syphondblade vs. Alraunne, Round Six
Pre-Round Stats
syphondblade (1/2 Pokémon Remaining)
ShadeSpire (M) [Levitate]
Health: 100%
Energy: 100%
Status: Enjoying the darkness
ShadeSpire's Commands:
Hypnosis/Double Team ~ Confuse Ray/Double Team ~ Dream Eater/Shadow Ball
Alraunne (1/2 Pokémon Remaining)
Boo (M) [Levitate] @Lucky Egg
Health: 88%
Energy: 90%
Status: Paralyzed (moderate); half-cackling, half-choking
Boo's Commands:
Taunt ~ Confuse Ray/Shadow Punch/Sleep Talk ~ Shadow Ball/Shadow Punch/Sleep Talk
Arena: Tower of Chasms
The Tower of Chasms is located in a mountain range close to Kanto. It used to be a huge tourist attraction, before is was closed down. The reason: frequent visits by Darkrai. Now no one goes into the tower. Any one who does, disappears... so why not have a battle here?
Once every four turns, there is 20% chance that one of the pokémon battling will fall into a moderate sleep. Since Dark, Ghost and Psychic are used to power such as those, Darkrai's powers don't affect them. Kanto's government also named the Tower of Chasms as an ancient wonder, so it must not be damaged in any way. No moves with an original base power of 100 or higher can be used. Weather moves are not allowed either, as the battle will be inside.
Round Six: Begin
For the second time a gaseous specter replaces one of the fallen, ShadeSpire the gastly taking shape in the air several yards away from the victorious Boo. He doesn't waste time with any creepy giggling, instead capitalizing on the advantage Psych's thunder wave gave him and closing the gap between him and the other ghost. Boo snickers and opens his mouth, all sorts of deliciously nasty insults on the tip of his long tongue and ready to fly, but before he can fling a single zinger he makes the mistake of looking his junior directly in the eye. The brief eye contact is all ShadeSpire needs to work his magic, sending waves of psychic energy in Boo's direction and causing the haunter to nod off within seconds.
Heartened by the ease with which he disabled his opponent, ShadeSpire decides to try piling yet another inconvenience onto the heap. A bright, whitish light seems to dance forward from the gastly's glowing eyes, drifting lazily across the chamber and circling around the sleeping Boo. Both trainers, and even the referee, can't help but find the swaying and bobbing of the fairy-light entrancing, distracting; with his eyes shut in slumber, however, Boo cannot appreciate the pretty display and ignores the confuse ray entirely. Instead he begins to mumble in his sleep, a mixture of dreamy nonsense and the insults he'd been eager to hurl at his opponent. His mumbling grows louder and louder as the last of the confuse ray fades away, but before he can say anything intelligible a vicious spasm runs through his entire body. The haunter actually aspirates his own tongue momentarily as he struggles against the paralysis; his undead nature keeps him from actually choking on it, but he looks decidedly restless and unhappy when he finally manages to cough it back out.
ShadeSpire sighs and decides to be thankful for the interruption of Boo's sleep talk, disturbing as it was, especially after his own confuse ray proved ineffectual. It's probably of little consequence in the end anyway, after all. Boo is asleep
and paralyzed, and he most certainly has the upper hand. A good dream eater should extend that lead nicely, but before he can get to work on it the referee starts. "Hey... hey, uh... wait!" He still seems a little distracted by the confuse ray, but he collects himself quickly enough. "Dream eater's not allowed. You can't do that."
In his surprise--wait a minute, not allowed?--ShadeSpire fails to notice that Boo has started to mumble in his fitful sleep again. The haunter manages to avoid swallowing his own tongue and finally gets a few words out. Rather than offensive jabs at ShadeSpire's character, however, the words that tumble forth are darker, heavier. Not one is recognizable as anything in a language those present understand, but something about the tone causes hair to stand on end and shivers to run involuntarily down spines. A blood-red aura surrounds the haunter and his voice drops to a terrifying growl, then a hiss, then a whisper; his eyes snap open just as he utters the final word, and suddenly ShadeSpire finds himself surrounded by an identical aura. Only as the the reddish haze seems to tighten around him does he finally recognize it for what it is. He thrashes around, twisting his form this way and that, but it is too late for him to escape the grasp of the curse. The aura pulses erratically and sends a wave of excruciating pain through the gastly's body; all thoughts of an easy victory or any prior mistakes quickly give way to panic.
Boo forces a smile onto his face now that he is fully awake again. The terrible curse he laid on his foe was not without great cost, and he doesn't think he's felt this under the weather in quite some time. Still, as long as ShadeSpire is preoccupied, he's confident that he still has a chance.
Round Six: Close
Post-Round Stats
syphondblade (1/2 Pokémon Remaining)
ShadeSpire (M) [Levitate]
Health: 90%
Energy: 92%
Status: Cursed (10% damage/round); feeling nervous and frightened despite his lead
Alraunne (1/2 Pokémon Remaining)
Boo (M) [Levitate] @Lucky Egg
Health: 38%
Energy: 82%
Status: Paralyzed (mild); not feeling so hot overall
Arena Status: Nothing has changed.
Ref's Notes
-Confuse ray is a visual attack involving light. Since Boo was asleep, he couldn't see it and the move failed.
-Boo was fully paralyzed on the second action.
-Boo's sleep talk called curse.
-The arena rules state that attacks with a base power of 100 or more can't be used. Dream eater's BP is 100, so ShadeSpire was unable to execute it.
-The exertion required to use curse woke Boo up at the end of the round.
-...pretty crappy round across the board, huh?
-Alraunne attacks first next round.
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It was, yeah; sorry about that. I told TX at the beginning that it would be more interesting with some sort of level parity. I mean, imagine if Jiggly were still in D: