2vs2 single
DQ: 7 Days
Damage Cap: 25%
Banned Moves: OHKO's, All Healing Moves, All Chills
Arena: Grass Field
The arena is an open grass field. A perfect place for a beginner's match.
Team Phantom
Blitz (Female)
Ability: Static
Health: 28%
Energy: 63%
Status: Hahah, at last things are going my way. Attack +1; poisoned (moderate; 3% per round).
Commands: Facade ~ Facade ~ Thunder
Team Joo Dee
Crush (Male)
Ability: Immunity
Health: 67%
Energy: 53%
Status: Arck, I'm all... unwieldy. Attack +4, has one clone, paralyzed (moderate; 3% extra energy on attacks requiring movement and 50% chance of full paralysis).
Commands: Facade / Disable ~ Facade / Disable ~ Facade / Roar / Disable
Round 10 Begin!
Staring at the two Zangoose now opposing her, Blitz growls in frustration; she's got two things to attack now and this poison is making her feel sick and
RRGH. Allowing her anger and frustration to overwhelm her briefly, she launches herself at Crush, managing to hit the right one and biting and scratching him wildly; as his clone flickers and vanishes, he screeches and throws her aside, but before he can attack his muscles lock into place and Blitz leaps back to her own end of the field.
Blitz, still under the control of her rage, charges at her opponent once again, latching onto his leg; Crush growls. He's not exactly had it easy either; his muscles keep locking up on him and he can't move properly and now there's a small green dog-thing biting his leg - it's enough to make a Zangoose see red! He grabs Blitz from where she is biting him and throws her to the ground, where he begins pummelling her with fist and claw.
Her rage fading now, Blitz re-enters rational thought; her first thought is to attack Crush before he can attack her, and so she looses a massive blast of electricity into him just as he goes in for another punch; while he doesn't process the thought, the attack seems to have
absolutely no effect whatsoever, and he continues laying about Blitz. She too, however, notices a sudden abscence of pain; she doesn't know why, but she's glad of it. The red haze on Crush's vision finally fades and he stops attacking; Blitz staggers upright and walks wobbily back to her own end of the field, noticing along the way that the saltwater that was all over the field when she was sent out is now no more than a dampness in the grass.
Round 10 End!
Team Phantom
Blitz (Female)
Ability: Static
Health: 3% (CAPPED)
Energy: 37%
Status: Curious. Attack +1; poisoned (moderate; 3% per round).
Attacks Used: Facade ~ Facade ~ Thunder
Team Joo Dee
Crush (Male)
Ability: Immunity
Health: 42% (CAPPED)
Energy: 27%
Status: What just happened? Attack +4, paralyzed (moderate; 3% extra energy on attacks requiring movement and 50% chance of full paralysis).
Attacks Used: [paralyzed] ~ Facade ~ Facade
Damage / Energy Calculations
Facade - 16% damage, 9% energy (accuracy roll 52, needed 100 to miss)
Facade - 16% damage, 9% energy (accuracy roll 94, needed 100 to miss)
Facade - 26% damage, 13% energy (accuracy roll 18, needed 100 to miss)
Thunder - 8% energy (accuracy roll 47, needed 100 or above to miss)
Facade - 13% energy (accuracy roll 22, needed 100 to miss)
Notes
- Poison
is stopped by the damage cap, yes. I know that refers to Toxic poison but it's close enough.
- Hurk the water. No, it's just a dampness on the ground by now.
- Both Pokémon hit the damage cap on the second action.
- Thunder's accuracy was raised due to their proximity, not like it mattered.
- I'm sure I missed something. Probably due to the repetetive nature of the round.
Arena Notes
- The ground is damp with saltwater.
Next Round
- Phantom Attacks
- Joo Dee Attacks
- Someone refs, maybe me