Aisling
Super Moderator
1v1 Single
Style: Set
DQ: 7 days.
Damage Cap: 30%
Banned Moves: OHKO, Rest, Attract, 1 instant recovery/pokemon, 5 chills/pokemon
Arena: Final Destination (based off SSBB)
Final Destination is the very definition of a classic battle arena. The arena is naught but a large square (35m x 35m) floating in an endless expanse of odd scenery. The use of Dig is not recommended, as you will burrow through the arena and fall. Falling means you take 5% Typeless damage and waste one action attempting to return to the arena (Pokemon that are Inherently Flying/Hovering are immune to this. Likewise, Pokemon that are Consentually Flying/Hovering may ignore the damage, but will still use up one action to return to the platform.). Also, when one Pokemon has at least 30% Health OR Energy more than the opponent, an invisible crowd will chant that Pokemon's name, and as a consequence, the Pokemon will gain a +1 to all stats as motivation. If one pokemon has 30% more Health but 30% less energy than the opponent, nothing happens. This boost does NOT count towards the limit of 6 boosts per stat. Therefore, it is possible to have +7 in all stats in this arena.
Other: If a Pokemon falls off at 8% or less health, the Pokemon is automatically unable to return to the arena and is considered KO'ed.
DarthWaffles' Active Squad
[Hastings]Tyrogue (M) <Guts> @ Muscle Band
[Fulford]Growlithe (F) <Flash Fire>
[Stamford]Bronzor (X) <Levitate>
[Manzikert]Sentret (M) <Keen Eye>
Psymon's Active Squad
[Medium] Psyduck (M) <Damp>
Signature Attribute: Psychic Power
It is a well known fact that Psyduck have psyduck have the psychic powers in part of their brains, usually unlocked when their headaches are at their worst. This is used as a last resort.
Medium was very interested in this Psychic power as a young Psyduck. He trained himself to harness this Psychic power better than any other Psyduck could. He suceeded, at the cost of having an exremely severe headache all of the time.
Effects: Psyco is part Psychic and Part Water Type. He gets all the resistances and weaknesses that this provides. He also gets STAB for Psychic type moves. However, due to getting a severly bad headache, he takes 3% damage at the end of every Round.
Signature Move: Headache Burst
Medium has trained for years with his trainer on perfecting his psychic ability. One day, he was fighting a Graveler, when it used a rock slide and a rock landed smack bang on the top of his head. He suffered a massive headache, but a massive burst of Psychic energy was released from his head.
He trained this power up after finding out about it. When he has taken sufficient damage, Medium channels all the pain into his head, creating a extremely excruciating headache. This, in turn creates a massive blue pulse of pure psychic energy, pushing anything in his path away.
Type: Psychic / Stat: Special / Base Damage: 15% / Accuracy: 90% / Target: All / Energy: 20% / Effects: If Medium takes more than 10% damage in the last action, he can release a powerful pulse of Psychic energy, damaging all other pokemon on the field. if there are any items that are not nailed down on the field (eg: rocks. scraps of metal) they will be flung about by the pulse. After the pulse has dissipated, he will be severely confused. Duration: 1 action / Usage Gap: 8 actions
[Dodo] Doduo (M) <Early Bird>
[Scratch] Meowth (M) <Pickup>
[Simon] Hoothoot (M) <Insomnia>
[Andy] Hoppip (M) <Chlorophyll> ABHE Move: Magical Leaf
[Zoe] Spoink (F) <Own Tempo>
[Jibakurei] Spiritomb (M) <Pressure>
[Florence] Bulbasaur (F) <Overgrow>
[Justin] Houndour (M) <Flash Fire>
- DarthWaffles sends out
- Psymon sends out and attacks
- DarthWaffles attacks
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