3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena
At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.
Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.
The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.
Have fun.
Pre-Round
Once the battlers issued their commands, they awaited patiently for the ref to stop spacing out. This took a few minutes, and once he was done, he quickly apologized and signaled for the round to begin.
zeKieranator's Team
Rebecca (F)
Ability: Flash Fire
Health: 100%
Energy: 69%
Status: Super happy about this round. Flash Fire activated. 4 clones
Commands: Disable (Stone Edge) ~ Energy Ball ~ Energy Ball
DarkAura's Team
Tirtouga (F)
Ability: Sturdy
Health: 73%
Energy: 86%
Status: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE Why won't you be hurt, you stupid Vulpix? +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense.
Commands:stone edge/chill/withdraw~stone edge/chill/withdraw~stone edge/chill/withdraw
Round 3 begins!
Once again, the magical spinner appeared in mid air and spinned, eventually landing on the volcano one once again. As such, the oasis and desert disappeared and was replaced by the familiar erupting volcano and lava stream.
Not caring about this, Rebecca simply sat down and waited for her opponent to make a move. Once again seeing a chance, Tirtouga began to gather up all of the sharp rocks being spewed out by the volcano. Eventually, she gathered up a satisfied amount, and decided upon one of the 5 Rebecca's to hit. Flinging them all at it, she had a grin on her face-that is, until she saw all of the stones simply fly above, below, or land in front of her target. Enraged, she didn't even notice all of the Rebecca's eyes glow blue, or the odd feeling that she had in her mind, like she had forgotten something.
Thoroughly satisfied, Rebecca decided that now would be a great time to bring the pain down on Tirtouga. Gathering up grass energy in her mouth yet again, Rebecca waited until the ball was brimming with energy before firing it off. Tirtouga could do nothing as the ball blasted her full on, knocking her back a few feet. Enraged, she began to call upon a bunch of sharp rocks, only to realize that she
couldn't remember how to use the move anymore. Realizing that it was some trickery by the Vulpix, she was once again enraged.
Slightly smug at this, Rebecca was about to charge up another ball of energy when a huge rock smashed into her head. Staggering a little, she watched in horror as her clones disappeared due to being hit back rocks themselves. Her feeling of horror was relieved, however, as she saw her opponent also get smashed by rocks, much to Tirtouga's anger. Taking her opportunity while she still could, Rebecca quickly charged up a ball of energy and fired it off at her opponent, who was once again hit full-on by it and knocked back. Now beyond pissed off, Tirtouga could still do nothing because
she couldn't remember how to throw some damn rocks. Signaling the round was over, the ref ran over to Tirtouga and took off some damage with powers that only a ref possesses.
Round 3 Ends!
zeKieranator's Team
Rebecca (F)
Ability: Flash Fire
Health: 96%
Energy: 50%
Status: Stupid rocks. At least she's doing much worse =D Flash Fire activated.
Commands: Disable (Stone Edge) ~ Energy Ball ~ Energy Ball
DarkAura's Team
Tirtouga (F)
Ability: Sturdy
Health: 42%(capped)
Energy: 76%
Status: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- DIE DIE DIE DIE +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense. Stone edge disabled(4 more actions)
Commands:stone edge~nothing~nothing
Damage/energy calcs:
-Stone Edge: 22% damage, 10% energy(rolled a 90, needed 80+ to miss, 1-16 to hit real version)
-Disable: 5% energy(rolled a 68, needed 80+ to miss)
-Energy ball: 18% damage, 7% energy(rolled a 83, needed 100 to miss)
-Rocks from Volcano: 4% damage on Rebecca, 3% damage on Tirtouga
-Energy ball: 18% damage, 7% energy(rolled a 77, needed 100 to miss)
Notes:
-Sorry for the lateness!
-I ref the chance of a move hitting the real target in a group of double team clones as this: original accuracy of move/(number of clones+1). The 1 is, of course, the real person. For hitting at all, however, I ref the regular accuracy.
-Stone edge just plain missed, meaning that no clones were destroyed
-Tirtouga did nothing due to Stone edge being disabled
-Rocks hit both battlers on action 3, thus causing Rebecca's clones to disappear
-The second energy ball caused Tirtouga to hit the damage cap
-For future reference, the damage caused by the arena does
NOT count towards the damage cap.
-I fixed Rebecca's damage total to account for immunity to fire-based damage from last round
-Neither energy ball caused a Special defense drop
-Speed order, for my preference: Vulpix(65), Tirtouga(42)
Next Round:
-zeKieranator attacks
-DarkAura attacks
-I ref