• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Pokémon Registration Office

Status
Not open for further replies.
Re: Pokémon Registration Office

What exactly do you mean by power level? I could always take away Sticky Hold now and Ancientpower as well, I suppose.

I wasn't going to do anything major, just maybe regain some Ground-type moves, or in the opposite direction and go with Ice-type moves.
What I meant was the move selection was excellent. The gains were properly balanced by losses, but I was worried over what more you were hoping to add in the future.

...I just realised, I still have two free Pokémon to claim from the ASB awards way back in October.

Kabuto (M) <Swift Swim>
Frizard (M) <Ice Body>

no i won't pay

Also buying another Pokémon that I can give a gimmicky sig move to.

[Seto Kaiba] Meowth (M) <Pickup>

Signature Move: Screw The Rules, I Have Money!

Seto is a very affluent Meowth. He has built up his picking-up-shiny-stuff business from the ground up, and as a result is very, very rich. Quite phenomenally wealthy, as he does own the most startling quantities of cash. As a result, he has become egotistical and complacent, determined to get whatever he wants. He has come to think of rules and regulations as merely things for lesser, poorer beings who can't afford to buy the favour of the relevant authority. Therefore if he can scrounge enough pocket change, he's not averse to lining the ref's pockets to see that things go in his favour.

Type: Normal / Target: Self / Energy: 2%

Effects: Seto goes over to the referee and discreetly hands them a few coins from his Pickup earnings during the match. The referee will then see to it that the battle goes in Seto's favour in whichever way he specified. The money spent using this move is added to the referee's earnings at the end of the match. Seto can never pick up more than $10 during any one battle, including any money spent on bribes. Unless specified otherwise in the list of effects below, Screw The Rules, I Have Money! must be linked to an attack to gain a chosen effect, e.g Slash + Screw The Rules, I Have Money! ~ Pay Day.

The possible effects are as follows (and must be specified when Screw The Rules, I Have Money! is used):

- +20% accuracy ($2)
- double the chance of inflicting a critical hit ($4)
- 1.5x the chance of secondary effects triggering ($3)
- type of Hidden Power changed to any type of Seto's choosing ($1)
- increase a random stat by a chosen amount (does not require linking) ($1 for 1 or 2 levels, +$1 for every level thereafter)
- increase a chosen stat by a chosen amount (does not require linking) ($1 for 1 or 2 levels, +$2 for every level thereafter)
- negate Seto's status conditions (does not require linking) ($1 for mild conditions, $2 for moderate conditions, $3 for severe conditions; prices stack for each condition)

Usage gap: 1 round.



...no way that's getting approved
Also randomly getting a Shellder because this video has made me adore them somehow :3
Shellder (M) <Skill Link>

yes i will pay
Make the usage gap three rounds. Also, does Set need to have Picked Up enough money to pay the ref the specified amount in order for this attack to work? The description implies this, but I don't think you come out and say it anywhere in the actual effects section.

This sig attribute for Cuckoo, please.

HI-YAAA!!!!! (more like pathetic flail)

Cuckoo's great-great-great grandfather belonged to a sensei. Cuckoo's family has honed a special martial art move, but Cuckoo,not so much. Cuckoo's family taught him the move, but he couldn't master it. All he knew was a pathetic flailing move. His family decided to concentrate more on his brother, which angered Cuckoo. This failing is now fueled by pure anger. This move tires him at the end, giving him a -3 in Attack and Accuracy. The type is normal, because its just a pathetic flail, not a masterful move.

Type: Normal
Base damage: 20%, 25 if target is another male Hoothoot. Physical attack.
Accuracy: 85%
Target: Single
Energy: 15%
Duration: One action, two actions if target is another male Hoothoot.
Effects: -3 in Attack and Accuracy.
Usage gap: once per match.
Far too powerful for a hoothoot, and there's no description of what the attack actually is. The duration section goes unexplained and makes no sense (how does this attack possibly take two actions?).

Spr_1b_088.png

[Dexter] (male)
ability: N/A
Signature Attribute: Generation 1

Along with appearing to be of a... simpler construction, Dexter is from Generaton 1, giving him limitations. Dexter came to this time using Bill's time machine. Being from when he is, Dexter has a limited movepool, no ability, and a weakness to Bug, as in the original games. Upon his arrival to this time, Dexter was given the option to be fully upgraded, but he chose not to. While these things are inconvenient, Dexter prefers to battle with them.

Effect: Dexter is weak to bug, and has no ability. He also is limited to the movepool given here. His stats are broken down in the way they were back in Generation 1, and moves that lower Sp. Attack also lowers his Sp. Defense, and vice verse.

Oh grimer, grimer, grimer, I made you out of clay.

Oh, and so I'm not ignored:

Pokemon: Bes.
Signature attribute: Constant Rotation

The body of a normal Baltoy only rotates if it is using Rapid Spin. However, Bes's body is rotating perpetually due to a series of events including deflecting a series of other, more powerful Rapid Spins. This battery of rapidly spinning power knocked Bes's inner gyroscope out of whack, and he doesn't know how to stop anymore. Only his body spins, mind you, not his head. Now, upon its entrance, Bes's constant spinning creates a mild sandstorm from the dirt and grit in the immediate area, that does not die down until Bes is recalled. All moves that involve Bes's body causing a strike or actually striking have a decreased accuracy, but moves like Grass Knot that involve tugging or slapping gain power, as his body is constantly moving. However, as a repercussion, Bes can no longer use Rapid Spin.

Effects: This basically like the Sand Stream ability that raises a mild sandstorm which inflicts normal sandstorm damage, but the Sandstorm created starts as mild and does not die down at all, unless Bes is recalled. This sandstorm must also have a source. After Bes has been recalled, the sandstorm subsides after three turns. All contact moves lose 10% accuracy, but moves that involve tugging or slapping (such as Grass Knot and Mud Slap) gain 3% power. Also, use of the move Rapid Spin is impossible.

Other Notes: Unless he has fainted, Bes continues to spin. This includes when he is recalled, if he is still conscious. (meaning he is still gyrating upon recalling)
Dexter's attribute is approved.

For Bes, you need to specify "actions" or "rounds," for the time it takes the sandstorm to die down, not "turns." When you talk about "moves that involve tugging or slapping...", I assume you mean when they're used on Bes, but this is not specified. Neither is it stated whether the accuracy reduction is universal or applies only to attacks made against Bes. Cut the part about the sandstorm starting out as mild--it's clear you want it to function just like a normal one, and that's simpler for everyone.

First, buying two Pokémon:

Nidoranm
Romeo (Male)
Ability:
Poison Point
and
Nidoranf
Juliet (Female)
Ability:
Poison Point

Comes to $14.


Plus, going to give them signature attributes. I discussed these with Meowth and he says they look okay. Let's see if any of the other approvers will find anything that he missed.
(I don't need to put their details again here do I?)

Romeo:
Signature Attribute: I'll name this later
Romeo and Juliet, as their names would imply, are very deeply in love. They spend all of their time together, only having eyes for one another and often to the abandon of everything around them; they always seek to impress the other; they would never even consider hurting each other, of course, and if one of them should be hurt, the other will mourn, then thirst for veangance. These have a variety of effects in battle, although there are downsides too.
These two Nidoran are so very in love with each other, they would never even consider someone else as a romantic partner. The attacks Attract and Captivate will fail, as would any other effects based around love; the ability Cute Charm cannot affect them. Unfortunately, though, they often forget about what they're doing to be with one another; each action, they have a 5% chance of being 'attracted' - in a double battle they will sort of snuggle up to one another, while in a single battle they will just be distracted by thoughts about the other.
They also have a tendency to try and impress one another, despite having often reassured each other that it's not necessary; when both of them are on the field at the same time, they will attack with reckless abandon, raising their special attack and attack stats by one stage each but lowering their defense and special defense stats by one each.
Obviously, neither would ever consider hurting the other; should they, for any reason, have to attack each other, they will not attack that action, and if they are commanded to use a widespread attack, which would damage every Pokémon on the field, they will only use them at a reduced capacity.
Finally, if either of them should be knocked out by an opponent while the other remains on the field, the remaining one will mourn briefly, then fly into a revenge-obsessed rage, attacking with far more force; they spend one round mourning, and then will deal 3% more damage with all their attacks but use 2% more energy.
Effects: Romeo is immune to Attract, Captivate, and any other attack that relies on love; Cute Charm will also not affect him. Each action, however, he has a 5% chance of acting as though attracted, being lost in thoughts of Juliet or, if they are both on the field, then snuggling up to her. If they are both on the field, this is only calculated once for both of them.
When both Romeo and Juliet are on the field at the same time, they both gain +1 attack and special attack, but lose 1 defense and special defense. These levels are treated as the default for haze or similar.
Should he, for whatever reason, be commanded to attack Juliet, he will ignore his orders and do nothing for that action. Should he be commanded to use a widespread attack that would affect Juliet as well, he weakens his attack, effectively reducing its base power by a third.
If they are both on the field and Juliet is knocked out by an opponent, he will spend one round grieving but then subsequently attack more strongly, using 2% more energy to deal 3% more damage with each attack he uses.
Juliet:
Signature Attribute: Insert love-based name here
Romeo and Juliet, as their names would imply, are very deeply in love. They spend all of their time together, only having eyes for one another and often to the abandon of everything around them; they always seek to impress the other; they would never even consider hurting each other, of course, and if one of them should be hurt, the other will mourn, then thirst for veangance. These have a variety of effects in battle, although there are downsides too.
These two Nidoran are so very in love with each other, they would never even consider someone else as a romantic partner. The attacks Attract and Captivate will fail, as would any other effects based around love; the ability Cute Charm cannot affect them. Unfortunately, though, they often forget about what they're doing to be with one another; each action, they have a 5% chance of being 'attracted' - in a double battle they will sort of snuggle up to one another, while in a single battle they will just be distracted by thoughts about the other.
They also have a tendency to try and impress one another, despite having often reassured each other that it's not necessary; when both of them are on the field at the same time, they will attack with reckless abandon, raising their special attack and attack stats by one stage each but lowering their defense and special defense stats by one each.
Obviously, neither would ever consider hurting the other; should they, for any reason, have to attack each other, they will not attack that action, and if they are commanded to use a widespread attack, which would damage every Pokémon on the field, they will only use them at a reduced capacity.
Finally, if either of them should be knocked out by an opponent while the other remains on the field, the remaining one will mourn briefly, then fly into a revenge-obsessed rage, attacking with far more force; they spend one round mourning, and then will deal 3% more damage with all their attacks but use 2% more energy.
Effects: Juliet is immune to Attract, Captivate, and any other attack that relies on love; Cute Charm will also not affect her. Each action, however, she has a 5% chance of acting as though attracted, being lost in thoughts of Romeo or, if they are both on the field, then snuggling up to him. If they are both on the field, this is only calculated once for both of them.
When both Romeo and Juliet are on the field at the same time, they both gain +1 attack and special attack, but lose 1 defense and special defense. These levels are treated as the default for haze or similar.
Should she, for whatever reason, be commanded to attack Romeo, she will ignore her orders and do nothing for that action. Should she be commanded to use a widespread attack that would affect Romeo as well, she weakens his attack, effectively reducing its base power by a third.
If they are both on the field and Romeo is knocked out by an opponent, she will spend one round grieving but then subsequently attack more strongly, using 2% more energy to deal 3% more damage with each attack she uses.
Both approved.

So, before I forget again,
First-stage, but once-evolving; that puts it a cut above twice-evolving Pokemon, and I don't think the same limiters would be involved. Unless, of course, you were unhappy with this idea in the first place.

Those Special stat limitations were overly hopeful, yes; you know, the old story of trying to see how much I can get away with.

Resubmitting with slightly harsher limitations; stop me if I'm supposed to be messing around with other spots of the attribute.

[Random Number God] Shuppet (M)
Ability: Frisk
Signature Attribute: Chance Manipulation

Random Number God and some friends of his used to hang out below the eaves of a spiteful man's house, eating off his negative emotions. The man, who tolerated their presence (or simply never noticed it), was an old trainer-turned-battle scientist who retired after his studies were long ignored by the ASB's niche. Accompaining the man's life, the Shuppet pack had plentiful access to his research.

The man's latest studies were extensive, tiresome experiments that attempted to unveil what trainers had so far called "dumb luck", to understand what set the odds for attacks' secondary effects to kick in, as well as the effects of certain conditions, such as confusion or paralysis. Eventually, because of how far he was ignored, he had to cancel his operations on that area; after all, somebody had to keep the resources coming.

The man never managed to finish his research, but the horde of Shuppet was intrigued by it. The day a need for battling arose, they put whatever they learned to practice, perfecting the secrets to altering the "odds". Random Number God was particularly intrigued by these, and obssessively practiced the techniques until he could alter every move he knew. Still, it's very hard to remember and apply every one of these techniques, and it tends to take a toll on the user.

Effects: All moves used by Random Number God will have x1.5 times the chance of activating any secondary effects, as well as boosting critical hit domain by one. Any time Random Number God uses a move that he has not used prior in the battle and that is affected by Chance Manipulation, he will move last within the priority bracket, in order to remember clearly the "odd"-boosting procedure. Because performing this attribute is tiresome and difficult, Random Number God will usually not be in his best mindset, having a starting 2- Special Attack and Special Defense. He still can only reach 6- and 6+ with stat boosts, and these reductions will be default, meaning that, if Random Number God's stats are neutralized, said reductions will be in place.
It's been so long I can't really remember what I said about this move previously, but looking at it now I would say that the "moves that he has not used prior in battle" bit would be a pain to keep track of. Nix that and the attribute's boosting crit domains by one and you're good.

Buying my starting team:
[Ninja] Torchic (M)
[Ray] Seviper (M)
[Twisted Spoon] Abra (M) <Synchronize>
[Flash] Shinx (M) <Intimidate>
Torchic is 10, since it's my starter
http://forums.dragonflycave.com/showpost.php?p=469668&postcount=334
Team approved.
 
Re: Pokémon Registration Office

Not to be annoying but my purchase seems to have been skipped over :c I can repost it if I have to, it was rather easy to miss.
 
Re: Pokémon Registration Office

[Seto Kaiba] Meowth (M) <Pickup>

Signature Move: Screw The Rules, I Have Money!

Seto is a very affluent Meowth. He has built up his picking-up-shiny-stuff business from the ground up, and as a result is very, very rich. Quite phenomenally wealthy, as he does own the most startling quantities of cash. As a result, he has become egotistical and complacent, determined to get whatever he wants. He has come to think of rules and regulations as merely things for lesser, poorer beings who can't afford to buy the favour of the relevant authority. Therefore if he can find any random pocket change, he's not averse to lining the ref's pockets to see that things work out the way he wants; a measly $10 is nothing to him anyway.

Type: Normal / Target: Self / Energy: 2%

Effects: Seto goes over to the referee and discreetly hands them a few coins from his Pickup earnings during the match. The referee will then see to it that the battle goes in Seto's favour in whichever way he specified. The money spent using this move is added to the referee's earnings at the end of the match and deducted from Seto's Pickup earnings; therefore he must has already found enough money to pay for whatever effect he chooses. Seto can never pick up more than $10 during any one battle, including any money spent on bribes. Unless specified otherwise in the list of effects below, Screw The Rules, I Have Money! must be linked to an attack to gain a chosen effect, i.e. Slash + Screw The Rules, I Have Money! ~ Pay Day.

The possible effects are as follows (and must be specified when Screw The Rules, I Have Money! is used):

- +20% accuracy ($2)
- double the chance of inflicting a critical hit ($4)
- 1.5x the chance of secondary effects triggering ($3)
- type of Hidden Power changed to any type of Seto's choosing ($1)
- increase a random stat by a chosen amount (does not require linking) ($1 for 1 or 2 levels, +$1 for every level thereafter)
- increase a chosen stat by a chosen amount (does not require linking) ($1 for 1 or 2 levels, +$2 for every level thereafter)
- negate Seto's status conditions (does not require linking) ($1 for mild conditions, $2 for moderate conditions, $3 for severe conditions; prices stack for each condition)

Usage gap: 3 rounds

bank link for Seto.


Technically none of the other Pokémon ever got approved so I'll repost those too :v Also change the Frizard to an Aerodactyl cos actually yay fossils.

Shellder (M) <Skill Link> (bank)

Kabuto (M) <Swift Swim> (free)
[Nostalgia Critic] Aerodactyl (M) <Pressure> (free)
 
Re: Pokémon Registration Office

Pokemon: Bes.
Signature attribute: Constant Rotation

The body of a normal Baltoy only rotates if it is using Rapid Spin. However, Bes's body is rotating perpetually due to a series of events including deflecting a series of other, more powerful Rapid Spins. This battery of rapidly spinning power knocked Bes's inner gyroscope out of whack, and he doesn't know how to stop anymore. Only his body spins, mind you, not his head. Now, upon its entrance, Bes's constant spinning creates a sandstorm from the dirt and grit in the immediate area, that does not die down until Bes is recalled. All moves that involve Bes's body causing a strike or actually striking that Bes uses have a decreased accuracy, but moves like Grass Knot that involve tugging or slapping under his control gain power, as his body is constantly moving. However, as a repercussion, Bes can no longer use Rapid Spin.

Effects: This basically like the Sand Stream ability that raises a mild sandstorm which inflicts normal sandstorm damage, but the Sandstorm created starts as mild and does not die down at all, unless Bes is recalled. This sandstorm must also have a source. After Bes has been recalled, the sandstorm subsides after three rounds. All of Bes's contact moves lose 10% accuracy, but moves that involve tugging or slapping (such as Grass Knot and Mud Slap) that it uses gain 3% power. Also, use of the move Rapid Spin is impossible.

Other Notes: Unless he has fainted, Bes continues to spin. This includes when he is recalled, if he is still conscious. (meaning he is still gyrating upon recalling)
 
Re: Pokémon Registration Office

This is changed now.
HI-YAAA!!!!! (more like pathetic flail)

Cuckoo's great-great-great grandfather belonged to a sensei. Cuckoo's family has honed a special martial art move, but Cuckoo,not so much. Cuckoo's family taught him the move, but he couldn't master it. All he knew was a pathetic flailing move. His family decided to concentrate more on his brother, which angered Cuckoo. This failing is now fueled by pure anger. This move tires him at the end, giving him a -1 in Attack and Defense. The type is normal, because its just a pathetic flail, not a masterful move.

Description: A flail that is fueled by anger and only pure anger.
Type: Normal
Base damage: 15-20%, 20-25 if target is another male Hoothoot. Physical attack.
Accuracy: 85%
Target: Single
Energy: 15%
Duration: One action, two actions if target is another male Hoothoot. Two actions and 5% damage and energy due to Cuckoo believing the other Hoothoot being his brother.
Effects: -1 in Attack and Defense.
Usage gap: once per match.

Negrek, I don't know which field you meant by overpowered, so I edited all possible fields.
 
Re: Pokémon Registration Office

It's been so long I can't really remember what I said about this move previously, but looking at it now I would say that the "moves that he has not used prior in battle" bit would be a pain to keep track of. Nix that and the attribute's boosting crit domains by one and you're good.
The idea being that the negative effects being applied there would have to apply to every attack Chance Manipulation takes effect upon, or something else?

Would it still be a pain to keep track of ifit was changed to "moves that haven't been used by him within the last three rounds" or something to that effect?
 
Re: Pokémon Registration Office

What I meant was the move selection was excellent. The gains were properly balanced by losses, but I was worried over what more you were hoping to add in the future.

So, does that mean I'm approved (for now, at least)?

[Shelly] Shellos (Female)
Ability: Sticky Hold
Signature Attribute: Of the Sea

Shellos and Gastrodon are naturally suited to the mud and the beach, where the earth and water meet; Pastoria and Sunyshore's seashores are home to many of the slugs. Shelly, though, has always felt more comfortable in the fluid, changing ocean altogether than the solid ground. Even as a child, she had played with Mantyke, Finneon, and even the occasional Vaporeon that swam by, instead of with Buizel and other Shellos.

As she got older, she almost lived in the sea, and many of the Pokémon were friendly; they taught her techniques unknown to Shellos. Of course, she had to keep up with them, and eventually, after much practice, she learned how to be as smooth as them in the water. Shelly has lost much of her familiarity with the land now, however.

Effects: Shelly gains the ability Swift Swim, but starts off at -1 Speed when she is on land. She also gains the following move alterations:

+ Aqua Jet, Aqua Ring, Waterfall, Acid Armor, Hydro Pump
- Mud Bomb, Earth Power, Fissure, Mud Sport, Mud Slap
 
Re: Pokémon Registration Office

Buying a Miltank.

[Milkmaid] Miltank (F)
Ability: Scrappy

Bank link

Signature move for my Skarmory:

Signature Move: Blacksmith
Type: Steel / Base Damage: N/A / Accuracy: N/A / Target: Self / Energy: 4% if one-action version, 10% if two-action version / Duration: Until Steelbird gets KO'd

Steelbird has trained for years in honing the steel on his wings in the most effective manner possible, as his ancestors all had some of their feathers used for, as quoted by the Pokedex, "swords and knives". After years of training, he has learned how to increase the power of the steel on his wings,and it wasn't long before he took to using it in battle.

Effects:
Steelbird will polish and sharpen the steel on his wings. It can be used for one action or two. The one-action version raises attack by one stage and defense by one stage. The two-action version raises attack by two stages, defense by one stage, and increases the Steel-type STAB bonus from 1.5x to 2x.

Usage Gap: Once during the entire battle
 
Last edited:
Re: Pokémon Registration Office

*cracks knuckles* Here goes:
nik.gif

[Nikola Tesla] Pichu [♂]
Static

Signature Attribute
: Metal Mouse

Nikola Tesla has always been a tinkerer, fascinated with the workings of his own natural electricity and, more specifically, how it affects metal. His constant tinkering and mechanical endeavors have not only gifted him with great knowledge about his own abilities, but embedded tiny iron filings in his skin and fur (made permanent by his constant electric current).

Effects: Due to the smattering of iron covering his entire (admittedly small) body, Nik's intensified Static ability causes paralysis 50% of the time, and (due to his studies of metal and its conductive properties) this is increased to a 75% chance on Steel-types or pokémon with metallic modifications. On the other hand, the metal has caused Nik to lose the control of his electricity that League-issued pichu work so hard to gain. This causes him 2% damage to him every time that his ability is activated, and 1% every time he uses an electric attack. Furthermore, the ability Magnet Pull is able to drag him about.

Signature Move
: Tesla Cannon

Nikola Tesla is the 'mad scientist' of the team, and like most mad scientists, he doesn't care about scientific advancement so much as he does about making things explode. And he can do this rather well, it turns out! In the interest of things like 'world peace' and 'destruction', Nik can channel all of his considerable electrical power into a single, highly destructive burst. After a few accidental power outages after he got that metal fused to his skin, Nik discovered two things: (1) A way to use electricity without destroying everything around him and expending it all at once and (2) the aforementioned highly destructive end-all burst. Unfortunately, the unevolved pichu simply cannot handle the attack's kick and is left quite crippled by the move himself.

Type: Electric / Stat: Special / Base Damage: 15% / Accuracy: 100% / Target: Single Target / Energy: 10% / Duration: 2-actions charging, 1-action attacking

Effects: When the attack is ordered, Nik begins to crackle and glow with blue-white static that arcs from iron filing to iron filing, and Nik moves jerkily and verrrrry carefully. The next action can contain a separate attack, but for obvious reasons Nik is unable to perform electric type moves. On the third and final action, a gigantic, very loud bolt of lighting envelops Nik before immediately arcing from him to his opponent, causing a blinding explosion that usually sends him and his opponent sprawling to the ground. The attack has a 30% chance to either moderately burn or paralyze the opponent, but never both at once.

After the attack, Nik is unable to attack electrically, or use his Static ability, for one round, and for another round such attacks are only half-power. He is also moderately paralyzed and is dealt 1% typeless damage per action for two rounds. The shock to their systems also removes all special attack boosts and losses to either pokémon.

Usage Gap: Once per battle.

I have a feeling this may be overpowered for him, but maybe the drawbacks are enough? *hopehopehope*
 
Last edited:
Re: Pokémon Registration Office

bumping this to ensure it being noticed.

Pokemon: Bes
Signature attribute: Constant Rotation

The body of a normal Baltoy only rotates if it is using Rapid Spin. However, Bes's body is rotating perpetually due to a series of events including deflecting a series of other, more powerful Rapid Spins. This battery of rapidly spinning power knocked Bes's inner gyroscope out of whack, and he doesn't know how to stop anymore. Only his body spins, mind you, not his head. Now, upon its entrance, Bes's constant spinning creates a sandstorm from the dirt and grit in the immediate area, that does not die down until Bes is recalled. All moves that involve Bes's body causing a strike or actually striking that Bes uses have a decreased accuracy, but moves like Grass Knot that involve tugging or slapping under his control gain power, as his body is constantly moving. However, as a repercussion, Bes can no longer use Rapid Spin.

Effects: This basically like the Sand Stream ability that raises a mild sandstorm which inflicts normal sandstorm damage, but the Sandstorm created starts as mild and does not die down at all, unless Bes is recalled. This sandstorm must also have a source. After Bes has been recalled, the sandstorm subsides after three rounds. All of Bes's contact moves lose 10% accuracy, but moves that involve tugging or slapping (such as Grass Knot and Mud Slap) that it uses gain 3% power. Also, use of the move Rapid Spin is impossible.

Other Notes: Unless he has fainted, Bes continues to spin. This includes when he is recalled, if he is still conscious. (meaning he is still gyrating upon recalling)
 
Re: Pokémon Registration Office

bumping this to ensure it being noticed.

If a sig. attribute approver hasn't come through since you posted it before (i.e. if no sig. attribute posts after yours have been approved), you don't have to bump it. If an approver comes through and approves other attributes but not yours, then bump yours.
 
Status
Not open for further replies.
Back
Top Bottom