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Full Metal Cookies vs moon-panther

*giggles madly*

RA RA RASPUTIN ~ Russia's greatest love machine ~ It was a shame how he carried on
 
WAIT WHY DIDN'T I SEE THISH

Everybody getting crunk, crunk ~ Boys tryin' to touch my junk, junk ~ Gonna smack him if he getting too drunk, drunk!
 
Originally Posted by moon-panther
...Yes. I jacked the arena from L'il Dwagie and Zora's battle. This is for FMC.

1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some DIFFERENT dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 5% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 5% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

moon-panther
takumi.png

[Takumi] Mudkip (M)
Torrent Ability
Health: 76%
Energy: 23%
Status: All kinds of tired. Attack –3, Defense –2, Special Defense –4.

FMC
Eevee
[Ingrid] Eevee (F)
Adaptability Ability
Item: Fire Stone
Health: 126%
Energy: 48%
Status: Licking up the remains of her substitute. Substitute destroyed (0% Health).

Round 7

After Ingrid’s had her fill of whatever she is currently lying in, she stands and faces Takumi. The memory of his recent water blast still fresh (though immensely blurry) in her mind, she makes a spur of the moment decision to confuse him. The little Eevee begins stumbling in drunken circles, somehow managing to gain speed and leave a slight blur behind her. She doesn’t continue for long, as she begins to feel ill, and soon stumbles to a stop, leaving three more Eevee in her wake. Takumi takes no notice, having already started his own attack. He once again covers his body with a thin layer of ice and begins to roll towards Ingrid. Takumi’s aim is hardly good, though his drunken swerving at least saves him from falling into his hole. His attack, however, bowls through once of Ingrid’s clones, leaving Takumi to crash into a sleeping drunk who has taken it upon himself to nap in a puddle.

Ingrid giggles as she turns around to watch Takumi stand, shattered ice slipping off his body. Without warning, she darts forward and tackles the Mudkip, knocking both Pokémon over. Takumi is not amused, and quickly stands again. Breathing heavily, the tired Takumi dives into the hole he created earlier. Ingrid stands and begins to follow. She stops at the edge and peers over to see Takumi, covered in dirt, leaping back at her. As Takumi tackles Ingrid to the ground, her illusions fade.

Aggravated, Ingrid stands and tries her strongest attack again. However, just as before, her faint glow fades after a few seconds, after Ingrid proves unable to channel enough pain into a strong assault. Takumi’s pink glow is slightly stronger, though in his tired and weakened state, his ramming attack may as well not have struck at all. Upon collision with Ingrid, both Pokémon topple over again. The crowd starts to get irritated with the sharp decline in the Pokémon’s energy and begin to chant in hopes of restoring their drunken spirits.

Round 7 Results

moon-panther
takumi.png

[Takumi] Mudkip (M)
Torrent Ability
Health: 69%
Energy: 9%
Status: Really wiped out. Attack –3, Defense –2, Special Defense –4.

FMC
Eevee
[Ingrid] Eevee (F)
Adaptability Ability
Item: Fire Stone
Health: 122%
Energy: 44%
Status: Starting to feel rather sick.​

Arena Notes
-Two tables and several glass bottles have been knocked over, shattering on the ground and spilling their contents. Several drunks are now giving the battle what little attention they have. The rain cloud has dissipated. The whirlpool has collapsed into a huge puddle, dumping the two drunks and their tables into a heap on the floor. There is also a fairly small hole in the center of the ring where Takumi’s boulders broke through the bar’s floor.

Round 7 Notes
-Ingrid’s moves: Double Team, Tackle, Last Resort.
-Takumi’s moves: Ice Ball, Dig, Return.
-My excuse is that the smell KO’d me for 10 days. Yes. ….Sorry.
-Ingrid’s Double Team only allowed for 3 clones, which later faded as Takumi's Dig successfully hit.
-As earlier, Takumi got a break; Ingrid’s Last Resort failed since she’s not under the 33% mark.
-Takumi isn’t feeling so good, however, so his Return wasn’t very strong.
-Cherry, moon-panther, wake up now. The barman has gifts for you.
 
*swaying, humming to self*

He ruled the Russian land and never mind the czar, But the kasachok he danced really wunderbar ~ In all affairs of state he was the man to please ~ But he was real great when he had a girl to squeeze
 
Originally Posted by moon-panther
...Yes. I jacked the arena from L'il Dwagie and Zora's battle. This is for FMC.

1v1 Single
Style: Set
DQ: 7 days
Damage Cap: 50%
Banned moves: Anything goes baby!
Arena: Some DIFFERENT dive in lower Manhattan

Just some indeterminate bar in the city, this place smells heavily of alcohol, BO and piss. (Don't even -try- the bathrooms.) The patrons are at best drunkard bums and better described as imbibed apes, and the liquor they serve will set off radiological alarms. So what kind of battlefield is this?
Well, apparently when two trainers get drunk they find it to be a good idea to get their Pokémon drunk, as well. Noone really knows why, but it's probably in a similar vein to beer goggles. Of course, neither trainer is in much of a state to issue commands, and their Pokémon will soon be in no state to listen.

Upon being chosen each Pokémon is served gratuitous amounts of alcohol and set off on their way to have a go at each other.. if they can stay on their feet. The barkeep is about as apathetic to this, it seems, as to any other bar fight; and trust they're common.
Moves are selected completely random, similar to Metronome, from the Pokémon's available move pool. Any move may be used, included OHKO's, however should they hit they cannot break the damage cap and will deal an instant 50% tops.
Both Pokémon being lit off their arses will have an inflated ego and a boosted pain tolerance; essentially giving them both 150% HP and letting them go longer.
The bar is full of rickety and amusingly destructible objects, as well; and arena damage will become apparent. Apparently, the barkeep doesn't take into consideration supernatural powers. Hopefully soon he will~

Now, bar patrons will probably crowd around and chant a drunken Fight! chant; they may also throw things or get aggressive. Every action there is a 1% chance of a miffed patron trying to start a bar fight with one of the Pokémon, in which case they will lose their action that turn and take 5% untyped damage to knock the sucker out.
Bottles may also find themselves flying at either competitor, and each action there is also a 5% chance of an errant flying object hurling into the ring. Of course, aim is questionable, as is the actual contents of the bottles. There is a 15% chance of is containing more drink that will restore 5% HP to the Pokémon who catches it (Whether with their hand or their face), a 15% chance of it restoring 5% Energy, and a 20% chance of it dealing 5% untyped damage. Finally, at a 50% chance it will miss outright.

And finally, in this state the competitors will be less than capable of holding a steady battle. Every action there is a 5% chance of either Pokémon falling victim to temporary negative effects. There is an equal chance of one of four actions happened:

Falling asleep: The Pokémon will completely nod out, lowering both its defences by 3 stages until awoken and waking up after either 3 actions or after being struck by an offensive move.

Vomiting: The Pokémon will empty its stomach.. all over their opponent's face. This will totally gross their opponent out, and lower their defences by 3 stages for 3 actions.

Falling over: The Pokémon will completely lose its balance and fall right on its arse, causing them to lose that action and be inflicted with mild confusion.

Punchdrunk Swing: The Pokémon will forgo its supernatural powers in favour of slugging their opponent in the face. This will deal 5% untyped damage at 70% accuracy.

moon-panther
takumi.png

[Takumi] Mudkip (M)
Torrent Ability
Health: 69%
Energy: 9%
Status: Really wiped out. Attack –3, Defense –2, Special Defense –4.

FMC
Eevee
[Ingrid] Eevee (F)
Adaptability Ability
Item: Fire Stone
Health: 122%
Energy: 44%
Status: Starting to feel rather sick.

Round 8

The crowd’s chanting begins to give Ingrid a headache on top of her nausea. She forces herself to stand and lets out a threatening growl, directed at the crowd rather than the Mudkip who still lies next to her. Takumi still feels threatened by Ingrid, though for the moment, he was not her target. The crowd’s chant only grows stronger, however. However tired he is, Takumi refuses to give up, and still lying on the ground, sweeps a leg out Karate Kid-style and trips Ingrid. The Eevee was totally unprepared, and smacks her nose harshly into the ground.

Takumi grins, but his vision is starting to fail him. He doesn’t bother trying to get up just yet, while Ingrid is down too, content to simply lie there. Ingrid, however, is none too pleased. After rubbing her nose to dull the pain, she trots over to the hole left in the floor and scoops some semisolid mud from it. Turning, she call’s for Takumi’s attention. The Mudkip opens his eyes just in time for his vision to be clouded further by the mud that Ingrid tossed at him. His anger overcoming his exhaustion, Takumi furiously claws most of the dirt from his eyes. Then, lowering his head, he charges best he can at Ingrid. The Eevee hardly feels the attack and Mudkip’s head fin is brushed against her before he collapses on the ground again.

Ingrid smiles to herself, thinking she has this battle won. For good measure she has a stroke of genius, considering her current state. She stumbles a bit as she attempts to aim before firing several star-shaped energy bursts from her mouth straight down at the Mudkip below her. Takumi cries in pain as the stars force him back across the room. All but defeated, Takumi rears his head up and uses the last of his energy to fire a red-orange beam from his mouth. Again, Ingrid is caught off guard and topples backwards into the hole. Takumi, however, was unconscious before his attack even struck.

Round 8 Results

moon-panther
takumi.png

[Takumi] Mudkip (M)
Torrent Ability
Health: 58%
Energy: 0%
Status: KO’d. Attack –4, Defense –2, Special Defense –4, Accuracy –1.

FMC
Eevee
[Ingrid] Eevee (F)
Adaptability Ability
Item: Fire Stone
Health: 109%
Energy: 35%
Status: Wants to sleep.​


Arena Notes
-Two tables and several glass bottles have been knocked over, shattering on the ground and spilling their contents. Several drunks are now giving the battle what little attention they have. The rain cloud has dissipated. The whirlpool has collapsed into a huge puddle, dumping the two drunks and their tables into a heap on the floor. There is also a fairly small hole in the center of the ring where Takumi’s boulders broke through the bar’s floor.

Round 8 Notes
-Ingrid’s moves: Growl, Mud-Slap, Swift.
-Takumi’s moves: Low Kick, Headbutt, Hidden Power (Fire).
-Takumi’s Low Kick was a crit.
-Takumi Energy KO’d himself on the last action.
-If there’s one thing I’ve learned by watching these types of fights, it’s that the energy should be the boosted factor, not the health.

Prizes
-Takumi gets one EXP for battling, while Ingrid gets two EXP for battling and KOing Takumi (sort of). Cherry wins $8; moon-panther gets $3 (not that you two actually did anything, you drunk bums!), and I get $5. Good match, guys, though I’m sorry the ending was rather anticlimactic. :|
 
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