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Coroxn vs. Ampharos (ref: Squornshellous Beta)

Hide behind a statue, Delphi. Stay there to avoid the Thunder Waves. Use Psychic. Three Times. Mental Intrusion Style.

(Hide behind statue)Psychic~Psychic~Psychic(Mental Intrusion)
 
3vs3 single
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills
Arena: Twilight Cathedral

Once, the Twilight Cathedral was a peaceful place, devoted to the honoring of Gods. Now, all Gods have left, and it is home only to Tiamut, the freakish Bat Queen, spawn of Hell. The Cathedral itself is a massive, open air room, with plenty of room to fly in. In the center is a large pool, ample room for housing even the largest of Pokémon. It is acidic to all but Poison-Type Pokémon, and will cost 1% Health per action for those in it. The ground is worn and cracked, and the remenants of stone Church pews are littered around, as are the scratched remains of great statues.

At the end of the room is a large spiral staircase, leading up to the top of the Cathedral's Spire. At the top is Tiamut, the Bat Queen herself, who eagerly watches the fight. Anyone who strays to near her will find themselves attacked by her jaws. If anyone attacks the Bat Queen, she is liable to send down her children, who will deal a massive 30% damage to anyone they can reach before flying back to their mother.

Team Coroxn
xpqo.jpg
xpqo.jpg
1imko5.jpg

Abra
Delphi (Male)
Ability: Synchronize
Health: 92%
Energy: 60%
Status: Aaaaaaaargh! Special attack +1, special defense +1.
Commands: (Hide behind statue) Psychic ~ Psychic ~ Psychic

Team Ampharos
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1imko5.jpg
1imko5.jpg

Mareep
Doppelgäng'd (Male)
Ability: Static
Health: 76%
Energy: 60%
Status: Take THAT! Special defense -1; badly poisoned (2% this round, 3% next); Light Screen in effect (three more rounds).
Commands: Thunder Wave ~ Charge / Thunder Wave ~ Thunderbolt / Thunder Wave

Round 17 Begin!

Delphi finally makes a move in something other than his arm, heaving himself to his feet and, with a sigh, walking shakily over to one of the stone statues littering the place. Walking to a spot directly opposite Doppelgäng'd, he sits back down, while at the same time expanding his mind out over the field. He finds Doppelgäng'd's mind again, batters his way in, and begins attacking everything he can find; Doppelgäng'd winces, but quickly focusses, charging up his static electricity. He fires a blast, which crackles through the air and smashes into the statue, blasting out a small portion and scorching what remains.

Delphi doesn't even pause in his assault on Doppelgäng'd, and the sheep himself looks quite irritated at the failure of his attack. While Delphi relentlessly beats away at his mind, he launches off two more blasts of electricity in rapid succession, smashing part of the statue away but leaving a little over half. This much done, Doppelgäng'd breathes a sigh of relief as Delphi finally gets out of his mind.

Round 17 End!

Team Coroxn
xpqo.jpg
xpqo.jpg
1imko5.jpg

Abra
Delphi (Male)
Ability: Synchronize
Health: 72%
Energy: 36%
Status: Hehehe. Special attack +1, special defense +1; paralyzed (moderate; 20% chance of full paralysis)
Attacks Used: (Hide behind statue) Psychic ~ Psychic ~ Psychic

Team Ampharos
xpqo.jpg
1imko5.jpg
1imko5.jpg

Mareep
Doppelgäng'd (Male)
Ability: Static
Health: 56%
Energy: 46%
Status: Stupid goddamn lousy Abra! Special defense -1; badly poisoned (3% this round, 2% next); Light Screen in effect (two more rounds).
Attacks Used: Thunder Wave ~ Charge ~ Thunderbolt


Damage / Energy Calculations
Psychic - 7% damage, 8% energy (accuracy roll 64, needed 100 to miss)
Thunder Wave - 4% energy (accuracy roll 86, needed 100 to miss)
Charge - 4% energy
Psychic - 6% damage, 8% energy (accuracy roll 79, needed 100 to miss)
Thunderbolt - 20% damage, 6% energy (accuracy roll 79, needed 100 to miss)
Psychic - 7% damage, 8% energy (accuracy roll 46, needed 100 to miss)


Notes
- The second Psychic lowered Dop's special defense.
- Sorry for short round, but writer's block and repetitive attacks ganged up on me.

Arena Notes
- There's a little puddle where Chelsae's Substitute exploded.
- There's a tunnel, now full of acid, leading from Lostprophet's area of the field to the edge of the pool.

Next Round
- Coroxn attacks
- Ampharos attacks
- I ref
 
Last edited:
Not trying to be whiny, but I really think that Dop would have been aware of his opponent moving behind a statue, and would have adjusted accordingly. Are Pokemon really that, uh, uncreative?
 
If it didn't require excessive movement to aim around the statue, then Dopplegang'd would probably have just moved to get in range before attacking, provided he knew where his target was (which the reffing suggests he did).
 
With the sad news of Squorn’s resignation as a referee resonating through the countryside of Asber, Aethelstan steps forward to commandeer one of Squorn’s battles intending to finish things right. The arena is a little spookier than Aethelstan is comfortable with, but knowing there was a battle in need of reffing was enough for him to suck in his gut and triumphantly march towards the referee’s position. After about 10 minutes of cowering and calls for one’s own mother, Aethelstan waved his flag, marking the continuation of the battle.

Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 72%
Energy: 36%
Status: Somewhat stiff and uncomfortable. Spec. ATK +1. Spec DEF +1. Paralyzed (Moderate).
Telekinesis~Calm Mind~Psychic

Ampharos(XXO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 56%
Energy: 46%
Status: “Eat that, ya lousy mind-raping freak.” Spec. DEF -1. Badly Poisoned (-4% this round, 5% next); Light Screen in effect (two more rounds).
Swagger~Charge~Thunderbolt

Having worked with this routine before, Abra once again exercised his psychic powers to lift a rather irritated Doppel off the ground. With Doppel’s flailing technique doing him about as much good as it had before, the Mareep decided his energy would be much better suited going into his next move. Switching from flailing to a very strange looking floating strut, Doppel did his best to look condescending and pomp, despite his rather disadvantageous position in the air. Delphi couldn’t understand just what Doppel was so proud of; after all, he had the advantage here! Doppel’s continued arrogant dance slowly irritated Delphi, until he reached a point of blind rage, swinging a helpless Doppel around and stomping his feet angrily.

Not sure whether he should be nauseated or pleased with himself, Doppel decided on the latter once he had witnessed his opponent accidently tripping into the lake of toxic water. Delphi climbed out quickly, but he had lost all will to try and calm himself. If anything, he was even angrier now, and prepared to blast that stupid Mareep out of the air. Doppel wasn’t stupid, he knew what was coming but could do little to stop it. Instead, he moved to start building up the electrical energy that naturally generated within his body. Taking advantage of the paralysis that was slowing Delphi, Doppel let out a much larger than usual bolt of electricity that not only knocked Delphi off his feet, but also back to his senses. Irked but no longer out of control, Delphi proceeded with his Psychic attack, infiltrating Doppel’s mind and initiating all of his pain sensors at once. Doppel’s body contorted wildly, as he struggled to block out Delphi’s influence. Slowly but surely, Doppel regained control of his mind, and Delphi let up once he saw he was having little effect anymore. As his Psychic attack faded, so did the energies that were keeping Doppel suspended in the air. With both combatant’s feet firmly planted on the ground, Delphi took a moment to stretch, and Doppel winced a bit at the poison still surging through his veins.

Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 55%
Energy: 22%
Status: A little dazed, and starting to show signs of exhaustion. Spec. ATK +1. Spec DEF +1. Paralyzed (Moderate).

Ampharos(XXO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 45%
Energy: 33%
Status: Bruised, weary, and sick to his stomach. Badly Poisoned (-4% this round, 5% next); Light Screen in effect (one more rounds).

The Ref Says:

Terrain Notes:
-There’s a little puddle where Chelsae’s Substitue exploded.
-There’s a tunnel, now full of acid, leading from Delphi’s area of the field to the edge of the pool.

Miscellaneous Notes:
-The effects of Swagger wore off by the last action.
-Delphi hurt himself in his confusion while trying to use Calm Mind.

Next Round:
-Ampharos attacks.
-Coroxn attacks.
-I ref.
 
Last edited:
9% damage seems a bit low for confusionfail and a Charged Thunderbolt.

((Also I only have one Pokemon left, though that was a mistake of Squorn's I believe))

But thanks for taking this Aethelstan!
 
OK, sorry to nitpick again, but was Light Screen taken into account on the Psychic?

Yeah, funny you should ask. I actually missed that too, but I changed it when I fixed the Charge/Thunderbolt thing. So yes, it was accounted for. Good thing for you too, that Psychic was crazy strong before, with the +Spec. ATK, etc.
 
Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 63%
Energy: 22%
Status: A little dazed, and starting to show signs of exhaustion. Spec. ATK +1. Spec DEF +1. Paralyzed (Moderate).
Flash~Flash~Flash

Ampharos(XOO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 42%
Energy: 33%
Status: Bruised, weary, and sick to his stomach. Spec. DEF -1. Badly Poisoned (-4% this round, 5% next); Light Screen in effect (one more rounds).
Agility~Charge~Thunderbolt

Not wishing to be caught off guard, Doppel opted towards a more evasive approach to begin the round. Sprinting madly around his side of the arena, Doppel struggled against his own weariness and soon had loosened up his muscles considerably. Feeling the adrenaline coursing through his body, Doppel screeched to a halt, still trotting in place a bit to keep his blood moving. Delphi was relieved at his orders for this round. His sore and stiff body wasn’t allowing him much movement, and Flash was a simple move for him to use. Focusing his psychic powers into a small beam of energy, Delphi made certain that Doppel was looking before supercharging the beam into a brilliant light. Doppel closed his eyes a moment after it was already too late. He could barely see anything other than a large blue dot now, but at the very least that didn’t stop him from charging up.

Focusing his electricity like he had before, Doppel began building up energy as if he were about to attack, but without actually releasing any of it. Soon his body was crackling with power, but Delphi still didn’t look worried. Quickly shooting off another beam of light, Delphi smiled (as much as an Abra ever smiles) at the sight of a Mareep bleating in pain over the agony his eyes were in. Stumbling about, Doppel struggled to make out the rough shapes in front of him. The big, blue dot had turned into a big, blue sea in his eyes, blocking out most things from view. Desperate to land a hit, Doppel fired off his Thunderbolt anyway. A streak of electricity flew through the air, grazing a much more worried looking Delphi in the side. It being electricity and all, that was all it took for Delphi to get a shock all throughout his body. Angry that his ploy had failed, Delphi let out one final flash of light that removed whatever remained of Doppel’s vision. Doppel had still dealt the desired damage this round, but at the cost of his eyesight. And to make matters worse, the poison coursing through his body was taking him down one notch further.

Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 47%
Energy: 10%
Status: Still stiff, and a little shaken up from so many powerful electrical attacks. VERY tired as well. Spec. ATK +1. Spec DEF +1. Paralyzed (Fair).

Ampharos(XOO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 37%
Energy: 19%
Status: Wishing he had hands to clutch his eyes with. Spec. DEF -1. Badly Poisoned (-5% this round, 6% next). Accuracy -3.

The Ref Says:

Terrain Notes:
-There’s a little puddle where Chelsae’s Substitue exploded.
-There’s a tunnel, now full of acid, leading from Delphi’s area of the field to the edge of the pool.

Next Round:
-Coroxn attacks.
-Ampharos attacks.
-I ref.
 
Last edited:
Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 47%
Energy: 10%
Status: Still stiff, and a little shaken up from so many powerful electrical attacks. VERY tired as well. Spec. ATK +1. Spec DEF +1. Paralyzed (Fair).
Flash~Flash~Nothing

Ampharos(XOO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 37%
Energy: 19%
Status: Wishing he had hands to clutch his eyes with Spec. DEF -1. Badly Poisoned (-5% this round, 6% next). Accuracy -3.
Nothing~Nothing~Nothing

Desperate to keep his opponent’s attacks at bay, Delphi felt content to simply overload his opponent with blinding flares in an effort to keep himself out of sight. So that’s exactly what he did. Doppel, meanwhile, felt no need to make an effort to attack with his eyes the way they were. Clenching them as tightly as he could, Doppel tilted his head down a little and attempted to prevent any more damage from Delphi’s barrage. This went on for quite some time, with the Flashes having as great of an impact as if they had hit a brick wall. Eventually Delphi stopped, mostly out of pure exhaustion, and Doppel slowly tilted his head up, thankful that at least his eyes were feeling a little better if not his horribly poisoned body.

Coronx(XXO)
[Delphi] Abra (M)
abra
Health: 47%
Energy: 4%
Status: Barely standing, and only because his body is too stiff for him to lie down. Spec. ATK +1. Spec DEF +1. Paralyzed (Fair).

Ampharos(XOO)
[Doppelgäng’d] Mareep (M)
mareep
Health: 31%
Energy: 19%
Status: Blinking rapidly. Spec. DEF -1. Badly Poisoned (-6% this round, 7% next). Accuracy -1.

The Ref Says:

Terrain Notes:
-There’s a little puddle where Chelsae’s Substitue exploded.
-There’s a tunnel, now full of acid, leading from Delphi’s area of the field to the edge of the pool.

Miscellaneous Notes:
-The effects of Flash are beginning to wear off.

Next Round:
-Ampharos attacks.
-Coroxn attacks.
-I ref.
 
Right, Heal Bell, then nothing for two more actions. Don't fall for another Encore please >:(

Heal Bell ~ Nothing x2
 
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