Pokémon Registration Office
The Pokémon Registration Office of TCoD ASB oversees the pokémon acquisitions of all the League's trainers as well as providing the resources trainers need to increase the power of their pokémon through evolution. In order to protect the populations of some rare and powerful pokémon that might otherwise be threatened by overcapture due to their popularity with trainers, it is more expensive to obtain licenses for some pokémon than others. Only the most dedicated trainers will be able to stock their team with the land's most rare and powerful pokémon!
Whenever a trainer acquires a pokémon, makes an alteration to one of their team members, or evolves a pokémon, they must get it approved at the Pokémon Registration Office. When posting a pokémon to be approved, be sure to include a link to the place where you got it and, if applicable, a bank link showing that you've properly paid for it. Beginning trainers purchasing their starting team need only include a link to the post in the bank where they pay for their initial pokémon selection. Note that it is NOT necessary to get a pokémon approved here if all you want to do is change its nickname.
When posting pokémon for approval, please use this format to make it easy for approvers to see all the relevant information about what you want approved:
[Nickname] species (Gender)
Ability:
Move Mod:
Body Mod:
If any of these fields are not applicable, you may leave omit them. Additionally, if a pokémon has only one ability, you do not need to state it. Charmander, for example, always has blaze, so it may be approved without the ability field.
After receiving your starting $45, you may post here to purchase your starting team. As previously stated, your post should include, along with the pokémon you want to purchase, a link to the post in the bank where you have recorded this purchase.
The list of prices in the "Purchasing Pokémon" section below applies to the purchase of your initial team with one exception: you may choose to take up to one of the traditional starter pokémon as a rarity-three choice instead of rarity seven. Each starter you purchase after the initial one counts as rarity seven, however. Also, please note that eevee is NOT a traditional starter pokémon and therefore cannot be obtained as a rarity-three selection.
Your starting team may be made up of any number of pokémon, your funds permitting. It is up to you to decide between a large team of relatively common pokémon or a small one made up of rarer, potentially more powerful pokémon. Also, the more money you have left over after your pokémon have been purchased, the more you have available to buy items and modifications to make them more powerful.
While it is possible to get your starter team approved with signature moves or signature attributes, it is not recommended that you attempt this, as it will only slow up your team's approval. You can add signature moves, signature attributes, and other modifications at any time, so there is no need to get them approved immediately.
After your starting team is approved, you are free to create your profile and start looking for a battle.
The Registration Office sells licenses for basic- and baby-stage pokémon only, with prices depending on the relative rarity of the pokémon species. To purchase one or more pokémon, simply post the details of what you want along with a link to a bank transaction for the appropriate amount of money.
Rarity One ($5): Baltoy, Bellsprout, Bidoof, Bronzor, Budew, Caterpie, Clamperl, Diglett, Ekans, Feebas, Geodude, Hoothoot, Hoppip, Kricketot, Ledyba, Lotad, Magikarp, Meowth, Nincada, Numel, Oddish, Pidgey, Poliwag, Poochyena, Rattata, Sandshrew, Seedot, Sentret, Shroomish, Slakoth, Spearow, Spheal, Spinarak, Spoink, Starly, Swablu, Weedle, Wooper, Wurmple, Zigzagoon, Zubat
Rarity Two ($7): Abra, Carvanha, Corphish, Goldeen, Grimer, Gulpin, Horsea, Krabby, Luvdisc, Mareep, Nidoran m/f, Pachirisu, Ralts, Shinx, Shuppet, Staryu, Stunky, Sunkern, Surskit, Swinub, Taillow
Rarity Three ($10): Barboach, Buizel, Buneary, Cacnea, Cherubi, Chinchou, Cubone, Doduo, Drowzee, Duskull, Finneon, Gastly, Glameow, Growlithe, Koffing, Magnemite, Mankey, Natu, Paras, Pichu, Pineco, Ponyta, Psyduck, Remoraid, Seel, Shellder, Shellos, Slowpoke, Slugma, Snorunt, Snubbull, Tentacool, Togepi, Trapinch, Venonat, Voltorb, Vulpix, Whismur, Wingull
Rarity Four ($13): Aron, Azurill, Bonsly, Cleffa, Croagunk, Drifloon, Happiny, Hippopotas, Igglybuff, Illumise, Machop, Makuhita, Meditite, Mime Jr, Minun, Plusle, Volbeat, Wailmer, Wynaut
Rarity Five ($15): Burmy, Combee, Chingling, Electrike, Exeggute, Houndour, Nosepass, Phanpy, Rhyhorn, Seviper, Skitty, Skorupi, Snover, Spinda, Spiritomb, Teddiursa, Torkoal, Zangoose
Rarity Six ($20): Carnivine, Corsola, Dunsparce, Girafarig, Gligar, Kecleon, Munchlax, Murkrow, Riolu, Shuckle, Sneasel, Tropius, Tyrogue, Unown, Yanma
Rarity Seven ($25): Aipom, Alrunnik, Babydrake, Bagon, Bulbasaur, Charmander, Chikorita, Chimchar, Cyndaquil, Delibird, Dragomelet, Dratini, Eevee, Elekid, Enculli, Farfetch'd, Gible, Hennic, Heracross, Kangaskhan, Lapras, Larvitar, Lickitung, Lunatone, Magby, Mawile, Miltank, Misdreavus, Mudkip, Onix, Pinsir, Piplup, Qwilfish, Sableye, Sheebit, Spraylet, Scyther, Skelitten, Smeargle, Smoochum, Solrock, Squirtle, Stantler, Tangela, Tauros, Torchic, Totodile, Treecko, Tsuki, Turtwig
Rarity Eight ($30): Absol, Aerodactyl, Anorith, Beldum, Cappun, Castform, Chatot, Cranidos, Ditto, Kabuto, Kitora, Lileep, Mantyke, Myrid, Omanyte, Phione, Porygon, Rasqueon, Relicanth, Sabitten, Shieldon, Skarmory, Rotom, Wyrmal
Evolution is also handled by the Registration Office. In most cases, evolution requires participation in at least one battle, and all battle experience must be documented with links to the appropriate threads in order for the evolution to be approved. For the purpose of evolution by level, a pokémon just has to be sent into play to earn one experience point; for each opponent it KO's beyond that point, it earns another. Therefore, if a pokémon is sent out in battle but is knocked out before it can knock out any opponents, it gains one experience point. If it is sent out and KO's one opponent before going down, it instead gains two, and so on.
Pokémon that evolve by level fall into several different categories.
If a pokémon evolves twice and by level the first time, the first evolution requires two experience points to complete UNLESS that pokémon falls into one of the following two groups:
Group 1: Beldum, Bellsprout, Dragomelet, Gastly, Geodude, Machop, Oddish, Poliwag, Ralts, Whismur, Zubat
Group 2: Aron, Bagon, Dratini, Duskull, Elekid, Gible, Horsea, Larvitar, Magby, Magnemite, Rhyhorn, Sabitten, Spheal, Swinub, Trapinch
Members of group one require three experience points to complete their first evolution, and those in group two require four.
If a pokémon evolves twice and evolves by level the second time, it must earn four experience points in its middle stage in order to reach its final evolution UNLESS it is among one of the following:
Dragonair, Gabite, Lairon, Loudred, Metang, Pupitar, Sealeo, Shelgon, Vibrava, Wyrmarble
These pokémon require five experience points to reach their final evolution.
If a pokémon evolves by level but evolves only once, it requires three experience points to evolve UNLESS it falls into one of the following two groups:
Group 1: Baltoy, Croagunk, Glameow, Grimer, Kitora, Koffing, Meditite, Shuppet, Slugma, Swablu, Wyrmal
Group 2: Alrunnik, Anorith, Kabuto, Lileep, Omanyte, Ponyta, Skorupi, Snorunt, Snover, Wailmer
Members of group one require four experience points to evolve, whereas members of group two require five.
Pokémon such as yanma, which require specific moves to evolve, are counted simply as evolving by level, and pokémon such as magneton, which require leveling up in a particular location to evolve, are again burdened with no restrictions beyond those for normal level evolution.
Nincada will evolve into ninjask as normal with three experience points. However, if the trainer wishes to claim a shedinja as well as the evolved ninjask, he or she must pay an additional $30 at the time that their ninjask evolves. Shedinja counts as a first-stage rarity seven pokémon.
There are also some pokémon whose movepools are so restrictive that they are considered nearly impossible to use in battle for the purpose of leveling up. While they may be evolved as normal through the acquisition of battle experience, the trainer may alternatively choose to pay for them to be boarded at a day-care center by the League for the following prices:
$10 - Caterpie, Weedle, Wurmple
$20 - Cascoon, Kakuna, Metapod, Silcoon
$30 - Beldum, Burmy, Combee (f), Kricketot, Magikarp
Pokémon that evolve purely by trading, such as kadabra, may be evolved for free upon being transferred to another player (as a gift or as part of a trade, for example). Alternatively, they may be evolved as though they were in the "high-level-evolution" group of the three-stage families, requiring five experience points to advance from the second stage of evolution.
Finally, pokémon that evolve by happiness can reach their next stage by accruing six "happiness points." A pokémon earns one happiness point each time it is sent out into battle, and another for each KO they score beyond that point. All battles where the pokémon was sent out but failed to score a KO are treated as though the pokémon scored a single KO if it was holding a soothe bell for that battle. Feebas is considered to evolve by happiness.
Pokémon that evolve by trading with a held item, meeting some condition while holding a held item, or by evolution stone of any sort, need only participate in one battle while holding the appropriate stone or item in order to complete their evolution. These evolution items may be purchased directly from the Registration Office as though it were an ordinary business and have effects as listed below while held:
Deepseascale ($7): A round, pink scale from a gorebyss. When held by clamperl in battle, it reduces damage taken from special attacks by 2% after all other modifiers have been applied.
Deepseatooth ($7): A straight, silver fang from a huntail. When held by clamperl in battle, it boosts the damage dealt by special attacks by 2% after all other modifiers have been applied.
King's Rock ($7): A jagged piece of pyrite shaped roughly like a crown. The pokémon wearing it is made somewhat more imposing. When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch.
Oval Stone ($7): A nondescript, vaguely ovoid gray rock. When held by a pokémon, it increases the damage dealt by present and egg bomb by 3% after all other modifiers have been applied and reduces the energy cost of using softboiled by 3%.
Razor Claw ($7): A thin, hooked claw that is easy to slide through weak points in an opponent's defenses. Attacks made by a pokémon holding this item start in a critical hit domain one higher than usual.
Razor Fang ($7): The broken-off tip of some ancient creature's tooth, it serves to give some attacks a surprising bite. When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch.
Dawn Stone ($10): A brilliant blue stone that glitters like an eye. So long as the pokémon holding this item has a health total of above 66%, all its attacks do 2% more damage after all other modifiers have been applied.
Dusk Stone ($10): A deep purple stone that seems perpetually cast in shadow. So long as the pokémon holding this item has a health total of below 33%, all its attacks do 2% more damage after all other modifiers have been applied.
Fire Stone ($10): A yellowish-orange stone with a vein of darker red at its core. The fire-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Leaf Stone ($10): A flat, sandy rock with a fossilized leaf imprint in its center. The grass-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Moon Stone ($10): A jet-black stone rumored to be the fragment of a meteorite. The normal-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Shiny Stone ($10): A clear stone with extremely high luster. All attacks made against a pokémon holding this item have their accuracy reduced by 5%.
Sun Stone ($10): A red-orange, spiky stone roughly in the shape of a starburst. When sunny day is in effect, a pokémon holding this item regains 2% health and 2% energy per round.
Thunderstone ($10): A turquoise stone with the shape of a thunderbolt imprinted in its surface. The electric-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Water Stone ($10): A light blue stone filled with air pockets like bubbles. The water-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Dragon Scale ($12): A tough, light-blue scale from a dragonair. A pokémon holding this item takes 1% less damage from fire-, water-, grass-, and electric-type attacks and 1% more damage from dragon- and ice-type attacks after all other modifiers have been applied.
Dubious Disc ($12): A system disk produced by an unknown manufacturer that can only be read by the Silph Co's Porygon models. If held by porygon or porygon2, this pokémon's damaging attacks all deal 1% more damage for 1% less energy but have their accuracy reduced by 10%.
Metal Coat ($12): A jar of a special metal that is liquid at room temperature and bonds to a pokémon's skin after being painted on. A pokémon holding this item takes 1% less damage from bug-, dark-, dragon-, flying-, ghost-, grass-, ice-, normal-, poison-, psychic-, rock-, and steel-type attacks and 2% more damage from fighting-, fire-, and ground-type attacks after all other modifiers have been applied.
Up-Grade ($12): A system disk released by the Silph corporation to improve the function of its Porygon models. If held by porygon, this item grants a 1% boost to all damaging attacks after all other modifiers have been applied.
Electirizer ($15): A metal box that crackles with electricity at all times. A pokémon holding this item has the ability motor drive in addition to all other abilities. If held by a pokémon weak to electricity it will deal 1% damage to them per action.
Magmarizer ($15): A metal box that holds a forever-seething flame. A pokémon holding this item has the ability flash fire in addition to all other abilities. If held by a pokémon weak to fire it will deal them 1% damage per action.
Protector ($15): A stiff, heavy piece of armor that can protect a pokémon's weakest area. A pokémon holding this item has the ability battle armor in addition to all other abilities.
Reaper Cloth ($15): A tattered cape made of heavy, dark purple cloth that always stirs and flutters, even in the absence of wind. A pokémon holding this item has the ability "Intimidate" in addition to all other abilities.
The item is consumed in the process of evolution, and of course this evolution is voluntary; a trainer is welcome to use an electabuzz holding an electirizer without being obligated to then evolve that electabuzz after the battle.
It is free to add a signature move or signature attribute to your pokémon; simply post it in the appropriate format and wait for it to be approved. If a pokémon already has a signature move or attribute, it may be changed only when that pokémon evolves, or when it has been transferred to a new trainer. Therefore, if you wish to alter the signature move or attribute of a pokémon you received in a trade or one that you are evolving, post the changes you wish to make with the pokémon that you wish to get approved. Once a pokémon has evolved all the way, you will not be able to change its signature move any more, so think carefully before you do!
There is a guide to creating signature moves and attributes in the Rules. Remember that it is not recommended that beginning trainers attempt to add signature moves or attributes to a pokémon when getting their starter team approved. Also know that, even if your signature move or attribute is approved by one approver, it may be challenged by another, and if it proves to be unbalanced in battle, you may be asked to alter it.
The Pokémon Registration Office of TCoD ASB oversees the pokémon acquisitions of all the League's trainers as well as providing the resources trainers need to increase the power of their pokémon through evolution. In order to protect the populations of some rare and powerful pokémon that might otherwise be threatened by overcapture due to their popularity with trainers, it is more expensive to obtain licenses for some pokémon than others. Only the most dedicated trainers will be able to stock their team with the land's most rare and powerful pokémon!
Pokémon Registration Office
Whenever a trainer acquires a pokémon, makes an alteration to one of their team members, or evolves a pokémon, they must get it approved at the Pokémon Registration Office. When posting a pokémon to be approved, be sure to include a link to the place where you got it and, if applicable, a bank link showing that you've properly paid for it. Beginning trainers purchasing their starting team need only include a link to the post in the bank where they pay for their initial pokémon selection. Note that it is NOT necessary to get a pokémon approved here if all you want to do is change its nickname.
When posting pokémon for approval, please use this format to make it easy for approvers to see all the relevant information about what you want approved:
[Nickname] species (Gender)
Ability:
Move Mod:
Body Mod:
If any of these fields are not applicable, you may leave omit them. Additionally, if a pokémon has only one ability, you do not need to state it. Charmander, for example, always has blaze, so it may be approved without the ability field.
Beginning Trainers
After receiving your starting $45, you may post here to purchase your starting team. As previously stated, your post should include, along with the pokémon you want to purchase, a link to the post in the bank where you have recorded this purchase.
The list of prices in the "Purchasing Pokémon" section below applies to the purchase of your initial team with one exception: you may choose to take up to one of the traditional starter pokémon as a rarity-three choice instead of rarity seven. Each starter you purchase after the initial one counts as rarity seven, however. Also, please note that eevee is NOT a traditional starter pokémon and therefore cannot be obtained as a rarity-three selection.
Your starting team may be made up of any number of pokémon, your funds permitting. It is up to you to decide between a large team of relatively common pokémon or a small one made up of rarer, potentially more powerful pokémon. Also, the more money you have left over after your pokémon have been purchased, the more you have available to buy items and modifications to make them more powerful.
While it is possible to get your starter team approved with signature moves or signature attributes, it is not recommended that you attempt this, as it will only slow up your team's approval. You can add signature moves, signature attributes, and other modifications at any time, so there is no need to get them approved immediately.
After your starting team is approved, you are free to create your profile and start looking for a battle.
Purchasing Pokémon
The Registration Office sells licenses for basic- and baby-stage pokémon only, with prices depending on the relative rarity of the pokémon species. To purchase one or more pokémon, simply post the details of what you want along with a link to a bank transaction for the appropriate amount of money.
Rarity One ($5): Baltoy, Bellsprout, Bidoof, Bronzor, Budew, Caterpie, Clamperl, Diglett, Ekans, Feebas, Geodude, Hoothoot, Hoppip, Kricketot, Ledyba, Lotad, Magikarp, Meowth, Nincada, Numel, Oddish, Pidgey, Poliwag, Poochyena, Rattata, Sandshrew, Seedot, Sentret, Shroomish, Slakoth, Spearow, Spheal, Spinarak, Spoink, Starly, Swablu, Weedle, Wooper, Wurmple, Zigzagoon, Zubat
Rarity Two ($7): Abra, Carvanha, Corphish, Goldeen, Grimer, Gulpin, Horsea, Krabby, Luvdisc, Mareep, Nidoran m/f, Pachirisu, Ralts, Shinx, Shuppet, Staryu, Stunky, Sunkern, Surskit, Swinub, Taillow
Rarity Three ($10): Barboach, Buizel, Buneary, Cacnea, Cherubi, Chinchou, Cubone, Doduo, Drowzee, Duskull, Finneon, Gastly, Glameow, Growlithe, Koffing, Magnemite, Mankey, Natu, Paras, Pichu, Pineco, Ponyta, Psyduck, Remoraid, Seel, Shellder, Shellos, Slowpoke, Slugma, Snorunt, Snubbull, Tentacool, Togepi, Trapinch, Venonat, Voltorb, Vulpix, Whismur, Wingull
Rarity Four ($13): Aron, Azurill, Bonsly, Cleffa, Croagunk, Drifloon, Happiny, Hippopotas, Igglybuff, Illumise, Machop, Makuhita, Meditite, Mime Jr, Minun, Plusle, Volbeat, Wailmer, Wynaut
Rarity Five ($15): Burmy, Combee, Chingling, Electrike, Exeggute, Houndour, Nosepass, Phanpy, Rhyhorn, Seviper, Skitty, Skorupi, Snover, Spinda, Spiritomb, Teddiursa, Torkoal, Zangoose
Rarity Six ($20): Carnivine, Corsola, Dunsparce, Girafarig, Gligar, Kecleon, Munchlax, Murkrow, Riolu, Shuckle, Sneasel, Tropius, Tyrogue, Unown, Yanma
Rarity Seven ($25): Aipom, Alrunnik, Babydrake, Bagon, Bulbasaur, Charmander, Chikorita, Chimchar, Cyndaquil, Delibird, Dragomelet, Dratini, Eevee, Elekid, Enculli, Farfetch'd, Gible, Hennic, Heracross, Kangaskhan, Lapras, Larvitar, Lickitung, Lunatone, Magby, Mawile, Miltank, Misdreavus, Mudkip, Onix, Pinsir, Piplup, Qwilfish, Sableye, Sheebit, Spraylet, Scyther, Skelitten, Smeargle, Smoochum, Solrock, Squirtle, Stantler, Tangela, Tauros, Torchic, Totodile, Treecko, Tsuki, Turtwig
Rarity Eight ($30): Absol, Aerodactyl, Anorith, Beldum, Cappun, Castform, Chatot, Cranidos, Ditto, Kabuto, Kitora, Lileep, Mantyke, Myrid, Omanyte, Phione, Porygon, Rasqueon, Relicanth, Sabitten, Shieldon, Skarmory, Rotom, Wyrmal
Evolving Pokémon
Evolution is also handled by the Registration Office. In most cases, evolution requires participation in at least one battle, and all battle experience must be documented with links to the appropriate threads in order for the evolution to be approved. For the purpose of evolution by level, a pokémon just has to be sent into play to earn one experience point; for each opponent it KO's beyond that point, it earns another. Therefore, if a pokémon is sent out in battle but is knocked out before it can knock out any opponents, it gains one experience point. If it is sent out and KO's one opponent before going down, it instead gains two, and so on.
Pokémon that evolve by level fall into several different categories.
If a pokémon evolves twice and by level the first time, the first evolution requires two experience points to complete UNLESS that pokémon falls into one of the following two groups:
Group 1: Beldum, Bellsprout, Dragomelet, Gastly, Geodude, Machop, Oddish, Poliwag, Ralts, Whismur, Zubat
Group 2: Aron, Bagon, Dratini, Duskull, Elekid, Gible, Horsea, Larvitar, Magby, Magnemite, Rhyhorn, Sabitten, Spheal, Swinub, Trapinch
Members of group one require three experience points to complete their first evolution, and those in group two require four.
If a pokémon evolves twice and evolves by level the second time, it must earn four experience points in its middle stage in order to reach its final evolution UNLESS it is among one of the following:
Dragonair, Gabite, Lairon, Loudred, Metang, Pupitar, Sealeo, Shelgon, Vibrava, Wyrmarble
These pokémon require five experience points to reach their final evolution.
If a pokémon evolves by level but evolves only once, it requires three experience points to evolve UNLESS it falls into one of the following two groups:
Group 1: Baltoy, Croagunk, Glameow, Grimer, Kitora, Koffing, Meditite, Shuppet, Slugma, Swablu, Wyrmal
Group 2: Alrunnik, Anorith, Kabuto, Lileep, Omanyte, Ponyta, Skorupi, Snorunt, Snover, Wailmer
Members of group one require four experience points to evolve, whereas members of group two require five.
Pokémon such as yanma, which require specific moves to evolve, are counted simply as evolving by level, and pokémon such as magneton, which require leveling up in a particular location to evolve, are again burdened with no restrictions beyond those for normal level evolution.
Nincada will evolve into ninjask as normal with three experience points. However, if the trainer wishes to claim a shedinja as well as the evolved ninjask, he or she must pay an additional $30 at the time that their ninjask evolves. Shedinja counts as a first-stage rarity seven pokémon.
There are also some pokémon whose movepools are so restrictive that they are considered nearly impossible to use in battle for the purpose of leveling up. While they may be evolved as normal through the acquisition of battle experience, the trainer may alternatively choose to pay for them to be boarded at a day-care center by the League for the following prices:
$10 - Caterpie, Weedle, Wurmple
$20 - Cascoon, Kakuna, Metapod, Silcoon
$30 - Beldum, Burmy, Combee (f), Kricketot, Magikarp
Pokémon that evolve purely by trading, such as kadabra, may be evolved for free upon being transferred to another player (as a gift or as part of a trade, for example). Alternatively, they may be evolved as though they were in the "high-level-evolution" group of the three-stage families, requiring five experience points to advance from the second stage of evolution.
Finally, pokémon that evolve by happiness can reach their next stage by accruing six "happiness points." A pokémon earns one happiness point each time it is sent out into battle, and another for each KO they score beyond that point. All battles where the pokémon was sent out but failed to score a KO are treated as though the pokémon scored a single KO if it was holding a soothe bell for that battle. Feebas is considered to evolve by happiness.
Evolution Items
Pokémon that evolve by trading with a held item, meeting some condition while holding a held item, or by evolution stone of any sort, need only participate in one battle while holding the appropriate stone or item in order to complete their evolution. These evolution items may be purchased directly from the Registration Office as though it were an ordinary business and have effects as listed below while held:
Deepseascale ($7): A round, pink scale from a gorebyss. When held by clamperl in battle, it reduces damage taken from special attacks by 2% after all other modifiers have been applied.
Deepseatooth ($7): A straight, silver fang from a huntail. When held by clamperl in battle, it boosts the damage dealt by special attacks by 2% after all other modifiers have been applied.
King's Rock ($7): A jagged piece of pyrite shaped roughly like a crown. The pokémon wearing it is made somewhat more imposing. When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch.
Oval Stone ($7): A nondescript, vaguely ovoid gray rock. When held by a pokémon, it increases the damage dealt by present and egg bomb by 3% after all other modifiers have been applied and reduces the energy cost of using softboiled by 3%.
Razor Claw ($7): A thin, hooked claw that is easy to slide through weak points in an opponent's defenses. Attacks made by a pokémon holding this item start in a critical hit domain one higher than usual.
Razor Fang ($7): The broken-off tip of some ancient creature's tooth, it serves to give some attacks a surprising bite. When a pokémon holds this item, all its attacks that have no secondary effects gain a 10% chance of causing the foe to flinch.
Dawn Stone ($10): A brilliant blue stone that glitters like an eye. So long as the pokémon holding this item has a health total of above 66%, all its attacks do 2% more damage after all other modifiers have been applied.
Dusk Stone ($10): A deep purple stone that seems perpetually cast in shadow. So long as the pokémon holding this item has a health total of below 33%, all its attacks do 2% more damage after all other modifiers have been applied.
Fire Stone ($10): A yellowish-orange stone with a vein of darker red at its core. The fire-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Leaf Stone ($10): A flat, sandy rock with a fossilized leaf imprint in its center. The grass-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Moon Stone ($10): A jet-black stone rumored to be the fragment of a meteorite. The normal-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Shiny Stone ($10): A clear stone with extremely high luster. All attacks made against a pokémon holding this item have their accuracy reduced by 5%.
Sun Stone ($10): A red-orange, spiky stone roughly in the shape of a starburst. When sunny day is in effect, a pokémon holding this item regains 2% health and 2% energy per round.
Thunderstone ($10): A turquoise stone with the shape of a thunderbolt imprinted in its surface. The electric-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Water Stone ($10): A light blue stone filled with air pockets like bubbles. The water-type attacks made by a pokémon holding this item do 1% more damage and cost 1% less energy to perform than normal, after all other modifiers are applied.
Dragon Scale ($12): A tough, light-blue scale from a dragonair. A pokémon holding this item takes 1% less damage from fire-, water-, grass-, and electric-type attacks and 1% more damage from dragon- and ice-type attacks after all other modifiers have been applied.
Dubious Disc ($12): A system disk produced by an unknown manufacturer that can only be read by the Silph Co's Porygon models. If held by porygon or porygon2, this pokémon's damaging attacks all deal 1% more damage for 1% less energy but have their accuracy reduced by 10%.
Metal Coat ($12): A jar of a special metal that is liquid at room temperature and bonds to a pokémon's skin after being painted on. A pokémon holding this item takes 1% less damage from bug-, dark-, dragon-, flying-, ghost-, grass-, ice-, normal-, poison-, psychic-, rock-, and steel-type attacks and 2% more damage from fighting-, fire-, and ground-type attacks after all other modifiers have been applied.
Up-Grade ($12): A system disk released by the Silph corporation to improve the function of its Porygon models. If held by porygon, this item grants a 1% boost to all damaging attacks after all other modifiers have been applied.
Electirizer ($15): A metal box that crackles with electricity at all times. A pokémon holding this item has the ability motor drive in addition to all other abilities. If held by a pokémon weak to electricity it will deal 1% damage to them per action.
Magmarizer ($15): A metal box that holds a forever-seething flame. A pokémon holding this item has the ability flash fire in addition to all other abilities. If held by a pokémon weak to fire it will deal them 1% damage per action.
Protector ($15): A stiff, heavy piece of armor that can protect a pokémon's weakest area. A pokémon holding this item has the ability battle armor in addition to all other abilities.
Reaper Cloth ($15): A tattered cape made of heavy, dark purple cloth that always stirs and flutters, even in the absence of wind. A pokémon holding this item has the ability "Intimidate" in addition to all other abilities.
The item is consumed in the process of evolution, and of course this evolution is voluntary; a trainer is welcome to use an electabuzz holding an electirizer without being obligated to then evolve that electabuzz after the battle.
Signature Moves and Attributes
It is free to add a signature move or signature attribute to your pokémon; simply post it in the appropriate format and wait for it to be approved. If a pokémon already has a signature move or attribute, it may be changed only when that pokémon evolves, or when it has been transferred to a new trainer. Therefore, if you wish to alter the signature move or attribute of a pokémon you received in a trade or one that you are evolving, post the changes you wish to make with the pokémon that you wish to get approved. Once a pokémon has evolved all the way, you will not be able to change its signature move any more, so think carefully before you do!
There is a guide to creating signature moves and attributes in the Rules. Remember that it is not recommended that beginning trainers attempt to add signature moves or attributes to a pokémon when getting their starter team approved. Also know that, even if your signature move or attribute is approved by one approver, it may be challenged by another, and if it proves to be unbalanced in battle, you may be asked to alter it.
Pokémon Approvers
Big Red Cherry Bomb
Chiropter
Kratos Aurion
Kusarigamaitachi
L'il Dwagie
Mike the Foxhog
Negrek
Sig Move Approvers
blazheirio889
Chiropter
Kusarigamaitachi
L'il Dwagie
Mike the Foxhog
Negrek
Sig Attribute Approvers
Kratos Aurion
L'il Dwagie
Mike the Foxhog
Negrek
Big Red Cherry Bomb
Chiropter
Kratos Aurion
Kusarigamaitachi
L'il Dwagie
Mike the Foxhog
Negrek
Sig Move Approvers
blazheirio889
Chiropter
Kusarigamaitachi
L'il Dwagie
Mike the Foxhog
Negrek
Sig Attribute Approvers
Kratos Aurion
L'il Dwagie
Mike the Foxhog
Negrek