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Pokémon Registration Office

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Re: Pokémon Registration Office

Approved.

My own presents:

Mudkip (M)
[Mrs. Fluffy] Swablu (F)
Slowking (M)

Missing a link and slowking's ability.

Voltorb
Thunderball (Genderless)
Ability: Static

Obtained here


EDIT:
Spinarak
Arachnophilia (Male)
Ability: Swarm

and

Magikarp-f
Going straight on the Black Market (Female)
Ability: Swift Swim

Both obtained here

Approved.

Wheee Christmas

Eevee (M) <Adaptability>

Approved.

[Axel] Absol (M)
<Super Luck>

[Keaton] Vulpix (F)
<Flash Fire>

[King's English] Ralts (M)
<Synchronize>
Body Mod: Automail Arm

Dawn Stone

FA LA LA LA LA FA LA LA LA ~

The item doesn't need approval; you can just put it straight in your profile. The pokémon are approved.

Probably time I took mine as well, then.

[Con Rit] Magikarp (M) <Swift Swim> -$30> [Con Rit] Gyarados (M) <Intimidate>

[Vincent II] Misdreavus (F) <Levitate>

[Mittens] Skitty (M) <Normalize>

I'll also buy a dusk stone to go with Mr. Vincent there. moneynoooow
 
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Re: Pokémon Registration Office

Oh god what am I doing. I don't know how to do Sig stuff...

But I will try. I'm going to add sig stuff to Kupo.

Rotom
[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Location: Birthday~
Approved: Here

Signature Attribute: Kupo-po

Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.

Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.

Effects: Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.


Sig move: Ku kupo ku

After crashing in the middle of battle from over-excitement and too much energy in her body, she has come up with a way to expell the built up energy in her small body in one go. She rushes toward the opponent and phases through them, using them as a filer of sorts to help shed her extra charge into them to lessen her burden.

Electric / Special / Base Damage 3% [plus one point for each charge point, max 5] / 90% / Opponent / 4% / One action
Effects: 15% chance of paralyze
Usage Gap: Once every three rounds.
 
Re: Pokémon Registration Office

[Static] Mareep (Male)
Ability: Static
Signature Attribute: Scented Wool

Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.

Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 30% chance of confusion and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected.
 
Re: Pokémon Registration Office

Squornshellous Beta approved the following transaction Here. And made a bank post, as well, so I shouldn't have to handle that part.

Magikarp
[Koiking] Magikarp ♀
Ability: Swift Swim
 
Re: Pokémon Registration Office

[Penicillin] Meowth M (Technician)
Sig. Attribute: Inherent Dorstultitis

Penicillin was born with a rare disease called dorstultitis. Dorstultitis is a highly contagious disease that effectively weakens the Pokemon's immune system and by extension, its defenses and, if untreated, causes major head pain, culminating in blood loss and death.

Penicillin, thanks to an implant in the coin on his head, is immune to the latter effects. However, he's still rather sickly.

That's not all, though. As mentioned previously, dolstultitis is highly contagious. Therefore, it is highly likely that the opponent Pokemon will accidentally catch the disease during the course of the battle, and suffer the rather painful side effects.

Effects:

Penicillin starts the battle with stage 1 dolstultitis. He cannot remove the symptoms altogether, and in situations where it would be healed, it reverts to stage 1.

The effects are as follows:

Stage 1: -1 Sp. Def
Stage 2: -1 Sp. Def, -1 Def
Stage 3: -2 Sp. Def, -1 Def
Stage 4: -2 Sp. Def, -2 Def
Stage 5: -3 Sp. Def, -3 Def
Stage 6: -4 Sp. Def, -4 Def
Stage 7: -5 Sp. Def, -5 Def
Stage 8: -6 Sp. Def, -6 Def

At the end of each round, the disease worsens by one stage.

If a Pokemon makes contact with another Pokemon which has dolstultitis, there is a 50% chance it will catch stage 1 dolstultitis.

Dolstultitis can be removed via usage of Aromatherapy or Rest. Steel and Poison types are immune to the effects of the disease.
 
Re: Pokémon Registration Office

Oh god what am I doing. I don't know how to do Sig stuff...

But I will try. I'm going to add sig stuff to Kupo.

Rotom
[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Location: Birthday~
Approved: Here

Signature Attribute: Kupo-po

Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.

Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.

Effects: Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.


Sig move: Ku kupo ku

After crashing in the middle of battle from over-excitement and too much energy in her body, she has come up with a way to expell the built up energy in her small body in one go. She rushes toward the opponent and phases through them, using them as a filer of sorts to help shed her extra charge into them to lessen her burden.

Electric / Special / Base Damage 3% [plus one point for each charge point, max 5] / 90% / Opponent / 4% / One action
Effects: 15% chance of paralyze
Usage Gap: Once every three rounds.

The second paragraph of the attribute's description looks like it needs to be in the Effects section. You could probably make it clearer when charge points are earned as well; from the description I assume it's either a 10% chance per action or whenever an attack uses extra energy.

The move looks fine. That's approved.

[Static] Mareep (Male)
Ability: Static
Signature Attribute: Scented Wool

Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.

Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 30% chance of confusion and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected.

With this attribute and Static's ability, every time a Pokémon makes contact with Static it has a 30% chance to be paralysed, 30% chance to be confused and a 10% chance to be put to sleep. To me that seems quite a lot for a basic Pokémon. I'd be more comfortable if the confusion chance was lowered, or if it only inflicted mild confusion.

Squornshellous Beta approved the following transaction Here. And made a bank post, as well, so I shouldn't have to handle that part.

Magikarp
[Koiking] Magikarp ♀
Ability: Swift Swim

You do need to make a bank post subtracting the money from your account and link to it in the Black Market, then link to that post in the PRO.

[Penicillin] Meowth M (Technician)
Sig. Attribute: Inherent Dorstultitis

Penicillin was born with a rare disease called dorstultitis. Dorstultitis is a highly contagious disease that effectively weakens the Pokemon's immune system and by extension, its defenses and, if untreated, causes major head pain, culminating in blood loss and death.

Penicillin, thanks to an implant in the coin on his head, is immune to the latter effects. However, he's still rather sickly.

That's not all, though. As mentioned previously, dolstultitis is highly contagious. Therefore, it is highly likely that the opponent Pokemon will accidentally catch the disease during the course of the battle, and suffer the rather painful side effects.

Effects:

Penicillin starts the battle with stage 1 dolstultitis. He cannot remove the symptoms altogether, and in situations where it would be healed, it reverts to stage 1.

The effects are as follows:

Stage 1: -1 Sp. Def
Stage 2: -1 Sp. Def, -1 Def
Stage 3: -2 Sp. Def, -1 Def
Stage 4: -2 Sp. Def, -2 Def
Stage 5: -3 Sp. Def, -3 Def
Stage 6: -4 Sp. Def, -4 Def
Stage 7: -5 Sp. Def, -5 Def
Stage 8: -6 Sp. Def, -6 Def

At the end of each round, the disease worsens by one stage.

If a Pokemon makes contact with another Pokemon which has dolstultitis, there is a 50% chance it will catch stage 1 dolstultitis.

Dolstultitis can be removed via usage of Aromatherapy or Rest. Steel and Poison types are immune to the effects of the disease.

Not really clear on why the disease isn't fatal to Pokémon without Penicillin's implant, but I think we can let that slide rather than having everyone's Pokémon drop dead on the battlefield. Approved.

'''''/\'''''
''''/o\''''
'''/oo\'''
–'''l''l'''-


[Wiggles] Magikarp [♂]
Swift Swim

[Mort] Gastly [♂]
Levitate

[Nikola] Pichu [♂]
Static

[Fluff] Swablu (♀)
Natural Cure

[Burnt Cookies] Cyndaquil (♂)
Blaze

[Deadly Red] Corphish (M)
Shell Armor

Approved.

[Koutus] Manectric F (Static)
Body Mod: Wings

I BELIEVE I CAN FLY

Approved.

I guess I have to get my Sneasel now!~

[Bladedge]Sneasel (M) <Inner Focus>

Approved.


Approved.



Now some sig stuff for me. Both of them probably hugely overpowered \o/

drowzee
[Mr Sandman] Drowzee (M)
Ability: Insomnia

Signature Attribute: WVBA World Champion

During his usual routine of eating dreams, Mr Sandman happened to snack on a Tyrogue, who at the time was dreaming about its great ambitions of evolving into a Hitmonchan and becoming the world's greatest Pokémon boxer. Even after the dream was eaten it stayed with Mr Sandman; he liked the look of such a life, and ignoring his stronger psychic abilities, began training his physical techniques in pursuit of his new dream, eventually becoming as musclebound as any Fighting-type his size and a formidable fighter.

Effects: Mr Sandman's type is Fighting/Psychic. The base power of all his physical moves is increased to 1.2x, but all his special moves are reduced to 0.8x.

Movepool Changes:
+ Swords Dance, Arm Thrust, Force Palm, Superpower, Bulk Up, Mach Punch
- Nasty Plot, Future Sight, Skill Swap, Teleport, Calm Mind, Trick Room


Signature Move: Dreamland Express

In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.

Type: Fighting / Stat: Physical / Base Damage: 5% per hit / Accuracy: 75% per hit / Target: Single / Energy: 12% / Duration: 1 action
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards).
Usage Gap: 3 rounds.
 
Re: Pokémon Registration Office

You do need to make a bank post subtracting the money from your account and link to it in the Black Market, then link to that post in the PRO.

...So in the Black Market I link to S. Beta's bank post taking money from me and then link to that post here?
 
Re: Pokémon Registration Office

Signature Move: Dreamland Express

In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.

Type: Fighting / Stat: Physical / Base Damage: 5% per hit / Accuracy: 75% per hit / Target: Single / Energy: 12% / Duration: 1 action
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards).
Usage Gap: 3 rounds.

So far as I can see this looks okay. But nitpicky me wants to know if using Protect will count as dodging the attack. Also, just for clarity's sake, if a foe is Flying or Digging etc. then I'm assuming they can't counterattack? Fix that and it should be fine.
 
Re: Pokémon Registration Office

Alright, here we go again for the attrib~

Rotom
[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Location: Birthday~
Approved: Here

Signature Attribute: Kupo-po

Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.

Effects:

- Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.

- Charge points are gained each time she uses more energy than is needed.

- Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.

...how does that sound?
 
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