The sun shines weakly through the dark clouds overhead despite it being the middle of the day, only slightly illuminating the beach in which two trainers have chosen as a battlefield. After picking a seemingly random spot to duke it out, the battlers face each other. Byrus chooses his Pokémon first, releasing a… rock with a face. Upon realizing that there is very little sunlight to annoy him, Tak the Spiritomb reveals the rest of his ghostly, purple body by emerging from the rock that he is eternally bound to. Meanwhile, thunder calls upon his Magnemite to combat. The commands are given and the ref, also grateful for the lack of sunlight, calls for the senseless beatings to proceed.
Byrus (OO)
[Tak] Spiritomb (M)
Pressure Ability
Health: 100%
Energy: 100%
Substitute (10%) ~ Confuse ray ~ Water pulse
Status: Eyeing his opponent wearily. Recoveries remaining: 2/2, Chills remaining: 3/3
thunder (OO)
Magnemite (X)
Magnet Pull Ability
Health: 100%
Energy: 100%
rain dance/thunderbolt ~ thunder/magnet bomb ~ thunder wave/ metal sound
Status: Floating lazily above the sand. Recoveries remaining: 2/2, Chills remaining: 3/3
Round 1
Magnemite starts things off by quickly charging electricity in the magnets on its sides and sending the electrical energy pulsing towards Tak. The Spiritomb is none too pleased with the shock to his system, and is eager to prevent such a thing from happening again. Using his eerie ghost powers, he shapes some surrounding sand into the form of his keystone (complete with sandy-Spiritomb), then proceeds to send some ghostly energy into his would-be award-winning sand sculpture, whose eyes take on the same glow as its master.
Magnemite responds by attracting the nearest piece of metal to him from the rubbish half-buried in the sand; after all, that second opponent is nothing but a fancy sandcastle, is it not? The Magnemite then thrusts the scrap of metal forward, controlling its movement through the air until it blasts straight through Tak’s substitute. The one-eyed sandy creature remains in tact however, despite the huge hole in the middle of it, which seems to melt away as grains of sand rebuild its body. Tak responds by creating a yellow ball of light in front of him and shooing it away, which it does obediently, hovering around Magnemite instead, who finds the yellow light most distracting.
In fact, the light is so distracting that Magnemite completely forgets about Tak, instead turning to the light below him. For reasons known only to Magnemite, the floating magnet seems to decide that ramming the light is a good idea, and launches downwards towards it. The light, however, slips aside just in time, leaving Magnemite to crash into a wooden board instead. Tak grins in amusement before continuing. Again using his ghostly abilities, he lifts a ball of water from the nearby ocean and hurls it at Magnemite, who is caught completely unaware and is pushed through the air a bit. It turns its attention back to Tak, having now remembered his presence.
Round 1 Results
Byrus (OO)
[Tak] Spiritomb (M)
Pressure Ability
Health: 80%
Energy: 87%
Substitute (10%) ~ Confuse Ray ~ Water Pulse
Status: Rather content. Has a Substitute (4% Health). Recoveries remaining: 2/2, Chills remaining: 3/3
thunder (OO)
Magnemite (X)
Magnet Pull Ability
Health: 92%
Energy: 84%
Thunderbolt ~ Magnet Bomb ~ Thunder Wave
Status: Can’t believe the sand-Spiritomb is still standing. Confused (Severe). Recoveries remaining: 2/2, Chills remaining: 3/3
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. In other words, there’s no change.
-For the record, Magnemite is faster than Spiritomb by a whopping 10 points.
-Since weather moves were banned for this battle, Magnemite just did Thunderbolt on action 1.
-Magnemite confusionfailed on action 3. Reffing that was uncreative.
-Spiritomb can use Water Pulse whut? I guess I’ve seen worse, but that’s definitely on my “why the hell can it learn this?” list.
-Byrus is to attack first.