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Drunk vs. Drunk (L'il Dwagie vs. Zora of Termina)

blazheirio889

Banned
Pronoun
she
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

L'il Dwagie's active squad:
Riolu [Amaturasu] (F) <Inner Focus> @Soothe Bell
Duskull [Alya] (F) <Levitate> @Reaper Cloth
Chinchou [Aysu] (F) <Volt Absorb>
Zubat [Twitch] (F) <Insomnia> @Brightpowder
--> Signature Attribute: Caffeine Addiction
--> Signature Move: Coffee Break
Tsuki [Koray] (M) <Levitate>
Shuppet [Pal] (M) <Insomnia>
Venonat [Evil Mothra] (F) <Tinted Lens>
Aron [Diana] (F) <Rock Head>
Swinub [Roomba] (F) <Snow Cloak>
Nincada [Yoshimitsu] (F) <Compoundeyes> @Smoke Ball

Zora of Termina's active squad:
Cyndaquil [Cyndra] (F) <Blaze>
Vulpix [Sheila] (F) <Flash Fire>
Ralts [Hera] (F) <Synchronize>
Chimchou [Shiia] (F) <Volt Absorb>
Eevee [Frost] (M) <Adaptability>
Eevee [Haven] (M) <Adaptability>

Coin fliiip!
L'il Dwagie sends out.
Zora of Termina sends out and attacks (lol does it matter).
L'il Dwagie attacks.
 
Hmmmmm... I'm gonna have to go with Evil Mothra. She already wants to destroy Japan, so adding alcohol to the mix.. ~

Also why bother waiting for my attack commands, here they are:

You're drunk ~ You fruit ~ Flail around!

(By the way Blazhy you're super-awesome for taking this x3 )
 
...*hic*
G-go Cyndra... squish the... liisssle mothbaaaalllll....

Isn't this a twist Cynd? ~ You're the drunk one for once ~ Go squish the mothball or something.
 
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

“Welcooome! I’ve… been waitin’ for ya, trainerzz… ugh.” As soon as L’il Dwagie and Zora of Termina opened the modest double doors of the bar, they were nearly blasted off their feet by the horrific (meaning intoxicating) smell of the arena and by the loud, slurred voice of the obviously-drunken referee. Said person was now stumbling towards the two newcomers, nearly tripping over her feet several times and crashing into five other crazy drunkards along the way, all the while gripping tightly at her head and seemingly on the verge of ripping her hair out. Clearly she had been there for a while, and had already drunk her heart out.

“Welcome, welc’m… Yeah, s’really good to see ya… Have some booze!” The referee pulled two jugs of beer out of nowhere, the glass containers filled to the brim with the foamy liquid. She shoved them into the faces of the trainers, causing a good amount of the stuff to spill out. “No need teh be stingy, ya know?” Grinning widely, Dwagie and Zora snatched up their respective jugs and began to drink the contents at an astounding rate. No, drink wasn’t the right word – they literally drained the jugs as if their mouths were vacuums and their stomachs were insatiable black holes. Within moments all the beer was gone.

At some point between draining her jugs of beer, Dwagie managed to grip her Venonat’s Pokeball (albeit knocking three others off her belt in the process) and send out the purple bug. Likewise, Zora miraculously called out her choice, a Cyndaquil, on her first try. Both Pokemon were at first overwhelmed by the uncouth atmosphere of the bar, but after a fair amount of coaxing – that is, getting their snouts forcibly shoved into intoxicating liquids – they soon reached the same divine psychological state as their trainers. Five new imbibed chimps had joined the crowd. Pre-battle preparations completed, the referee whipped a microphone out of her pocket and yelled into it, “Battle… zzsstart!

After that, she promptly passed out in a dead faint.

Round One

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 150%
Energy: 100%
Status: Soaked to the core by alcohol. Utterly under the influence.
Commands: You’re Drunk ~ You Fruit ~ Flail Around!

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 150%
Energy: 100%
Status: Snout is completely wet with beer. Nauseous, but giddy all the same.
Commands: Isn’t This A Twist, Cynd? ~ You’re The Drunk One For Once ~ Go Squish The Mothball Or Something

With the referee down for the count, things were definitely going to become… interesting, to say the least. At least she had the decency to fall onto a couch, lest she be trampled within a few minutes. But who cared about the referee? Certainly not the trainers, who seemed too preoccupied with their alcohol to worry about anything else.

Unlike their trainers, however, the Pokemon actually seemed to be doing something productive: namely, beating each other up with whatever came to mind. Cyndra took a deep breath, plucking a small mote of a particularly hot, dense flame as she did so, and exhaled. The Will-o-Wisp drifted forth, along with a disgusting wave of stinky breath. Much like its creator, the flame seemed inebriated: it swayed and wavered, carving out an erratic path in the air that was probably three times as long as the shortest route to its target. Mothra’s facial features twitched – man, Cyndra needed a breath mint! – but she was nonetheless unaware of her small, fiery assailant before it was too late. The Will-o-Wisp struck Mothra in the backside, leaving behind an ugly scorch mark and the smell of something burning.

The Venonat reeled indignantly and strained to rub at the burn, but due to insanely stubby arms she was doomed to fail. In her distress, Mothra lost her balance and fell flat on her face with an unhappy cry. So tat’s how it iss, eh…? Positively seething now, she willed the wellsprings of her supernatural powers forth, commanding them to consume, smolder, destroy! A small white light began to grow in front of the felled bug, growing larger and larger until it was nearly as large as Mothra herself. With a quiver, it shot off, making a beeline for Cyndra. Despite her best attempts to sidestep (lurch) out of the way, the orb of pure energy followed unerringly to slam into the fire mouse’s side. The Cyndaquil squeaked as she toppled over into the leg of a chair. Meanwhile, Mothra had finally struggled back onto her feet. She frowned. No broken furniture, no shattered glass, no screaming people… the magnitude of her attack was less than she’d have liked.

Cyndra didn’t even bother trying to stand up again. Even though the wooden leg pressed against her spine in a rather painful fashion, her head was spinning so much she was afraid she’d vomit if she made any sudden movements. Thus, the fire mouse settled on a technique that required only fierce concentration. A faint rumble was heard, accompanied by a slight quiver. The bartender frowned. Puzzled, he glanced up, a half-polished glass still in his hand. It seemed like that glass was destined never to be fully polished, though, because at that moment the shaking of the ground grew much more pronounced. The glass fell out of the bartender’s hand. Meanwhile, people yelled, holding onto tables, poles, even each other, in an effort to stay on their feet. Goblets, which were once neatly stacked on shelves, fell to the ground, producing shower after shower of broken glass. Mothra gave a panicked squeak and looked around, trying to find the source of the earthquake. So occupied was she that she didn’t notice the ground underneath her rapidly grow hotter.

With a magnificent groan, the earth buckled and split, creating spidery cracks along the tiles of the bar. And with a final heave, a great fissure opened in the floor, bringing with it a great geyser of molten rock. It shot skywards, scorching and breaking chunks of plaster off the ceiling. The inhabitants of the bar raised their voice in a single, piercing scream as they dashed towards the door, knocking over several of their fellows in their haste. The slower, unluckier ones were either hit by particularly large lumps of plaster or outright struck by globs of lava, and a few people just fainted from sheer horror. Miraculously, the drunk trainers remained unharmed throughout the entire attack.

This couldn’t be said for Mothra. She had to bear the greatest agony of all, as she was the only living being to actually be engulfed by the Lava Plume. The superheated rock seared through her fur and exoskeleton and proceeded to scorch her delicate flesh. When she opened her mouth to screech in pain, lava dribbled down her throat. There she stood, burning inside and out, her only solace being that the attack couldn’t last forever. And indeed it couldn’t; Cyndra, exhausted from holding open the fissure, let her focus slip, and the crack in the earth all but closed. Its fury quelled, the lava stopped gushing forth, leaving behind several cooling pools of melted material and a severely-damaged bar.

It was several moments before Mothra recuperated enough to stand up. Her mandibles twitched nervously; no matter what she did, she wouldn’t be able to match that. Her trainer would be so disappointed with her – actually, on second thought, she was probably too stoned to care. Nevertheless, the Venonat had to vent her frustration somehow. She took in a deep breath, then belted out several incredibly high-pitched shrieks that made even the unconscious referee wince. Zora of Termina groaned and rubbed at her temples. Somehow, though, the full effects of the sound waves were lost on the actual target, as Cyndra merely tilted her head back and watched the world spin around her with mild amusement.

After several minutes, during which Cyndra stared into space, drooling, and Mothra kicked at the ruined floor of the bar, the former let out a rather loud snort. The Venonat looked up with a raised eyebrow. Cyndra continued to snort, the sounds gradually getting quieter, and though the first few were rather startling, they failed to have any real lasting effect on her opponent.

Coming to the conclusion that her foe wasn’t going to make an (effective) attack, Mothra chittered and began to work the venom sacs situated in the roof of her mouth. Deadly poison began to dribble around her fangs – in her drunken delirium, the Venonat nearly swallowed it herself – and when the amount was deemed sufficient, Mothra tottered forward, stubby hands flailing about in front of her, and sank her teeth into Cyndra’s shoulder. The Cyndaquil squealed and rolled over, dislodging her purple attacker in the process. Two small holes were now visible in the Pokemon’s skin, one of them oozing a curious yellowish liquid. Disgusted, Cyndra wiped it off her short fur. Faintly she realized that she couldn’t feel the sting of toxins in her system, despite the peculiar colour of one of her wounds – she must’ve just barely avoided getting poisoned.

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 133%
Energy: 87%
Status: Intimidated and quite miserable. Completely dry now, but also completely scorched. Burned (3% per round).

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 139%
Energy: 86%
Status: In some pain, but not nearly as much as Mothra. Half zoned-out.

Terrain notes
The bar is completely deserted now, save for the trainers, Pokemon, and referee, of course (and a few unconscious bystanders, but really, who cares about them?). There is the reminder of a fissure in the ground, complete with cracked and shattered tiles. A few half-hardened pools of lava are spattered here and there. The ceiling above the closed crack is badly burned and crumbling, and pieces of plaster, their sizes ranging from small to quite large, are scattered on the area below. Behind the counter, the ground is littered with shattered glass.

Final notes
Zora attacks first next round.
You guys have no idea how much fun this was to write. Dwagie, you’re super-awesome for making this challenge. x3
Cyndra’s attacks: Will-o-Wisp, Lava Plume, and Snore (which failed).
Mothra’s attacks: Natural Gift, Supersonic (which missed), and Poison Fang.
I couldn’t help but exaggerate the Lava Plume. Come on, it’s a geyser of lava from the ground, and it only has a BP of 80. It’s begging to be exaggerated. xD;
I may have missed something – this is a lot more than I normally write, so I’m too lazy to look through it again. Point out any errors, please and thanks~
 
Last edited:
Haaaaay, Zzzynd... Justt... kiiiilll the mofffffffbawwwl... k-kay...?

You're still drunk. ~ Do whatever. ~ I'll be over here, enjoying my copious amounts of alcohol.
 
HAY yrrr raaa grasss is arssse an' da ba shuddupm *Throws a mug at Zora's head, missing by a good mile and a half* YRRR LYRRTLE FYAIHHHh rhhsat ghonshsa bhurn the bheer


Trainer Incapacitated ~ Emergency Override ~ Critical Error; Drunken Flailing in Override Mode

((Glad you're having fun by the way, Blazhy x3 Tehehe~ this is too good))
 
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

Round Two

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 133%
Energy: 87%
Status: Intimidated and quite miserable. Completely dry now, but also completely scorched. Burned (3% per round).
Commands: Trainer incapacitated ~ Emergency override ~ Critical error; drunken flailing in override mode

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 139%
Energy: 86%
Status: In some pain, but not nearly as much as Mothra. Half zoned-out.
Commands: You're still drunk ~ Do whatever ~ I'll be over here, enjoying my copious amounts of alcohol

Cyndra abruptly jumped and scrambled onto her four feet, as if something had given her a sharp jab in the side. Maybe it was the alcohol poisoning that was no doubt beginning to plague her system. Either way, whatever mysterious force was driving her urged her to run. Fast. With several slurred cries of exertion, the Cyndaquil barreled forward at an incredible speed, closing in on Mothra in two seconds. Just before reaching the purple bug, Cyndra tripped, turning her high-speed tackle into a body slam of sorts. Tow indignant yells echoed through the deserted bar – one from Cyndra as her sensitive snout rammed against the floor, and the other from Mothra as she was hurled backwards from the impact. Both Pokemon didn’t bother to pick themselves up. Cyndra lay sprawled on the floor, trying (and failing) to rub the tip of her nose, while Mothra massaged her sore stomach with a grimace.

Deciding to take advantage of her opponent’s vulnerable state, Mothra staggered to her stubby feet and began to saunter over to her felled opponent. Thick, unpleasant gurgles emanated from the Venonat’s mouth, and a moment later a glob of purple sludge flew from her gullet to land on Cyndra’s back. The fire mouse squealed and instinctively let her back flames leap up. A horrid smell wafted through the bar, the stench accompanied by a sizzling and crackling noise. Mothra stepped back with a disgusted expression, small hands struggling to clamp themselves over her nostrils.

But Cyndra didn’t stop there. Ignoring the reek entirely, she doubled the size of her back flames with a roar – which descended into a series of choked coughs rather anticlimactically. The following attack was not to be taken lightly, though. Now nearly swathed in fire, Cyndra dashed towards Mothra, who attempted to throw herself out of the way with a shrill yelp. Unfortunately, the Venonat failed to take the wall next to her into account. She performed a headslam worthy of a gold medal before Cyndra gave her a reckless, powerful tackle, an experience that was made no less pleasant by the white-hot blaze that surrounded the small fire-type’s body. Mothra screamed as she was bowled over, giving the flames easy access to her sensitive skin. Though several moments of struggling saw Cyndra off her stomach, the Venonat felt incredibly sore and singed afterwards. Of course, such a potent attack came with a price. Groaning, Cyndra staggered backwards and clutched at her forehead – apparently she had banged it into something hard along the way.

Mothra took a minute or two to soothe her chafed skin by rolling about in the puddles of alcohol scattered throughout the arena. Once the pain was no longer unbearable, she retreated to the back of her mind and collected her thoughts as best as she could – despite her efforts, the words ‘booze’, ‘moar alcohol’, and ‘I’m a fruit!’ kept floating through her head. Once she was about as focused as she could get, Mothra gathered what psychic energy she could into her antennae and dashed towards her opponent. Her speed was somewhat hindered, though, by the pain of her burned backside. Coincidentally, Cyndra still had her head down when Mothra collided with her. The fuzzy purple comet managed to knock her right where the bruise from the Flare Blitz was, and the psychic energy lingering about in the blow only made the pain worse. The Cyndaquil gave a pained, unhappy cry as she staggered backwards and landed on her rump.

By now, Cyndra was too drained and hurt to attempt another impressive attack. Instead, she just sat there, slightly hunched over, and narrowed her already-slitted eyes at Mothra. The Venonat let out an uncertain buzz and stepped back, intimidated. She had experienced what the unassuming fire mouse was capable of first-hand, after all. Perhaps it’d be best if she just put her out of action for a while… Not daring to step any closer to Cyndra than she had to, Mothra shook herself out, causing fine spores to dislodge themselves from her fur. They drifted towards the hapless Cyndaquil, and even though Mothra had accidentally thrown the powder slightly to the right in her drunken daze, Cyndra still inhaled enough of the sleep-inducing stuff. Within moments, she had curled up on the ruined floorboards of the bar, muttering something about square bananas on pine trees.

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 99%
Energy: 72%
Status: Slightly relieved. Bruised all over. -1 Defense. Burned (3% per round).

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 110%
Energy: 69%
Status: Dreaming about geometric fruits. Has a slight headache. Asleep (moderate).

Terrain notes
The bar is completely deserted now, save for the trainers, Pokemon, and referee, of course (and a few unconscious bystanders, but really, who cares about them?). There is the reminder of a fissure in the ground, complete with cracked and shattered tiles. A few half-hardened pools of lava are spattered here and there. The ceiling above the closed crack is badly burned and crumbling, and pieces of plaster, their sizes ranging from small to quite large, are scattered on the area below. Behind the counter, the ground is littered with shattered glass.

Final notes
Dwagie attacks first next round.
Cyndra’s attacks: Double-Edge, Flare Blitz, and Leer.
Mothra’s attacks: Sludge Bomb, Zen Headbutt, and Sleep Powder.
Zen Headbutt was a critical hax.
Sleep Powder just barely missed, so the severity of the sleep was reduced.
Also, are the sprites working for you guys? o.O
 
RAHHHhh gon' kill ya and I'm a keep killin' ya and I never, cause you're be dead and then I'm gon' kill ya.... take ya' down to tha.. pain train station in train town.. *Belches and weeps* I luv ya man~


I hope paramedics are on standby ~ but in the mean time ~ FUZZY PURPLE COMET



(Seriously Blazhy your reffings are amazing. x3 'Fuzzy Purple Comet' is both my new favourite Venonat euphemism and my MSN display name.

And... no the sprites aren't working for me)
 
*stumbles around, throws arm over Sable's shoulder and starts swinging other arm* Ohhh aye-dee-aye-dee-aye-dee-aye-dee-aye-dee-aye-dee-aye-dee-ayeeee~...!
W-wait... this aren't...this aren't Ireland! Whysf we d-drinkinh...? Oh, I'd llllllllove to go to Antarctica one da-aaaaaayyyyy... Oh, and l-let'thp... not forget the... nukular ffff-fizzisistsss...!

...You're asleep. ~ You are also the vegetable to Mothra's fruit. ~ I think it'd be hilarious if you two got into a lesbian relationship, but for now just beat it's ass
 
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

Round Three

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 99%
Energy: 72%
Status: Slightly relieved. Bruised all over. -1 Defense. Burned (3% per round).
Commands: I hope paramedics are on standby ~ But in the mean time ~ FUZZY PURPLE COMET

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 110%
Energy: 69%
Status: Dreaming about geometric fruits. Has a slight headache. Asleep (moderate).
Commands: ...You're asleep. ~ You are also the vegetable to Mothra's fruit. ~ I think it'd be hilarious if you two got into a lesbian relationship, but for now just beat it's ass

Mothra worked her mandibles nervously. She didn’t want Cyndra to wake up, since she’d probably kill her with fire the moment she opened her eyes (or whatever a Cyndaquil’s equivalent is). Then again, she’d wake up eventually anyway; better knock her out before that happened. Mothra took a deep breath and formed a small orb of multicoloured psychic energy in her mouth, which burst forward in a rainbow beam. It struck Cyndra just behind her head, and she grumbled with discomfort. The square bananas seemed to shift shape for a split second, but the Cyndaquil managed to regain her bearings. She began to mutter fitfully, a sure sign that she was going to wake up soon.

Panicking, Mothra lunged forward and sunk her little teeth into Cyndra’s flank. The bite itself wasn’t very deep, but the Venonat’s teeth were surrounded by a greedy bug-type aura that sucked away at all the life energy it could grasp. Unfortunately for Mothra, it wasn’t much at all, and worse still, it seemed that the Leech Life had pulled Cyndra back to wakefulness. The Cyndaquil yawned and shifted slightly.

Suddenly, footsteps echoed through the empty bar. All conscious personnel swung their heads towards the staircase, which lead to the washrooms upstairs, and blinked blearily. Several breathless moments later, a middle-aged man stumbled around the corner, clutching at a bottle of booze. He popped off the cork, then looked up and took in the state of the bar. His expression changed into something that spelled out “What the hell happened while I took a piss?” After a few seconds, the trainers couldn’t help but laugh at the man’s priceless look; clearly offended, he cursed and threw the bottle in his hand as hard as he could. It appeared that he was drunk, though, like all the other occupants of the building, as his aim was off by a few good meters. Instead of hitting one of the trainers, the bottle hit Cyndra right in between the eyes. She gave a startled, undignified yell, swiping her paws at her snout, then stopped abruptly when some of the alcohol dribbled into her mouth. Recognizing the substance at once, she snatched at the bottle and shoved her snout into it. Slurping sounds were heard as Cyndra downed the liquid.

Now feeling refreshed and as awake as she could be in this state, the Cyndaquil stood up on her hind legs and faced her adversary. Mumbling something under her breath, she began to breathe out a long, thin stream of fire that laughed at the laws of physics as it coiled back impossibly, forming a tall cone of flames. Mothra shuddered and stepped back, only to lose her balance and fall on her fuzzy purple behind. Now completely helpless, she could only squeeze her eyes shut and prepare for the worst – she couldn’t even curl up to brace herself, given her spherical shape. In a few seconds, the Fire Spin had engulfed her, and though the sting of the flames was far less painful than she’d thought, Mothra couldn’t be optimistic. Her luxuriant purple fur would be absolutely ruined by the end of the battle – absolutely ruined!

Deciding to put her opponent out of commission once more, Mothra once again used her paws to ruffle her fur, causing malady-inducing spores to spill out. They hardly covered any distance, though, because as soon as they touched the wall of flame encircling the Venonat on all sides, they were literally vaporized. Outside the Fire Spin, Cyndra yawned and began to crawl about, scrounging for any stray bottles of alcohol, while Mothra pouted and plotted retribution.

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 94%
Energy: 62%
Status: In a foul mood. -1 Defense. Burned (3% per round). Trapped in a Fire Spin (2 more actions).

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 108%
Energy: 65%
Status: “Must. Have. Moar.” Oh, dear, I think we’ve got Cyndra addicted.

Terrain notes
The bar is completely deserted now, save for the trainers, Pokemon, and referee, of course (and a few unconscious bystanders, but really, who cares about them?). There is the reminder of a fissure in the ground, complete with cracked and shattered tiles. A few half-hardened pools of lava are spattered here and there. The ceiling above the closed crack is badly burned and crumbling, and pieces of plaster, their sizes ranging from small to quite large, are scattered on the area below. Behind the counter, the ground is littered with shattered glass.

Final notes
Zora attacks first next round.
Cyndra’s attacks: (asleep), (asleep), and Fire Spin.
Mothra’s attacks: Psybeam, Leech Life, and Sleep Powder (which missed/failed).
Cyndra got a bottle thrown at her on the 2nd action. It healed 5% HP.
Glad you’re enjoying this so much, Dwagie x3 And the sprites seem to be working now, so…!
 
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Haaaay baaaaaartennnnderrrr~ I wan... wanna nother rooouuund~...! *blinks at Dwagie* ...PORN TIME! *chucks a poke ball at Dwagie*

I'm busy being drunk. ~ Do whatever. ~ ...IT'S PORN TIME <3
 
d-DID SOMEONE SAY PORN TI- *Smacked in the face by a pokeball* OH DATS IT *Winds up a Pokeball throw* *Forgets to let go and the momentum of her arm causes an epic!faceflop*

Someone better mop this mess up ~ In the mean time more killing fire mousey majig ~ PORN TIME <3

(By the way are you counting tinted lens on resisted moves? The overall damage I did seems a tad low at first glance, considering the heal even, but I could be wrong)
 
Yeah, I am. So far, Leech Life was the only attack that Tinted Lens affected. Psybeam did 5% damage, and Leech Life did 2% damage with damage deductions from the burn and a lucky damage roll.
 
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

Round Four

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 94%
Energy: 62%
Status: In a foul mood. -1 Defense. Burned (3% per round). Trapped in a Fire Spin (2 more actions).
Commands: Someone better mop this mess up ~ In the mean time more killing fire mousey majig ~ PORN TIME <3

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 108%
Energy: 65%
Status: “Must. Have. Moar.” Oh, dear, I think we’ve got Cyndra addicted.
Commands: I'm busy being drunk. ~ Do whatever. ~ ...IT'S PORN TIME <3

Giving up her search for abandoned bottles, Cyndra sat back on her haunches with a pout. Lack of a constant stream of alcohol was making her angry. So angry, in fact, that her body temperature rose to blistering heights. The air around her began to shimmer with heat, and a red-orange glow lifted off her short fur in thin, wavering tendrils. The floorboards directly underneath Cyndra began to blacken. When she could hold in the heat no longer, the Cyndaquil threw her head back and released the energy in a circular pulse with a howl. Several decoration plants around the bar toppled and caught fire as they were caught up in the Heat Wave, searing the floor directly underneath the wilting leaves and stalks. A little longer, and the entire bar would soon catch fire, no doubt. At least the ASB League was covering the costs of any collateral damage.

Ironically, the Heat Wave managed to torch just about everything except for its intended target. Mothra felt the temperature of the air increase by several degrees (as if it wasn’t hot enough already in her fiery prison), but overall the attack dealt her no lasting harm. Unaware of this happenstance, Cyndra mumbled something and rolled over on her back. Stars swam across her vision, and it was difficult to stay upright.

Reluctant to touch the walls of flame before her but still eager to bestow some suffering upon her opponent, Mothra thought for several seconds before cackling and rubbing her hands together. She shook out her fur once more, but instead of sleep-inducing spores, dozens of small, sharp caltrops clattered to the floor. One had to wonder whether a Venonat’s fur was really that thick, or whether it transported materials to another dimension entirely.

Mothra, however, didn’t seem perturbed. Working quickly, she carefully picked up each caltrop and dripped some poison on the tips, then threw it towards where she thought Cyndra was. The Venonat’s aim was true, and Cyndra stood up to find herself surrounded by objects that glistened ominously and looked horribly painful to step on.

Clearly, the obvious course of action would be not to move at all. Latching onto the last shred of rationality she had, Cyndra suppressed the insane urge to dance upon the points of the caltrops and instead sat still, chemicals inside her body bubbling crazily as she charged an impressive amount of energy. Meanwhile, sensing danger, Mothra hissed softly and braced herself. It was barely visible among the flames around her, but the purple bug was glowing faintly with a reddish aura.

There were several moments of what would have been tense waiting, had the trainers actually paid attention to the battle. Finally, Cyndra opened her mouth wider than anyone would have thought possible, and shot out a magnificent fireball that easily rivaled Mothra’s size. It rocketed forward, leaving behind a flickering trail of white-hot fire, and upon reaching its target, it exploded. The dwindling flames of the Fire Spin were blown to tattered bits before the awesome destructive force of Cyndra’s most recent attack, but this offered no comfort to Mothra. Her heat-sensitive skin shrieked in protest as it was bombarded by the intense power of the Blast Burn. Forget Fire Spin, forget Lava Plume; nothing – nothing – Mothra had ever experienced was as agonizing as this. Bug Pokemon simply weren’t meant to weather such brutal Fire-type attacks, and if it lasted any longer Mothra was sure that she’d become dust in the wind. As if on cue, the fiery explosion began to wither away at the edges, quickly disappearing back into the air and leaving behind an atmosphere that was about ten degrees higher than before.

Mothra ended up lying on her stomach, quivering in pain. Even in the face of the Blast Burn, though, the Venonat managed to harness the energy of the attack and store it for future use. The reddish glow around her was several times brighter than it was before.

Now that the Fire Spin had vanished, Mothra was clearly visible. Cyndra’s expression was one of confusion and restlessness – why wasn’t Mothra doing anything? Cyndra decided to wait for about half a minute, just for good measure, and when her opponent did nothing but twitch in pain, the Cyndaquil shrugged and extended her tiny claws. This time, Cyndra paid no heed to the poisoned spikes scattered around her and dashed forward recklessly, hardly wincing as her feet were scraped by the tiny terrors. In her delirious state, she barely even felt toxins start to course through her system. Upon reaching Mothra, Cyndra gave her a quick slash, creating a long cut in the Venonat’s back before scooting back a safe distance. Mothra groaned and rolled over on her back, but made no other move. Cyndra crinkled her brow. What concerned Cyndra wasn’t her opponent’s unresponsive state, but rather the darkening red aura around Mothra – it was starting to writhe, and maybe it was just her imagination, but Cyndra could swear that a few tendrils seemed to be reaching for her. The Cyndaquil gulped. Somehow, she knew this was not going to be pretty.

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 56%
Energy: 58%
Status: In a great deal of pain, but looking forward to getting her revenge. -1 Defense. Burned (3% per round).

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 104%
Energy: 41%
Status: Suspicious and wary. Poisoned (2% each round).

Terrain notes
The bar is completely deserted now, save for the trainers, Pokemon, and referee, of course (and a few unconscious bystanders, but really, who cares about them?). There is the reminder of a fissure in the ground, complete with cracked and shattered tiles. A few half-hardened pools of lava are spattered here and there. The ceiling above the closed crack is badly burned and crumbling, and pieces of plaster, their sizes ranging from small to quite large, are scattered on the area below. Behind the counter, the ground is littered with shattered glass. Several felled plants are now on fire, and sooner or later the entire bar will catch fire. Have fun with that :D

Final notes
Dwagie attacks first next round.
Cyndra’s attacks: Heat Wave (missed), Blast Burn, and Aerial Ace.
Mothra’s attacks: Poison Spikes, Bide, Bide (charge).
This ought to be fun – wait damage caps nooo *shakes fist*
Am I missing something? I get the feeling I’m missing something. Much writing = more mistakes yes?
 
hngasfdsafgsfds- *Has probably fallen asleep atop a pile of still hot magma*

FIRE! FIRE!! TEEHEEHEE~ ... wait that's bad... ~ CURSE YOU DAMAGE CAAAAAAPS if I left them off there would be fireworks right now keke oh well KEEP MISSING, CYNDRA
 
*is asleep on top of Dwagie, and looking like she's having an oddly good time doing so*

...Well first of all, you should probably try to avoid Bide. ~ Other than that, your call ~ I'll be over here on top of Sable.
 
1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 1% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 3% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

Round Five

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 56%
Energy: 58%
Status: In a great deal of pain, but looking forward to getting her revenge. -1 Defense. Burned (3% per round).
Commands: FIRE! FIRE!! TEEHEEHEE~ ... wait that's bad... ~ CURSE YOU DAMAGE CAAAAAAPS… (etc.)

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 104%
Energy: 41%
Status: Suspicious and wary. Poisoned (2% each round).
Commands: ...Well first of all, you should probably try to avoid Bide. ~ Other than that, your call ~ I'll be over here on top of Sable.

By now, Mothra was positively humming with power. Cyndra made a frightened sound and began to quiver, obviously at a loss about what to do. There she stood for several moments, whimpering; when Mothra’s glow writhed suddenly, Cyndra squealed and did the first thing that came to mind: that is, deliver as mighty a punch as she could with her stubby forearm. With her mind in the grip of alcohol’s effects, Cyndra’s attempt was nothing short of comical. The Cyndaquil staggered, stumbled, and nearly tripped over her feet, but she miraculously managed to hit her mark – and quite effectively, too. Mothra was caught in the chin by an uppercut and, squealing in indignation, fell ungracefully on her fluffy behind.

That punch, as ordinary as it was, turned out to be the last straw. Mothra’s aura suddenly became twice as bright, causing Cyndra to shield her eyes against the sudden illumination. Mothra let out a cry, and then a huge wave of pure energy swept across the bar, snuffing out fires, throwing shattered glass all over the place, and even knocking several unfortunate bodies around. They were bound to have a few nasty bruises when they regained consciousness.

Cyndra could only wish that she would get away with only several bumps. The tide of energy seared at her skin and seemed to melt inside her, burning her from inside and out. All the pain Mothra had gone through was channeled into the attack, concentrated so it was twice as powerful – and so overwhelming was the Bide that for a few moments Cyndra forgot to breathe. Unlike the various fire-typed attacks Mothra had to endure, the Bide wasn’t over quickly. Such a large amount of energy took a while to dissipate, and for every moment it remained, tendrils of power lashed at Cyndra’s body, emulating the feeling of bare flesh against rough sandpaper. Finally, the Bide ran its course, and Cyndra was left on the floor, completely scorched and out of breath.

The powerful attack had taken its toll on Mothra as well. As soon as the reddish aura had left her fur, the Venonat felt as if a great weight had descended on her entire being. Her body heaved for air, and even the delirious effects of the alcohol couldn’t temper her exhaustion.

Meanwhile, Cyndra had managed to stagger to her feet and stumble towards her opponent. Her brain, still clouded with agony, refused to come up with any attacks – at least, none that the Cyndaquil was capable of using. Finally, Cyndra gave a cry of frustration and hurled herself bodily at Mothra, thrashing and kicking all the while. The Venonat scooted warily out of the way, but it wasn’t as if the blows actually hurt; Cyndra’s motions were so uncoordinated that there was barely any force behind her strikes.

If Cyndra’s attack was weak, then Mothra’s counter was pathetic. Try as she might, she simply could not think of anything positive nor optimistic: she was hurting, she was exhausted, she needed more beer… Half-heartedly she swiped at her opponent’s muzzle, but Cyndra didn’t even seem to notice. She didn’t even blink as her head was smacked lightly to the side. In fact, the Cyndaquil didn’t feel anything at all. It was as if a supernatural force had shut down her pain sensors. Mothra didn’t know this, however, and sat back with a miffed expression. One could almost see storm clouds gathering above her head.

Shrugging, Cyndra turned away from her opponent and began rummaging through her memory. Her brain wasn’t being cooperative nor productive this round. In the end, Cyndra shrugged again and pulled her limbs in and tucked her head to her chest, adopting a position that looked rather uncomfortable. It did cover up most of Cyndra’s weak spots, though.

As it turned out, the Defense Curl would offer no protection against Mothra’s next attack. This time, she was determined to cause some real damage. The Venonat squeezed her eyes shut in fierce concentration and latched onto Cyndra’s pain sensors in her brain, assaulting them so viciously that she came just short of throttling them. The Cyndaquil remained as strangely and comically unaffected as ever, though; the attack hadn’t even drawn a twitch out of her. Snarling, Mothra shook a tiny fist skyward, cursing the RNG gods for all she was worth. They had to be behind this devilry, right?

L’il Dwagie (O)

Venonat
Evil Mothra (F) <Tinted Lens>
Health: 43%
Energy: 9%
Status: Utterly exhausted, but still indignant. -1 Defense. Burned (3% per round).

Zora of Termina (O)

Cyndaquil
Cyndra (F) <Blaze>
Health: 53% (capped)
Energy: 33%
Status: Feeling rather derpy. +1 Defense. Poisoned (2% each round).

Terrain notes
The bar is completely deserted now, save for the trainers, Pokemon, and referee, of course (and a few unconscious bystanders, but really, who cares about them?). There is the reminder of a fissure in the ground, complete with cracked and shattered tiles. A few half-hardened pools of lava are spattered here and there. The ceiling above the closed crack is badly burned and crumbling, and pieces of plaster, their sizes ranging from small to quite large, are scattered on the area below. Behind the counter, the ground is littered with shattered glass.

Final notes
Zora attacks first next round.
Cyndra’s attacks: Punchdrunk Swing, Struggle, and Defense Curl.
Mothra’s attacks: Bide (release), Return, and Psychic.
I didn’t bother to calculate the damage for Return and Psychic, but it was safe to say that Cyndra went at least 30% damage past the cap this round.
Also, here’s to hoping someone rolls Attract or Captivate in the next round~
 
nrrraaah yer fsss- zzzzz~ *Has passed out under Zora.... also looking to be having a surprisingly good time doing so*

Nuuu chill, CHILL ~ or moar beer... that works, well, in fact ~ or just hump Cyndra and get it over with. We'll win in spirit then.
 
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