Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
not if it turns to pudding before my Pokémon can rinse it all off, you jerk >:<you can just wash it off with a Rain Dance or something.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.
3vs3 single
Style: Set
DQ: 5 Days
Damage Cap: 40%
Banned Moves: OHKO's, 'chills' limited to 3/pokémon
Arena: Jello Square of Gigantism
To indulge my love of all things Jello and Crazy Linoone's obsession with food-based fields, the following field has been made;
A humongous, wiggling, jiggling, shivering cube of gelatin, plopped down in the very deserted clearing that once held an oversized, piping-hot blueberry pie. The slippery surface of the delectable dessert itself is divided in half, each half a color of a battler's choosing. Any Pokémon that would be otherwise forced to fall off of the battlefield will be stopped by the mystical Jello spirits protecting the area and lifted back up. The arena itself is large enough for a battle between a couple of Snorlax, with room to spare.
Every round, the Jello flavor on the field will change. The changes are as follows, and each has a 10% chance of happening:
Clear- No effect.
Cherry- +1 attack to anyone who eats it.
Blue Rasberry- +1 defense to anyone who eats it.
Strawberry- +1 special attack to anyone who eats it.
Lime- +1 special defense to anyone who eats it.
Piña Colada-tov Cocktail- Explosive; causes roughly 5% typless damage if thrown, plus the normal damage taken from a projectile; highly combustable and causes mild heartburn if consumed.
Root Beer- Causes all Pokémon (and trainers) to float slightly and weigh one-fourth of normal weight for the entire round.
Coffee- Gives standard level of energy for a chill and does not count towards chill counter. Causes mild confusion three actions after consumption.
Green Tea- Cures any status effects other than Freeze and Attracted when eaten. Gives 5% health to all pokémon the first time it appears.
Pudding- The field turns to Jello-brand pudding for the round, but magically retains its cube shape, except on the top. -1 speed to Pokémon.
Watermelon- Increases the power of all projectile attacks by x1.5.
There is an equal chance of all of the flavor changes, but if the referee rolls the same flavor as the previous round, he/she must reroll until a different one is randomly selected. In addition, chills are replaced by the order to eat jello, which replenishes the same amount of energy as a chill would.
Other: Large puddles of melted jello will be automatically provided for water-dependent Pokémon. These can also be requested at the release of any Pokémon. Any and all water-type moves will immediately turn to jello-juice as it leaves the user's various orifices, and moves like Surf (which are fueled by a rather large part of the field liquifying) will form out of liquified gelatin.