3vs3 single
Style: Set
DQ: Standard week
Damage Cap: 30%
Banned Moves: OHKO's, chills
Arena: Twilight Cathedral
Once, the Twilight Cathedral was a peaceful place, devoted to the honoring of Gods. Now, all Gods have left, and it is home only to Tiamut, the freakish Bat Queen, spawn of Hell. The Cathedral itself is a massive, open air room, with plenty of room to fly in. In the center is a large pool, ample room for housing even the largest of Pokémon. It is acidic to all but Poison-Type Pokémon, and will cost 1% Health per action for those in it. The ground is worn and cracked, and the remenants of stone Church pews are littered around, as are the scratched remains of great statues.
At the end of the room is a large spiral staircase, leading up to the top of the Cathedral's Spire. At the top is Tiamut, the Bat Queen herself, who eagerly watches the fight. Anyone who strays to near her will find themselves attacked by her jaws. If anyone attacks the Bat Queen, she is liable to send down her children, who will deal a massive 30% damage to anyone they can reach before flying back to their mother.
Team Coroxn
Delphi (Male)
Ability: Synchronize
Health: 92%
Energy: 60%
Status: Aaaaaaaargh! Special attack +1, special defense +1.
Commands: (Hide behind statue) Psychic ~ Psychic ~ Psychic
Team Ampharos
Doppelgäng'd (Male)
Ability: Static
Health: 76%
Energy: 60%
Status: Take THAT! Special defense -1; badly poisoned (2% this round, 3% next); Light Screen in effect (three more rounds).
Commands: Thunder Wave ~ Charge / Thunder Wave ~ Thunderbolt / Thunder Wave
Round 17 Begin!
Delphi finally makes a move in something other than his arm, heaving himself to his feet and, with a sigh, walking shakily over to one of the stone statues littering the place. Walking to a spot directly opposite Doppelgäng'd, he sits back down, while at the same time expanding his mind out over the field. He finds Doppelgäng'd's mind again, batters his way in, and begins attacking everything he can find; Doppelgäng'd winces, but quickly focusses, charging up his static electricity. He fires a blast, which crackles through the air and smashes into the statue, blasting out a small portion and scorching what remains.
Delphi doesn't even pause in his assault on Doppelgäng'd, and the sheep himself looks quite irritated at the failure of his attack. While Delphi relentlessly beats away at his mind, he launches off two more blasts of electricity in rapid succession, smashing part of the statue away but leaving a little over half. This much done, Doppelgäng'd breathes a sigh of relief as Delphi
finally gets out of his mind.
Round 17 End!
Team Coroxn
Delphi (Male)
Ability: Synchronize
Health: 72%
Energy: 36%
Status: Hehehe. Special attack +1, special defense +1; paralyzed (moderate; 20% chance of full paralysis)
Attacks Used: (Hide behind statue) Psychic ~ Psychic ~ Psychic
Team Ampharos
Doppelgäng'd (Male)
Ability: Static
Health: 56%
Energy: 46%
Status: Stupid goddamn lousy Abra! Special defense -1; badly poisoned (3% this round, 2% next); Light Screen in effect (two more rounds).
Attacks Used: Thunder Wave ~ Charge ~ Thunderbolt
Damage / Energy Calculations
Psychic - 7% damage, 8% energy (accuracy roll 64, needed 100 to miss)
Thunder Wave - 4% energy (accuracy roll 86, needed 100 to miss)
Charge - 4% energy
Psychic - 6% damage, 8% energy (accuracy roll 79, needed 100 to miss)
Thunderbolt - 20% damage, 6% energy (accuracy roll 79, needed 100 to miss)
Psychic - 7% damage, 8% energy (accuracy roll 46, needed 100 to miss)
Notes
- The second Psychic lowered Dop's special defense.
- Sorry for short round, but writer's block and repetitive attacks ganged up on me.
Arena Notes
- There's a little puddle where Chelsae's Substitute exploded.
- There's a tunnel, now full of acid, leading from Lostprophet's area of the field to the edge of the pool.
Next Round
- Coroxn attacks
- Ampharos attacks
- I ref