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Lord of the Fireflies vs. Blastoise Fortooate (ref: Squornshellous Beta)

gastly is quickly climbing the list of my favorite pokemon

Use Giga Drain (gogogo generation II moves!) on his energy. End with a quick Mean Look to at stop that chill.

Giga Drain ~ Giga Drain ~ Mean Look
 
4 vs 4 Singles
Style: Set
DQ: 5 days
Damage Cap: 40%
Move Restrictions: OHKO moves are banned, Evasion moves (Double Team, Minimize, etc) are banned, Weather moves are banned, Direct Healing moves limited to 1 / Pokémon, Chills limited to 3 / Pokémon.
Other restrictions: Only Pokémon at their lowest stage of evolution (single-stage Pokémon are banned).

Arena: Underground Forest

Several meters under the sands of the Sahara desert grows an otherworldly forest. Nourished by an underground river and lighten up by rays of sun coming from various holes in the vault, this forgotten ecosystem is the home of various plants and animals that live in perfect harmony.
The battle will take place in a vast and mossy plain, in the middle of this huge underground forest. The plain is divided in two halves by a river, wide enough to contain two Wailmers side by side. Since the current is quite strong, battling in the river will cost additional energy. The opposite half can be accessed by a wood bridge dammed by generations of Bibarels, however if the bridge is hit by a strong attack it may break apart. Sharp rocks are scattered throughout the arena, and one must be careful not to fall on those. The vault is high enough for any Pokémon to fly. Tall trees are also scattered on the plain, and home of various bugs and other arboreal Pokémon.

Effects:

-- Due to the high humidity rate, all Water moves will deal an additional 1% damage and all Fire moves will deal 1% less damage after all calculations, and every mushroom-y Pokémon will gain a permanent +1 boost in special Defense, which isn't erased by Haze and co.
-- An action spent in the river will cost an additional 1% energy for water-type Pokémon and 2% for other Pokémon.
-- A Pokémon thrown against a rock will take 3% rock-type damage.
-- A Pokémon thrown against a tree will take 3% bug-type damage for disturbing its various inhabitants.
-- If the bridge is hit by an attack with 120 base power or higher, it will fall apart and the user of the move will be attacked by a horde of Bibarels that will deal 10% Normal-typed and 5% Water-typed damage.
-- At the beginning of each round, one of each of the following events will happen with equal possibility:

1. A bunch of Combee will fly around the battlers and give some Honey to each, restoring 5% Energy.
2. A Tropius will land near a random battler, offering a banana. The banana restores 5% Health.
3. A group of Jumpluff and Whimsicott will fly on top of a random battler, dropping cotton spores. The affected battler will be considered under the effects of Cotton Spore (-2 Speed) and Cotton Guard (+3 Defence) for the rest of the round.
4. A Nosepass will come rolling around clumsily. It has a 50% chance of hitting a random battler, dealing 5% Rock-Type damage. It will then feel terribly sorry and to catch up it will try to shield the hit Pokémon. For the rest of the round, all attacks aimed at the shielded Pokémon have half of their original accuracy.
5. A Slowpoke will come out of the river and activate the effect of Trick Room for the rest of the round. If Trick Room is already in effect, its duration will be extended by three actions.
6. A Luvdisk will swim to the battlers in the river and give them some help. Each battler currently in the river will regain 3% Health and Energy and will be cured of every status except infatuation.
7. A baby Kangaskhan will come running to the field and will sit there for the rest of the round. If a battler uses a damaging move that is wide-spread or has a chance to expand anywhere else than on the target, the baby will be hit and the mother Kangaskhan will arrive at very high speed and will strike the meanie with a terrible punch, dealing 10% Normal-type damage. Ghost-types are affected by this attack because the said Kangaskhan has the ability Scrappy. She will then flee with her baby.
8. A very noble and snobbish Ninetales will come out of the forest and will brag about the merits of Fire-types. Every Fire-type on the field will gain a +1 boost in Attack and Special Attack because of their increased confidence. This boost is permanent and can only be removed through the use of Haze and other boost-altering moves.
9. A group of Sneasel will appear out of what seems to be nowhere and steal the battlers’ item. If no item is hold, they will deal 4% Ice-type damage the Pokémon instead. The items are recovered after the battle, unless they are consumable (Berries, Air Balloon, Battery, etc.).
10. A lonely Shedinja will appear behind a random battler and transfer some Ghost-type energy. The battler gains the ability Wonder Guard for the rest of the round.

Team Lord of the Fireflies
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

husk__s_sprite_by_lordfirefly-d3hbdf1.gif

Skjöldur (Male)
Ability: Oblivious
Health: 44%
Energy: 20%
Status: I had the most horrible dream! Icicle Crash forgotten.
Commands: Odor Sleuth / Bite / Sleep Talk ~ Endeavor / Bite / Sleep Talk ~ Chill / Bite / Sleep Talk
Signature Attribute: Static Fur
Chills: 0/3
Healings: 0/1

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 88%
Energy: 58%
Status: Nooooo my invulnerability ;.;
Commands: Giga Drain ~ Giga Drain ~ Mean Look
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth

Round 9 Begin!

The swarm of Jumpluff and Whimiscott from the very first round suddenly return, dropping cotton all over Mort. He glares at nothing in particular as the spores get stuck in his gaseous body, falling so slowly they may as well not be at all.

Skjöldur begins sniffing around, looking for the distinctive scent of Gastly. He suddenly picks up on it, and grins; that Gastly won't be using any more tricky incorporality anytime soon. The Gastly himself, meanwhile, spreads his mind out towards Skjöldur's, and begins pulling energy from therein; a green glow manifests around the Swinub, tearing from him to be absorbed into Mort.

Suddenly the Swinub charges at his opponent, and Mort grins; this is the same useless tactic as last time. But he's wrong, as it happens: the Swinub leaps up and lands on top of him, smashing him down to the ground and flailing madly with all his strength. Unfortunately, it turns out to be more than a figure of speech in this case: Skjöldur suddenly collapses to the ground, falling through the Gastly, and taking the cotton with him. Mort floats back up and observes his unconscious opponent with glee.

Round 9 End!

Team Lord of the Fireflies
xpqo.jpg
xpqo.jpg
1imko5.jpg
1imko5.jpg

husk__s_sprite_by_lordfirefly-d3hbdf1.gif

Skjöldur (Male)
Ability: Oblivious
Health: 44%
Energy: 0%
Status: Knocked out!
Attacks Used: Odor Sleuth ~ Endeavor
Signature Attribute: Static Fur
Chills: 0/3
Healings: 0/1

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 44%
Energy: 67%
Status: I WIN >:D
Attacks Used: Giga Drain
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth


Damage / Energy Calculations
Odor Sleuth - 2% energy
Giga Drain - 9% energy (Skjöldur), 2% energy (accuracy roll 45, needed 100 to miss)
Endeavor - 44% damage, 22% energy (accuracy roll 14, needed 100 to miss)


Notes
- Static Fur Endeavor did not paralyze Mort.

Arena Notes
- This round, some Jumpluff and Whimsicott gave Mort Cotton Spore and Cotton Guard.
- A tree is on fire.
- There are many large craters next to a pile of rubble.

Next Round
- Lord of the Fireflies sends out
- Blastoise Fortooate attacks
- Lord of the Fireflies attacks
- I ref
 
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Oh no, not a fluffybird. Fluffybirds are just terrifying. I don't know how we'll cope, Mort!

Well, I suppose we'll have to use our super-wimpy electric attacks. Possess her and Thunderbolt thrice. Then phase back out. If you can't do a Thunderbolt for some reason, Psychic instead.

Thunderbolt/Psychic ~ Thunderbolt/Psychic ~ Thunderbolt/Psychic
 
Use all your possible fluffiness in a soothing Sing, and since Mort is inside you it should hit without fail. However, if Sing does not hit on the first action, try again until it hits. Then set up a HUGE sub (20%) and finish with dream eater on health.

Sing~Substitute/Sing~Dream Eater/Substitute/Sing
 
4 vs 4 Singles
Style: Set
DQ: 5 days
Damage Cap: 40%
Move Restrictions: OHKO moves are banned, Evasion moves (Double Team, Minimize, etc) are banned, Weather moves are banned, Direct Healing moves limited to 1 / Pokémon, Chills limited to 3 / Pokémon.
Other restrictions: Only Pokémon at their lowest stage of evolution (single-stage Pokémon are banned).

Arena: Underground Forest

Several meters under the sands of the Sahara desert grows an otherworldly forest. Nourished by an underground river and lighten up by rays of sun coming from various holes in the vault, this forgotten ecosystem is the home of various plants and animals that live in perfect harmony.
The battle will take place in a vast and mossy plain, in the middle of this huge underground forest. The plain is divided in two halves by a river, wide enough to contain two Wailmers side by side. Since the current is quite strong, battling in the river will cost additional energy. The opposite half can be accessed by a wood bridge dammed by generations of Bibarels, however if the bridge is hit by a strong attack it may break apart. Sharp rocks are scattered throughout the arena, and one must be careful not to fall on those. The vault is high enough for any Pokémon to fly. Tall trees are also scattered on the plain, and home of various bugs and other arboreal Pokémon.

Effects:

-- Due to the high humidity rate, all Water moves will deal an additional 1% damage and all Fire moves will deal 1% less damage after all calculations, and every mushroom-y Pokémon will gain a permanent +1 boost in special Defense, which isn't erased by Haze and co.
-- An action spent in the river will cost an additional 1% energy for water-type Pokémon and 2% for other Pokémon.
-- A Pokémon thrown against a rock will take 3% rock-type damage.
-- A Pokémon thrown against a tree will take 3% bug-type damage for disturbing its various inhabitants.
-- If the bridge is hit by an attack with 120 base power or higher, it will fall apart and the user of the move will be attacked by a horde of Bibarels that will deal 10% Normal-typed and 5% Water-typed damage.
-- At the beginning of each round, one of each of the following events will happen with equal possibility:

1. A bunch of Combee will fly around the battlers and give some Honey to each, restoring 5% Energy.
2. A Tropius will land near a random battler, offering a banana. The banana restores 5% Health.
3. A group of Jumpluff and Whimsicott will fly on top of a random battler, dropping cotton spores. The affected battler will be considered under the effects of Cotton Spore (-2 Speed) and Cotton Guard (+3 Defence) for the rest of the round.
4. A Nosepass will come rolling around clumsily. It has a 50% chance of hitting a random battler, dealing 5% Rock-Type damage. It will then feel terribly sorry and to catch up it will try to shield the hit Pokémon. For the rest of the round, all attacks aimed at the shielded Pokémon have half of their original accuracy.
5. A Slowpoke will come out of the river and activate the effect of Trick Room for the rest of the round. If Trick Room is already in effect, its duration will be extended by three actions.
6. A Luvdisk will swim to the battlers in the river and give them some help. Each battler currently in the river will regain 3% Health and Energy and will be cured of every status except infatuation.
7. A baby Kangaskhan will come running to the field and will sit there for the rest of the round. If a battler uses a damaging move that is wide-spread or has a chance to expand anywhere else than on the target, the baby will be hit and the mother Kangaskhan will arrive at very high speed and will strike the meanie with a terrible punch, dealing 10% Normal-type damage. Ghost-types are affected by this attack because the said Kangaskhan has the ability Scrappy. She will then flee with her baby.
8. A very noble and snobbish Ninetales will come out of the forest and will brag about the merits of Fire-types. Every Fire-type on the field will gain a +1 boost in Attack and Special Attack because of their increased confidence. This boost is permanent and can only be removed through the use of Haze and other boost-altering moves.
9. A group of Sneasel will appear out of what seems to be nowhere and steal the battlers’ item. If no item is hold, they will deal 4% Ice-type damage the Pokémon instead. The items are recovered after the battle, unless they are consumable (Berries, Air Balloon, Battery, etc.).
10. A lonely Shedinja will appear behind a random battler and transfer some Ghost-type energy. The battler gains the ability Wonder Guard for the rest of the round.
Team Lord of the Fireflies
xpqo.jpg
xpqo.jpg
1imko5.jpg
1imko5.jpg

Swablu
Plume (Female)
Ability: Natural Cure
Health: 100%
Energy: 100%
Status: You knocked out my teammate! D:<
Commands: Sing ~ Substitute / Sing ~ Dream Eater / Substitute / Sing
Chills: 0/3
Healings: 0/1

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 44%
Energy: 67%
Status: I WIN >:D
Commands: Thunderbolt / Psychic ~ Thunderbolt / Psychic ~ Thunderbolt / Psychic
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth

Round 10 Begin!

After a few moments of consideration, Lord of the Fireflies recalls his Swinub and sends out a Swablu instead. At the same time, the same Luvdisc from earlier swims up the river yet again, looking more and more dejected that it can't help anyone.

Almost immediately, Mort fades out of visible existence. Invisibly, he floats over to Plume and then spreads himself throughout her frame, leaving her to shudder at the horrible feeling that she had been doused in ice-cold water. She trills in shock, and slowly becomes used to the sensation; just when she thinks she can once again move, she lights up like a bulb as the incorporeal Gastly pumps electricity into her. She screams, and collapses, twitching, to the ground; it takes a few minutes before she can even move again. When she does, though, she begins to sing a tune; it starts off quietly but, after a few seconds, becomes louder and louder until it is reverberating around the entire cave, and suddenly Mort materializes next to her, asleep.

Now that her opponent is asleep, she can get to something more protective. She begins flapping her wings, dislodging some of the cotton within, which begins to clump together; at the same time, she channels her own energy into it, and within a few seconds it takes on a definite Swablu-shape. Suddenly it leaps up, jumping around and looking for its creator; it sees her, and leaps between her and her opponent, bound to protect her.

Finally, she gets to attacking the Gastly. She casts her mind out in widening ripples, ignoring the humans and the Substitute but latching onto the Gastly's. She begins drawing energy from his mind and into her own, feeling very refreshed as his energy restores her.

Round 10 End!

Team Lord of the Fireflies
xpqo.jpg
xpqo.jpg
1imko5.jpg
1imko5.jpg

Swablu
Plume (Female)
Ability: Natural Cure
Health: 75%
Energy: 79%
Status: Lovely energy~
Attacks Used: Sing ~ Substitute ~ Dream Eater
Chills: 0/3
Healings: 0/1
Ani333MS.png
Substitute
Health:
20%

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 29%
Energy: 60%
Status: ZZzZZZzzZzzzZzzzzzzZz Asleep (moderate; one more round)
Attacks Used: Thunderbolt ~ [asleep] ~ [asleep]
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth


Damage / Energy Calculations
Thunderbolt - 12% damage, 7% energy (accuracy roll 73, needed 100 to miss)
Sing - 4% energy (accuracy roll 34, needed 100 to miss)
Substitute - 20% health (Plume), 10% energy
Dream Eater - 15% damage, restored 7% health (Plume), 7% energy (accuracy roll 54, needed 100 to miss)


Notes
- Thunderbolt did not inflict paralysis.
- Indeed, Sing would have a very hard time missing on a Pokémon possessing the user.

Arena Notes
- This round, a Luvdisc would have saved anyone in the river.
- A tree is on fire.
- There are many large craters next to a pile of rubble.

Next Round
- Lord of the Fireflies attacks
- Blastoise Fortooate attacks
- I ref
 
I hate to be a nuisance, but...

ASB Rules said:
(While phased) a ghost is safe from anything but energy damage when in this state as well, and attacks that work by sight or sound cannot affect them.

So Sing shouldn't have worked?
 
Oh goodness. You're absolutely right. Since Lord of the Fireflies' commands were based around the fact that I'd told him Sing would work, I'd like to give him the chance to reorder.
 
The guide tells sound wouldn't affect phased ghosts, since they can't hear anything. So I'll just reorder.

HAHA.

The guide also tells Refresh can drive out the Ghosts, so

Refresh~Sing~Substitute (20%)/Sing

only use Sing a second time if it failed on the first action.

Also, does phasing takes an action?

...

God, Ghosts are annoying/overpowered.
 
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4 vs 4 Singles
Style: Set
DQ: 5 days
Damage Cap: 40%
Move Restrictions: OHKO moves are banned, Evasion moves (Double Team, Minimize, etc) are banned, Weather moves are banned, Direct Healing moves limited to 1 / Pokémon, Chills limited to 3 / Pokémon.
Other restrictions: Only Pokémon at their lowest stage of evolution (single-stage Pokémon are banned).

Arena: Underground Forest

Several meters under the sands of the Sahara desert grows an otherworldly forest. Nourished by an underground river and lighten up by rays of sun coming from various holes in the vault, this forgotten ecosystem is the home of various plants and animals that live in perfect harmony.
The battle will take place in a vast and mossy plain, in the middle of this huge underground forest. The plain is divided in two halves by a river, wide enough to contain two Wailmers side by side. Since the current is quite strong, battling in the river will cost additional energy. The opposite half can be accessed by a wood bridge dammed by generations of Bibarels, however if the bridge is hit by a strong attack it may break apart. Sharp rocks are scattered throughout the arena, and one must be careful not to fall on those. The vault is high enough for any Pokémon to fly. Tall trees are also scattered on the plain, and home of various bugs and other arboreal Pokémon.

Effects:

-- Due to the high humidity rate, all Water moves will deal an additional 1% damage and all Fire moves will deal 1% less damage after all calculations, and every mushroom-y Pokémon will gain a permanent +1 boost in special Defense, which isn't erased by Haze and co.
-- An action spent in the river will cost an additional 1% energy for water-type Pokémon and 2% for other Pokémon.
-- A Pokémon thrown against a rock will take 3% rock-type damage.
-- A Pokémon thrown against a tree will take 3% bug-type damage for disturbing its various inhabitants.
-- If the bridge is hit by an attack with 120 base power or higher, it will fall apart and the user of the move will be attacked by a horde of Bibarels that will deal 10% Normal-typed and 5% Water-typed damage.
-- At the beginning of each round, one of each of the following events will happen with equal possibility:

1. A bunch of Combee will fly around the battlers and give some Honey to each, restoring 5% Energy.
2. A Tropius will land near a random battler, offering a banana. The banana restores 5% Health.
3. A group of Jumpluff and Whimsicott will fly on top of a random battler, dropping cotton spores. The affected battler will be considered under the effects of Cotton Spore (-2 Speed) and Cotton Guard (+3 Defence) for the rest of the round.
4. A Nosepass will come rolling around clumsily. It has a 50% chance of hitting a random battler, dealing 5% Rock-Type damage. It will then feel terribly sorry and to catch up it will try to shield the hit Pokémon. For the rest of the round, all attacks aimed at the shielded Pokémon have half of their original accuracy.
5. A Slowpoke will come out of the river and activate the effect of Trick Room for the rest of the round. If Trick Room is already in effect, its duration will be extended by three actions.
6. A Luvdisk will swim to the battlers in the river and give them some help. Each battler currently in the river will regain 3% Health and Energy and will be cured of every status except infatuation.
7. A baby Kangaskhan will come running to the field and will sit there for the rest of the round. If a battler uses a damaging move that is wide-spread or has a chance to expand anywhere else than on the target, the baby will be hit and the mother Kangaskhan will arrive at very high speed and will strike the meanie with a terrible punch, dealing 10% Normal-type damage. Ghost-types are affected by this attack because the said Kangaskhan has the ability Scrappy. She will then flee with her baby.
8. A very noble and snobbish Ninetales will come out of the forest and will brag about the merits of Fire-types. Every Fire-type on the field will gain a +1 boost in Attack and Special Attack because of their increased confidence. This boost is permanent and can only be removed through the use of Haze and other boost-altering moves.
9. A group of Sneasel will appear out of what seems to be nowhere and steal the battlers’ item. If no item is hold, they will deal 4% Ice-type damage the Pokémon instead. The items are recovered after the battle, unless they are consumable (Berries, Air Balloon, Battery, etc.).
10. A lonely Shedinja will appear behind a random battler and transfer some Ghost-type energy. The battler gains the ability Wonder Guard for the rest of the round.

Team Lord of the Fireflies
xpqo.jpg
xpqo.jpg
1imko5.jpg
1imko5.jpg

Swablu
Plume (Female)
Ability: Natural Cure
Health: 100%
Energy: 100%
Status: You knocked out my teammate! D:<
Commands: Refresh ~ Sing ~ Substitute / Sing
Chills: 0/3
Healings: 0/1

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 44%
Energy: 67%
Status: I WIN >:D
Commands: Thunderbolt / Psychic ~ Thunderbolt / Psychic ~ Thunderbolt / Psychic
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth

Round 10 Begin!

As the round begins, the very same Luvdisc swims up the river once more. It's getting pretty annoyed now: is no-one ever going to fall in? At the same time, Lord of the Fireflies sends out his replacement Pokémon, a Swablu.

Mort begins the new round by slowly fading out of the physical world, at the same time floating down towards his opponent. Quickly enough he floats right into her and then spreads himself throughout her form, dispersing his incorporeal body through her. Now lacking any sort of manipulation organs - even more than before - all he can do is convert his energy into useful forms to attack her with. The trainers get to look on in puzzlement as the Swablu suddenly lights up like a bulb, Mort having converted his energy into electricity for use in attacking. As the glow fades away, Plume suddenly collapses, gasping, to the ground, her muscles suddenly locking up and preventing her from moving. It takes only a few seconds for her to regain control, but it feels much longer; when she finally regains control she realizes she needs to get rid of Mort, and so she closes her eyes and concentrates; she is enveloped by a bright golden glow as her natural healing processes go into overdrive to expunge both the Gastly and the paralysis. She relaxes as her muscles do the same, and suddenly a Gastly materializes beside her, locked into the physical word once more.

He glares at her: he was quite comfortable and warm inside her. Once again he begins converting his energy into a more useful form, and then a bolt of electricity arcs from him to Plume; this time her muscles remain loose and usable, and she immediately sets about using them: she sings as sweetly as she can, her voice echoing around the entire cavern. Mort finds his eyes drooping and before he can do anything to stop it he's asleep, and he collapses to the ground - just like a lot of Pokémon around the cavern. Much of the background noise dies away.

Now that her opponent is asleep, she can get to something more protective. She begins flapping her wings, dislodging some of the cotton within, which begins to clump together; at the same time, she channels her own energy into it, and within a few seconds it takes on a definite Swablu-shape. Suddenly it leaps up, jumping around and looking for its creator; it sees her, and leaps between her and her opponent, bound to protect her.

Round 10 End!

Team Lord of the Fireflies
xpqo.jpg
xpqo.jpg
1imko5.jpg
1imko5.jpg

Swablu
Plume (Female)
Ability: Natural Cure
Health: 56%
Energy: 83%
Status: Hahaha. Get your comeuppance, foul thing.
Attacks Used: Refresh ~ Sing ~ Substitute
Chills: 0/3
Healings: 0/1

Team Blastoise Fortooate
xpqo.jpg
1imko5.jpg
1imko5.jpg
1imko5.jpg

Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 44%
Energy: 53%
Status: Zzzzzzzzzzzz.
Attacks Used: Thunderbolt ~ Thunderbolt ~ [asleep]
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth


Damage / Energy Calculations
Thunderbolt - 12% damage, 7% energy (accuracy roll 17, needed 100 to miss)
Refresh - 3% energy
Sing - 4% energy (accuracy roll 57, needed 70 or above to miss)
Thunderbolt - 12% damage, 7% energy (accuracy roll 94, needed 100 to miss)
Substitute - 20% health (Plume), 10% energy


Notes
- Because Sing was used at close range, its accuracy was somewhat boosted.

Arena Notes
- This round, a Luvdisc would have saved anyone in the river.
- A tree is on fire.
- There are many large craters next to a pile of rubble.

Next Round
- Lord of the Fireflies attacks
- Blastoise Fortooate attacks
- I ref
 
Go wild with Dream Eater on health, and use Ominous Wind if Mort wakes up or has double team clones.

If Mort is somehow unhittable (sub not included), Chill.

Dream Eater / Ominous Wind / Chill x3

EDIT: O: Squorn you forgot to include Plume's sub in her summary! (Not that it's very important)
 
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What kind of self-respecting ghost sleeps in the middle of a match when there is a fluffbird to scare?

Use Sleep Talk thrice, or Thunderbolt if you wake up.

Sleep Talk/Thunderbolt ~ Sleep Talk/Thunderbolt ~ Sleep Talk/Thunderbolt
 
4 vs 4 Singles
Style: Set
DQ: 5 days
Damage Cap: 40%
Move Restrictions: OHKO moves are banned, Evasion moves (Double Team, Minimize, etc) are banned, Weather moves are banned, Direct Healing moves limited to 1 / Pokémon, Chills limited to 3 / Pokémon.
Other restrictions: Only Pokémon at their lowest stage of evolution (single-stage Pokémon are banned).

Arena: Underground Forest

Several meters under the sands of the Sahara desert grows an otherworldly forest. Nourished by an underground river and lighten up by rays of sun coming from various holes in the vault, this forgotten ecosystem is the home of various plants and animals that live in perfect harmony.
The battle will take place in a vast and mossy plain, in the middle of this huge underground forest. The plain is divided in two halves by a river, wide enough to contain two Wailmers side by side. Since the current is quite strong, battling in the river will cost additional energy. The opposite half can be accessed by a wood bridge dammed by generations of Bibarels, however if the bridge is hit by a strong attack it may break apart. Sharp rocks are scattered throughout the arena, and one must be careful not to fall on those. The vault is high enough for any Pokémon to fly. Tall trees are also scattered on the plain, and home of various bugs and other arboreal Pokémon.

Effects:

-- Due to the high humidity rate, all Water moves will deal an additional 1% damage and all Fire moves will deal 1% less damage after all calculations, and every mushroom-y Pokémon will gain a permanent +1 boost in special Defense, which isn't erased by Haze and co.
-- An action spent in the river will cost an additional 1% energy for water-type Pokémon and 2% for other Pokémon.
-- A Pokémon thrown against a rock will take 3% rock-type damage.
-- A Pokémon thrown against a tree will take 3% bug-type damage for disturbing its various inhabitants.
-- If the bridge is hit by an attack with 120 base power or higher, it will fall apart and the user of the move will be attacked by a horde of Bibarels that will deal 10% Normal-typed and 5% Water-typed damage.
-- At the beginning of each round, one of each of the following events will happen with equal possibility:

1. A bunch of Combee will fly around the battlers and give some Honey to each, restoring 5% Energy.
2. A Tropius will land near a random battler, offering a banana. The banana restores 5% Health.
3. A group of Jumpluff and Whimsicott will fly on top of a random battler, dropping cotton spores. The affected battler will be considered under the effects of Cotton Spore (-2 Speed) and Cotton Guard (+3 Defence) for the rest of the round.
4. A Nosepass will come rolling around clumsily. It has a 50% chance of hitting a random battler, dealing 5% Rock-Type damage. It will then feel terribly sorry and to catch up it will try to shield the hit Pokémon. For the rest of the round, all attacks aimed at the shielded Pokémon have half of their original accuracy.
5. A Slowpoke will come out of the river and activate the effect of Trick Room for the rest of the round. If Trick Room is already in effect, its duration will be extended by three actions.
6. A Luvdisk will swim to the battlers in the river and give them some help. Each battler currently in the river will regain 3% Health and Energy and will be cured of every status except infatuation.
7. A baby Kangaskhan will come running to the field and will sit there for the rest of the round. If a battler uses a damaging move that is wide-spread or has a chance to expand anywhere else than on the target, the baby will be hit and the mother Kangaskhan will arrive at very high speed and will strike the meanie with a terrible punch, dealing 10% Normal-type damage. Ghost-types are affected by this attack because the said Kangaskhan has the ability Scrappy. She will then flee with her baby.
8. A very noble and snobbish Ninetales will come out of the forest and will brag about the merits of Fire-types. Every Fire-type on the field will gain a +1 boost in Attack and Special Attack because of their increased confidence. This boost is permanent and can only be removed through the use of Haze and other boost-altering moves.
9. A group of Sneasel will appear out of what seems to be nowhere and steal the battlers’ item. If no item is hold, they will deal 4% Ice-type damage the Pokémon instead. The items are recovered after the battle, unless they are consumable (Berries, Air Balloon, Battery, etc.).
10. A lonely Shedinja will appear behind a random battler and transfer some Ghost-type energy. The battler gains the ability Wonder Guard for the rest of the round.
Team Lord of the Fireflies
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Swablu
Plume (Female)
Ability: Natural Cure
Health: 56%
Energy: 83%
Status: Hahaha. Get your comeuppance, foul thing.
Commands: Dream Eater / Ominous Wind / Chill ~ Dream Eater / Ominous Wind / Chill ~ Dream Eater / Ominous Wind / Chill
Chills: 0/3
Healings: 0/1
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Substitute
Health:
20%

Team Blastoise Fortooate
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Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 44%
Energy: 53%
Status: Zzzzzzzzzzzz.
Commands: Sleep Talk / Thunderbolt ~ Sleep Talk / Thunderbolt ~ Sleep Talk / Thunderbolt
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth

Round 11 Begin!

That very same Shedinja suddenly materializes behind Mort in a swirl of dark energy, and its halo glows brightly as it once again gives him a small portion of its energy. No effects are really visible, though, since his eyes are closed. The Shedinja vanishes, leaving the trainers to shout commands.

Even through his sleep, Mort manages to register his trainer's command. He begins muttering idly in his sleep, and then suddenly it takes on a more coherent turn. He slowly shifts to muttering a dark, sinister chant, and then, suddenly, his body erupts in a hellish fire. Black flames lick away at his body, dissolving away a large portion of his body; when it's eaten away about half of him, it dies away, and then Plume erupts in fire of her own. She screams in agony, and collapses to the ground as the fire dies away. Unable to move for a while, she instead casts out her mind towards him; from within it she tears some of the little energy he has left, noting that he seems unusually vulnerable to it. The energy restores her just enough that she can stand up, and she does so shakily.

Suddenly Mort begins muttering again, this time a curse of hypnosis. It echoes around the cavern, sending many of the wild Pokémon to sleep, but Plume finds herself oddly unaffected by it. She once again tears what energy she can from Mort's mind, restoring herself just the tiniest bit more; Mort slips into unconsciousness, and as Blastoise Fortooate recalls him, Plume suddenly erupts in hellfire once more; she screams, but manages to not collapse this time.

Round 11 End!

Team Lord of the Fireflies
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Swablu
Plume (Female)
Ability: Natural Cure
Health: 60%
Energy: 69%
Status: Hahaha. You got your comeuppance, foul thing. Cursed (1/10 health per round).
Attacks Used: Dream Eater ~ Dream Eater
Chills: 0/3
Healings: 0/1
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Substitute
Health:
20%

Team Blastoise Fortooate
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Gastly
Mort (Male)
Ability: Levitate and Intimidate
Health: 0%
Energy: 43%
Status: Knocked out!
Attacks Used: Sleep Talk (Curse) ~ Sleep Talk (Hypnosis)
Chills: 0/3
Healings: 0/1
Item: Reaper Cloth


Damage / Energy Calculations
Sleep Talk (Curse) - 22% health (Mort), 5% energy
Dream Eater - 20% damage, restored 10% health, 7% energy (accuracy roll 28, needed 100 to miss)
Sleep Talk (Hypnosis) - 5% energy
Dream Eater - 2% damage, restored 1% health, 7% energy (accuracy roll 52, needed 100 to miss)


Notes
- Hypnosis failed since it was used on a Substitute.

Arena Notes
- This round, a Shedinja gave Mort Wonder Guard.
- A tree is on fire.
- There are many large craters next to a pile of rubble.

Next Round
- Blastoise Fortooate sends out and attacks
- Lord of the Fireflies attacks
- I ref
 
Nik, you're up.
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[Nikola Tesla] Pichu [♂]
Static
Signature Attribute: Metal Mouse
Signature Move: Tesla Cannon

Climb up a tree and Thunderbolt. Grab onto her back if the opportunity presents itself. Make friends with the treegoers if you can.

Thunderbolt/grab her ~ Thunderbolt/grab her ~ Thunderbolt/grab her
 
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