Not Meowth
Cat, are you drilling?
2vs2 single
Style: Switch
DQ: 2 weeks
Damage Cap: 40%
Banned Moves: OHKO's, direct healing move allowed once for the entire match.
Arena: Sketchpad
A giant pad of paper made for transferring imagination into reality, everyone probably knows what one of these is. Except this one is big. Humongous, even. Yet for all intents and purposes it's flat, slightly textured surface provide an incredibly neutral field for battle. However, the paper seems highly resistant to normal damage, and as such the likes of fire, water, or any other damaging elements will not immediately disintegrate it's being as they may normal paper.
The ref plays an extra role in this battle, however.. upon accepting they are granted a magic pen, capable of bringing life to what is drawn onto the paper. As such, the ref gets to decide the arena effects each round, for better or for worse. (Try to remain unbiased though!! Most effects should probably affect both contenders unless you want to get creative with balance)
The catch is, they actually have to DRAW it - obviously. So with a little creativity (NOT asking for artistic genius here, Paint and scribbles will work, though effort would be appreciated~ ) this battle can flow as their fingers decide.
EVERY ROUND THE REF SHOULD DRAW THEIR CURRENT PERCEPTION OF THE BATTLE ON A 750x450 PIXEL TEMPLATE, AS WELL AS ADDING THE EFFECTS THEY WISH. For instance, the ref may draw a pond and colour the rest of the sheet green, to bring the battle to a grassy field with a small pond.
The ref may draw on the ENTIRE ARENA as they wish.
ADDITIONALLY, every three rounds STARTING AT ROUND TWO (Meaning the first round is played by contenders normally, then this will come into play, then two more will be played normally, and it will come into play again) both contenders will receive a disposable pen of their own, which will have enough ink for ONE EFFECT. By using a turn labelled as "Sketch", a Pokemon may sketch a desired effect using this pen, either immediately, or holding onto the pen for a later round. (Only two may be held at one time)
When a pen is used, the contender uses the same 750x450 pixel sheet to illustrate their desired effect, BUT THEY MAY NOT DESCRIBE IT WITH WORDS. Instead, the ref judges from their drawing alone and applies the effect as such!
When a contender produces their own effect, the ref will copy their drawing and ADD to it, but not OVERRIDE it. If both players use their pens at the same time, the player whose turn is first gets first dibs, the second player may ADD but not OVERRIDE it, and the ref takes last priority. A player's effect may only affect a maximum of HALF THE ARENA.
(FOR EXAMPLE: If Player 1 draws a field of Fire on the left side of the field, player two may draw the right side of the field with water, but NOT cover the existing fire. The ref is then within their liberty to add, for example, a platform on either side - but not remove or edit player effects drastically.)
Finally, at the end of every round the pad is wiped clean to begin anew. Meaning at the beginning of every round, it will have returned to a clean, neutral field until edited again.
Round Six
Wuffles (OO)Alya (F) <Levitate>
Health: 9%
Energy: 53%
Status: did not enjoy that round one bit. -2 Sp Atk. Cursed (-1/10 of current HP each turn).
Protect ~ Shadow Ball ~ Shadow Sneak / Trick Room
M'colleague (OO)
Cheshire (M) <Levitate>
Health: 14%
Energy: 23%
Status: "how the heck can you electrocute gas anyway D<". -2 Sp Atk, burned (3% damage per round); Trick Room, Taunt, Captivate, Confuse Ray and Shadow Ball disabled for four actions. Has 1 clone.
Will-O-Wisp ~ Psychic ~ Ominous Wind
The novelty of the arena has firmly worn off now. With a rather indifferent air, the referee shades a thick line down the middle of the arena and draws two spiky shapes either side of it, and leaves it at that, pushing the cap onto the pen to start the transformation. And to stop the magic drying out. Again the base of the arena slopes down, forming a long valley across the thick band of scribble daubed across the floor. A chill hits the air, and a thick layer of snow rises from the ground; the spiky objects rise from the ground, taking the form of pine trees. A hailstorm starts up, pelting Cheshire's clone with ice and eliminating it, much to his dismay. As the trainers slide around on the steep banks of the snowy valley, the referee begins Round Six.
(Arena)
Panting a little heavily, Cheshire floats forward, beginning to notice the steady stream of hail tumbling from the sky and pinging off his gaseous, intangible body. Giving up on wondering why physics doesn't behave with regards to his physical state in this accursed arena, he looks up to Alya; at least she seems to be doing worse than he is, albeit quite chuffed at getting rid of her burn. Cheshire sets out to fix that, exuding a cocktail of gases from his body, ignoring how dodgy that sounds, and lighting them with a spectral flame that appears from nowhere, illuminating and warming the arena in an orb of bright blue, eerie flame. The spark hangs innocently in the air for a moment before lazily swirling through the air towards Alya. The flame takes several minutes to swim its way over to the Duskull before swooping in towards her. As it comes close to touching her arm, however, it disintegrates into a swirl of flame and vanishes. Cheshire growls in frustration towards his opponent, seeing a thin sheen of blue light on the surface of her body which quickly evaporates. Alya giggles nastily, but is cut off with a yelp as a huge hailstone smacks her in the eye. Cheshire musters half a cackle before he, too, is stricken by a hunk of hurtling sky-ice.
Picking himself up angrily, Cheshire orientates himself and floats over to his opponent. Time to put an end to this, he thinks as he focuses the psychic energy in his head, channeling it with all his mental strength towards Alya. In his head, he envisions Alya being spun round the arena and smashed into threes, rocks, everything solid in the area, with heavy force. Sliding one eye ajar, he spots Alya being grabbed by unseen hands and flung around the arena like a ragdoll, smashed repeatedly against a tree squealing in pain and protest. After a few smashes, her squeals get quieter, before petering out entirely. The strange energy releases her, and she slumps pitifully to the ground. Cheshire floats over to check if she's finished off, and is instantly greeted by a blob of shadows to the face which Alya sneakily charged up with the last of her energy. Retreating with a hiss, he spins around in the air, trying to blow the caustic energy off him, but ends up being hit with a sizeable hailstone and sent spinning into Alya with a colossal thud.
Again springing into the air, Cheshire gives a bitter snarl. Exactly how many times is he going to have to keep picking himself up off the ground this battle, huh? Well, no more under Alya's watch. Grinning manically at her near-comatose figure, his eyes glow with a horrifying purple energy. A blink later, and he suddenly realises Alya has vanished. With an astonished gasp, Cheshire banishes the glow from his eyes and begins a panicked search for his opponent, but spots the tiny shadow creeping up on him much too late. Quick as a flash, Alya leaps from the spot of darkness in which she was hiding, swooping up and smashing into him brutally. With a faint gasp of pain and surprise, Cheshire flies upwards before plummeting to the ground and descending into indeterminate wisps of purplish gas and vanishing. Typh flaps her floofyears sadly before being smacked on the back of the head by hail, knocking her fedora into the snow. Luckily, the arena is wiped clear, returning into a blank slate before that hat can get all wet or ruined. However it didn't quite end in time to stop Alya receiving a sound pummelling of ice. That coupled with the curse sapping her remaining strength leaves her hardly able to stay in the air.
Wuffles (OO)
Alya (F) <Levitate>
Health: 1%
Energy: 40%
Status: barely conscious. -2 Sp Atk. Cursed (-1/10 of current HP each turn).
Protect ~ Shadow Ball ~ Shadow Sneak
M'colleague (XO)
Cheshire (M) <Levitate>
Health: 0%
Energy: 12%
Status: knocked out!
Will-O-Wisp ~ Psychic
Terrain Notes
Arena for this round: Snow Valley; the bottom of a valley covered in deep snow. Weather set to Hail for duration of the round. Loud noises have a 50% chance to cause an avalanche, dealing 5% Ice damage to both targets.
Final Notes
- the hail made Cheshire's clone noticeable and ruined the illusion.
- M'colleague sends out and attacks first next round.
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