Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Team Phantom2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.
Team Phantom2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.
Team Phantom2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.
2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.
Team Phantom2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.
Team Phantom2vs2 single
DQ Time: 1 week
Damage Cap: 50%
Banned Moves: Weather moves
Arena: Model Railroad
The Pokémon have been miraculously shrunken to fit on a model railroad table, with a working train and everything. To the trainers, the table is only a meter on either side. There's a large lake (relatively speaking) in one corner, and a smattering of trees which condense into a forest at the other corner. By default, the track runs right in between the lake and the forest, though it can be shifted as the trainers wish.
A map of the default layout can be found here.
Railroad tracks can be added or taken away, as can railroad cars. Cars will only be able to move to adjacent spaces which also have tracks on them, and move at a rate of one space (direct or diagonal) per action. They can be controlled (stopped, started, and directed) by the trainers. Each trainer gets one train command per action, and order is determined by the Pokémon's speed. Order can be specific (go northwest) or general (keep going forward). Orders will be ignored when impossible (no track exists or another car is in the way) or if there is a fork and no direction is indicated.
In addition to tracks and cars, trees and mountains can be added or removed. Mountains are impassible barriers except by flying Pokémon, though tracks can be built through mountains to allow passage. Trees can be used for hiding or whatever other clever purpose you come up with. Mountains are noted by "*". Each Pokémon fits approximately in one square, and their positions are noted by "@"
Each trainer can indicate one map change (adding or removing a piece) when they call their attacks in addition to the train directions - indicate the piece (track, car, tree, mountain) and the position (row-column). Trees cannot be layered with anything and cars can only be placed where there are tracks. Mountains can be layered on tracks and vice versa, and though cars can go through mountains if tracks exist they cannot be placed in or taken away from a mountain space.
So, to conclude: In addition to attacks, you need to indicate up to 3 train controls and up to 1 map change.