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DarkAura vs zeKieranator(Ref: Skyman)

Skyman

Well, it's been a while hasn't it?
Pronoun
she
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena

At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.

Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.


The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.

Have fun.

DarkAura's Active Squad

charmander.png

Charmander the Female Charmander
Ability: Blaze
More info...

tirtouga.png

Tirtouga the Female Tirtouga
Ability: Sturdy
More info...

magikarp-f.png

Magikarp the Female Magikarp
Ability: Swift Swim
More info...

zeKieranator's Active Squad

snivy.png

Maria the Female Snivy
Ability: Overgrow
More info...

sawk.png

Arthur the Male Sawk
Ability: Sturdy
More info...

blitzle.png

Adam the Male Blitzle
Ability: Lightningrod
More info...

drilbur.png

William the Male Drilbur
Ability: Sand Force
More info...

audino.png

Ashley the Female Audino
Ability: Healer
More info...

pidove.png

Nicole the Female Pidove
Ability: Super Luck
More info...

vulpix.png

Rebecca the Female Vulpix
Ability: Flash Fire
More info...

abra.png

Johnathon the Male Abra
Ability: Synchronize
More info...

gastly.png

Harriet the Female Gastly
Ability: Levitate
More info...


The RNG gods dictate that:

-zeKieranator sends out
-DarkAura sends out and attacks
-zeKieranator attacks
-I ref
 
Alrighty then! I haven't been in a battle in a very long time, so I'll hope for the best and (to prevent Attract) send out Rebecca.
 
tirtouga,go!

use stone edge unless it uses protect,then chill.then use double team,unlesss it uses protect,then chill,or if it uses sunny day,then use rain dance. finallt,earthquake ununlesss it uses protect,then chill
stone edge /chill~double team/chill/rain dance~earthquake/chill
 
O.K., sounds fun. In that case, use Protect for the first action (since Tirtouga already has 100% Energy, Protect will have the nice advantage of wasting his team's chills). Then, if the arena is the volcano, jump in to the river to activate Flash Fire, but otherwise, crush him with a nice fun Energy Ball. Then, for the third action, use Protect to waste more chills.

Protect ~ Jump into lava / Energy Ball ~ Protect
 
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena

At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.

Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.


The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.

Have fun.

Pre-round

Although the arena looked like just a regular 'ole office, the battlers and referee knew better. They had actually, for once, read the arena description, so they knew exactly what was going to happen when the battle began. Undeterred, they got into their respective spots, and then the young ref asked the battlers to each pull out their pokemon. zeKieranator sent out first, sending out a cute little vulpix, who only tensed up a little. In retaliation to this, DarkAura sent out a Tirtouga, probably in the hopes of getting some sort of advantage. As they issued their commands, the ref pulled out his Gardevoir so that he would be protected, and then signaled for the round to begin once they were ready.

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 100%
Energy: 100%
Status: Looking at the area suspiciously
Commands: Protect~Step in lava/energy ball~Protect

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 100%
Energy: 100%
Status: Anxious to get started
Commands: stone edge /chill~double team/chill/rain dance~earthquake/chill

Round 1 Begins!

Before either side could do anything, however, a giant spinner appeared above their heads and started to spin. After a couple of minutes, it stopped spinning and landed on the section that had a volcano. Immediately, the spinner disappeared and the arena began to shake badly as a volcano began to form. Soon, it was fully grown and already erupting, creating a river of lava that flowed throughout the arena.

After getting over her initial shock, Rebecca recalled her commands and put up a greenish shield around her. Seeing that attacking would be useless, the nameless Tirtouga decided to take a nap while she still could. Curling up inside of herself, she began to take a small doze.

After a couple of minutes, Rebecca dropped the protect and moved to do the next part of the plan. Gingerly walking over to the river, she stuck her paw into it and then immediately withdrew. That was all that was needed really to activate her ability, and she felt as heat swept throughout her body, making her feel empowered. The Tirtouga noticed this, and decided that maybe it would be best to get some help dodging. Running around in a circle, slowly at first, then speeding up more and more the longer she did it. Finally, after doing this for a couple minutes, she looked around and was disappointed to see only 2 clones with her. Still, it was better than nothing.

Rebecca noticed that her opponent was done with what he was doing, and immediately went to her next command, which was the same as the first. Yet again putting up a green shield, she proceeded to just sit and stare at the Tirtouga. Seeing that, once again, she could not touch her opponent, the nameless Tirtouga, along with her clones, curled up inside of each of their shells and took yet another nap. Seeing that nothing else was going to happen, the ref declared the round over and told the battlers to make their next commands.

Round 1 Over!


zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 100%
Energy: 90%
Status: Wondering how much her opponent can nap. Flash Fire activated
Commands: Protect~Step in lava~Protect

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 100%
Energy: 100%
Status: Napping and bored. Has 2 clones.
Commands:chill~double team~chill

Calculations:

Protect: 5% energy
Chill: +0% energy
Double team: 4% energy
Protect: 5% energy
Chill: +4% energy

Notes:

-The first chill did nothing but waste one of DarkAura's 5 chills
-Rebecca's flash fire was activated by the lava river
-Protect only cost 5% energy since the shield wasn't put under any pressure
-Since it wasn't specified, the RNG declared that double team produced 2 clones, or the max that Tirtouga can create with only base 22 speed.

Arena Notes:

-There is an volcano in the middle of the arena
-There is a river of lava flowing down from the volcano

Next Round:

-zeKieranator attacks
-DarkAura attacks
-I ref
 
Nice work there, Rebecca. Let's use our own Double Team to make five clones - if you can't do that many, work with whatever you've got. Then, use Swift to clear away his clones, and finish off with an Energy Ball. If at any point Tirtouga tries to use Surf or Earthquake to clear away your clones, Protect, and if she protects, use Howl to boost your stats.

Double Team (≤5 clones) / Protect / Howl ~ Swift / Protect / Howl ~ Energy Ball / Protect / Howl ~
 
Last edited:
shell smash~iron defense~body slam

lets raise attack,sp.att,and speed at the cost of defense and sp.def.Then raise defense and sp.def.Then full on body slam and try to parylize it.
 
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena

At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.

Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.


The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.

Have fun.

Quickly, both of the trainers gave their commands, and the ref began the next round.

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 100%
Energy: 90%
Status: Wondering how much her opponent can nap. Flash Fire activated
Commands: Double Team(≤5 clones)/Protect/Howl~Swift/Protect/Howl~Energy Ball/Protect/Howl

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 100%
Energy: 100%
Status: Napping and bored. Has 2 clones.
Commands:shell smash~iron defense~body slam

Round 2 Begins!

Once again, the spinner appeared in mid-air, and span around for a couple minutes. This time, it landed on what appeared to be a bunch of sand surrounding a pond of water. Suddenly, the volcano retracted into the ground, the lava vaporized instantly, and in their place appeared a small oasis surrounded by a large desert.

Shaking this off, Rebecca began to run in a circle, much like the nameless Tirtouga did earlier. Unlike her, however, Rebecca managed to move much faster, and when she stopped running 5 illusions were standing with her. Unimpressed by this, Tirtouga began to grow rapidly inside of her shell. She grew so rapidly, in fact, that her shell couldn't keep up, and it broke after a few seconds of being held together. Although she felt a little bit naked without her shell, she also felt much stronger and faster than before.

Yet even though she was faster than before, the Tirtouga was still slower than Rebecca, which was perfect for Rebecca. Charging up a little bit of energy, Rebecca formed a bunch of brightly lit stars around her before firing it off at Tirtouga and her clones. All of the stars hit her and her clones, which vanished instantly. Growling as best a turtle can, she decided that she did not want to be stung that badly again, and thus began to sweat something. Even she didn't know what she was sweating-all she knew was that it was harder than her shell had been, allowed her more movement than it, and would be gone at the end of the battle.

Not caring at all about this new development since she didn't know what it meant, Rebecca took up a position with her mouth opened. At first, she looked ridiculous as she just stood there for a few seconds, but then, she began to charge a small green ball of energy. After a few more seconds, it was still pretty small, yet it was packed full of energy. She decided that she may as well fire it off now while she had the chance, and so she did. Tirtouga didn't think much of it since she believed that it wouldn't hurt her that much. She was wrong, dead wrong, however, because as soon as it hit her she realized that it was imbued with grass energy, and a whole lot of it. It only hurt even worse due to not having a shell, and thus she was blasted back a few feet. Because of this, she was REALLY pissed now, and was glad to be allowed to attack this time. Getting on her hind legs, she suddenly jumped at Rebecca and landed on her. At least, she thought he would land on her but instead she landed on a clone. Needless to say, she was raging really bad now. She was even more pissed off when she realized how much this sand burns, and she prayed that the arena would soon change. Rebecca was also feeling the sand's burning, but nowhere near as bad-being a fire type helped with that.

At this, the ref declared the round over and told the trainers to do their new commands as he hopped from foot to foot to keep from burning.

Round 2 Over!

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 97%
Energy: 69%
Status: Super happy about this round. Flash Fire activated. 4 clones
Commands: Double Team(5 clones)~Swift~Energy Ball

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 73%
Energy: 86%
Status: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE Why won't you be hurt, you stupid Vulpix? +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense.
Commands:shell smash~iron defense~body slam

Calcs:

-Double Team: 10% energy
-Shell Smash: 4% energy
-Swift: 6% damage, 4% energy
-Iron Defense: 4% energy
-Energy Ball: 18% damage, 7% energy
-Body Slam: 6% energy(didn't do damage calc since it missed)

Notes:

-Each clone costs 2% energy, just in case you are wondering. If that is too much, then please tell me.
-Iron defense only raises Defense, not special defense.
-Body Slam hit a clone and thus missed.
-Both sustained 1% damage per action from the burning hot sand.
-Tirtouga's clones were destroyed by the swift on action 2
-Speed order, for my preference: Vulpix(65), Tirtouga(42)
 
They should each have taken 2% damage from the sand, as the damage dealt per action is equal to the round number - that was round two, so 2%. Also, since the sand dealt Fire-type damage, Vulpix should still be immune - Flash Fire gives a permanent immunity to Fire-type damage, even though the sand doesn't give stat boosts for it.

EDIT: Oh wait, resistances? Yeah, in that case they should be doing 1% damage. I just somehow completely missed that point.
 
Last edited:
Oh. I just assumed since it said in the description that it didn't activate flash fire that it would mean she would still be damaged. I also assumed that although it would do 2% damage, it would also be affected by type modifiers, which is why it only did 1% to them since they both resist fire. I'll fix both when I can use my computer next(using a PS3 atm)

Also, forgot about the command order! Here it is for now:

-DarkAura attacks
-zeKieranator attacks
-I ref
 
always use stone edge,full on. If it protects,chill,if it uses any stat boosts,withdraw.

stone edge/chill/withdraw~stone edge/chill/withdraw~stone edge/chill/withdraw
 
As fun as it would be to vaporize your remaining chills...

Instead, let's take advantage of the repetitive nature of your commands and Disable Stone Edge. Then, wreak havoc with Energy Ball.

Disable (Stone Edge) ~ Energy Ball ~ Energy Ball
 
wow, i totally suck at this. Doesn't matter though. This is fun and i'm always gonna go full on!
 
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena

At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.

Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.


The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.

Have fun.

Pre-Round

Once the battlers issued their commands, they awaited patiently for the ref to stop spacing out. This took a few minutes, and once he was done, he quickly apologized and signaled for the round to begin.

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 100%
Energy: 69%
Status: Super happy about this round. Flash Fire activated. 4 clones
Commands: Disable (Stone Edge) ~ Energy Ball ~ Energy Ball

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 73%
Energy: 86%
Status: RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE Why won't you be hurt, you stupid Vulpix? +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense.
Commands:stone edge/chill/withdraw~stone edge/chill/withdraw~stone edge/chill/withdraw

Round 3 begins!

Once again, the magical spinner appeared in mid air and spinned, eventually landing on the volcano one once again. As such, the oasis and desert disappeared and was replaced by the familiar erupting volcano and lava stream.

Not caring about this, Rebecca simply sat down and waited for her opponent to make a move. Once again seeing a chance, Tirtouga began to gather up all of the sharp rocks being spewed out by the volcano. Eventually, she gathered up a satisfied amount, and decided upon one of the 5 Rebecca's to hit. Flinging them all at it, she had a grin on her face-that is, until she saw all of the stones simply fly above, below, or land in front of her target. Enraged, she didn't even notice all of the Rebecca's eyes glow blue, or the odd feeling that she had in her mind, like she had forgotten something.

Thoroughly satisfied, Rebecca decided that now would be a great time to bring the pain down on Tirtouga. Gathering up grass energy in her mouth yet again, Rebecca waited until the ball was brimming with energy before firing it off. Tirtouga could do nothing as the ball blasted her full on, knocking her back a few feet. Enraged, she began to call upon a bunch of sharp rocks, only to realize that she couldn't remember how to use the move anymore. Realizing that it was some trickery by the Vulpix, she was once again enraged.

Slightly smug at this, Rebecca was about to charge up another ball of energy when a huge rock smashed into her head. Staggering a little, she watched in horror as her clones disappeared due to being hit back rocks themselves. Her feeling of horror was relieved, however, as she saw her opponent also get smashed by rocks, much to Tirtouga's anger. Taking her opportunity while she still could, Rebecca quickly charged up a ball of energy and fired it off at her opponent, who was once again hit full-on by it and knocked back. Now beyond pissed off, Tirtouga could still do nothing because she couldn't remember how to throw some damn rocks. Signaling the round was over, the ref ran over to Tirtouga and took off some damage with powers that only a ref possesses.

Round 3 Ends!

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 96%
Energy: 50%
Status: Stupid rocks. At least she's doing much worse =D Flash Fire activated.
Commands: Disable (Stone Edge) ~ Energy Ball ~ Energy Ball

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 42%(capped)
Energy: 76%
Status: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- DIE DIE DIE DIE +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense. Stone edge disabled(4 more actions)
Commands:stone edge~nothing~nothing

Damage/energy calcs:

-Stone Edge: 22% damage, 10% energy(rolled a 90, needed 80+ to miss, 1-16 to hit real version)
-Disable: 5% energy(rolled a 68, needed 80+ to miss)
-Energy ball: 18% damage, 7% energy(rolled a 83, needed 100 to miss)
-Rocks from Volcano: 4% damage on Rebecca, 3% damage on Tirtouga
-Energy ball: 18% damage, 7% energy(rolled a 77, needed 100 to miss)

Notes:

-Sorry for the lateness!
-I ref the chance of a move hitting the real target in a group of double team clones as this: original accuracy of move/(number of clones+1). The 1 is, of course, the real person. For hitting at all, however, I ref the regular accuracy.
-Stone edge just plain missed, meaning that no clones were destroyed
-Tirtouga did nothing due to Stone edge being disabled
-Rocks hit both battlers on action 3, thus causing Rebecca's clones to disappear
-The second energy ball caused Tirtouga to hit the damage cap
-For future reference, the damage caused by the arena does NOT count towards the damage cap.
-I fixed Rebecca's damage total to account for immunity to fire-based damage from last round
-Neither energy ball caused a Special defense drop
-Speed order, for my preference: Vulpix(65), Tirtouga(42)

Next Round:

-zeKieranator attacks
-DarkAura attacks
-I ref
 
Energy Ball for the win. On the first action, due to that pesky damage cap, we'll have to go for another Double Team. That should keep us nice and safe. If she tries any multi-target moves, wait till she's already attacked on the last action, and then use double team again, for five clones.

Double Team (5 clones) ~ Energy Ball ~ Energy Ball / Double Team (5 clones)
 
hmm...let's use surf on all those clones plus the real thing. Then dive underwater (and stay down)to prevent getting hit by the energy ball. since he's just gonna use double team,now stay underwater and just chill to restore health, seeing as you have more energy than health.

got it? Surf~ Dive(Stay under)~ Chill(While still underwater)
 
3v3 single
Style: Set
DQ Time: 6 days
Damage Cap: (round number + 25)%
Banned Moves: OHKOs, indirect healing, chills (5/team)
Arena: Super-Ultra-Hyper-Mega-Giga-Random Arena

At first glance, this looks like an ordinary office area. However, at the beginning of every round, a spinner will spin, determining the effects upon the arena.

Arena Changes:
- The arena will transform into the site of an exploding volcano, which has a river of lava flowing through the center about 5 feet wide. Pokémon with the ability Flash Fire will have it activated by stepping into the lava, and all other non-Fire-type Pokémon will take 5% Fire-type damage from going into the river. If a Pokémon is foolish enough to stay in the river, they will take 5% Fire-type damage every action. There are also rocks spewing from the volcano, with each Pokémon every action has a (round number + 5)% chance of hitting them, dealing (round number)% Rock-type damage.
- The arena will transform into a nuclear power plant. Each Pokémon every action has a (round number) chance of a radiation beam hitting them, dealing them (round number) random-type damage. In addition, because of this arena being inside a building, no weather moves are allowed, and moves that shake or disrupt the ground (eg. Magnitude, Dig, Earth Power) have a (base power - 20 + round number) chance of knocking over the reactors, dealing each Pokémon (round number + 25)% random-type damage and inflicting them with Toxic poisoning.
- The arena will transform into a dense jungle, where it is always (Rain Dance) raining. The flora here grows so abundantly that it obscures the combatant's vision, decreasing the accuracy of all moves by 20%. However, the area also gives off a strange aura, boosting the Special Attack of Grass-type Pokémon by one stage. Each Pokémon also has a (round number * 5)% chance each action of lightning hitting them, dealing (round number)% Electric-type damage.
- The arena will transform into a desert, with an oasis in the center of the arena. The oasis is about 3 feet deep - letting most Pokémon stand inside it if necessary - and is mostly circular, with a 10 foot diameter. Pokémon standing on the sand will take (round number)% Fire-type damage per action (but will not activate Flash Fire), and Pokémon that need air underwater will use up 3% energy per action to hold their breath.


The same arena cannot be chosen twice in a row.
Other: Only first-stage Pokémon can be used.

Have fun.

Pre-Round

Within a few minutes, both of the battlers made their commands, with the ref quickly signaling for the round to begin.

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 96%
Energy: 50%
Status: Stupid rocks. At least she's doing much worse =D Flash Fire activated.
Commands: Double Team(5 clones)~Energy Ball~Energy Ball/Double Team (5 clones)

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 42%(capped)
Energy: 76%
Status: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU- DIE DIE DIE DIE +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense. Stone edge disabled(4 more actions)
Commands: Surf~Dive(Stay under)~Chill(While still underwater)

Round 4 begins!

On que, the giant spinner in the sky appeared, and proceeded to spin. After a few minutes, it once again stopped, this time on a different panel-one of a nuclear reactor. Instantly, the volcano morphed its shape-it was no longer a volcano, but instead a nuclear reactor. An active one too, at that!

With her usual shrug of not caring, Rebecca began to run in a circle yet again, getting faster and faster with time. Once she stopped after a few seconds, there were 5 more clones surrounding her, which made her happy. Seeing this, Tirtouga decided to call up a wave. A huge wave, at that. That is, until she realized that there is not enough water in this arena variant, nor any other. Getting EXTREMELY mad, she decided that after this match she was going to have a very long and thorough talk with her trainer about reading the damn area descriptions.

Rebecca, of course, was thinking very highly of her trainer at the moment. Thinking that he was a genius, she gladly followed her commands to the letter. Once again charging up a ball of energy in her mouth, she waited until it was thoroughly imbued with nature energy before firing it off. Tirtouga was, as usual, helpless as it blasted her full-on. Yet again, she could do nothing due to the fact that unless she wanted to dive into radiation, there was no suitable body of liquid around for her to take a dive in. So, as a result, she just sat there and did nothing.

Feeling Déjà vu, Rebecca once again charged up an energy ball in her mouth for a few seconds. After that, she shot it off at Tirtouga, hitting her straight on once again. This time, however, she was able to do something-which was take a nap. Sighing at the hopelessness of her situation, she simply curled up into a ball(since her shell is no more) and slept, praying that her trainer would come back with some better ideas. At this, the ref ended the round and once again drained some damage off of Tirtouga with his magical reffing powers.

Round 4 ends!

zeKieranator's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Vulpix.png

Rebecca (F)
Ability: Flash Fire
Health: 96%
Energy: 26%
Status: This has been sooooooooo easy, but also very tiring Flash Fire activated. 5 clones
Commands: Double Team(5 clones)~Energy Ball~Energy Ball

DarkAura's Team
1imko5.jpg
1imko5.jpg
1imko5.jpg

Tirtouga.png

Tirtouga (F)
Ability: Sturdy
Health: 13%(capped)
Energy: 86%
Status: Is at the point of beyond rage, and instead just thinking of what to tell her trainer later on after the match. +2 Attack, +2 Sp.Attack, +2 Speed, +1 Defense, -1 Sp.Defense. Stone edge disabled(1 more action)
Commands: Nothing~Nothing~Chill

Damage/Energy Calcs:

-Double Team: 10% energy
-Energy Ball: 18% damage, 7% energy
-Energy Ball: 18% damage, 7% energy
-Chill: +10% energy

Notes:

-Consider this super fast reffing as my apology for being late with the other one
-Sorry for some jabs at you, DarkAura. I was feeling a little sadistic at that time, and was annoyed at how you don't seem to read the arena description, where it clearly shows that NONE of the arenas, not even the oasis one, had enough water to use for either surf or dive.
-The second energy ball once again hit the damage cap for Tirtouga
-I had the chill restore 10% energy because it wasn't interrupted since it came last
-Neither energy ball lowered Tirtouga's special defense
-Just in case either of you are wondering, Return is at base 102 power for Rebecca and Frustration is at base 102 power for Tirtouga. Those are, of course, the max base power for both of the moves in the games
-Speed order: Rebecca(65), Tirtouga(42)

Next Round:

-DarkAura attacks
-zeKieranator attacks
-I ref
 
hmm....ok, since this is going nowhere, and since my tirtouga cannot talk,so it wont give me a talking (haha),let's just destroy that fox.

first, use Ice beam, unles it uses disable, then use ancient power. if it protects, PLEASE CHILL!!!! Then after 2 attacks, return to your pkeball and bring Charmander out

Ice Beam/Ancientpower/Chill~Ice Beam/Ancientpower/Chill~ Return(Bring Charmander out)

Just dont hate me,tirtouga. I dont want my pokemon to hate me! for anything, it should hate Rebecca, that fucking vulpix.
-_-"""")
 
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Err, no I can't. Your active squad is set in stone from the moment I posted this thread. No changes allowed, unfortunately.
 
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