3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type
Round 1
Grass King (OOO)
Currently out: Dr. Crane
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 100%
Energy: 100%
Status: Stable
Condition: Punch to pummelpummelpummelpummel!
Commands:
Focus Punch ~ Ingrain ~ Payback
Negrek (OOO)
Currently out: Havoc
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 100%
Energy: 100%
Status: Stable
Condition: Going to wreak himself.
Commands:
Safeguard ~ Hidden Power/Counter ~ Dragonbreath/Hidden Power/Counter
Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.
Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.
The following rules also apply:
-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.
-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:
Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points
If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.
As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.
As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
Arena status: Unchanged.
-----
Battle Frontier, one of the many prides and joys of the Hoenn region. While it is true that Sinnoh also has one of its own and Johto built a suspiciously similar one around their previously established Battle Tower, Hoenn's will always be the best. Always. Or so say the hoennians, at least.
One of the most widely advertised traits is the general environment of the area. Environments, be it as in spaces or be it as in ecossystems, are one thing Hoenn always respects and provides. The Battle Frontier is no exception, as the small islands interlinked offer much wider space than the comparatively teeny-tiny quarters granted unto other Frontiers, allowing not only for more magnificent buildings but also for more natural landscape.
But today, instead of visiting one of the challenging facilities, Negrek and Grass King settled for a standard (and potentially destructive) ASB battle, though not without allowing for the special location to be chosen in vain. Although not inside Battle Arena proper, they are just outside, and set up their fighting rules so as to match those of the facility.
Of course, Metallica Fanboy definitely needn't have masqueraded as a Battle Arena referee, with karate garb and exaggerated mannerisms. But why not?
Aware of the rules they'd lay down, the battlers preemptively sent out the only basic-stage pure Grass-types they had brought to field. Grass King let out a stubby, round desert plant to battle, whereas Negrek went with a half-meter tall (metric <3) light-green gecko. To which the referee promptly responded with "Dr. Crane VS Havoc! Commence battling!".
With all commands given, Havoc quickly set up a protective veil of energy, so as to prevent a quick drop in score from poisoning or dreadful malignances of the sort. Little did he know, the attack that awaited him would require far more defence. Dr. Crane had spent several minutes just sitting in one place, eyes tightly shut as he squeezed every drop of energy in his body into a single bundle of fighting spirit. Eventually, his eyes threw wide open as he leap towards his target, fist glowing bright enough that at least two beholders could swear they had just stared at the sun.
The swift Treecko tried to dodge, but he was one step too late. There was absolutely no defense as the Cacnea's arm smacked into the side of his head, thorns and all, unleashing a powerful surge of Fighting-type energy into the struck area as well. Anybody who happened to catch a glimpse of the scene was well aware of the fact that that was the ultimate Fighting-type attack.
That one scene caught the attention of multiple passerby, who stopped along to watch the battle as Negrek's Pokémon slowly stood back up, massive red (dark green?) rash along his cheek. Eager to counterstrike, he began his own round of deep focusing as he tapped into the deepest of his energies. Of course, he wouldn't have been nicknamed what he was nicknamed if the deepest of his energies didn't involve a degree of mischief. Not of sneaky, treacherous mischief, but messy, hyperactive mischief. Which was what gave the energy orbs he unloaded a faint Dartmouth green tint. This was less than pleasant for the opposing Grass-type, who had an elemental disadvantage against that energy.
The cactus was quick to cover his losses upon being struck, however, as he whipped out his next trick. He safely pinned the spiky stubs underneath his body -- the closest he could have to feet -- into the lush grass, spreading roots into the soil. His opponent was quickly moving again, however, and this time, with his kind's connection to the Dragon-type in play, as he spat a green-blue, flamelike burst that left noxious chemicals in its wake. Said chemicals came to land dangerously close to Dr. Crane's roots, but not enough for the unfortunate absorbtion. Havoc had also made the mistake of not pulling back after the indirect attack, allowing for his enemy to reach with a vicious counterstrike, glowing with dark energy, in spite of being rooted to place. Now he also had a mark on the
other side of his face, to match.
As the round ended, one of the curious arrivers, accidentally or otherwise, let out a "this is so much better than Battle Palace!".
Round 1 – End
Grass King (OOO)
Currently out: Dr. Crane
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 89%
Energy: 80%
Status: Ingrain is in effect.
Condition: Regaining ground. A little too much.
Performed: Focus Punch ~ Ingrain ~ Payback
Negrek (OOO)
Currently out: Havoc
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 74%
Energy: 86%
Status: Safeguard is in effect (2 more actions).
Condition: Trying to figure out which side of his face he should be painfully cradling.
Performed: Safeguard ~ Hidden Power ~ Dragonbreath
Arena status: Unchanged.
Additional notes:
- For this match, Havoc has Bug-type Hidden Power.
- Beware of using contact moves while under effects of Ingrain, Grass King; you might find your accuracy rolls a tad weighed. In fact, Payback just nearly missed this round.
- I'm not sure whether anybody remembers what I referenced in Dr. Crane's pre-round condition.
- Grass King attacks first next round.