Lucas₇₅₅
Screw the rules, I have green hair!
- Pronoun
- he
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Approved.
My own presents:
Mudkip (M)
[Mrs. Fluffy] Swablu (F)
Slowking (M)
[Axel] Absol (M)
<Super Luck>
[Keaton] Vulpix (F)
<Flash Fire>
[King's English] Ralts (M)
<Synchronize>
Body Mod: Automail Arm
Dawn Stone
FA LA LA LA LA FA LA LA LA ~
Probably time I took mine as well, then.
[Con Rit] Magikarp (M) <Swift Swim> -$30> [Con Rit] Gyarados (M) <Intimidate>
[Vincent II] Misdreavus (F) <Levitate>
[Mittens] Skitty (M) <Normalize>
I'll also buy a dusk stone to go with Mr. Vincent there. moneynoooow
derp, christmastiem
[Threshecutioner] Scyther M (Technician)
[Plentiful Pennybags] Meowth M (Technician)
Oh god what am I doing. I don't know how to do Sig stuff...
But I will try. I'm going to add sig stuff to Kupo.
[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Location: Birthday~
Approved: Here
Signature Attribute: Kupo-po
Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.
Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.
Effects: Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.
Sig move: Ku kupo ku
After crashing in the middle of battle from over-excitement and too much energy in her body, she has come up with a way to expell the built up energy in her small body in one go. She rushes toward the opponent and phases through them, using them as a filer of sorts to help shed her extra charge into them to lessen her burden.
Electric / Special / Base Damage 3% [plus one point for each charge point, max 5] / 90% / Opponent / 4% / One action
Effects: 15% chance of paralyze
Usage Gap: Once every three rounds.
[Static] Mareep (Male)
Ability: Static
Signature Attribute: Scented Wool
Static has a habit of sleeping in fields. Among the fields he sleeps in, he spends the most time sleeping in a particular field full of plants that have a strong scent. This sickeningly sweet smell is extremely potent, having the ability to hinder and mess with the thoughts of pokemon. A strong enough whiff may even lull a pokemon to sleep. Because Static spends so much time in this field, spores tend to cling to his fleece, causing him to smell like the field. Also, the scent doesn't have much of an effect on Static because of all the time he has spent in the field. Only a small amount clings to his wool, so the scent does not disperse very far.
Effects: Whenever a pokemon makes contact with Static, there is a chance for that pokemon to become confused or asleep. There is a 30% chance of confusion and 10% chance of sleep. The effects of the scent only come in play when pokemon make contact with Static, and ally pokemon can also be affected.
Squornshellous Beta approved the following transaction Here. And made a bank post, as well, so I shouldn't have to handle that part.
[Koiking] Magikarp ♀
Ability: Swift Swim
[Penicillin] Meowth M (Technician)
Sig. Attribute: Inherent Dorstultitis
Penicillin was born with a rare disease called dorstultitis. Dorstultitis is a highly contagious disease that effectively weakens the Pokemon's immune system and by extension, its defenses and, if untreated, causes major head pain, culminating in blood loss and death.
Penicillin, thanks to an implant in the coin on his head, is immune to the latter effects. However, he's still rather sickly.
That's not all, though. As mentioned previously, dolstultitis is highly contagious. Therefore, it is highly likely that the opponent Pokemon will accidentally catch the disease during the course of the battle, and suffer the rather painful side effects.
Effects:
Penicillin starts the battle with stage 1 dolstultitis. He cannot remove the symptoms altogether, and in situations where it would be healed, it reverts to stage 1.
The effects are as follows:
Stage 1: -1 Sp. Def
Stage 2: -1 Sp. Def, -1 Def
Stage 3: -2 Sp. Def, -1 Def
Stage 4: -2 Sp. Def, -2 Def
Stage 5: -3 Sp. Def, -3 Def
Stage 6: -4 Sp. Def, -4 Def
Stage 7: -5 Sp. Def, -5 Def
Stage 8: -6 Sp. Def, -6 Def
At the end of each round, the disease worsens by one stage.
If a Pokemon makes contact with another Pokemon which has dolstultitis, there is a 50% chance it will catch stage 1 dolstultitis.
Dolstultitis can be removed via usage of Aromatherapy or Rest. Steel and Poison types are immune to the effects of the disease.
'''''/\'''''
''''/o\''''
'''/oo\'''
–'''l''l'''-
[Wiggles] Magikarp [♂]
Swift Swim
[Mort] Gastly [♂]
Levitate
[Nikola] Pichu [♂]
Static
[Fluff] Swablu (♀)
Natural Cure
[Burnt Cookies] Cyndaquil (♂)
Blaze
[Deadly Red] Corphish (M)
Shell Armor
You do need to make a bank post subtracting the money from your account and link to it in the Black Market, then link to that post in the PRO.
Signature Move: Dreamland Express
In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.
Type: Fighting / Stat: Physical / Base Damage: 5% per hit / Accuracy: 75% per hit / Target: Single / Energy: 12% / Duration: 1 action
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards).
Usage Gap: 3 rounds.