Shadow Serenity
Lurking
- Pronoun
- He/Him
2 vs 2 single
Style: Set
DQ: A week
Damage Cap: None
Banned Moves/restrictions: OHKOs, weather moves, attract, leech seed, 3 chills per Pokémon, two recovery moves per Pokémon. This includes absorption moves such as giga drain. The first two uses of those moves will restore health, but after that they will only do damage (They also count towards the recovery limit).
Arena: Survivor's beach
An rather abandoned looking beach. The sky overhead is gloomy and dark, with some weak sunlight attempting to filter through the blackened clouds. Random chunks of debris from past shipwrecks litter the sand, such as splintered wood and supplies long lost. There is plenty of room to move on the sprawling area of sand, and the debris may present either a hazard or an advantage, depending on how the battlers use it.
The sea is calm, with water gently lapping up against the shore, however it's probably best you don't go out too far, you never know what beasties are lurking there.
Byrus (OO)
[Tak] Spiritomb (M)
Pressure Ability
Health: 68%
Energy: 59%
Commands: Spite/Flash ~ Spite/Flash ~ Spite/Calm Mind
Status: Slowly wearing down. Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3
thunder (OO)
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 15%
Commands: Thunderbolt/Psych Up ~ Thunderbolt/Psych Up ~ Thunderbolt/Psych Up
Status: Very tired now. Accuracy –2. Taunted (3 more actions). Recoveries remaining: 1/2, Chills remaining: 2/3
Round 6
Magnemite happily discharges a dangerously strong electrical blast in the direction of Tak. Fueled possibly by the anger built up by Tak’s insults, the deadly Thunderbolt surges throughout Tak’s ghostly form, causing him to spaz uncontrollably for the duration. With an angry expression of his own, Tak releases a flash of ghostly light from his body, causing Magnemite to blink as its vision further deteriorates, but even this cannot shake the grim satisfaction of its last attack.
Magnemite tries to strike the same spot again as it launches a second electrical surge at Tak. This attack, though not as potent, succeeds in striking the Spiritomb and causing him pain. He endures the attack, and when it finally ends, responds with a second flash of light of his own, continuing to kill Magnemite’s vision. Magnemite itself is barely able to keep itself floating, though feeling quite healthy, due to severe exhaustion.
Though tired, Magnemite gathers the last of its energy for one final assault. Though Tak is difficult to see in the dark setting, Magnemite aims a third thunderbolt in the same general area as the previous two, and like those, this one succeeds in scoring a hit. Tak endures a third surge of electricity pumping though his ghostly form, this one shorter than the previous. Upon investigation, Magnemite has collapsed in the sand, too tired to battle any further.
Round 6 Results
Byrus (OO)
[Tak] Spiritomb (M)
Pressure Ability
Health: 31%
Energy: 53%
Commands: Flash ~ Flash
Status: “Ow!” Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3
thunder (XO)
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 0%
Commands: Thunderbolt ~ Thunderbolt ~ Thunderbolt
Status: KO’d. Accuracy –4. Taunted (1 more action). Recoveries remaining: 1/2, Chills remaining: 2/3
[Tak] Spiritomb (M)
Pressure Ability
Health: 68%
Energy: 59%
Commands: Spite/Flash ~ Spite/Flash ~ Spite/Calm Mind
Status: Slowly wearing down. Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3
thunder (OO)
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 15%
Commands: Thunderbolt/Psych Up ~ Thunderbolt/Psych Up ~ Thunderbolt/Psych Up
Status: Very tired now. Accuracy –2. Taunted (3 more actions). Recoveries remaining: 1/2, Chills remaining: 2/3
Round 6
Magnemite happily discharges a dangerously strong electrical blast in the direction of Tak. Fueled possibly by the anger built up by Tak’s insults, the deadly Thunderbolt surges throughout Tak’s ghostly form, causing him to spaz uncontrollably for the duration. With an angry expression of his own, Tak releases a flash of ghostly light from his body, causing Magnemite to blink as its vision further deteriorates, but even this cannot shake the grim satisfaction of its last attack.
Magnemite tries to strike the same spot again as it launches a second electrical surge at Tak. This attack, though not as potent, succeeds in striking the Spiritomb and causing him pain. He endures the attack, and when it finally ends, responds with a second flash of light of his own, continuing to kill Magnemite’s vision. Magnemite itself is barely able to keep itself floating, though feeling quite healthy, due to severe exhaustion.
Though tired, Magnemite gathers the last of its energy for one final assault. Though Tak is difficult to see in the dark setting, Magnemite aims a third thunderbolt in the same general area as the previous two, and like those, this one succeeds in scoring a hit. Tak endures a third surge of electricity pumping though his ghostly form, this one shorter than the previous. Upon investigation, Magnemite has collapsed in the sand, too tired to battle any further.
Round 6 Results
Byrus (OO)
[Tak] Spiritomb (M)
Pressure Ability
Health: 31%
Energy: 53%
Commands: Flash ~ Flash
Status: “Ow!” Paralyzed (Severe). Recoveries remaining: 0/2, Chills remaining: 2/3
thunder (XO)
Magnemite (X)
Magnet Pull Ability
Health: 83%
Energy: 0%
Commands: Thunderbolt ~ Thunderbolt ~ Thunderbolt
Status: KO’d. Accuracy –4. Taunted (1 more action). Recoveries remaining: 1/2, Chills remaining: 2/3
Arena Notes
-Scraps of metal, wood, various random lost possessions, and other general debris are half buried in the sand, and the sky is incredibly dark. Also, the sand around Magnemite is rather wet, but otherwise, there’s no drastic change.
Round 6 Notes
-I’m kicking myself for lateness/laziness. Apologies. No more, I promise.
-Magnemite was taunted all three actions, and performed Thunderbolt each one, the first of which was a critical.
-Magnemite’s third Thunderbolt just hit. However, Magnemite’s energy was much lower than usually needed for the attack, and was KO’d by energy loss after that attack. As such, the round ended before Tak could pull off a Calm Mind.
-thunder sends out a replacement and attacks as well next round.