Not Meowth
Cat, are you drilling?
Re: Pokémon Registration Office
Squornshellous Beta's post just adds $5 to their account. You need to make a post that subtracts $5 from yours.
Approved.
And fixing Mr Sandman's move:
[Mr Sandman] Drowzee (M)
Ability: Insomnia
Signature Move: Dreamland Express
In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.
Type: Fighting / Stat: Physical / Base Damage: 5% per hit / Accuracy: 75% per hit / Target: Single / Energy: 12% / Duration: 1 action
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss or fail due to Protect or Detect, then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards). Pokémon that are flying, diving, digging etc. will not be able to strike back, however.
Usage Gap: 3 rounds.
...So in the Black Market I link to S. Beta's bank post taking money from me and then link to that post here?
Squornshellous Beta's post just adds $5 to their account. You need to make a post that subtracts $5 from yours.
Right this still happens
Piplup (M) <Torrent>
[Gluttony] Gulpin (M) <Sticky Hold>
[used GUST] Pidgey (M) <Keen Eye>
[Lust] Sneasel (F) <Keen Eye>
Approved.
Approved.Alright, here we go again for the attrib~
[Kupo] Rotom (x)
Ability: Levitate
EXP: 0
Location: Birthday~
Approved: Here
Signature Attribute: Kupo-po
Kupo is a very energetic plasma, acting as one would guess to be a young child. With her personality, she tends to rush head first into battle with extreme energy, leaving her wide open for strategic dodges and attacks. After getting knocked around because of this, she started to develop a better method to use her energy. The more charged she gets in battle, the faster she gets and the rasher her moves become. She is easily excitable and is hard to depress. Each attack that successfully lands, she grows more confident and energetic. The more energetic she gets however affects her energy output as well.
Effects:
- Throughout the battle, there is a 10% chance she’ll use more energy than is needed for an attack, adding a +2% to the energy cost. Another effect that happens with this attribute are “charge points”. She gains these points throughout the battle, only going as high as five points in total.
- Charge points are gained each time she uses more energy than is needed.
- Due to the fact her body holds a high level of energy, at the start of battle she starts with an additional ten points of Energy.
...how does that sound?
And fixing Mr Sandman's move:
[Mr Sandman] Drowzee (M)
Ability: Insomnia
Signature Move: Dreamland Express
In accordance with his new Fighting-type alignment and physical capabilities, Mr Sandman prefers a more direct method of putting foes to sleep than just psychic suggestion; namely, punching them until they pass out. However the rather showy way he chooses to do so tends to leave him open should his opponent manage to dodge.
Type: Fighting / Stat: Physical / Base Damage: 5% per hit / Accuracy: 75% per hit / Target: Single / Energy: 12% / Duration: 1 action
Effects: Mr Sandman rushes at his opponent and deals three swift, full-force uppercuts. If all three hit, the target is knocked down and rendered unconscious, causing them to be put to sleep. The first time this happens, the sleep will be mild; the second, it will be moderate, and then every time after that it will be severe. However if all three uppercuts miss or fail due to Protect or Detect, then the opponent will automatically strike back, dealing 6% damage to Mr Sandman. This counterattack will catch him by surprise and knock him out instead, causing sleep that follows the same conditions that would apply for his opponent had all three hits succeeded (mild the first time they all miss, moderate the second, severe every time afterwards). Pokémon that are flying, diving, digging etc. will not be able to strike back, however.
Usage Gap: 3 rounds.