I'm a little concerned that there doesn't seem to be any downside to this attribute, but then the benefit is probably small enough that it doesn't really matter. I'm a little shaky on this issue of "moods", however, and how it would affect the calculation of Return and Frustration. I take it this means her moods aren't free to fluctuate according to the flow of battle, and if not, what does that make the base damages of the aforementioned moves? If so, how does that affect the stat boosts?
Anyway, I have an Ace Attorney-related sig modification dump of my own here:
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Signature Move: Lang Zi Says
Shi-Long Lang (hereafter referred to as Shifu) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.
Type: Dark / Accuracy: 100% / Target: Self / Energy: 5%
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
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“Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
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“Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “
Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “
Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
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“Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
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“Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
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”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
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”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
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”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
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”Lang Zi says: one should always know one’s place in life”. All Pokemon in battle receive 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.
[Godot] Shinx (M)
Ability: Intimidate
Signature Attribute: Funky Eyegear
A few years ago, Godot was ambushed by a Seviper which felled him with a single stab of its tail, straight to the eye. Having injected a lethal dose of venom into the poor cub, the attacker left him for dead; luckily, the Shinx was found just in time, but fell into a coma before he could be brought to medical attention. Once at the Pokemon Centre, the doctors hooked him up to life support and tried desperately to flush the poison from his body and save his sight. Sadly, these attempts were largely unsuccessful- the poison turned his fur completely white, and he lost the ability to see completely. Luckily once he awoke from his coma, technology stepped in; he was fitted with a specially-made face mask which allowed him to see brilliantly, in fact even better than he could before. Despite this the mask can’t exactly emulate his natural vision, and without it he becomes completely useless.
Effects: Godot’s mask enhances his vision above that of a Shinx’s natural sight, meaning he enters battle with a +1 boost to accuracy. It also gives him early access to his evolutions’ ability to see through obstacles, allowing him to detect foes hiding behind or under anything up to about 1 meter thick and negating Smokescreen and similar effects. (However he will still be unable to hit them by any means the obstacle(s) would prevent). The fact that his eyes are not actually used for vision means the mask blocks the accuracy-altering effects of moves like Flash and Mud-slap, or any others that specifically target the eyes. Despite its life-changing effects, Godot’s mask can’t allow him to see
everything quite as well as a natural sense of vision. The colour red is unknown to him, and any red object seen against a white background becomes invisible. The mask can also be removed via Knock Off, Thief or similar methods, and if it is his accuracy will be set to -6 and cannot be altered until the mask is found and replaced, whereupon it will be reset to the same value it was at before the mask was taken off.
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Signature Move: Great Truth Burglar
Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.
Type: Dark / Stat: Physical / Base Damage: 5% / Target: Single / Energy: 7%
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. She will also steal information about the target’s weak points, raising her critical hit ratio by one level, and the chances of causing flinching for any of Kay’s moves that can do so by 5%. The entire process happens too quickly for the target to notice anything, so any conditional command pertaining to the use or aftermath of Great Truth Burglar will not be followed. This also means Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
Usage Gap: once per battle.