syphondblade vs. Alraunne, Round Three
Pre-Round Stats
syphondblade (2/2 Pokémon Remaining)
Psych (M) [Synchronize]
Health: 34%
Energy: 68%
Status: Special Attack +1, Special Defense +1; Tormented (2 more actions); discouraged and in pain
Psych's Commands:
Substitute ~ Protect ~ Shadow Ball
Alraunne (2/2 Pokémon Remaining)
Sully (M) [Pressure] @Dusk Stone
Health: 46%
Energy: 65%
Status: Special Defense -1; Paralyzed (mild); a bit more confident, if still stiff
Sully's Commands:
Crunch/Howl/Chill ~ Facade/Howl/Chill ~ Crunch/Howl/Chill
Arena: Tower of Chasms
The Tower of Chasms is located in a mountain range close to Kanto. It used to be a huge tourist attraction, before is was closed down. The reason: frequent visits by Darkrai. Now no one goes into the tower. Any one who does, disappears... so why not have a battle here?
Once every four turns, there is 20% chance that one of the pokémon battling will fall into a moderate sleep. Since Dark, Ghost and Psychic are used to power such as those, Darkrai's powers don't affect them. Kanto's government also named the Tower of Chasms as an ancient wonder, so it must not be damaged in any way. No moves with an original base power of 100 or higher can be used. Weather moves are not allowed either, as the battle will be inside.
Round Three: Begin
Psych holds out his bleeding arms as if to put some more distance between himself and Sully's terrible teeth. Purplish psychic energy snakes around his trembling fingers, slithering forward and coalescing on the stone before him. In a matter of seconds the energy has taken on the approximate shape of an abra; a hefty amount of what little health he has left is transferred to it before he winks out of the chamber and disappears.
Sully stares at the pseudo-abra now sitting before him, puzzled. Wha--where'd Psych
go? The skelitten isn't stupid, and he knows full well that the sparkly purple thing across the floor is not Psych. There isn't much else for him to do with the real Psych missing in action, however, so he snorts, shakes his still-tingling limbs and lurches forward with his jaws agape again. Crunching down on the energy-based construct doesn't give him the same satisfaction as puncturing skin and drawing blood, but the darkness dribbling from his fangs cripples the substitute all the same; the purplish light quickly dims and starts to lose its shape, barely standing after Sully's attack.
Determined to remove the obstruction and get his teeth into the real Psych again, Sully takes a few paces back and then prepares to throw himself at the substitute with renewed vigor. He skids to a stop when he sees Psych reemerge from whatever alternate plane he had concealed himself in, just in time to erect a shield of shimmering, greenish energy. With an undignified clattering of claws on stone he scrabbles to straighten himself up, knowing an impenetrable barrier when he sees one. Unable to get rid of the substitute as soon as he'd like, Sully vents his frustration to the rafters and lets out a long, screechy yowl that grates painfully on the ears of all present--even Psych, relatively safe behind his forcefield, cannot completely escape the irritating noise. He lets it drop and disappears again in an instant, unwilling to remain in earshot of the terrible sound any longer than he has to and leaving Sully and the substitute alone again.
This is not the case for long, however--Psych reappears again seconds later and a safe distance away, now more concerned about attacking than prolonging his body double's lifespan. Another shadow ball flies forward and collides with Sully, the ghostly sphere eating away at more of the skelitten's fur and increasing his already considerable discomfort. The furious skelitten makes another lunge, but the weary abra has already vanished before he can move more than a few jerky steps. Sully is forced to do a quick ninety-degree turn and make for what remains of the substitute instead; without Psych there to block him with another protect, the skelitten is able to sink his teeth into the substitute and shatter it completely.
With the substitute gone Psych is forced to return to the tower chamber, and he looks quite forlorn without anything standing in between him and the battered but vicious ghost-type. He moans softly when he hears Sully growl at him; creating the substitute took a lot out of him, after all. With the advantage he was so sure he had at the beginning of the battle fading fast--along with his grip on consciousness--how is he supposed to fend his opponent off now?
Round Three: Close
Post-Round Stats
syphondblade (2/2 Pokémon Remaining)
Psych (M) [Synchronize]
Health: 14%
Energy: 42%
Status: Special Attack +1, Special Defense +1; starting to slip in and out of consciousness
Alraunne (2/2 Pokémon Remaining)
Sully (M) [Pressure] @Dusk Stone
Health: 27%
Energy: 49%
Status: Attack +1, Special Defense -2; Paralyzed (mild); sore and stinging all over
Arena Status: Nothing has changed.
Ref's Notes
-The largest substitute allowed is 20%, so that's what Psych created.
-Shadow ball lowered Sully's special defense again.
-Yes, Alraunne, it's three total conditionals per action.
-syphondblade attacks first next round.