I guess not. Let's try that again:...did you answer my question?
The pokémon traces all abilities that are inherent to that pokémon or the results of attacks they have used. For example, if a pokémon uses magnet rise and thus ends up with two abilities, both abilities are traced. An ability conferred by an item can't be traced, however, so if a pokémon has flash fire because it's holding a magmarizer, that ability won't be traced.Superbird said:...Let's say a pokémon enters the field, and it has the ability Trace. If its opponent has two abilities at the time (ex. its original ability plus Levitate from having used Magnet Rise), does the one with Trace inherit both of the abilities or just the original ability?
No. That would be lightning rod.Would Thunder be attracted to a Pokemon with Magnet Pull?
Yes, although they might be able to combine it with something.Also, a question of my own. We don't have charging turns in this league, but, if we did, and if somebody started charging on the last action of a round, would that person be forced to open the next round with the fully-charged Solarbeam?
"Standard" substitute works fine against sound-based attacks. So I guess what you mean when you say flinching is "losing the focus for focus punch"? If so, the snore would be blocked by the substitute and the focus punch would go through fine.Substitute the way it's normally reffed (as opposed to the way I usually ref it with the user actually leaving play) doesn't do a particularly effective job of avoiding sound-based moves, right? Specifically, you can't use one to attempt to avoid flinching from something like snore? I'm sure the answer's that you can't but please say you can
Yes.Can a Pokemon that's currently preoccupied with flight make a substitute?