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Kindling Queen vs. Grass King vs. Psymon

Phoenixsong

beep beep coming through
Pronoun
she/they/any
Kindling Queen said:
3 vs 3 vs 3
Single
No Switch
DQ: 4 days
Damage Cap: 65%
Banned Moves: OHKO's, Earthquake, Surf, Mud Moves, Weather Moves
Arena: HQ on Countdown

Three daring battlers sneak in to take down the leader of Team Aqua but a snitch told him they were coming. In an attempt to rid of the trespassers the headquarters is put on self destruct. Two of the three trainers at most can make it out with no casualties at all. Desperate to not be the unlucky number one they will fight to stay alive.

There are three floors and one large lobby. We begin at the bottom most floor, Level 1, and work our way up to top which is the Lobby.

The first floor is underwater and filling with it from a leak in the large glass windows that give a view to the ocean. In it are fake plants scattered about messily [Good for hiding and/or throwing with moves requiring rocks and the like] and steel tables tipped over. There are four, two standing long ways and two laying on their sides [Good for shielding]. The first Pokemon of their choice battles here for a maximum of 5 rounds. If a trainer loses his/her first Pokemon before the five rounds are up then that trainer leaves the floor last forcing him/her to enter Round 6 only allowed to issue two commands that account for Actions 2 and 3.

The second floor is a mess hall. The tables are all bolted into the floor so they are fairly immobile. The chairs are not though and can be used for throwing. The long aisle for where the staff would line up to collect their lunch is along the left wall and still has its burners on. Pokemon can take an action to grab from the four foil trays resting on the burners to replenish Health and/or Energy or to do the exact opposite if the food was burned. Again, the trainers choose a different member of their party that will battle for five rounds before moving up to the third floor. The trainer(s) to lose their Pokemon before the rounds are up again will be forced to take the same precaution and show up midway into the round.

The third floor is full of computers and machines. One of the machines however still holds the artifact intended to summon the raging waters. The trainer with the best health for his/her active Pokemon can take it at the end of Round 15 to cash it in for 3x's the cash prize he/she will be getting when the battle is over regarrdless of win or lose. The machines around them have been corrupted so as not to release data to any who search the remains of the HQ and therefore have no power. If an electric type move is used with base damage of 6% and up they will turn on the machines and recieve an additional +2 to Sp. Attack and Sp. Defense. The trainer(s) that lose early will for the last time come up midway into Round 16.

The Lobby will only have 1 round. Here you may choose any one of your surviving Pokemon to do their very best for one more round unless you have lost all of them already and will be removed from the final round.

Notes for Reff
->To calculate who won, add the remaining Health and Energy of all Pokemon for each individual. Add an additional 5 points for every Pokemon that KOed from one of his/her moves and deduct 3 points for every status ailment. Deduct 4 points for every time a trainer loses his/her Pokemon early in the battle and add 4 points for every time a trainers Pokemon was the leader in Health by the end of the five rounds.

->If there are two trainers who lose their Pokemon early then whoever was out first comes in on the third action with only one move to make while the second comes in on the second action with two moves to make.

->The food consists of meals with good and/or bad effects. The reff rolls a 100 sided die to calculate which tray the Pokemon grabs from.
1-25% Double Bacon Triple Beef Burger with Curly Fries stuffed inside: +2 Attack, +2 Sp. Attack, -3 Speed
26-50% Soggy Salad dressed with Strips of Chicken, Croutons, Shredded cheese and Italian dressing: +5 Energy, -2 Defense
51-75% Hard Taco with Cheese Nachos on the side: +7 Health, -2 Attack
76-100% Fruit Salad with Extra Corn Syrup: +5 Health, +10 Energy, +6 Speed and Crash after two rounds [After 2 rounds after eating the fruit salad the Pokemon grows very sluggish and moves last for two actions. On the third action he/she falls asleep.]

->The tables reduce 1/2 of the base damage of all Attacks and 1/4 the base damage of Sp. Attacks and eliminates the factor or weakness since it is in the way of the Pokemon. They can get heated and inflict burn upon contact.

Kindling Queen's active squad: Charmeleon (M) - Growlithe (F) <Flash Fire> - [Fafneer] Houndoom (M) <Flash Fire> {sig mod: Big Bones; sig move: Ashy Equalizer} - Numel (F) <Simple> - Ponyta (F) <Flash Fire> - Vulpix (F) - [Xen] Slugma (M) <Flame Body> - Kabuto (M) <Battle Armor> {sig mod: Nervous Sweat}

Grass King's active squad: [Arbre] Turtwig (M) - [Sandy] Trapinch (F) <Hyper Cutter> - [Tadpole] Poliwhirl (F) <Water Absorb> @King's Rock {AHBE move: Aqua Ring} - [Thor] Luxio (M) <Intimidate> {sig mod: Ancient Species} - [Set] Poochyena (M) <Quick Feet> @Blackglasses - [Leonardo da Vinci] Smeargle (M) <Own Tempo> - [Janus] Girafarig (M) <Early Bird> {AHBE move: Assist} - [Ectoplasm] Haunter (M) @Lucky Egg - [Adaption] Eevee (F) <Adaptability> @Water Stone {sig move: Genetic Helix; sig mod: Genetic Malfunction} - [Aglaia] Togepi (F) <Serene Grace> @Shiny Stone

Psymon's active squad: [Medium] Psyduck (M) <Damp> {Sig Mod: Psychic Power; Sig Move: Headache Burst} - [Dodo] Doduo (M) <Early Bird> - [Scratch] Meowth (M) <Pickup> - [Simon] Hoothoot (M) <Insomnia> - [Andy] Hoppip* (M) <Chlorophyll> {AHBE Move: Magical Leaf} - [Zoe] Spoink (F) <Own Tempo> - [Jibakurei] Spiritomb (M) - [Florence] Bulbasaur (F) - [Justin] Houndour (M) <Flash Fire>

Grass King sends out
Kindling Queen sends out
Psymon sends out and attacks
Grass King attacks
Kindling Queen attacks
You all die a horrible, horrible death when the self-destruct sequence goes off early

FYI, Kindling Queen, you've got your growlithe listed as evolving with three experience points--she just needs a fire stone.
 
I'll send out Medium. Let's start off with Psychic at Tadpole. After that, use Cross Chop on Kabuto, and finish with Calm Mind. If either of them use a status infliction move on you, use Magic Coat back at them.

Psychic@Tadpole/Magic Coat ~ Cross Chop@Kabuto/Magic Coat ~ Calm Mind/Magic Coat
 
Okay! Kabuto, use Mega Drain on Medium and hide behind the steel table for Cross Chop.

Mega Drain~Mega Drain~Mega Drain
 
Kindling Queen vs. Grass King vs. Psymon, Round One


Pre-Round Stats


Kindling Queen (3/3 Pokémon Remaining)

Kabuto
Kabuto (M) [Battle Armor]
Sig Mod: Nervous Sweat
Health: 100%
Energy: 100%
Status: A little jittery
Kabuto's Commands: Mega Drain @ Medium ~ Mega Drain @ Medium ~ Mega Drain @ Medium


Grass King (3/3 Pokémon Remaining)

Poliwhirl
Tadpole (F) [Water Absorb] @King's Rock
Health: 100%
Energy: 100%
Status: Slightly unnerved by the blaring sirens
Tadpole's Commands: Body Slam @ Medium ~ Body Slam @ Medium ~ Body Slam @ Medium


Psymon (3/3 Pokémon Remaining)


Psyduck
Medium (M) [Damp]
Sig Mod: Psychic Power
Sig Move: Headache Burst
Health: 100%
Energy: 100%
Status: Head throbbing with each wail of the siren
Medium's Commands: Psychic @ Tadpole/Magic Coat ~ Cross Chop @ Kabuto/Magic Coat ~ Calm Mind/Magic Coat


Arena: HQ on Countdown


Round One: Begin

"Intruders detected. Intruders detected. Headquarters security has been compromised. All Team Aqua members are to report to the docks for immediate evacuation. Self-destruct sequence initiated--T-minus thirty minutes to detonation."

The flat female voice blares through the building's PA system, loud enough to make itself heard over even the wailing of the sirens. Each piercing shriek of the alarm is accompanied by a pulse of harsh red light; if said intruders were not preoccupied with that "self-destruct" bit, they would probably find it intensely annoying. There is no room for annoyance, however, no room in the minds of Grass King, Kindling Queen or Psymon for anything other than getting the hell out before they find themselves trapped in the explosion. Unable to open the door that leads away from the area and its steadily rising water level, and unable to decide which of them should be the first to squeeze through the narrow passageway to safety should they manage to shift it, they resort to having their pokémon battle to determine the order of escape.

...If they manage to escape, anyway.

With a speed that belies her short, cumbersome legs, Grass King's poliwhirl, Tadpole, leaps into action and hurls herself at the mumbling Medium. She is on top of the psyduck in seconds, throwing him to the ground under her weight and slamming him against the damp tile with a small splash. The impact sends a shockwave running up Medium's spine, instantly compromising his coordination and leaving him paralyzed.

Tadpole is quick to get out of the way and leave Medium to the pain radiating along his back--the greenish light forming right above the waterfowl's head doesn't look like something she'd be inclined to stick around for. Kabuto, still shivering slightly and with the eyespots atop his shell glowing emerald, casts a small net of grass-type energy over the gasping Medium and siphons just a little of his energy away. The influx of energy does little to settle Kabuto's nerves--he's still feeling hale and hearty at the moment, so it's not as though he needs it--but Medium, flailing and twitching around on the floor, certainly does not appreciate it.

Put upon as he is, though, Medium finally manages to fight his way to his feet. He sways unsteadily for a few seconds before shutting his wide, vacant eyes in concentration. Tadpole's deceptively nimble legs leave the ground without warning as Medium lifts her into the air with only his mind (just as well given that he probably wouldn't be able to manage with his body at this point). He gets a firm psychic grip on the poliwhirl and then flings her across the room, smacking her into one of the leaking windows. Both trainers and pokémon stop in their tracks for several seconds, watching nervously and hoping that the cracks creeping along the glass have not widened to admit more water; when Tadpole drops to the ground with a barely audible moan, however, they are able to see that the window is still holding strong.

For now.

Tadpole's continued grumbling goes unheard, the screaming sirens effectively drowning out the sounds of her discomfort. There's not much point in moping around, however, nor is there a lot of time--she'll be damned if she allows herself or Grass King to get stuck down here and blown to smithereens, and if she doesn't want that to happen then she needs to flatten some skulls and get them the heck out of here. She gets up, slips a little in the growing puddles of water on the floor and throws herself at the psyduck a second time. The skid ends up costing her dearly, however; Medium flinches as she slides right past him, missing her mark and leaving him unscathed.

Unscathed until Kabuto hits him with another mega drain, at any rate. The rock-type has taken advantage of Tadpole's wild slide to secret himself away behind one of the overturned steel tables, and is pressing the attack now that he feels a bit safer. The grass energy wicks a little more health away from the psyduck and back to the kabuto, however unnecessary it might be. Unfortunately for Kabuto, the drifting globes of life force quickly betray his location. Medium turns toward the table and stumbles his way over with both arms raised, trying his level best to keep his jerking legs beneath him and stay standing. He does fairly well, too, making it all the way over to the large metal surface without losing his footing. As soon as he tries to maneuver around the side and take a swing at the cowering Kabuto, he pitches forward and slides. The tip of his beak taps one of Kabuto's forelegs when he slides to a stop--completely ineffectual contact as opposed to the devastating cross chop he'd been banking on.

With Medium on the ground and half hemmed in by the table, Tadpole knows there's no way she can miss him this time. And she's quite right. Her third body slam, this time started without any embarrassing slides across the tile, connects solidly with the psyduck's back. By some miracle Medium manages to avoid further serious injury to his nervous system, but the strike is terribly painful nonetheless. A third mega drain picking away at his health only serves to make things worse.

Medium lets out a sigh as Tadpole finally gets up and Kabuto skitters away, claws clattering against the sodden linoleum as he puts some distance between himself and his frustrated opponent. The sigh is, of course, immediately lost in the relentless screams of the sirens; the noise, the accompanying lights and the escalating pain wracking his body are all adding up to one of the worst headaches the duck pokémon can ever remember having. How he's supposed to maintain his concentration in such a stressful situation, well, he doesn't know.

...then again, though, if any pokémon is good at emptying its head, it's psyduck. Medium shuts his eyes tight and, after several moments of mental struggling, manages to tune out most of the pain and the racket. Calmer thoughts now have a bit more room to enter his mind, and in spite of his situation he starts to feel relaxed and as though he can in fact regain control of this mess. Gang up on him while he's trying to figure out how to get out of here, will they... as long as he can maintain this heightened mental state, Tadpole and Kabuto are going to regret picking on this little yellow duck.

As the pokémon struggle for an advantage on the wet floor below, their trainers are scrambling to force open the small door that leads to the mess hall. It stubbornly refuses to budge, however, remaining tightly shut despite all of their frantic pushing and kicking.

Suddenly this simple battle outing and bit of mischief is looking a lot less fun than they'd thought it would be.

Round One: Close

Post-Round Stats



Kindling Queen (3/3 Pokémon Remaining)

Kabuto
Kabuto (M) [Battle Armor]
Sig Mod: Nervous Sweat
Health: 100%
Energy: 85%
Status: Confident, if still thinking that self-destruct is a little harsh just for breaking and entering


Grass King (3/3 Pokémon Remaining)

Poliwhirl
Tadpole (F) [Water Absorb] @King's Rock
Health: 87%
Energy: 82%
Status: Special Defense -1; still annoyed about her near miss


Psymon (3/3 Pokémon Remaining)


Psyduck
Medium (M) [Damp]
Sig Mod: Psychic Power
Sig Move: Headache Burst
Health: 60%
Energy: 80%
Status: Special Attack +1, Special Defense +1; Paralyzed (moderate); not doing so well, but trying his hardest to be above the pain

Arena Status: Saltwater is pooling on the floor, its level rising slowly but steadily; the entire floor is currently covered by about 1/4" (0.6cm) of water.


Ref's Notes
-Sorry for the delay in getting this started, but I was hopelessly distracted by something shiny. Shouldn't happen again.
-Tadpole's first body slam paralyzed Medium; her second missed.
-Psychic lowered Tadpole's special defense.
-Cross chop missed.
-Moving while paralyzed costs Medium an extra 1% energy per action.
-I normally include a copy of the arena description in each round for easy reference, but that one takes up a ridiculous amount of space so I left it out. Sorry for any inconvenience.
-Can I get a little more clarification on what happens if a trainer loses a pokémon prior to the five rounds being up? I know what happens during round six/round eleven, but say the trainer's pokémon is knocked out during round four. Do they still send out a pokémon and continue to battle through round five, then come up late afterward, or do they sit out until the five rounds are up and send out when they rejoin the battle on the next level?
-Kindling Queen attacks first next round, then Psymon, then Grass King.
 
No, they must wait for the five rounds to be up. So say Trainer A's Pokemon KOs by round 3 and the other 2 are still up and at it Trainer A must wait.

Okies Kabuto! Use Reflect to help relieve you of any incoming Fighting type double damage. Then use Aerial Ace+Mega Kick to ensure a definite target on any opponent you deem vulnerable between actions 2 or 3. If you must wait for action 3, use action 2 to conceal yourself behind more tables. If there are no openings (such as counters and/or Protect/Detect etc.) you may Chill behind a table. If any form of stat inducers are directed your way, use Rapid Spin+Water Gun to counter.

Reflect~Aerial Ace+Mega Kick/Chill/Rapid Spin+Water Gun~Aerial Ace+Mega Kick/Chill/Rapid Spin+Water Gun
 
Ok, we'll have to try harder here. We took pretty heavy damage last round, so start off with Headache Burst. After that, hide behind a table and Protect if anyone tries to attack you.

Headache Burst ~ Hide/Protect ~ Hide/Protect
 
Okay, start off with a Protect, so you don't get hurt by that nasty burst. Then use Haze to get rid of those annoying stat changes. Finish off by using the ultra-mega randomness attack of doom! (aka Metronome)

Protect ~ Haze ~ Metronome
 
I apologize for the delays, you guys, but I'm just really not feeling up to reffing a battle like this at the moment and, until I feel like I've got a better handle on my procrastination, probably shouldn't have more than three matches going at a time anyway. I did get the calculations done, but I just can't get the rest of the actual writing finished. If you three want to continue, feel free to get an e-ref; otherwise we can call it a draw. Up to you, and I'm sorry. Probably would've been fun if I'd been able to keep on top of it.
 
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