=ROUND SIX=
NINJATOES (
ƟƟƟ)
Khao (M)
Ability: Blaze
Health: 60% | Energy: 55%
Item: Magmarizer
Status: soaked to this skin and furious. Badly poisoned (4% this round, 5% next). Sunny Day disabled (3 more actions).
Chills: 0/3
Direct healing: 0/1
Commands: Hyper Beam/Counter/Volatile Spirit ~ Hyper Beam/Counter/Volatile Spirit ~ Hyper Beam/Toxic/Chill
=In Reserve=
Nithhoggr (M)
Ability: Shed Skin
Health: 85% | Energy: 52%
Item: Black Sludge
Chills: 0/3
Direct healing: 0/1
Wuffles (
ƟƟƟ)
Zappa (M)
Ability: Sniper
Health: 41% (CAPPED) | Energy: 89%
Item: Dragon Scale
Status: very badly beaten up.
Chills: 0/3
Direct healing: 0/1
Commands: Surf ~ Surf ~ Protect
=IN RESERVE=
Amaturasu (F)
Ability: Inner Focus
Health: 38% | Energy: 35%
Item: Soothe Bell
Chills: 0/3
Direct healing: 0/1
Rain continues to cascade through the cracks in the ceiling, splashing the exposed cables which crackle and cough sparks all across the arena. The trainers and referee stand back cautiously to avoid electrocution, while Khao tries to keep the torrents away from his mane. Fed up of this dampness, he decides to teach Zappa a lesson. He drops down onto all fours, opening his jaws with a snarl to show a spark of orange energy glinting in his throat. A wire-thin strand of light exudes from his mouth, and the ground begins to shake as the glint of light swells steadily into a huge orb of energy bulging out of his jaws. Threads of light shoot off in all directions, lights flicker and flash violently, and the platform shakes like crazy. Zappa watches on in stunned awe and terror, petrified of being hit by whatever Khao has coming but doubting how much good it'd do to flee, even if he could. Suddenly, Khao can take no more and unleashes the overwhelming well of energy, the tiny rays of light converging into a massive orange blast that hurtles across the arena. The burst rockets toward Zappa at incredible speed, churning up the ground and carving a trench through the ground underneath it as it travels. As the beam approaches Zappa's muscles suddenly unlock and he struggles frantically to escape the attack, but much too late. The mighty blast collides with him and erupts in a tremendous
BOOM!, emitting a flash of light brighter even than the remaining blinding neon lights and shrouding the arena in smoke and debris thrown several metres from the blast site. When the chaos clears, the trainers look to Zappa's end to see the dishevelled seahorse lying dazed on the edge of the arena, a chunk of it having been cleaved right away by the monumental explosion, obliterating Zappa's tiny puddle. Regaining his senses, the fish gives whatever the fish equivalent of a furious snarl is and prepares to retaliate. He looks around for a water source but despite the torrential rain, there's not much in the way of anything to fill up with sufficient water to form a sizable wave. The earlier Earthquakes simply put deep cracks in the earth, too thin to contain enough water. The trench carved by the progress of the Hyper Beam is filling up nicely but is far too shallow. And the sheer force of the blast broke chunks of the platform clean off rather than leaving a nice big crater. Shrugging his tiny fins, Zappa attempts to attack anyway- he tries desperately to summon a wave of water from thin air, and to his astonishment a loud sloshing noise sounds behind him. A roaring wall of water scoops up the astonished Horsea and pushes him to the crest of the wave, which sweeps across the arena and slams into an equally stunned Khao. Even the mighty Fire-type can't stand up to the brutal force of the water and is knocked off his feet and battered ruthlessly by the waves. The water vanishes as soon as it had appeared, leaving two rather astonished Pokémon in its wake.
While Zappa is still somewhat surprised by the success of his attack, Khao is already preparing a retaliation. Ignoring the intense fatigue caused by the exertion of his first outburst, Khao again drops to his front paws and braces, charging intense power for another cataclysmic energy blast. Zappa notices him gearing up for the same attack and begins to flop frantically to avoid it. His comical floundering at least gets him out of the beam's line of fire, but Khao is having none of that. The increasing well of energy becomes increasingly powerful and difficult to control, but the mighty Typhlosion wrestles his neck round to face his opponent and lets loose another tremendous surge. The beam fires again with a deafening crackle, and the stream once again slams into the exhausted seahorse. Another tremendous explosion and an all-enveloping cloud of dust burst through the arena, not settling down for several minutes. Zappa lies motionless on the floor, once more dazed by the colossal impact, lying next to a large crater left by the explosion. He'd manged to struggle far enough from the edge for the blast to not extend beyond the edges of the platform, resulting in a large hole rather than a chunk blown out of the platform. The Horsea regains all his faculties again, and examines the crater with delight, but becomes irritated that it's still just filling up, and won't be full enough to swim in properly before the end of the action. The annoyed seahorse plops into the shallow water at the bottom and decides to help it along, summoning another wave of water out of nowhere and sending it streaking across the arena. As it passes the crater, much of the water sloshes in, but still enough is left to cause some considerable pain to Khao. The Typhlosion, exasperated from two consecutive Hyper Beams, hasn't the energy to react as the tower of water crashes into him with a colossal roar before running off the edge of the platform and vanishing. Zappa peeks his head above the water at his ailing opponent, struggling to his feet among the increasingly-violently sparking cracks in the floor, before seeking refuge back at the bottom of his pool.
Zappa won't be holed up safely for long. Khao prowls to the edge, intent on finishing the fishie off with one last Hyper Beam at close range. Zappa looks up, trembling; will Khao give it a rest with that attack?! It must be against the damn rules somehow, blowing up innocent, helpless fish like this. His opponent doesn't seem to care so strongly about fairplay as he charges his third lazor; the exertion of charging so much energy is making him totally exhausted, but he refuses to betray this fact as he invests all his might in charging the attack. Once again, the beam gets too powerful for him to contain, and he lets it loose at Zappa. The beam hits the fish, but then suddenly stops; far from flinging Zappa far away or exploding, the beam simply continues blasting at the same spot. Khao frowns in confusion and blasts Zappa harder, but still the attack fails to gain any purchase. Frustrated, Khao cuts off the attack, and Zappa chuckles mischievously and lowers a bright blue, translucent shield that had clearly shielded him from the mighty blast. Khao sighs and slinks back to his place, collapsing onto the ground to rest. The three consecutive massive-energy attacks really took it out of him, and on top of that, the poison in his system again wells up, making him sore all over.
NINJATOES (
ƟƟƟ)
Khao (M)
Ability: Blaze
Health: 14% | Energy: 16%
Item: Magmarizer
Status: completely exhausted. Badly poisoned (5% this round, 6% next).
Chills: 0/3
Direct healing: 0/1
Commands: Hyper Beam/Counter/Volatile Spirit ~ Hyper Beam/Counter/Volatile Spirit ~ Hyper Beam/Toxic/Chill
=In Reserve=
Nithhoggr (M)
Ability: Shed Skin
Health: 85% | Energy: 52%
Item: Black Sludge
Chills: 0/3
Direct healing: 0/1
Wuffles (
ƟƟƟ)
Zappa (M)
Ability: Sniper
Health: 7% | Energy: 60%
Item: Dragon Scale
Status: just barely hanging on.
Chills: 0/3
Direct healing: 0/1
Commands: Surf ~ Surf ~ Protect
=IN RESERVE=
Amaturasu (F)
Ability: Inner Focus
Health: 38% | Energy: 35%
Item: Soothe Bell
Chills: 0/3
Direct healing: 0/1
~ Khao can now use Sunny Day.