• Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.

    Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.

    Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?

Kratos Aurion vs. Espeon (ref: Squornshellous Beta)

3 vs 3 single
DQ: 7 days
Damage Cap: None
Bans/Restrictions: No single-stage or fully-evolved pokémon, 1 direct healing move and 3 chills per trainer

Arena: Doctor Kaminko's Experimental Stadium, Arena #17

Any claims that Doctor Kaminko does not test his Pokémon-related inventions before revealing them to the public (a public that is obviously too simple to appreciate their sheer genius) are, of course, entirely false. In fact, the Doctor has a dedicated space beneath his secret laboratory for just this purpose—his experimental stadium. At first glance it appears to be a fairly plain arena, with the standard clay floor, small pool for Water-types and a weather generator that will respond to any weather-inducing commands. A few button presses and switch flips, however, and the Doctor can produce anything from a plethora of his newest battle-based creations to make things more... interesting. Kaminko regularly invites trainers down to his facility to help him test his new experiments, assuring them that of course their Pokémon will be perfectly safe and that of course there will be ample compensation for their time. Most of the Orrean trainers know better than to take his claims at face value, but there's no reason for a few gullible eager outsiders not to trust him, right? Besides! Shiny new toys! Who could possibly resist?

Today the trainers will be battling in arena configuration seventeen of sixty-three. Number seventeen is intended to test Kaminko's new Bewildering Ballistic Baldorfish™. The client who requested the Baldorfish wanted some traps for his Water-type gym in Germany, something mine-like that would detonate at regular intervals and provide an extra hazard that his challengers would have to work around. But that, Dr. Kaminko decided, was silly. What's the point of mines that explode at regular intervals? Regular intervals are predictable and a great deal less likely to be hazardous to anyone. He made sure to fix that part, yes sir.

Twenty-five Bewildering Ballistic Baldorfish™, ominous, spiked spheres that resemble tailless Qwilfish in size and coloration, are scattered around the otherwise unremarkable arena. Ten are half-buried in the clay floor, ten are hovering about 5 ft/1.5 m off of the ground and five float in the small central pool. Most, aside from those in the pool, are spaced about 8-10 ft/2.4-3 meters apart, and theoretically are easy enough to step around if moving at a reasonable pace. At the beginning of every action there is a 50% chance that a random Baldorfish anywhere on the field will explode (the ref can decide on the Baldorfish locations beforehand and randomize from there, or just wing it and decide whether it's near a battler or not). Exploding Baldorfish immediately cause 5% typeless damage to any battler in the blast radius, which is usually 5 ft/1.5 m in diameter (but see below) and then disintegrate, leaving no notable shrapnel or other remains behind. The client asked that the Baldorfish simply explode, but Kaminko has taken it upon himself to doll them up with even more interesting and unpredictable effects as noted in the list below. All effects are in addition to the 5% typeless damage, and the effect that happens should be randomized according to the numbers below.

-5 Baldorfish cause the 5% typeless damage and nothing else.
-5 Baldorfish spray a poisonous mist, causing light poisoning to any Pokémon in the blast radius. Being caught in multiple poison explosions will increase the severity of the poisoning by one stage, culminating in toxic poisoning if a Pokémon is hit by all five.
-5 Baldorfish release a wave of water energy when they explode, causing 5% Water-type damage.
-5 Baldorfish have an especially loud explosion that will temporary deafen all Pokémon in the arena; they will remember whatever commands they were given for the remainder of the round and carry them out, but they will be unable to hear the first command given to them for the next round and will perform a random attack from their legal movepools instead (akin to Sleep Talk). They will also be unable to hear sound-based moves until after that randomized move (and so effectively have Soundproof in addition to all other abilities until that time). Multiple deafening blasts in one round do not stack. Pokémon that naturally have Soundproof are immune to this effect, but not the damage if they're within the blast radius.
-3 Baldorfish will cause any Pokémon caught in the blast radius to flinch and lose their next action.
-1 Baldorfish detonates with impressive force and does damage equal in power and type to one use of the move Selfdestruct as used by a Qwilfish. It has a 15 ft/4.6 m blast radius.
-1 Baldorfish detonates with extreme force and does damage equal in power and type to one use of the move Explosion as used by a Qwilfish. It has a 20 ft/6 m blast radius.

Additionally, the Baldorfish are very sensitive to any external stimuli. A Baldorfish hit by an attack with a base power of 50 or more, or by any impact/stimulus the ref considers equally damaging, will explode on the spot and cause its effect immediately on whatever is in the blast radius. Exploding Baldorfish will set off any intact Baldorfish in their range.

Exploded Baldorfish are not replaced, so the battle continues as normal (a.k.a. boring) when all twenty-five have detonated.


Team Kratos Aurion
xpqo.jpg
1imko5.jpg
1imko5.jpg

Eevee
Emil Castagnier (Male)
Ability: Adaptability
Health: 100%
Energy: 89%
Status: I'm biiig :D Attack +4, special attack +4.
Commands: Growth ~ Swift / Natural Gift ~ Swift / Natural Gift
Chills: 1/3
Healings: 0/1
Item: Thunderstone
In Reserve
Ani603MS.png

Defibrillator (Male)
Ability: Levitate
Health: 21%
Energy: 19%
Status: Hehehe, it can't hurt me >)
Item: Thunderstone


Team Espeon
xpqo.jpg
xpqo.jpg
1imko5.jpg

Horsea
Elric (Male)
Ability: Swift Swim
Health: 100%
Energy: 18%
Status: Zzzzzzz... Attack +1, speed +1, asleep (mild; one more action), Swift Swim active.
Commands: Sleep Talk ~ Chill ~ Clear Smog
Chills: 1/3
Healings: 0/1

Round 14 Begin!

Still deep in both the pool and sleep, Elric begins to stir. Without opening his eyes, he suddenly breathes in deeply and then breathes out a cloud of very, very cold water. In fact, the water in front of him begins to freeze solid quite quickly, and within a minute he's hidden behind a massive chunk of ice. He quickly settles down again, and on the surface - unaware of what's going on - Emil is once more concentrating, and he suddenly bulks up again, leaving him about as big as he can get while still able to move under his own power.

Underwater, the quality of Elric's slumber changes. Instead of a deep, trancelike sleep, it's more like a shallow, if restful, slumber. On the surface, Emil raises his left forepaw into the air; it slowly begins to glow white, his unique energy being channeled into a useful form. He puts his paw forward, and the enrgy rushes into the water, heading for Elric. It punches a hole straight through the ice, striking Elric directly; he twists in his sleep, but for a brief few moments doesn't awake.

Suddenly, though, the trance wears off; Elric awakes. His eyes snap open, and he suddenly swims upright, staring at the massive chunk of ice. Wondering just what to do, the idea "Clear Smog" suddenly comes into his head. He gives a seahorse equivalent of a shrug, fluttering his fins. He quickly gathers his ink together, before breathing it out in a massive, greyish cloud; it quickly dissolves in the water and melts a part of the ice chunk, but nothing more. Another shrug, and he stares into the ice, wondering just why it came to be. Meanwhile, Emil is once more channeling his energy into his paw; he points it forward and releases the blast, once more punching a neat hole through the ice, and enveloping Elric in a searing glow; he screams horribly, only for no-one to hear.

Round 14 End!

Team Kratos Aurion
xpqo.jpg
1imko5.jpg
1imko5.jpg

Eevee
Emil Castagnier (Male)
Ability: Adaptability
Health: 100%
Energy: 62%
Status: It's going well :D Attack +6, special attack +6.
Attacks Used: Growth ~ Natural Gift ~ Natural Gift
Chills: 1/3
Healings: 0/1
Item: Thunderstone
In Reserve
Ani603MS.png

Defibrillator (Male)
Ability: Levitate
Health: 21%
Energy: 19%
Status: Hehehe, it can't hurt me >)
Item: Thunderstone


Team Espeon
xpqo.jpg
xpqo.jpg
1imko5.jpg

Horsea
Elric (Male)
Ability: Swift Swim
Health: 54%
Energy: 10%
Status: What the HECK!? Attack +1, speed +1, Swift Swim active.
Attacks Used: Sleep Talk (Blizzard) ~ Chill ~ Clear Smog
Chills: 2/3
Healings: 0/1


Damage / Energy Calculations
Sleep Talk (Blizzard) - 12% energy
Growth - 3% energy
Chill - restored 10% energy (Elric)
Natural Gift - 23% damage, 12% energy (accuracy roll 37, needed 100 to miss)
Clear Smog - 6% energy
Natural Gift - 23% damage, 12% energy (accuracy roll 74, needed 100 to miss)


Notes
- Dive's protection is a double-edged sword, since it's impossible to attack your opponent from so deep unless you're using similarly ranged attacks.

Arena Notes
- The weather-control devices are mimicking strong sunlight (two more rounds).
- All the Baldorfish have been detonated; the room is simply a normal battle arena.
- There is an enormous chunk of ice in the pool between Emil and Elric.

Next Round
- Espeon attacks
- Kratos Aurion attacks
- I ref
 
Last edited:
(Also, I just noticed, but Emil hasn't lost any energy this round, either. For what it's worth at this point, anyway.)

Natural gift all the way, then, I suppose. Not the sort of KO I was originally going for, but I'll take it.

I'm going to miss you, growth ;-; And natural gift, once that gets nerfed back to game rules.

Natural Gift ~ Natural Gift ~ Natural Gift
 
3 vs 3 single
DQ: 7 days
Damage Cap: None
Bans/Restrictions: No single-stage or fully-evolved pokémon, 1 direct healing move and 3 chills per trainer

Arena: Doctor Kaminko's Experimental Stadium, Arena #17

Any claims that Doctor Kaminko does not test his Pokémon-related inventions before revealing them to the public (a public that is obviously too simple to appreciate their sheer genius) are, of course, entirely false. In fact, the Doctor has a dedicated space beneath his secret laboratory for just this purpose—his experimental stadium. At first glance it appears to be a fairly plain arena, with the standard clay floor, small pool for Water-types and a weather generator that will respond to any weather-inducing commands. A few button presses and switch flips, however, and the Doctor can produce anything from a plethora of his newest battle-based creations to make things more... interesting. Kaminko regularly invites trainers down to his facility to help him test his new experiments, assuring them that of course their Pokémon will be perfectly safe and that of course there will be ample compensation for their time. Most of the Orrean trainers know better than to take his claims at face value, but there's no reason for a few gullible eager outsiders not to trust him, right? Besides! Shiny new toys! Who could possibly resist?

Today the trainers will be battling in arena configuration seventeen of sixty-three. Number seventeen is intended to test Kaminko's new Bewildering Ballistic Baldorfish™. The client who requested the Baldorfish wanted some traps for his Water-type gym in Germany, something mine-like that would detonate at regular intervals and provide an extra hazard that his challengers would have to work around. But that, Dr. Kaminko decided, was silly. What's the point of mines that explode at regular intervals? Regular intervals are predictable and a great deal less likely to be hazardous to anyone. He made sure to fix that part, yes sir.

Twenty-five Bewildering Ballistic Baldorfish™, ominous, spiked spheres that resemble tailless Qwilfish in size and coloration, are scattered around the otherwise unremarkable arena. Ten are half-buried in the clay floor, ten are hovering about 5 ft/1.5 m off of the ground and five float in the small central pool. Most, aside from those in the pool, are spaced about 8-10 ft/2.4-3 meters apart, and theoretically are easy enough to step around if moving at a reasonable pace. At the beginning of every action there is a 50% chance that a random Baldorfish anywhere on the field will explode (the ref can decide on the Baldorfish locations beforehand and randomize from there, or just wing it and decide whether it's near a battler or not). Exploding Baldorfish immediately cause 5% typeless damage to any battler in the blast radius, which is usually 5 ft/1.5 m in diameter (but see below) and then disintegrate, leaving no notable shrapnel or other remains behind. The client asked that the Baldorfish simply explode, but Kaminko has taken it upon himself to doll them up with even more interesting and unpredictable effects as noted in the list below. All effects are in addition to the 5% typeless damage, and the effect that happens should be randomized according to the numbers below.

-5 Baldorfish cause the 5% typeless damage and nothing else.
-5 Baldorfish spray a poisonous mist, causing light poisoning to any Pokémon in the blast radius. Being caught in multiple poison explosions will increase the severity of the poisoning by one stage, culminating in toxic poisoning if a Pokémon is hit by all five.
-5 Baldorfish release a wave of water energy when they explode, causing 5% Water-type damage.
-5 Baldorfish have an especially loud explosion that will temporary deafen all Pokémon in the arena; they will remember whatever commands they were given for the remainder of the round and carry them out, but they will be unable to hear the first command given to them for the next round and will perform a random attack from their legal movepools instead (akin to Sleep Talk). They will also be unable to hear sound-based moves until after that randomized move (and so effectively have Soundproof in addition to all other abilities until that time). Multiple deafening blasts in one round do not stack. Pokémon that naturally have Soundproof are immune to this effect, but not the damage if they're within the blast radius.
-3 Baldorfish will cause any Pokémon caught in the blast radius to flinch and lose their next action.
-1 Baldorfish detonates with impressive force and does damage equal in power and type to one use of the move Selfdestruct as used by a Qwilfish. It has a 15 ft/4.6 m blast radius.
-1 Baldorfish detonates with extreme force and does damage equal in power and type to one use of the move Explosion as used by a Qwilfish. It has a 20 ft/6 m blast radius.

Additionally, the Baldorfish are very sensitive to any external stimuli. A Baldorfish hit by an attack with a base power of 50 or more, or by any impact/stimulus the ref considers equally damaging, will explode on the spot and cause its effect immediately on whatever is in the blast radius. Exploding Baldorfish will set off any intact Baldorfish in their range.

Exploded Baldorfish are not replaced, so the battle continues as normal (a.k.a. boring) when all twenty-five have detonated.
Team Kratos Aurion
xpqo.jpg
1imko5.jpg
1imko5.jpg

Eevee
Emil Castagnier (Male)
Ability: Adaptability
Health: 100%
Energy: 62%
Status: It's going well :D Attack +6, special attack +6.
Commands: Natural Gift ~ Natural Gift ~ Natural Gift
Chills: 1/3
Healings: 0/1
Item: Thunderstone
In Reserve
Ani603MS.png

Defibrillator (Male)
Ability: Levitate
Health: 21%
Energy: 19%
Status: Hehehe, it can't hurt me >)
Item: Thunderstone


Team Espeon
xpqo.jpg
xpqo.jpg
1imko5.jpg

Horsea
Elric (Male)
Ability: Swift Swim
Health: 54%
Energy: 10%
Status: What the HECK!? Attack +1, speed +1, Swift Swim active.
Commands: Chill ~ Rain Dance ~ Dive
Chills: 2/3
Healings: 0/1

Round 15 Begin!

Elric, deep underwater, makes no move, simply staying in place and relaxing to allow his body's natural recovery processes to have their full effects. On the surface, Emil is considerably more active; once more raising his paw, he again channels his energy into it, before dramatically pointing it towards the water and firing yet another beam of energy, punching through yet more ice and engulfing Elric, who winces.

His rest over, Elric begins fluttering around, performing a strange dance, flapping his fins and occasionally punctuating it with little clouds of ink. Above water, the weather-control devices cease pumping out hot air, and instead the sprinklers activate, drenching the trainers and referee within seconds and leaving poor Emil's fur all soggy. He raises a dripping paw and, once again concentrating his energy, fires another beam of energy into the pool; once again it engulfs Elric, causing him to squeal in pain.

Elric decides he's spent enough time underwater. He quickly swims up, dodging through clouds of ice to reach the surface, bobbing up to observe his opponent. He doesn't get long, though: almost the second he surfaces, another white beam of energy sears at his skin, and it's too much for him to take; when the beam fades away, Elric is floating, unconscious.

Both trainers recall their Pokémon and the referee hands out the reward cheques. Then, looking around, the trainers wonder just how they're going to get out...

Round 15 End!

Team Kratos Aurion
xpqo.jpg
1imko5.jpg
1imko5.jpg

Eevee
Emil Castagnier (Male)
Ability: Adaptability
Health: 100%
Energy: 26%
Status: I won! Attack +6, special attack +6.
Attacks Used: Natural Gift ~ Natural Gift ~ Natural Gift
Chills: 1/3
Healings: 0/1
Item: Thunderstone
In Reserve
Ani603MS.png

Defibrillator (Male)
Ability: Levitate
Health: 21%
Energy: 19%
Status: Hehehe, it can't hurt me >)
Item: Thunderstone


Team Espeon
xpqo.jpg
xpqo.jpg
xpqo.jpg

Horsea
Elric (Male)
Ability: Swift Swim
Health: 0%
Energy: 11%
Status: Knocked out!
Attacks Used: Chill ~ Rain Dance ~ Dive
Chills: 2/3
Healings: 0/1


Damage / Energy Calculations
Chill - restored 10% energy (Elric)
Natural Gift - 23% damage, 12% energy (accuracy roll 41, needed 100 to miss)
Rain Dance - 5% energy
Natural Gift - 23% damage, 12% energy (accuracy roll 79, needed 100 to miss)
Dive - 4% energy
Natural Gift - 23% damage, 12% energy (accuracy roll 53, needed 100 to miss)


Notes
- Sorry for the poor-quality round. Writer's block is annoying me.

Arena Notes
- The sprinklers are pouring "rain" (three more rounds).
- All the Baldorfish have been detonated; the room is simply a normal battle arena.
- There is an enormous chunk of ice in the pool between Emil and Elric.

Prizes
Mantis, Mars and Elric get 1 EXP, Pisaster and Emil get 2, Defibrillator gets 3. Kratos Aurion gets $24, I get $15, and Espeon gets $9.
 
Good game, Espeon! We'll have to do it again sometime. And thanks for reffing, Squorn.

Also, Negrek, since you like to be alerted to these kinds of things, I'm taking Emil and Defibrillator's extra exp and candifying it here.
 
Last edited:
Haha, thank you for letting me take your challenge, considering this is my first battle! Hope I didn't perform too poorly.
 
Back
Top Bottom