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2v2 Single
DQ: 10 days.
Damage Cap: 40%
Banned Moves: OHKOs
Arena: Wizard's Dueling Area
The battlers find themselves in a sweeping, dome-shaped, marble room, with seventeen tapestries of varying colors hanging from the walls. The wood-paneled floor is covered by a thick, intricately-patterned carpet that seems to absorb most sound. Bookshelves line the parts of the wall without a covering of elemental tapestry, and each shelf has perhaps a thousand or more thick, heavy books. The huge room is well-lit, with stained-glass windows in the walls and clear ones in the round ceiling. A large oaken desk sits in the middle of the carpet, with a heavy wooden chair and a burning oil lamp.
Due to the magic that's been imbued into just about everything, water or rocks for attacks are generated automatically as needed. Anything destroyed reappears fully-formed at the beginning of the next round. Special moves do 2% more damage after all other calculations. Weather attacks form inside the building.
Team Blastoise2v2 Single
DQ: 10 days.
Damage Cap: 40%
Banned Moves: OHKOs
Arena: Wizard's Dueling Area
The battlers find themselves in a sweeping, dome-shaped, marble room, with seventeen tapestries of varying colors hanging from the walls. The wood-paneled floor is covered by a thick, intricately-patterned carpet that seems to absorb most sound. Bookshelves line the parts of the wall without a covering of elemental tapestry, and each shelf has perhaps a thousand or more thick, heavy books. The huge room is well-lit, with stained-glass windows in the walls and clear ones in the round ceiling. A large oaken desk sits in the middle of the carpet, with a heavy wooden chair and a burning oil lamp.
Due to the magic that's been imbued into just about everything, water or rocks for attacks are generated automatically as needed. Anything destroyed reappears fully-formed at the beginning of the next round. Special moves do 2% more damage after all other calculations. Weather attacks form inside the building.