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Grass King vs. Negrek

M&F

tikitok
Pronoun
any
3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Arena Description: Outside the Battle Arena (Yet another Kratos arena)
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.

Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type

Grass King's usable active squad
- Dr. Crane (Male Cacnea - Sand Veil - @Lucky Egg - Signature Move: Hallucinogen)
- Kitsune (Female Vulpix - Flash Fire - @Fire Stone)
(there are no pure Water-types in Grass King's current active squad; the following are in reserve)
- Oyster (Male Shellder - Skill Link - @Water Stone)
- Otto Octavius (In Training) (Female Remoraid - Hustle - @Wide Lens)

Negrek's usable active squad
- Havoc (Male Treecko - Overgrow - @Big Root)
- Phlogiston (Female Chimchar - Blaze - @Splash Plate)
(there are no pure Water-types in Negrek's current active squad; the following are in reserve)
- Mudkip (Male - Torrent - @Dragon Scale - AHBE Move: Aqua Jet)

If I'm supposed to integrally allow outright sendouts from reserve, let me know.

As declared by the roman sesterius flips:
- Grass King sends out first
- Negrek sends out and issues commands
- Grass King issues commands
- Hopefully, I ref
 
Last edited:
If Negrek wants to use full reserves, then thats fine by me. However if she doesn't, and wants to know which water-type I'll be using, I'll announce that before the battle officially starts.

Either way, I'll be kicking off with, Doctor Crane, the Cacnea.
 
I'm fine with the team options staying as listed. I've got more or less what I wanted anyway.

Okay, Havoc, it's time to shine! Safeguard's going to serve us well this battle, I think, so close your eyes, cover your ears, and set one up. Then check that hidden power and finish with dragonbreath; sweep either attack to destroy clones if necessary. Counter any poison jabs or venoshocks attacks headed your way after you have your safeguard and push your commands back if necessary to compensate.

Safeguard ~ Hidden Power / Counter ~ Dragonbreath / Hidden Power / Counter
 
Okay Dr. Crane, start off with a Focus Punch. Then Ingrain yourself for free health. Finally finish off with some Payback.

Focus Punch ~ Ingrain ~ Payback
 
3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type

Round 1

Grass King (OOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 100%
Energy: 100%
Status: Stable
Condition: Punch to pummelpummelpummelpummel!
Commands: Focus Punch ~ Ingrain ~ Payback

Negrek (OOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 100%
Energy: 100%
Status: Stable
Condition: Going to wreak himself.
Commands: Safeguard ~ Hidden Power/Counter ~ Dragonbreath/Hidden Power/Counter

Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
Arena status: Unchanged.

-----​

Battle Frontier, one of the many prides and joys of the Hoenn region. While it is true that Sinnoh also has one of its own and Johto built a suspiciously similar one around their previously established Battle Tower, Hoenn's will always be the best. Always. Or so say the hoennians, at least.

One of the most widely advertised traits is the general environment of the area. Environments, be it as in spaces or be it as in ecossystems, are one thing Hoenn always respects and provides. The Battle Frontier is no exception, as the small islands interlinked offer much wider space than the comparatively teeny-tiny quarters granted unto other Frontiers, allowing not only for more magnificent buildings but also for more natural landscape.

But today, instead of visiting one of the challenging facilities, Negrek and Grass King settled for a standard (and potentially destructive) ASB battle, though not without allowing for the special location to be chosen in vain. Although not inside Battle Arena proper, they are just outside, and set up their fighting rules so as to match those of the facility.

Of course, Metallica Fanboy definitely needn't have masqueraded as a Battle Arena referee, with karate garb and exaggerated mannerisms. But why not?

Aware of the rules they'd lay down, the battlers preemptively sent out the only basic-stage pure Grass-types they had brought to field. Grass King let out a stubby, round desert plant to battle, whereas Negrek went with a half-meter tall (metric <3) light-green gecko. To which the referee promptly responded with "Dr. Crane VS Havoc! Commence battling!".

With all commands given, Havoc quickly set up a protective veil of energy, so as to prevent a quick drop in score from poisoning or dreadful malignances of the sort. Little did he know, the attack that awaited him would require far more defence. Dr. Crane had spent several minutes just sitting in one place, eyes tightly shut as he squeezed every drop of energy in his body into a single bundle of fighting spirit. Eventually, his eyes threw wide open as he leap towards his target, fist glowing bright enough that at least two beholders could swear they had just stared at the sun.

The swift Treecko tried to dodge, but he was one step too late. There was absolutely no defense as the Cacnea's arm smacked into the side of his head, thorns and all, unleashing a powerful surge of Fighting-type energy into the struck area as well. Anybody who happened to catch a glimpse of the scene was well aware of the fact that that was the ultimate Fighting-type attack.

That one scene caught the attention of multiple passerby, who stopped along to watch the battle as Negrek's Pokémon slowly stood back up, massive red (dark green?) rash along his cheek. Eager to counterstrike, he began his own round of deep focusing as he tapped into the deepest of his energies. Of course, he wouldn't have been nicknamed what he was nicknamed if the deepest of his energies didn't involve a degree of mischief. Not of sneaky, treacherous mischief, but messy, hyperactive mischief. Which was what gave the energy orbs he unloaded a faint Dartmouth green tint. This was less than pleasant for the opposing Grass-type, who had an elemental disadvantage against that energy.

The cactus was quick to cover his losses upon being struck, however, as he whipped out his next trick. He safely pinned the spiky stubs underneath his body -- the closest he could have to feet -- into the lush grass, spreading roots into the soil. His opponent was quickly moving again, however, and this time, with his kind's connection to the Dragon-type in play, as he spat a green-blue, flamelike burst that left noxious chemicals in its wake. Said chemicals came to land dangerously close to Dr. Crane's roots, but not enough for the unfortunate absorbtion. Havoc had also made the mistake of not pulling back after the indirect attack, allowing for his enemy to reach with a vicious counterstrike, glowing with dark energy, in spite of being rooted to place. Now he also had a mark on the other side of his face, to match.

As the round ended, one of the curious arrivers, accidentally or otherwise, let out a "this is so much better than Battle Palace!".

Round 1 – End

Grass King (OOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 89%
Energy: 80%
Status: Ingrain is in effect.
Condition: Regaining ground. A little too much.
Performed: Focus Punch ~ Ingrain ~ Payback

Negrek (OOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 74%
Energy: 86%
Status: Safeguard is in effect (2 more actions).
Condition: Trying to figure out which side of his face he should be painfully cradling.
Performed: Safeguard ~ Hidden Power ~ Dragonbreath​

Arena status: Unchanged.

Additional notes:
- For this match, Havoc has Bug-type Hidden Power.
- Beware of using contact moves while under effects of Ingrain, Grass King; you might find your accuracy rolls a tad weighed. In fact, Payback just nearly missed this round.
- I'm not sure whether anybody remembers what I referenced in Dr. Crane's pre-round condition.
- Grass King attacks first next round.
 
Ah, so... how did Dr. Crane only take 11% damage? Unless he got 3% health back for one action of ingrain...
 
Okay Dark Pulse him thrice, but try and sweep it out if he has clones. However if he uses Protect or Detect then use Growth. If he uses Safeguard on any action, then Focus Punch!

Dark Pulse/Growth/Focus Punch x3
 
Great, thanks for clearing that up.

All right, Havoc, since our opponent's decided to put down roots he's not going to be able to make any contact attacks against us if we're not in his reach. As for projectiles, well... we'll just have to take matters into our own hands.

Back off from Dr. Crane and call up a rock tomb, but rather than dumping it on Dr. Crane, set it up as a low wall between the two of you. Then take cover behind a big boulder and let the rock take the dark pulse for you. Stay behind the barrier while you charge your attacks, and once Dr. Crane's dark pulses hit, pop out and fire off your counterattacks, then duck back into cover. He's not exactly going to be moving around much, so it shouldn't take you much time to aim.

Once your defense is erected, snipe him with toxic, then hidden power.

Rock Tomb (barricade) ~ Toxic ~ Hidden Power
 
3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type

Round 2

Grass King (OOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 89%
Energy: 80%
Status: Ingrain is in effect.
Condition: Regaining ground. A little too much.
Commands: Dark Pulse/Growth/Focus Punch ~ Dark Pulse/Growth/Focus Punch ~ Dark Pulse/Growth/Focus Punch

Negrek (OOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 74%
Energy: 86%
Status: Safeguard is in effect (2 more actions).
Condition: Trying to figure out which side of his face he should be painfully cradling.
Commands: Rock Tomb (barricade) ~ Toxic ~ Hidden Power

Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
Arena status: Unchanged.

-----​

Tension began to rise in the trainers as the crowds gathered. Losing in front of all these people was definitely not an option for either of them. And yet, for one of them, it would have to be. Unless the match ended in a draw. But who cares about draws?

With the signal given for the second round to commence, Havoc quickly started to attack, in spite of his battered state. It wasn't an actual attack that he was about to launch, however. Pumping a surge of Rock-type energy straight into the ground ahead of him, he managed to rip loose a cluster of stones, which he proceeded to set up as a wall of sorts. By the time his opponent began firing his own attacks, the target was out of reach.

The cowardly sneakery angered Dr. Crane, which was all the more fuel for his bitter, evil-laced blasts. Not that a single one of them would ever hit the mark, but the rocks weren't that well-matched against the incorporeal strikes.

Much to the Cacnea's further dismay, the Treecko was abusing his superior speed to quickly draw in and out of cover, flipping through attack and defence for the best of both. The distance was a hindrance, of course, but the target was a sitting duck. Or cactus. Through this strategy, Negrek's Pokémon managed to first spit out a combination of substances that became virulent in contact with air and quickly worked its way into the enemy's vascular systems. This was followed by another bombardment of deep-seated energy orbs, much akin to last round's.

By the end of round, the Dark Pulses had made short work of Havoc's barricade. It was cracked all over, chipped at several spots and could crumble with the slightest touch.

Round 2 – End

Grass King (OOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 81%
Energy: 65%
Status: Poisoned (badly; 1% this round). Ingrain is in effect.
Condition: Planning on destroying the barricade, that Treecko's bones and maybe even his trainer's.
Performed: Dark Pulse ~ Dark Pulse ~ Dark Pulse

Negrek (OOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 74%
Energy: 69%
Status: Stable
Condition: Moving carefully, but barely able to contain a spur of hyperactivity.
Performed: Rock Tomb (barrricade) ~ Toxic ~ Hidden Power​

Arena status: There's a sizable hole on the ground in front of Havoc. In front of that hole, there's a barricade of thorougly eroded rock, as well as several fragments scattered about.

Additional notes:
- Negrek attacks first next round.
 
All right, Havoc; looks like one more projectile's going to bust your wall, there. No worries; jump into that trench you dug out with your attack and lie in the bottom so you're still shielded, then drop a small substitute. If the hole isn't between you and your barricade the way the terrain description implies, just sub up for now and move getting into the hole to the first action wherein the barricade has been destroyed and you thus have a clear path to it.

Lie in the bottom of your hole and fire off a couple of natural gifts; you can peek up to see what Dr. Crane is up to while you do so, but other than that stay down--should protect us from almost all his projectile attacks. The natural gifts can find their own way. If Dr. Crane's protecting, do nothing.

If, on the last action, you've lost your substitute, protect.

Substitute (10%, Jump Into Hole) ~ Natural Gift / Do Nothing ~ Natural Gift / Do Nothing / Protect
 
Okat Dr. Crane, lets start off with our own Natural Gift to poison him and put you both to sleep. Then do nothing and let Ingrain heal you so that we win. But if the sub somehow stops him sleeping then use double Snore.

Natural Gift (Poison and Sleep) ~ Do Nothing/Snore ~ Do Nothing/Snore
 
3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type

Round 3

Grass King (OOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 81%
Energy: 65%
Status: Poisoned (badly; 1% this round). Ingrain is in effect.
Condition: Planning on destroying the barricade, that Treecko's bones and maybe even his trainer's.
Commands: Natural Gift (Poison, Sleep) ~ Nothing/Snore ~ Nothing/Snore

Negrek (OOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 74%
Energy: 69%
Status: Stable
Condition: Moving carefully, but barely able to contain a spur of hyperactivity.
Commands: Substitute (10%)(Jump into hole) ~ Natural Gift/Nothing ~ Natural Gift/Nothing/Protect

Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
Arena status: There's a sizable hole on the ground in front of Havoc. In front of that hole, there's a barricade of thorougly eroded rock, as well as several fragments scattered about.

-----​

Both trainers knew what this third round meant, by the rules they'd established: their Pokémon's moves would be the last for this battle, and somebody would score the first point.

Havoc quickly attempted to hide into the hole he'd left on the ground when he dug up stone for his barricade. However, he had made the mistake of making it much wider and longer than it was deep, and as such, it didn't provide too much cover. Being just a half-meter tall, however, he managed to hide just well enough, and hastily pieced together a small likeness of himself from a patch of soil.

Just after the final touch sprung the Substitute to life, its mission began. A light-blue cluster of energy had been fired between the two battlers by Dr. Crane, and after hanging by for a second or two, it blasted into two beams. One struck the user dead-on, whereas the other was sublimely blocked by the decoy. The effects of the attack were clear on its user, as he didn't sustain any visible damage, but his eyes dropped shut quickly. Somehow.

The Treecko immediately responded to that attack by unleashing one of his own. Almost the same, but pure white in color and offensive in effect orientation. While unloading it properly would require a degree of cover-blowing, he felt safe enough with the last remainder of barricade and the Substitute in the way of any projectiles.

Not having taken a look at his foe, he hardly had any idea that the Cacnea had fallen asleep. But that was made noticeable soon, when a spine-shockingly loud snore boomed around the area. His decoy managed to cover his ears just before the pitch became offensive to the ears, but the rest -- trainers, referee, passerby -- were not spared of the tragedy, and their own share of ear-covering was much less effective towards protection.

In no way pleased by this complete lack of consideration, Negrek's Pokémon fired another homing blast of energy, to see if it would teach that silly cactus. However, that silly cactus actually seemed to respond to the violence with even louder snoring. This time, the frequency was just right to make the Substitute vibrate uncontrollably, causing it to crumble into tiny bits after the cacophony was over.

When all ears were safe, it was the referee's turn to make a sound.

"That's it! We will now go to judging to determine the winner!"

Havoc's Health: 64%
Havoc's Energy: 58%
Negrek: 122 points

Dr. Crane's Health: 65%
Dr. Crane's Energy: 58%
Dr. Crane's Status: -15 (Poisoned), -5 (Asleep)
Grass King: 103 points

Both Pokémon were then recalled. Negrek had the lead, but whether the duel was to stay that way was to be determined by the next battery of Pokémon.

Round 3 – End

Grass King (XOO)
Currently out: Dr. Crane
Cacnea
Male Cacnea
Ability: Sand Veil
Item: Lucky Egg
Signature Move: Hallucinogen
Health: 65%
Energy: 58%
Status: Poisoned (badly; 2% this round), Asleep (Severe). Ingrain is in effect.
Condition: ZZZZZZZZZZZZZZZZZZZZZZZ.
Performed: Natural Gift (Poison, Sleep) ~ Snore ~ Snore (Critical Hit)

Negrek (XOO)
Currently out: Havoc
Treecko
Male Treecko
Ability: Overgrow
Item: Big Root
Health: 64%
Energy: 58%
Status: Stable
Condition: Thorougly offended.
Performed: Substitute (10%)(Jump into hole) ~ Natural Gift ~ Natural Gift​

Arena status: There's a sizable hole on the ground in front of Havoc. In front of that hole, there's a barricade of thorougly eroded rock, as well as several fragments scattered about.

Additional notes:
- The Critical Hit Snore at the third action broke Havoc's Substitute.
- Next round, Negrek sends out, then Grass King sends out and issues commands, then Negrek issues commands.
 
Okay Kitsune, we've fallen behind due to my lack of foresight.

Let's start off with a Flamethrower, then use Extrasensory twice. If she has clones, then sweep a Flamethrower through them all. If you can't use one move, then use the other, and if can't use either, then use Dark Pulse, sweeping through clones if she has them.

Flamethrower/Extrasensory/Dark Pulse ~ Extrasensory/Flamethrower/Dark Pulse ~ Extrasensory/Flamethrower/Dark Pulse
 
(( Whyyy do I keep forgetting about this battle? ))

Piece of cake, Phlogiston. Unfortunately we're a little slower here, so start off by encoring the flamethrower. Then role play and finish with HP water.

Encore (flamethrower) ~ Role Play ~ Hidden Power (water)
 
3 vs 3 - Set Single
DQ Time: 3 Days
Damage Cap: 40%
Banned and Restricted Moves: Weather Moves, OHKO's, Chilling, Direct Healing
Additional Rules:
- Basic Pokemon only
- The first Pokemon we send out must be a pure Grass-type
- The second Pokemon we send out must be a pure Fire-type
- The third Pokemon we send out must be a pure Water-type

Round 4

Grass King (XOO)
Currently out: Kitsune
Vulpix
Female Vulpix
Ability: Flash Fire
Item: Fire Stone
Health: 100%
Energy: 100%
Status: Stable
Condition: Practicing the fires.
Commands: Flamethrower/Extrasensory/Dark Pulse ~ Extrasensory/Flamethrower/Dark Pulse ~ Extrasensory/Flamethrower/Dark Pulse

Negrek (XOO)
Currently out: Phlogiston
Chimchar
Female Chimchar
Ability: Blaze
Item: Splash Plate
Health: 100%
Energy: 100%
Status: Stable
Condition: Shifting around.
Commands: Encore ~ Role Play ~ Hidden Power

Arena: Outside the Battle Arena
The battle takes place right outside the Battle Frontier's Battle Arena facility, out in the open air. The immediate area is covered in nicely manicured grass and a few flowers. The Arena building itself is surrounded on three sides by water and a small pond sits on the other side of the battlers, so water moves can be used and Water-types that need to swim can do so. The battlers cannot move away from the immediate area, so heading towards the plaza or another facility is forbidden.

Since this match is happening so close to the Arena, it seems such a shame not to follow Greta's rules... or, at least, a variation on them. As such, both battlers will send out their Pokémon and attack for three battle rounds (a total of 9 attacks per Pokémon) before the ref calls a halt. After the three rounds both Pokémon are recalled and unable to continue in the current battle, and their current health, energy and status are noted for later. Both trainers will then send out their next Pokémon and continue for the next three rounds. At the end (which should be nine total rounds), the health and energy of all Pokémon is totaled and whichever trainer has the highest score wins.

The following rules also apply:

-If a Pokémon has fainted, either due to HP loss OR energy loss, the battle stops right where it is (even if it has not yet been three rounds) and both Pokémon are recalled. Fainted Pokémon DO still count toward the final score, but as either their health or their energy is at 0% they won't add anywhere near as much.

-If, at the end of the three rounds, a battler is afflicted with a status condition, that condition detracts from their final score as follows:

Paralyzed, Burned, Confused: -10 points
Poisoned, Attracted: -15 points
Asleep, Frozen: -20 points

If the Pokémon has more than one status condition, only the first one they were afflicted with detracts full points; all others afterwards only detract five, no matter what they are.

As an example of how scoring works: Trainer A sends out a Treecko and Trainer B sends out a Turtwig. Treecko and Turtwig battle for three rounds; Treecko finishes with 64% HP and 72% energy and Turtwig finishes with 71% HP and 59% energy. Treecko has also been poisoned by Toxic. Both Pokémon stop battling and so their scores would look like this: Turtwig (71H + 59E = 130), Treecko (64H + 72E - 15 [poison] = 121). Therefore, Trainer B (Turtwig's trainer) would have the lead with 130 points over 121.

As far as TCoDASB battles are concerned, experience is determined like this: all Pokémon get the usual 1 experience point for being sent into battle, and if one Pokémon actually knocks another out it will get the 1 experience point as normal. If neither Pokémon faints at the end of three rounds, the one with the lower score (Treecko in the above example) is considered knocked out for the purposes of experience, so Turtwig would get the extra 1 exp.
Arena status: There's a sizable hole on the ground in front of Negrek's side of the field. In front of that hole, there's a barricade of thorougly eroded rock, as well as several fragments scattered about.

-----​

Grass King certainly seemed less than pleased with his performance on the part of the battle that matched his username. Regardless, he sent out his next Pokémon: a canine of red-brown fur, with six magnificent scarlet tails curling out, as well as three similar curls over the head, between the pointy ears. Negrek's response was a similarly sized, red-orange furred chimp baby with a fire hanging out of her backside.

"Kitsune VS Phlogiston! Commence battling!"

With stunning agility, Kitsune opened the second draw, blasting a straight spray of flames towards her foe. The Flamethrower attack mercilessly burned through what was left of Havoc's barricade, leaving a charred stone in its wake, and made its way towards the real target, causing only mild discomfort, given a natural tolerance towards fire.

All the way through, Phlogiston had watched the linear blaze with an overjoyed gaze, and once it was over, she clapped her hands hysterically, demanding one more. Who doesn't like fire? ASB battlers tend to enjoy it a lot. Although they prefer it swallowing cities whole, but that's not the point.

The Vulpix couldn't help but cave in and grant the request. It was asked for so emphatically, after all. What would one more hurt? Besides the opponent, that is. With a deep breath, she spat another tongue of flames, this time doing more significant damage as nothing stood in the attack's way.

Knowing imitation to be the highest form of flattery for some, the Chimchar responded by changing her stance, staying on all fours about as much as her still developing spine could handle it, as well as trying to get the hindside combustion to curl up a little. She even ran her hands over the tuft of hair at the top of her head, trying, with little success, to get it curled up. By use of a psychic surge, she also copied the enemy's energy signature, rearranging her hidden energies so as to cause them to become sensitive to temperature instead of dormant.

It suffices to say that the act worked. The fox Pokémon was thorougly captivated by the display, and couldn't possibly deny that adorable thing another Flamethrower. This time, however, instead of doing any damage, it caused the target to take upon a fierce red glow, as well as causing a heightened degree of activity. That was when it started to sink in that something might have been wrong; the point when even your unique abilities are being copied is a creepy point.

The round closed with the chimp Pokémon gripping her Splash Plate tight, unleashing ocean blue orbs of energy from her mouth. The Hidden Power attack danced around the air briefly before slamming downards at its target.

Round 4 – End

Grass King (XOO)
Currently out: Kitsune
Vulpix
Female Vulpix
Ability: Flash Fire
Item: Fire Stone
Health: 89%
Energy: 91%
Status: Encored (1 more action).
Condition: Staring at her foe with her head tilted and a doubtful gaze.
Performed: Flamethrower ~ Flamethrower ~ Flamethrower

Negrek (XOO)
Currently out: Phlogiston
Chimchar
Female Chimchar
Ability: Blaze Flash Fire
Item: Splash Plate
Health: 87%
Energy: 88%
Status: Flash Fire activated. Role Playing.
Condition: Barely keeping the stance up.
Performed: Encore ~ Role Play ~ Hidden Power​

Arena status: There's a sizable hole on the ground in front of Negrek's side of the field. In front of that hole, there are several fragments of rock scattered about, as well as a slightly larger, charred stone.

Additional notes:
- For reference, I'm still using the old damage/energy scales; I'll start using the new ones in any new battles I pick up.
- The first Flamethrower did less damage because the Rock Tomb barricade was still up.
- Negrek attacks first next round.
 
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