Round Six
Blaziking (OOOO)
Choque (M)
Health: 21%
Energy: 56%
Chills: 0/2
- Feeling a little bit better. Paralyzed (mild). +1 Special Attack, -2 Accuracy
ultraviolet (OOOO)
Lyre (F)
Health: 78%
Energy: 40%
Chills: 1/2
- Asleep (moderate), yet still weirdly weary.
A blush of red spreads out across the horizon, and seconds later the sun is rising, driving back the fog as it climbs towards its apex. Higher and higher it goes, and brighter and brighter it glows, until Choque shrinks back against his keystone, squinting glowing eyes against the hated radiance. The fog burns away and the air heats up, bringing the arena back more or less to the state that it was in when the battle began--only brighter and hotter, were that possible.
While Choque tries to muster himself despite the bright sunlight nipping at his essence, Lyre is humming faintly to herself in her sleep, the lights in her bulbs flickering a warning pattern. Lyre takes a deep breath, then spits out an incredible column of water, nearly as big around as her body and with enough recoil to tip her onto her back. Choque may not like the sun, but it's lucky for him that it decided to come out--it at least takes a bit of the sting out of the chilly hydro pump.
Properly shocked back into the battle, Choque gives himself a weak shake and fixes suspicious eyes on his opponent. But she is still sleeping, feet pointed skyward, and takes no notice of his scrutiny. Relieved, Choque reaches out to wrap the chinchou's mind in his own again, teasing free another thread of dreams and absorbing them into his consciousness.
The spiritomb is not a second too soon; whether because she senses his psychic manipulations or for some other reason entirely, Lyre stirs in her sleep and opens her eyes, only to find them a bit too close to the sand for comfort. Wriggling around a bit, the chinchou manages to tip herself back to her normal orientation. She feels drained and sluggish, but the intense sunlight is working to revive her at a decent pace, if only because for a deep-sea water-type, its glare is almost painful.
There's no time for trying to pull herself back together. Her opponent isn't looking too good, his essence grown frayed and faint, but he's still in the game, and Lyre needs to get an attack in before he has an opportunity to try for one himself. Drawing on her watery reserves again, she prepares a viciously salty liquid, then shoots a concentrated stream of it at Choque.
The spiritomb screeches as the stinging brine attack punches a hole in the lower half of his body, easily tearing through what is left of his essence. He doesn't know how long he can keep this up; his vision is starting to waver, and Lyre shows little sign of slowing down. Choque forces himself to concentrate, twining some of his remaining essence into a swirling ball of ghost energy and hurling it at Lyre. The shadow ball strikes true, and Lyre is forced to dig her feet into the sand to avoid being forced back.
One or two more brines will finish Choque, and Lyre intends to knock the spiritomb out as quickly as possible. She prepares another attack, but this time her sun-dazzled eyes betray her: the brine goes shooting uselessly off to the side of her opponent. Fortunately for Lyre, though, the spiritomb is feeling in no mood to take advantage of the opening she's left him. He merely slumps over his keystone, trying to relax despite the strain of simply keeping his essence together outside the protective prison of his keystone.
Blaziking (OOOO)
Choque (M)
Health: 7%
Energy: 56%
Chills: 1/2
- Barely hanging on. Paralyzed (mild). +1 Special Attack, -1 Accuracy
ultraviolet (OOOO)
Lyre (F)
Health: 59%
Energy: 22%
Chills: 1/2
- Very tired, but still confident.
Terrain Notes
The sun burns brightly in the sky above, baking the sand and turning land and water into one solid glare of reflected light.
Final Notes
- Sleep talk produced hydro pump.
- ultraviolet attacks first next round.