Kindling Queen vs. Kai: Round Seven
Arena: Haunted Cemetery
It is a dark and gloomy setting. The full moon lights the dark sky and shines its rays on the tombstones. Many of the stones are damaged and none are fresh. The markings on the stones are old and withered away and out of some rise ghosts. There are small pools of water scattered around from rain, but they are thick and green like marsh muck, making them hard to swim in. The air is cold but still, and the ground is grassy and full of small pebbles. The souls that linger in the cemetery yearn for the thrill of battle and can temporarily fuse themselves with an active Pokemon before they pass into the light.
Team Kindling Queen (Ooo)
Charmeleon (M) <Blaze>
Health: 66%
Energy: 58%
Status: Hiding underground.
Commands: Aerial Ace + Focus Punch ~ Chill/Brick Break
Atk +4, Sp. Atk +1
Mimicked: Psychic
Team Kai (Ooo)
[Chi] Abra (M) <Synchronize>
Health: 63%
Energy: 50%
Status: Feeling smothered by the smoke.
Commands: Chill/Teleport ~ Shock Wave ~ Shock Wave/Drain Punch
Atk +2, Sp. Atk +2, Sp. Def +1, Acc -1
Round Seven: begin!
Starting to get tired and still feeling a little choked by the thick smoke cloaking the graveyard, Chi obediently takes a moment to rest, since Charmeleon shows no signs of attempting an attack. Closing his eyes to stave off the irritating vapor, he contemplates how nice it will be to rest in his Pokeball after getting rid of this pesky lizard.
Chilling out has a wonderful effect on his nerves, and Chi feels entirely relaxed and ready to continue battle.
Unfortunately for Chi, Charmeleon’s apparent rest is not a refrain from offense, but instead just a preparatory stage. As Charmeleon
focuses on charging his attack, his hand starts to glow brightly. When his fist is ready, the lizard jumps out of his hole and charges Chi with the speed of an
Aerial Ace attack,
punching the fox with all his might. The Abra has just enough time to register that the punch has hit a soft spot between his chest and shoulder before the force of the attack knocks him several feet away. He lands near the side of the hole and cautiously rises, wincing, as Charmeleon escapes into the smoke.
<Charmeleon: -0H, -13E / Atk +4, Sp. Atk +1, Acc -1 / proud of himself>
<Chi: -26H, +10E / Atk +2, Sp. Atk +2, Sp. Def +1, Acc -1 / extremely hurt>
Feeling a healthy desire for revenge now in addition to his recovered energy, Chi knows exactly how to harm his opponent without having to look for him. The fox charges within himself the same electric energy he’d used to make the Charge Beams, but instead of focusing it through his hands, he releases it from his entire body in a
wave that coruscates off into the smoke, releasing tiny sparks of electric
shock with every smoke particle that it hits. Chi hears a grunt somewhere off to the right, and knows that the attack has done its job.
Trying to shake off the static energy that just flowed through him, Charmeleon begins to stumble off further into the darkness when he walks straight into a stone grave marker. Remembering his commands, he punches the stone a few times with his usual power, which is still strong enough to
break even
bricks. On the third punch, the grave cracks in two. A cackling white ghost ekes out of the broken headstone, circling around Charmeleon before seeming to change its mind and floating off into the moonlight.
<Charmeleon: -6H, -5E / Atk +4, Sp. Atk +1, Acc -1 / kind of glad not to be possessed>
<Chi: -0H, -6E / Atk +2, Sp. Atk +2, Sp. Def +1, Acc -1 / wondering what that cackle was>
Without another sign of Charmeleon except for that creepy cackle, Chi decides to try another
Shock Wave. The bright electric energy releases from his body, traveling far beyond Chi’s range of visibility. The fox is able to see only by the light of the dimly fading red bubble above him when he hears Charmeleon’s telltale groan.
<Charmeleon: -6H, -0E / Atk +4, Sp. Atk +1, Acc -1 / tired of these electric attacks>
<Chi: -0H, -6E / Atk +2, Sp. Atk +2, Sp. Def +1, Acc -1 / glad that his enemy isn’t attacking>
Round Seven over!
Team Kindling Queen (Ooo)
Charmeleon (M) <Blaze>
Health: 54%
Energy: 40%
Status: Tired of these electric attacks.
Commands used: Aerial Ace + Focus Punch ~ Brick Break
Atk +4, Sp. Atk +1, Acc -1
Mimicked: Psychic
Team Kai (Ooo)
[Chi] Abra (M) <Synchronize>
Health: 37%
Energy: 48%
Status: Glad that his enemy isn’t attacking.
Commands used: Chill ~ Shock Wave ~ Shock Wave
Atk +2, Sp. Atk +2, Sp. Def +1, Acc -1
Arena status:
In the center of the graveyard, just west of the path, there is a large hole where the ground has collapsed. Remnants of gravestones and the corners of coffins can be seen sticking out of the ground. The huge hole is about two meters deep and three meters in diameter. Within this large hole, there are a few smaller holes, each roughly the size of a Charmeleon, leading approximately west, east, north, and southwest. There is a little debris filling each of these tunnels, but probably not enough to stop a fairly strong Pokemon from getting through. The hole at the end of the western tunnel is covered in toxic fluids. The southwest tunnel is considerably nearer to the large hole than the others are.
A transparent, reddish bubble of energy floats in the air, about at ground level, above the large hole. It would be difficult, if not impossible, for either battler to reach this bubble, much less stay inside long enough for it to have an effect. It is fading quickly, and the battlers can now barely see it.
The battlers are surrounded by a nasty, thick, black smoke that hangs low to the ground, making it difficult to see anything. There is not enough to fill the whole graveyard, but its area is enough to encloak both battlers, their Trainers, and the ref. The cloud of smoke is strongest around the southwestern small hole, though it seems to be thinning a little. (6 actions remaining.)
Ref’s notes:
1. Pokedex used: Veekun @
http://veekun.com/
2. Random number generator used: @
http://javascript.internet.com/games/dice-roller.html
3. Aerial Ace + Focus Punch was a critical hit. Ouch. Abra resists Fighting but not Flying, so for the combo I used a modifier (.835) that’s halfway between resistant and neutral. Charmeleon was docked 2 points (-2 damage/+2 energy) instead of 1 for antiSTAB because neither type is his own.
4. I find it funny that the chance of Charmeleon being possessed was 10%, and my dice rolled an 11. Close, but no cigar.
5. The Reflect bubble is fading and will be gone by the end of next round, as neither battler is using or, indeed, even able to use it, and Chi is more focused with the battle than with maintaining upkeep of energy. If Kai wants to command Chi to continue upkeep of the bubble, he can, but it really isn’t going to do anyone any good since it’s floating up in the air where nobody can reach it since they don’t have wings.
6. As far as Chill goes: when this battle started I was using +15 for Chill. Since then I’ve started to think +10 is more reasonable (and, indeed, that’s what I’m using in my other reffings). I intended to keep it as +15 for this battle for continuity’s sake, but I just realized that I accidentally used +10 in the previous round by mistake, so I went with that again for this round. If either of you have a problem with the change, then when the next round starts I’ll add the extra energy that Chi would have gotten (5% per Chill, total 10%) and use +15 for the rest of the battle. Otherwise, I’ll continue with +10 if it’s okay with the two of you.
7. NaNoWriMo starts tomorrow and I’ll be participating. Unfortunately, this means I probably won’t have the time or energy to ref. I’ll be reffing again as soon as November’s over (or if I give up early like I have in previous years), but until then, you’ll have to either get an emergency ref or just wait. Sorry, guys.
8. Kindling Queen will attack first next round.