs MrKyurem

    Nice fancy c's you've got there. Right, here's my devious and evil plan. First, we will use Double-Edge. We have more than enough health to take the knockback (and speaking of knockback, hold back a tad bit so we don't accidentally defeat Shinx too early), and we can easily heal it back with...
  5. MrKyurem

    Dazel vs MrKyurem

    GO-GO GADGET INSERT EUPHORIC NICKNAME
  6. MrKyurem

    Dazel vs MrKyurem

    If we're lucky, confusion takes over Dazel, and we can attack them. Otherwise, due to the paralysis speed loss, we can't hit them fast enough. Protecting will just stall a turn, and attacking us will finish us - we can't go before them. There's only one thing left to do. Insert terrorist...
  7. MrKyurem

    Dazel vs MrKyurem

    Right, here's a silly idea I had. Use Swagger first, to muck up their Thunder Fang, and hope RNGesus is forgiving. Next, use Iron Defence. This sounds pointless, as they're not using any more physical attacks - but Iron Defence turns to steel upon being hit by certain moves. Roar has lower...
  8. MrKyurem

    Dazel vs MrKyurem

    I think you can see where I'm going with this. Wait for Thundercat to make their move each turn, you have more patience than them. If they move to or are on the same planet as you, use either Earth Power (if they're on the ground) or Fire Blast (if they've used Magnet Rise/are somehow flying)...
  9. MrKyurem

    Dazel vs MrKyurem

    If you want to hurt me, get over here. Use Amnesia every turn, unless you're somehow under 7% HP, in which case, use Endure. There's really not much more description I can give. Amnesia/Endure ~ Amnesia/Endure ~ Amnesia/Endure.
  10. MrKyurem

    Dazel vs MrKyurem

    So, uh, RNGesus, any chance of salvation soon? I still love you, I promise :c Uhh, let's see. Not a lot I can do here. Let's face it, you're gonna die. Get a Smokescreen in as soon as you can, then, after that, switch to the Black Hole Planet, and keep trying until it works. If you somehow...
  11. MrKyurem

    Dazel vs MrKyurem

    Speaking of deadlines, guess who almost hit theirs. Right, let's start off with a Infestation, to trap them on this planet, and use it until it hits. Once it hits, travel to the black hole planet, where their thunderbolts can't hit us (i doubt the range of thunderbolt and travel planets), and...
  12. MrKyurem

    Dazel vs MrKyurem

    BY THE POWER OF GREYSKULL, I COMMAND THEE, SALT BURNS, TO FIGHT FOR MY SIDE (I'm assuming switching planets takes up an action, right? wow it's been a while since I did ASB) Right, let's start with an Reflect to lower the effectiveness of their physical moves. Then, use Earth Power - but if...
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