Zhorken
groove out!
- Pronoun
- they or she
3v3 single
DQ: 7 days
Damage Cap: None
Banned: Any moves with effects that result in an automatic KO for either battler (OHKOs, final gambit, selfdestruct, perish song, etc.); rest; weather-inducing moves/abilities (sand stream et al pokémon can be used, but their ability will have no effect); any pokémon with magic guard, cloud nine, air lock, overcoat, sand veil and snow cloak
Arena: Acid Rain
The ref warned them about pursuit, bro! He told 'em dog! You just don't do that in the Communication Club Colosseum, man, not when it's frickin' hailing inside. But nooo, the last trainers to battle in here just had to mess around, the arena's weather generators are broken like whoa and now the next trainers and ref have to deal with the meteorologist's nightmare they've left behind.
The Communication Club Colosseum itself is a standard enclosed arena, empty and large enough to accomodate any pokémon comfortably on its sturdy metal floor. For reasons known only to the mysterious techie wizards who designed the room, it is still possible to use just about any attack in here—rocks and surges of water appear out of nowhere when an attack calls for them, and the floor can be tunneled through and will repair itself after the battle. No sense letting physics or lack or resources get in the way of a good 'n crazy battle, after all.
This freedom of attack use would normally also apply to weather moves, the room's artificial weather generators providing bright light, stiff breezes and precipitation of all stripes whenever needed. The techie wizards have no explanation for the way the generators react when the move pursuit is used while they're active, however, and thanks to the previous occupants' shenanigans they're now on the fritz something serious. Bright lights shine, rain and hail drive down and a sandstorm tears across the room, effectively causing the effects of sunny day, rain dance, hail and sandstorm to remain active all at once*. There'll be no turning them off for a while, either, and they refuse to respond to any new weather commands, so the barrage of weather remains in place indefinitely and can't be canceled or replaced by using a weather move (or additional use of pursuit, for that matter, which will function normally). The intense weather assailing the battlers from all directions causes them a great deal of pain, shearing 10% health/round off of any pokémon that is not completely immune to any and all weather damage and 7% off of pokémon with a partial immunity. It is also quite difficult to see what's going on through all the roiling rainhailsandsun, and all moves, save for never-miss moves and self- or field-targeting moves, suffer a 10% accuracy drop.
*To clarify and resolve any potential conflicting effects:
-Water- and fire-type moves do not have their damage modified by the weather (no boosts or penalties)
-Blizzard, hurricane and thunder all have 100% accuracy (but are affected by the blanket 10% accuracy drop)
-Solarbeam can be used instantly without any additional energy cost and does not have reduced base power
-Moonlight, morning sun and synthesis restore 50% health
-Rock-types have their special defense increased by the sandstorm
-Pokémon with immunity to sandstorm and/or hail take only 7% weather damage/round
-Pokémon with chlorophyll, harvest, hydration, leaf guard, sand force, sand rush, and swift swim have their abilities activated
-Pokémon with solar power take sun damage each round as normal
-Pokémon with dry skin do not get healed by or take extra damage from their ability (they still take the blanket damage per round)
-Pokémon with ice body or rain dish get healed by their ability, then take the ususal 10% or 7% weather damage/round
-Cherrim alternates between its sunshine and overcast forms at the beginning of each round (ref determines starting form at random)
-Castform randomly changes between its rain, sun and hail forms at the beginning of each round
-Weather ball is always at 100 base power and its type is randomly (re)determined to be fire, water, ice or rock each time it is used
-Growth raises attack and special attack by 2 with each use
Coin says: Lucas sends out first, then Kratos sends out and issues commands, then Lucas issues commands.
(Actually I used veekun's random Pokémon lookup and decided that an even-numbered Pokémon would mean Kratos sends out first and an odd one would mean Lucas sends out first, and #61 Poliwhirl popped up. But whatever.)
Kratos Aurion's active squad:
Moloch the male Cranidos <Mold Breaker> @ Lucky Egg
Herculaneum the male Wyrmal <Magma Armor> @ Lucky Egg
Aldonza the female Jynx <Oblivious> @ Life Orb
Trinidad the male Lotad <Rain Dish> @ Water Stone
Force Majeure the male Aggron <Rock Head> @ Wide Lens
Qasvin the unknown Phione <Hydration> @ Leftovers
Kosciuszko the male Dragomelet <Solid Rock> @ Lucky Egg
Lesovik the male Cottonee <Prankster> @ Sun Stone
Dile With It the male Sandile <Intimidate> @ Expert Belt
Grounder the male Drilbur <Sand Rush> @ Muscle Band
Lucas755's active squad:
Female Ivysaur <Overgrow> @ Miracle Seed
Male Kirlia <Synchronize> @ Choice Specs
Male Heracross <Guts> @ Flame Orb
Male Venomoth <Tinted Lens> @ Wise Glasses
Male Flareon <Flash Fire> @ Charcoal
Female Tirtouga <Solid Rock> @ Lucky Egg
Female Cottonee <Prankster> @ Life Orb
Female Lillipup <Vital Spirit> @ Expert Belt
Male Ferroseed <Iron Barbs> @ Rocky Helmet
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