3 vs. 3 vs. 3
Set
DQ: 11 days
Damage Cap: 37%
Banned Moves: OHKO's. Uh I think Surf and other stuff should be allowed
but they'll turn into Custard-typed moves.
Arena: Enormous Christmas Pudding
As the name suggests, this field is an enormously large
Christmas pudding, at least two Wailords in diameter, sitting in a bowl with custard. A Pokémon can be commanded to take up an action to eat some of the pudding, restoring 10% health and 5% energy; however, due to the arena being very filling, this can only be carried out three times per Pokémon. At the beginning of the battle, the pudding and custard are extremely hot, so any Pokémon in contact with either of them receive 2% damage per round (increased to 4% for Ice types, reduced to 0% for Fire types) until round three, when it will be cool enough to eat. Any Pokémon attempting to eat the arena until then will suffer 3% damage, a 30% chance of a burn and the inability to use sound or biting based moves for a round due to a burnt tongue. Additionally, the pudding is soaked with some variety of liquor, meaning that any Pokémon eating it has a 25% chance to become
drunk confused, and all Fire-type moves have a 10% chance to set the whole thing alight, dealing 3% Fire damage per round to any Pokémon who doesn't escape into the custard moat until it dies down. Finally, numerous coins are buried in the pudding for lucky and unsuspecting diners to find, and any Pokémon using Dig or any move that upturns the pudding (including eating it) has a 10% chance of gaining $1.
Round Nine
Mike the Foxhog (OOO)
Hindenburg (M) <Aftermath>
Health: 72%
Energy: 43%
Status: Still annoyed. +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed. Paralyzed (moderate). Confused (mild).
Commands: Shadow Ball @Terra/Payback @Rue/Chill ~ Shadow Ball @Terra/Payback @Rue/Chill ~ Shadow Ball @Terra/Payback @Rue/Chill
Lord Shyguy (OOO)
Terra (F) <Keen Eye>
Health: 77%
Energy: 10%
Status: About to black out from exhaustion. +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed. Badly poisoned (3% this round, 4% next).
Commands: Chill ~ Detect ~ Dig @Rue
BlazieAura (OOO)
Rue (F) <Poison Point>
Health: 29%
Energy: 18%
Status: About to black out from exhaustion
and pain. +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed.
Commands: Substitute (20%) ~ Mega Drain (Energy) @Terra/Eat Pudding/Shadow Ball @Hindenburg/Substitute (20%) ~ Mega Drain (Energy) @Terra/Eat Pudding/Shadow Ball @Hindenburg
Rue nearly wailed aloud as a barrage of commands reached her ears, the words going so fast that some of them seemed to slur together. She was pained and fatigued and goddamnit she hardly had the drive to listen to her trainer’s orders. At least the first action was straightforward, though it would cost a considerable amount of all she had left to offer. Rue coughed up a large, quivering seed that glowed with a curious energy. As soon as the seed touched the pudding, it seemed to explode in a plume of green smoke; when it cleared, there was a replica of Rue that almost seemed bigger than the actual Pokemon, who was hunched over in agony. The structure, though, was made of hundreds of small plants that entwined together to form a sturdy object.
However, it seemed that Terra was wholly uninterested in the appearance of a new foe. Her dull eyes indicated that her consciousness had drifted away; a quiet snore indicated the same. The Sableye was so exhausted that she didn’t even bother to drag herself into a more dignified position before resting – in fact, the diamond-eyed gremlin was lying on her stomach, limbs sprawled everywhere, with her head turned to the side. If it weren’t for the peaceful curve of her mouth, one would think that Terra was already knocked out.
Figuring that Rue would knock herself out in due time, Hindenburg didn’t even cast a single glance at her as he charged a ball of ghostly energy in front of his face. With Rue trying to catch her breath behind her Substitute and Terra sleeping, Hindenburg had nothing to distract him – except for the unfortunate twitch of his muscles just as he was firing the Shadow Ball. For a moment the Drifloon thought his attack would miss, but as luck would have it his aim was true and the twinge only threw the sphere slightly off course. Terra gurgled in surprise as she was struck at the top of her head, but her fatigue won over and she was soon resting again.
The Sableye certainly wouldn’t have minded a bit more shuteye, but after another moment or two, her trainer grew restless and gave her a verbal prod. Terra groaned as she struggled to her feet. Then, in stark contrast to her previous lethargy, her eyes gleamed with sudden awareness and vigilance. Her body tensed as she prepared to dash away at the first sign of danger.
No threats would be coming from either opponent, though, it seemed. Rue was even more distressed than before, her complex commands bestowing her an unholy headache in addition to her other woes. “Chill” and “Mega Drain” both sounded particularly tempting, but the Budew did neither, afraid of botching her orders; what if that one attack was even more important than her low energy reserves? She gazed resentfully at Hindenburg, who not only had
simple commands, but was also resting peacefully. For a moment she wished she had ghostly powers of her own so she could Snatch that energy for herself.
After several moments, the keen attentiveness in Terra’s eyes faded away to be replaced by dull weariness. Usually a Detect wouldn’t cost her too much, but when she had so little to begin with, it took quite a toll on her undead body. The worst was still to come, though: all of a sudden, Terra noticed a green aura around her, steadily growing stronger, and glowing orbs began to peel off her skin before her very eyes. The Sableye felt yet more energy leaving her with every sphere and she gave a horrified yelp, barely able to stay conscious as wave after wave of nausea passed over her.
As the green glow faded away from Terra and Rue, both of them broke out in fits of ragged gasping, as if they had just awoken from a trace. Both had sweat beading their brows. Logically Rue should have felt better after draining her opponent’s energy, but the weak attack had consumed more energy than it had siphoned.
Though Terra would’ve liked nothing more than to collapse onto the pudding and concede defeat, her commands gave little room for rebellion. Slowly she began tearing at the soft dessert to create a tunnel that would, ultimately, lead to Rue’s demise –
Clink.
Terra reared back in surprise. Her claws had struck something shiny and metallic. With renewed eagerness she scratched at the pudding surrounding the coin, dislodging it within a few moments. She then tossed it out the mouth of her tunnel, where Lord Shyguy picked it up.
Hindenburg lazily opened an eye and did a quick sweep of his surroundings. …Huh. Terra was nowhere to be seen. Shrugging, he closed his eye again, then broke out in a fit of ragged sputtering as his muscles clenched, coiled, and twisted at random intervals, making resting a difficult prospect indeed.
After several more agonizing seconds, during which her entire being screamed with exhaustion, Terra burst out from the dessert next to Rue and tackled her to the ground – or at least, what she thought was Rue. In the end, Terra had miscalculated the distance, and had to settle with striking her opponent’s Substitute.
Mike the Foxhog (OOO)
Hindenburg (M) <Aftermath>
Health: 72%
Energy: 52%
Status: Well-rested, but left to grapple with uncooperative muscles. +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed. Paralyzed (moderate).
Lord Shyguy (OOO)
Terra (F) <Keen Eye>
Health: 64%
Energy: 4%
Status: “Let me rest…” +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed. Badly poisoned (3% this round, 4% next).
Random Coins: $1
BlazieAura (OOO)
Rue (F) <Poison Point>
Health: 9%
Energy: 6%
Status: Utterly despondent. +5 Attack, +2 Sp. Attack, +1 Defense, +2 Sp. Defense, +1 Speed.
Substitute: 12%
Terrain notes
There are two patches of sickly purplish pudding where the two Toxics struck. A short tunnel has been dug under the surface of the pudding, the two entrances/exits roughly six feet apart.
Final notes
Mike attacks first next round, followed by
Blazie, and finally,
Lord Shyguy.
On action 1, Mike just barely evaded paralysis, so I reduced Shadow Ball's accuracy to about 70%. Luckily for him, the attack still hit.
Rue was confused by her commands on action 2 and thus did not attack.
Nope, Budew’s faster than Sableye (by 5 points, iirc).
Terra uncovered a coin on action 3.
Hindenburg’s second Chill was interrupted by paralysis.