• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Pokémon Registration Office

Status
Not open for further replies.
Re: Pokémon Registration Office

Ready for another over the top Riolu? So am I. 8D

Ammy.png

[Amaturasu] Riolu (Female)
<Inner Focus>

Signature Attribute: Fight Stance

- At a very early age, Amaturasu was involved in an incident which ultimately led to her dominant arm being torn off - and although modern-day prosthetics were available to compensate, she refused to use one. Given her position and lifestyle, this normally would come as a major handicap if she were unable to adapt - but as it goes, from adversity came adaptability in spades.
With only her off-hand remaining, Ammy developed a style focused entirely on kicks - and although she loses the capability for some moves, she is adept at using numerous traditionally hand-strikes with her feet instead. Most of these moves she refers to properly with a 'Kick' suffix (Such as Ice Punch -> Ice Kick) though in the end the names are merely a cosmetic tweak.

What gives Ammy an edge, however, is her ability to swap between multiple fighting stances to better suit her situation - after having to fight through a wide range of foes and situations, she developed over time for herself multiple stances which can immediately attune her body to a new fighting style. Doing so mid-combat can be risky, however, and if attacked she must take a moment to re-adapt to countering her opponent on the fly.
The stances she can use are as follows:

'Kyorugi Joombi': ('Fighting Stance') - The basic stance, named after its counterpart in the TaeKwonDo dicipline. This stance is the default Amaturasu will take at the start of a match unless commanded otherwise, and imparts no modifiers.

Chagi: ('Kick / Kickstance') - An offensive stance which places emphasis on dealing damage and adjusts weight ratio to better deliver heavier blows. Of course, this has the cost of causing moves to become more physically exerting, as well as leaving her more open to counter-hits.
Grants a 1.5x damage modifier to Kicking moves. All moves (Damage-mod affected or not) will take 3% more energy. Sets Defence and Special Defence at -3.
Moves Affected: 'Force Kick', Low Kick, Hi Jump Kick, 'Focus Kick', Brick Break, 'Shadow Kick', 'Drain Kick', 'Ice Kick', 'Thunderkick', Blaze Kick.

Makgi: ('Block / Blockstance') A low, sturdy stance which focuses on absorbing damage instead of dealing it. It is, however, physically exerting to continuously block strikes as such, and her own counter-attacks will be far weaker than in a more offensive stance.
Sets Defence and Special Defence at +3, sets Attack and Special Attack at -3. Attacks striking Amaturasu will cost her energy equal to 1/4 the total damage. (In percents)

Esquiva: ('Escape / Dodge') More of a style than a literal stance, with this form Ammy focuses on escaping damage and moving quickly with complex manoeuvres of her upper body and head. This form is highly exerting, however, and her offence and defence will both suffer penalties.
Sets Evasion at +3, sets Speed at +2. Evasion cannot be raised any further via Double Team or Baton Pass, and the Esquiva stance will override any existing Evasion modifiers. Sets Attack, Defence, Special Attack and Special Defence at -3. Costs additional 2% energy per turn to upkeep.



Effects: Allows Amaturasu to change fighting stances mid-fight to alter her style. Effects of each style are listed above. Switching costs 3% energy.
- Styles can be switched as a free action if Amaturasu is not attacked the turn she swaps. If she is attacked, that entire turn is used as a 'Swap' action and costs an additional 2% energy.
- Changes made by styles are applied with 'switch priority' and so will always be applied BEFORE the turn starts. For instance, if Ammy switches to her block stance the same turn an opponent uses Quick Attack, she will still recieve the +3 Defence bonus in defending against it.
-- The move Sucker Punch WILL affect Amaturasu on turns where she is swapping, and will invoke the swap penalty. It will also bypass all stat changes in this case.

Moveset Alterations:
- Cross Chop, Bullet Punch, Sky Uppercut, Fury Cutter, Dig




-----------------------------------------

Also, Lars, to clarify -

Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120.

Does this account for STAB? For instance a Shadow Ball from a Ghost-type would count as 120 BP after the modifier, it would be good to specify that.
 
Last edited:
Re: Pokémon Registration Office

Not intending to sound pushy or whiny... but did I mess up my starter team purchase? No one has told me if it approved or not. Everyone else has been served...
 
Re: Pokémon Registration Office

Brock

I believe that's because, when you made that post, you hadn't included a bank link. I see that it's there now, but several other posts were made in that time and so it was overlooked. In the future, if you see that you need to make a change and other people have already posted, just repost everything. I'm fairly sure you'll need to repost the bank transaction as well.
 
Re: Pokémon Registration Office

Ok sorries. Am I approved?


[Nero] Baltoy (Genderless) - $5
Ability: Levitate


[Cainus] Growlithe (Male) - $10
Ability: Flash Fire
Move Mod:
Body Mod:

[DiamondBack] Seviper (Male) - $15
Ability: Shed Skin
Move Mod:
Body Mod:

[Ferno] Charmander (Male) - $10
Ability: Blaze

So -$40 total. Decided against spending it all.

Here is my almost depleted bank D':
 
Re: Pokémon Registration Office

Ok sorries. Am I approved?


[Nero] Baltoy (Genderless) - $5
Ability: Levitate


[Cainus] Growlithe (Male) - $10
Ability: Flash Fire
Move Mod:
Body Mod:

[DiamondBack] Seviper (Male) - $15
Ability: Shed Skin
Move Mod:
Body Mod:

[Ferno] Charmander (Male) - $10
Ability: Blaze

So -$40 total. Decided against spending it all.

Here is my almost depleted bank D':

Not quite, sorry. First of all, you need to make a new bank post to go along with the new approval post (and you'll need to make another one of those now); second, the link in your bank post doesn't point to the right link. It looks like it points to the URL for editing one of your posts.
 
Re: Pokémon Registration Office

When the hell will this f***king crap get approved?

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120, STAB not included. This means that moves like shadow ball(less than 120 base power) won't bring Kenny out of focus, even when used by a pokemon that has a STAB. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(30% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

Well, I guess now it's clarified enough?
 
Re: Pokémon Registration Office

No, because the older one is incorrect and won't be accepted anyway. Only successful transactions add or deduct money from your account.
 
Re: Pokémon Registration Office

When the hell will this f***king crap get approved?

158.png

[Kenny]Totodile(M)
Abillity: Torrent
Approval
Signature Attribute: Berserker

Signature move: Spirit Of The Aligator

Kenny, after he was banned from his tribe spent more or less all of his time(with expection of food breaks) exploring the world.

One day, Kenny went to a beach to swim a little. However, the water was full of bloodthirsty sharpedos and other water carnivores, so he decided to take a stroll on the shore. After walking for a while, he accidentaly tripped and fell on something hard that was under the sand. Once he stood up, he cleared away the sand, and realized that he found a hidden trapdoor.

Driven by the will to find out what could be down there, Kenny opened the trapdoor(which took quite some time) and entered the hole. He found out that he entered a tunnel, one that was probably more than just old. After he ventured deeper and deeper trough the tunnel, he was about to go back and to the surface, when he realized that the walls started glowing a brilliant blue. Gathering all of his courage, he went a few steps forward.

What he saw was more than wierd- a gigantic, round room, filled with a blue light and some water. In the middle of the room was a feraligatr-head shaped, hollow rock, which radiated the mysterious glow.

Driven my a mysterious force, Kenny walked towards the stone and touched it. Once he did it, the light inside it faded away for a few seconds, and then reappeared, going mad and looking like a raging wildfire. Surprised and full of horror, Kenny took a few steps backwards, but the light grabbed him, pulling him back to the rock. Then, the glow started taking on the crude shape of a feraligatr. Said shape let out a loud roar, and charged towards the horrified Kenny, entering his body and mind. After that, Kenny fainted, and could hardly remember what happened afterwards.

Kenny woke up on the beach, and the sun was already sinking. Wondering wether it was all a dream, Kenny made his way back to the forest. That night, the strange glow appered in his dream. However, this time, it took the exact shape of a feraligatr. Wondering who or what it might be, Kenny asked it who/what he/she/it was. The feraligatr told Kennty that he is the spririt of a long dead feraligatr, and that he kept on existing by infesting different bodies. Kenny woke up all of a sudden. It was middle in the night, and a nearby bush was shaking.

Kenny silently walked towards the bush, but he wasn't silent enough- all of a sudden, the same attacker that killed his friend jumped towards him, slashing him in the face before throwing him backwards. More and more of these wierd creatures started coming out of the shadows, just like when they did the last time he met them. However, this time he didn't stand a chance- they were many, he was alone, and he didn't have much of a reason to go berserk. The dark attackers charged towards Kenny, and started slashing, biting, pushing and stabbing him, leading him towards a nearby wall, meaning that he had nowhere to run.

Just when he was sure he won't survive this encounter, the rage within him was released, and he started fighting back. Still, it wasn't enough, and Kenny collapsed on the ground, completely helpless. Then, when the leader of these creatures was about to land the final strike on kenny, the blue glow that entered his body in the cave came out of his body, this time in the shape of a totodile, and started striking down the attackers, one by one, until all of them fled for their lives. Amazed, Kenny tried to stand up, but collapsed on the ground. The spirit walked towards Kenny and sat down next to him, explaining that since Kenny was in danger, the spirit was in danger too- should Kenny stop existing, the spirit would cease to exist too.

From that day on, whenever Kenny was in extreme danger, the spirit would show up and aid him in battle, doing exactly what he did and moving exactly like he did. After training for a lot of time, Kenny learned how to summon the spirit. However, he could still only do it when in great danger.

Type:Water/Stat:Phsyical/Base Damage:10%/Accuracy:100%/Target:Single/Energy:7% To activate, 2% per action the spirit is active/Duration:3 Actions after the attack has been used

Kenny can only release the spirit when he is going berserk. In order to do this, he has to spend an action to reach the depths of his mind and fury, and then release the spirit. Kenny will lose his focus if he goes out of berserk mode, for example if he will be put to sleep, or if he is hit by a move with a base power higher than 120, STAB not included. This means that moves like shadow ball(less than 120 base power) won't bring Kenny out of focus, even when used by a pokemon that has a STAB. When Kenny releases the spirit, it will attack a target Kenny chooses, attacking them with extreme force and possibly lowering the target's defense stat by 1(30% chance this will happen). From the point Kenny releases the spirit, and until 3 actions later, the spirit will cover Kenny's body, enhancing the power of all of his attacks. At the cost of 2% energy per action that the spirit will stay, all of Kenny's attacks will deal 1% more damage. After staying with Kenny for 3 actions, the Spirit will leave his body, and Kenny will automaticly go out of Berserk mode out of exhaustion. From the point that the spirit will leave Kenny's body, and for the rest of the battle, Kenny won't be able to re-enter his berserk mode.

Usage Gap: Once Per Battle.

Well, I guess now it's clarified enough?

Yeah, I guess. Hopefully it's fine now...? Approved, unless someone else says otherwise.

Also:

Surskit (F)
Ability: Swift Swim

From here~
 
Re: Pokémon Registration Office

Evolution tiem!

[Kohryuu] Onix (M)
Ability: Rock Head
Item: Metal Coat

|
|
v

[Kohryuu] Steelix
Ability: Rock Head

Approval here~
Battle here~

Approved.


Including a post that actually mentions the pokémon that is changing hands would generally help, but I'll let it go this time. Approved.

lazy time be over

[Megatherium] Slakoth (M)
Ability: Truant

|
V

[Megatherium] Vigoroth (M)
Ability: Vital Spirit

Approved.
 
Re: Pokémon Registration Office

[Phoebe] Feebas [F]
Ability: Swift Swim
Signature Attribute: Hails From the Frigid Northlands

Phoebe was born and raised in a very chilly and barren part of Asber, in a small lake that just barely managed to stay unfrozen for some of the year. Thus, her particular school of Feebas became very resistant to cold, and in a few generations, a few of them, like Phoebe, embraced fully their latent Ice-type abilities.

Effects: Phoebe is considered a Water/Ice type. Furthermore, in overly warm and tropical environments, or during Sunny Day, she loses 2% energy per action to keep herself from overheating. Phoebe is immune to Freezing but is dealt double-damage from a Burn.
 
Status
Not open for further replies.
Back
Top Bottom