• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Pokémon Registration Office

Status
Not open for further replies.
Re: Pokémon Registration Office

Bank Link (approved post)

[Isabella] Bellsprout (Female, Chlorophyll)
[Caco] Cacnea (Male, Sand Veil)
[Lola] Lotad (Female, Rain Dish)

*Hands over only £22*

You're still misunderstanding this. You need to make the transaction in the bank (in your case, $45 - $22 = $23) in an entirely new post that links to this post. And this post must link to the post in the bank. Hopefully I'm not being confusing.

I'm going to buy a Togepi.

[Fariha] Togepi (Female)
Ability: Serene Grace

<Bankie>

Approved.

[Dr. Crane] Cacnea (M)
Ability: Sand Veil
Approval

Signature Move: Hallucinogen
Standing at a lowly 40 centimeters tall, Cacnea are an un-intimidating species. It can also be difficult for them to chase prey, with their stubby little legs, and long, lumbering arms. So they developed a way to bring their prey to them. Cacnea release a strong aroma from the flower top its head, to attract prey, so it can attack.

My Cacnea however, had a strange gene mutation, which affected the part of the body that causes the strong aroma. Instead of something sweet-smelling that would attract prey, Dr. Crane releases a hallucinogen, which causes the fears, of anyone who smells it, to become vividly real. At least in their own minds.

There is also a small chance that the foe will inhale a lethal dose, which causes slight damage to the body every action, until it wears off.

Type: Grass / Stat: Status / Base Damage: 0% / Accuracy: 75% / Target: Single / Energy: 3% / Duration: 1 Action
Effects: Dr. Crane releases a hallucinogen, which causes the opponent to become confused. There is also a 5% chance that the foe will inhale a lethal dose, causing the effects of poison to apply for 3 rounds.
Usage Gap: Once Per Enemy / 5 Actions

I don't have a problem with this attack, really, so you can consider this the approved post, but why use this when you could use Teeter Dance?
 
Re: Pokémon Registration Office

Bank Link (approved post)

[Isabella] Bellsprout (Female, Chlorophyll)
[Caco] Cacnea (Male, Sand Veil)
[Lola] Lotad (Female, Rain Dish)

*Hands over only £22*

You're still misunderstanding this. You need to make the transaction in the bank (in your case, $45 - $22 = $23) in an entirely new post that links to this post. And this post must link to the post in the bank. Hopefully I'm not being confusing.

GPM, what they're saying is, you will have to post an entirely new post in the bank with the transaction in the format that blazheirio showed you here, then come here and make a new post with the imformation you have above (that I quoted) and with a link to the bank post you just made, and then go back and edit the bank post by including a link to the post you made here, so that both posts make a continuous loop of linking to each other.
 
Re: Pokémon Registration Office

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense.
 
Re: Pokémon Registration Office

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense.
I can maybe see good mood = +attack, but I'm really not getting how bad mood = +special attack.

Buying a King's Rock and a Slowpoke

(Bond) Slowpoke (Male, Own Tempo)
Approved
 
Re: Pokémon Registration Office

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense.

I'm a little concerned that there doesn't seem to be any downside to this attribute, but then the benefit is probably small enough that it doesn't really matter. I'm a little shaky on this issue of "moods", however, and how it would affect the calculation of Return and Frustration. I take it this means her moods aren't free to fluctuate according to the flow of battle, and if not, what does that make the base damages of the aforementioned moves? If so, how does that affect the stat boosts?



Anyway, I have an Ace Attorney-related sig modification dump of my own here:

Poochyena
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Signature Move: Lang Zi Says

Shi-Long Lang (hereafter referred to as Shifu) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.

Type: Dark / Accuracy: 100% / Target: Self / Energy: 5%
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
- “Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
- “Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
- “Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
- “Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
- ”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
- ”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
- ”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
- ”Lang Zi says: one should always know one’s place in life”. All Pokemon in battle receive 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.




GodotShinx.png

[Godot] Shinx (M)
Ability: Intimidate
Signature Attribute: Funky Eyegear

A few years ago, Godot was ambushed by a Seviper which felled him with a single stab of its tail, straight to the eye. Having injected a lethal dose of venom into the poor cub, the attacker left him for dead; luckily, the Shinx was found just in time, but fell into a coma before he could be brought to medical attention. Once at the Pokemon Centre, the doctors hooked him up to life support and tried desperately to flush the poison from his body and save his sight. Sadly, these attempts were largely unsuccessful- the poison turned his fur completely white, and he lost the ability to see completely. Luckily once he awoke from his coma, technology stepped in; he was fitted with a specially-made face mask which allowed him to see brilliantly, in fact even better than he could before. Despite this the mask can’t exactly emulate his natural vision, and without it he becomes completely useless.

Effects: Godot’s mask enhances his vision above that of a Shinx’s natural sight, meaning he enters battle with a +1 boost to accuracy. It also gives him early access to his evolutions’ ability to see through obstacles, allowing him to detect foes hiding behind or under anything up to about 1 meter thick and negating Smokescreen and similar effects. (However he will still be unable to hit them by any means the obstacle(s) would prevent). The fact that his eyes are not actually used for vision means the mask blocks the accuracy-altering effects of moves like Flash and Mud-slap, or any others that specifically target the eyes. Despite its life-changing effects, Godot’s mask can’t allow him to see everything quite as well as a natural sense of vision. The colour red is unknown to him, and any red object seen against a white background becomes invisible. The mask can also be removed via Knock Off, Thief or similar methods, and if it is his accuracy will be set to -6 and cannot be altered until the mask is found and replaced, whereupon it will be reset to the same value it was at before the mask was taken off.




sneasel
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Signature Move: Great Truth Burglar


Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.

Type: Dark / Stat: Physical / Base Damage: 5% / Target: Single / Energy: 7%
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. She will also steal information about the target’s weak points, raising her critical hit ratio by one level, and the chances of causing flinching for any of Kay’s moves that can do so by 5%. The entire process happens too quickly for the target to notice anything, so any conditional command pertaining to the use or aftermath of Great Truth Burglar will not be followed. This also means Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
Usage Gap: once per battle.
 
Re: Pokémon Registration Office

Ah, yeah, thought that was going to come up.

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle. Feeling fine bolsters her enthusiasm and allows her to strike enemies with more effort, and thus, more result. If she's not very willing to deal with the fact others exist, however, she will try to drive them away by putting more effort into her special attacks.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense.
 
Re: Pokémon Registration Office

I'm a little concerned that there doesn't seem to be any downside to this attribute, but then the benefit is probably small enough that it doesn't really matter. I'm a little shaky on this issue of "moods", however, and how it would affect the calculation of Return and Frustration. I take it this means her moods aren't free to fluctuate according to the flow of battle, and if not, what does that make the base damages of the aforementioned moves? If so, how does that affect the stat boosts?



Anyway, I have an Ace Attorney-related sig modification dump of my own here:

Poochyena
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Signature Move: Lang Zi Says

Shi-Long Lang (hereafter referred to as Shifu) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.

Type: Dark / Accuracy: 100% / Target: Self / Energy: 5%
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
- “Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
- “Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
- “Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
- “Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
- ”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
- ”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
- ”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
- ”Lang Zi says: one should always know one’s place in life”. All Pokemon in battle receive 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.




GodotShinx.png

[Godot] Shinx (M)
Ability: Intimidate
Signature Attribute: Funky Eyegear

A few years ago, Godot was ambushed by a Seviper which felled him with a single stab of its tail, straight to the eye. Having injected a lethal dose of venom into the poor cub, the attacker left him for dead; luckily, the Shinx was found just in time, but fell into a coma before he could be brought to medical attention. Once at the Pokemon Centre, the doctors hooked him up to life support and tried desperately to flush the poison from his body and save his sight. Sadly, these attempts were largely unsuccessful- the poison turned his fur completely white, and he lost the ability to see completely. Luckily once he awoke from his coma, technology stepped in; he was fitted with a specially-made face mask which allowed him to see brilliantly, in fact even better than he could before. Despite this the mask can’t exactly emulate his natural vision, and without it he becomes completely useless.

Effects: Godot’s mask enhances his vision above that of a Shinx’s natural sight, meaning he enters battle with a +1 boost to accuracy. It also gives him early access to his evolutions’ ability to see through obstacles, allowing him to detect foes hiding behind or under anything up to about 1 meter thick and negating Smokescreen and similar effects. (However he will still be unable to hit them by any means the obstacle(s) would prevent). The fact that his eyes are not actually used for vision means the mask blocks the accuracy-altering effects of moves like Flash and Mud-slap, or any others that specifically target the eyes. Despite its life-changing effects, Godot’s mask can’t allow him to see everything quite as well as a natural sense of vision. The colour red is unknown to him, and any red object seen against a white background becomes invisible. The mask can also be removed via Knock Off, Thief or similar methods, and if it is his accuracy will be set to -6 and cannot be altered until the mask is found and replaced, whereupon it will be reset to the same value it was at before the mask was taken off.




sneasel
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Signature Move: Great Truth Burglar


Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.

Type: Dark / Stat: Physical / Base Damage: 5% / Target: Single / Energy: 7%
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. She will also steal information about the target’s weak points, raising her critical hit ratio by one level, and the chances of causing flinching for any of Kay’s moves that can do so by 5%. The entire process happens too quickly for the target to notice anything, so any conditional command pertaining to the use or aftermath of Great Truth Burglar will not be followed. This also means Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
Usage Gap: once per battle.
Shi-long Lang:

One should always know one's place in life: If this attack is based on Shifu learnings, how does it affect other pokémon on the field?

Godot: Remove the ability to see through obstacles and it's fine.

Kay Faraday: Too powerful. Get rid of some of the side effects, e.g. critical boost, flinch boost, or get rid of the fact that it can't be conditionaled against, or that it has perfect accuracy.
 
Re: Pokémon Registration Office

Ah, yeah, thought that was going to come up.

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle. Feeling fine bolsters her enthusiasm and allows her to strike enemies with more effort, and thus, more result. If she's not very willing to deal with the fact others exist, however, she will try to drive them away by putting more effort into her special attacks.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense.
The flavor still seems pretty shaky (there are any number of ways to get a similar effect; this seems an odd way to try it), and see also what Mike said.
 
Re: Pokémon Registration Office

Pity Lang Zi never said "don't submit sig modifications at half past two in the morning". OTL

I expanded on the whole inability-to-hit-Godot-in-the-eyes thing; it was meant to apply for all eye-related attacks, not just ones that affect accuracy. Hopefully that's okay.



Poochyena
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Signature Move: Lang Zi Says

Shi-Long Lang (hereafter referred to as Shifu for short because I am lazy) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.

Type: Dark / Accuracy: 100% / Target: Self / Energy: 5%
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
- “Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
- “Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
- “Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
- “Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
- ”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
- ”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
- ”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
- ”Lang Zi says: one should always know one’s place in life”. Shifu receives 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.




GodotShinx.png

[Godot] Shinx (M)
Ability: Intimidate
Signature Attribute: Funky Eyegear

A few years ago, Godot was ambushed by a Seviper which felled him with a single stab of its tail, straight to the eye. Having injected a lethal dose of venom into the poor cub, the attacker left him for dead; luckily, the Shinx was found just in time, but fell into a coma before he could be brought to medical attention. Once at the Pokemon Centre, the doctors hooked him up to life support and tried desperately to flush the poison from his body and save his sight. Sadly, these attempts were largely unsuccessful- the poison turned his fur completely white, and he lost the ability to see completely. Luckily once he awoke from his coma, technology stepped in; he was fitted with a specially-made face mask which allowed him to see brilliantly, in fact even better than he could before. Despite this the mask can’t exactly emulate his natural vision, and without it he becomes completely useless.

Effects: Godot’s mask enhances his vision above that of a Shinx’s natural sight, meaning he enters battle with a +1 boost to accuracy. The fact that his eyes are not actually used for vision means the mask blocks the accuracy-altering effects of moves like Flash and Mud-slap, the confusion caused by Confuse Ray, or any other moves that specifically target the eyes. Despite its life-changing effects, Godot’s mask can’t allow him to see everything quite as well as a natural sense of vision. The colour red is unknown to him, and any red object seen against a white background becomes invisible. The mask can also be removed via Knock Off, Thief or similar methods, and if it is his accuracy will be set to -6 and cannot be altered until the mask is found and replaced, whereupon it will be reset to the same value it was at before the mask was taken off.




sneasel
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Signature Move: Great Truth Burglar


Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.

Type: Dark / Stat: Physical / Base Damage: 5% / Target: Single / Energy: 7%
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. Stolen stat increases will only increase Kay's up to the +6 limit, i.e. if Kay has +4 Attack and +3 Defense, and steals +3 Attack ans +5 Defense, she will end up with +6 Attack and +6 Defense. (The target's attack and Defense will still be reset to 0, however.) She will also steal information about the target’s weak points, raising her critical hit ratio by one level. The entire process happens too quickly for the target to notice anything, so Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
Usage Gap: once per battle.
 
Last edited:
Re: Pokémon Registration Office

[Fiona] Charmander (F)
Ability: Blaze
Exp: 2 from battle with Kam
|
|
|
V
[Fiona] Charmeleon (F)
Ability: Blaze

Oh thanks, Kam

Oh yeah, forgot about this too:

[Fluffy] Buneary (F)
Ability: Run Away
Body Mod: N/A
Move Mod: N/A
Notes: She's blackish.

Linky
 
Last edited:
Re: Pokémon Registration Office

So do I, Mike, even though it's not that late where I live. It's true to the point I missed your comments regarding my sig attribute.

Regarding the lack of drawback, well, as you mentioned, the benefit isn't that great either -- I find that an attribute like this is pretty befitting for a baby Pokémon that can't muster things too strong, specially considering the fact that I plan to make it stronger once Battery evolves. Speaking of which, what I plan for this attribute to become later is the reason why I'm making it this way.

The rest of the clarifications has been included.

[Battery] Elekid (F)
Ability: Static
Signature Attribute: Vicious Moodswings

Every battery has a positive side and a negative side. Likewise, Battery the Elekid earned her nicknamesake over the fact her attitude seldom reaches a neutral point, either being too positive or too negative. The shifts in that attitude tend to be very sudden and quick.

The moodswings are so extreme, they completely alter Battery's performance in battle. Feeling fine bolsters her enthusiasm and allows her to strike enemies with more effort, and thus, more result. If she's not very willing to deal with the fact others exist, however, she will try to drive them away by putting more effort into her special attacks.

Because her emotions are usually in exaggerated levels, it's hard for her mood to be altered by things that would make an average Pokémon's feelings change. For the same reason, she cannot make a bigger show of her emotions than she does most of the time, and thus, attacks that require her to do so are unusable.

Effects: Upon being sent out, there's a 50% chance Battery will be in a good mood (boosting her Attack by 1+), and a 50% chance that she will be in a bad mood (boosting her Special Attack by 1+ instead). Neither boost can surpass 6+, and they cannot be neutralized. Each action Battery executes, there's a 5% chance her mood will change, thus swapping Attack boosts/reductions with Special Attack boosts/reductions, and likewise with Defense and Special Defense. Battery cannot use Return or Frustration.
 
Re: Pokémon Registration Office

I was looking at my team, seems i have a pokemon that can evolve. Go figure.

Pidgey
[Riza] Pidgey (F)
Ability: Keen Eye
EXP: 4
Location:Starting Team
Battles:
Vs. Full Metal Cookies II - 2 EXP
Vs. Negrek - 2 EXP

l
l
l
l
l
V

Pidgeotto
[Riza] Pidgeotto (F)
Ability: Keen Eye
EXP: 4
Location:Starting Team
Battles:
Vs. Full Metal Cookies II - 2 EXP
Vs. Negrek - 2 EXP

[Fiona] Charmander (F)
Ability: Blaze
Exp: 2 from battle with Kam
|
|
|
V
[Fiona] Charmeleon (F)
Ability: Blaze

Oh thanks, Kam

Oh yeah, forgot about this too:

[Fluffy] Buneary (F)
Ability: Run Away
Body Mod: N/A
Move Mod: N/A
Notes: She's blackish.

Linky

All Approved.


And now for my Sig attribute...

[Sable] Sableye (F)
Ability: Keen Eye
Signature Attribute: Two of a Kind - Left Half

Sable forms one half of a couple with another Pokemon, a Spinda named Katanna. The two are very close, so close even, that they can support each other in combat, when they're fighting together. When her partner is on the battlefield alongside her, Sable becomes much more confident, which gives her a +1 bonus to both Attack and Special Attack, as well as all attacks made against her having a -5% reduction to the chance to make her flinch. These boosts are persistent, cannot be swapped to another Pokemon, and reset to this level when Hazed, etc.

In addition, she is used to her partner's...strangeness...and is thus immune to the confusion caused by Katanna's Teeter Dance attack. Finally, both being committed to their relationship to where they would not even pretend to cheat on one-another, Sable cannot use nor be affected by the Attract move/effect. This effect is always active even when both are not on the field together.


Effects: While on the field with L'il Dwagie's Spinda, Katanna, Sable will be granted a +1 to Attack and Special Attack. This boost may not be used to exceed the usual +6 limit,or be swapped to another Pokemon, and will reset to this level up Haze or similar. In addition, all attacks made against her will have a -5% reduction to cause the 'Flinch' effect. She is also immune to confusion caused by Katanna's Teeter Dance, and cannot use or be affected by Attract.
 
Re: Pokémon Registration Office

Aaaand fixing mine too~


[Katanna] Spinda (Female)
<Own Tempo>
Signature Attribute: Two Of a Kind - Right Half

Katanna forms one half of a couple with another Pokemon, a Sableye named Sable. The two are very close, so close even, that they can support each other in combat, when they're fighting together. When her partner is on the battlefield alongside her, Katanna becomes much more resilient, which gives her a +1 bonus to both Defence and Special Defence. In addition, she is rather keen to her partner's... Shiftiness... and will sometimes take a page from her book and imbue an attack with an overwhelming surprise, intimidation, or outright distraction, granting her a 5% chance to cause the Flinch effect when attacking. These boosts are persistent, cannot be swapped to another Pokemon, and reset to this level when Hazed, etc.

Finally, both being committed to their relationship to where they would not even pretend to cheat on one-another, Katanna cannot use nor be affected by the Attract move/effect. This effect is always active even when both are not on the field together.


Effects:
While on the field with Full Metal Cookie's Sableye, 'Sable', Katanna will be granted a +1 to Defence and Special Defence. This boost may not be used to exceed the usual +6 limit, or be swapped to another Pokemon, and will reset to this level up Haze or similar. In addition, all her attacks will have an added 5% chance to cause the 'Flinch' effect.
Can neither use or be affected by the 'Attract' effect. This is always active.
 
Re: Pokémon Registration Office

I FOUND THE LEVIATHAN'S BROTHER! (Though not the Leviathan...)

Magikarp
[The Leviathan's brother] (M)
<Swift Swim>

BLAH BLAH
 
Last edited:
Re: Pokémon Registration Office

Yay! Now a signature attribute for her :D

427bunearyinfect.png

[Fluffy] Buneary (F)
Ability: Run Away --> Intimidate
Approval

Signature Attribute: Darkness Infection

When Cipher was still active in Orre, Evice sent orders to mutate the Shadow Pokemon even more. He did this discreetly without the permisson of Greevil. So his scientists worked quickly and no one knew about this side project besides the scientists and Evice himself. The mutation was supposed to create a perfectly evil Pokemon. He employed this project because he thought that the Shadow Pokemon were too weak and were limited to only a few moves. So testing began and the scientists soon created an army of "perfect Shadow Pokemon". These Pokemon were statistically stonger and weren't limited to a Shadow move only moveset. The mutation also introduced a type change, turning the Pokemon to a Dark type. Evice was satisfied. He was ready to bring down Greevil with these new "Infected" Pokemon until Greevil came in and shut down the project. Greevil kept these Pokemon to himself and left the failed subjects. These failed subjects were dubbed as the "Darkness Pokemon". The Darkness Pokemon were the first batch of Infected Pokemon but were unstable. So unsatisfied, Evice just dumped them into the wild for Trainers to catch.

Effects: Fluffy is one of these Darkness Pokemon. She has a Dark type change, replacing her Normal type. When confused, she goes back to her instincts as a Shadow Pokemon and only uses Dark or Ghost moves. Due to her appearance, she gains the ability Intimidate. Her movepool is also effected. She gains Torment, Sucker Punch, Flatter and Dark Pulse. She loses the moves Return, Charm, Attract and Sweet Kiss.
 
Re: Pokémon Registration Office

Poochyena
[Shi-Long Lang] Poochyena (M)
Ability: Quick Feet
Signature Move: Lang Zi Says

Shi-Long Lang (hereafter referred to as Shifu for short because I am lazy) is a descendant of a great Mightyena philosopher, Lang Zi. Lang Zi’s teachings comprise of intuitive battle styles and strategies that have been passed through the Lang family for millennia. Shifu is no exception to this, though in the heat of battle he can only remember and apply one teaching.

Type: Dark / Accuracy: 100% / Target: Self / Energy: 5%
Effects: Shifu recalls a random piece of ancient wisdom handed down by his ancestors and applies its teachings to the current situation. Each has an equal probability of being remembered. Possible teachings are as follows:
- “Lang Zi says: a cub who disrespects others will soon feel the disciplinary bite of an elder”. From this point onwards until the end of the battle, every time Shifu is attacked with a contact move, he will strike out quickly and counterattack his assailant, dealing 1% typeless damage, unless incapacitated (asleep, fully paralysed etc). This counterattack does not cost an action.
- “Lang Zi says: the timid never reach the land of truth”. Shifu’s confidence builds tenfold so he will never falter in battle, granting him Inner Focus in addition to all other abilities.
- “Lang Zi says: before aiming for the throat, chew the neck shield off first”. Shifu locates a weak point on the target and bites it savagely, dealing 3% typeless damage, lowering the target’s Defense by one level and raising Shifu’s critical hit ratio by 1.
- “Lang Zi says: on truth’s path, the word ‘probability’ does not exist”. The after-effects of Shifu’s moves have their probability raised by 5%; i.e. Astonish has a 35% chance to cause flinching, Fire Fang has a 15% chance to burn and a 15% chance to cause flinching etc.) This does not include accuracy or critical hit rates.
- “Lang Zi says: persistence soon turns into fixation”. Shifu is affected as though he were hit by Encore, repeating the last move he used before Lang Zi Says. If Lang Zi Says is the first move he used since being sent out, it will fail and be considered used up.
- “Lang Zi says: expect everything from a criminal”. Shifu readies himself for his opponent’s attacks, making him impossible to score a critical hit against.
- ”Lang Zi says: only cooperate with those you can trust”. Shifu becomes highly suspicious of his opponent, making moves based on trickery (those being Covet, Captivate, Attract, Sucker Punch, Feint, Trick, Switcheroo, Embargo, and Snatch) useless against him.
- ”Lang Zi says: until the root of the tongue dries, one never knows the whole truth”. Shifu can only use Howl, Roar, Taunt, Yawn, Uproar, Sleep Talk, Torment, or any other sound- or speech-based command for three actions.
- ”Lang Zi says: all men are brothers. And friends become family”. If recited in a double battle, has the same effect as Helping Hand on both Shifu and his ally for the next damaging move they use. If recited in a single battle, the move fails and is considered used up.
- ”Lang Zi says: one should always know one’s place in life”. Shifu receives 1.5x STAB from same-type moves, but deal only 0.75x as much damage with non-STAB moves.
All effects last until Shifu leaves battle, unless otherwise stated.
Usage gap: once per battle.


sneasel
[Kay Faraday] Sneasel (F)
Ability: Inner Focus
Signature Move: Great Truth Burglar

Like all Dark-type Pokemon, Kay has access to the move Thief and is able to steal things from opponents. However, at the same time she has a strong sense of justice and righteousness, and refuses to steal for material gain. Instead, she prefers to avoid material objects and steal things she thinks will enable her to defeat criminals, or in the context of a battle, her opponents. As such the targets of her five-finger discounts will be less corporeal things, such as information or other things that give them an edge in battle that aren’t physically held. Her ninja-like stealth and precision mean her foes will be completely unaware that they have been targeted until it’s too late.

Type: Dark / Stat: Physical / Base Damage: 5% / Target: Single / Energy: 7%
Effects: Kay cloaks her body in dark energy, rendering herself undetectable, and sneaks around behind her target as quick as a flash. She then rifles roughly through the target with her claws, using her dark powers to strip them of all their stat increases and apply them to herself. These values are added to her current increases or decreases and totally removed from the target, rather than copying the target’s and replacing the user’s like Psych Up would, and negative status changes are not stolen. Stolen stat increases will only increase Kay's up to the +6 limit, i.e. if Kay has +4 Attack and +3 Defense, and steals +3 Attack ans +5 Defense, she will end up with +6 Attack and +6 Defense. (The target's attack and Defense will still be reset to 0, however.) She will also steal information about the target’s weak points, raising her critical hit ratio by one level. The entire process happens too quickly for the target to notice anything, so Great Truth Burglar can never miss or be avoided as long as the target is within reach. Kay is loath to use Great Truth Burglar more than once on the same target, lest she accidentally be spotted and have her pride in her stealth humiliated, and her moral compass forbids her from using the move Thief, meaning this sig move effectively removes Thief from her movepool.
Usage Gap: once per battle.

Mmm... I'm rather uncomfortable with the energy cost of Kay's move. I'd prefer it to have a base cost of, say, 5% energy, and cost another 1% per stat change stolen beyond 4. So, it would cost 5% energy against a Pokemon with no stat changes or +2 Attack, but would cost 7% against a Pokemon with +6 attack.

Shifu's looks fine. That's approved.

I FOUND THE LEVIATHAN'S BROTHER! (Though not the Leviathan...)

Magikarp
[The Leviathan's brother] (M)
<Swift Swim>

BLAH BLAH

Approved.
 
Status
Not open for further replies.
Back
Top Bottom