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Denryu vs. Whirlpool

ROUND TWO FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 89%
Energy: 67%
Status: Laughing at Earthdrake's predicament.
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 66%
Energy: 65%
Status: Struggling to move his legs.

ROUND THREE BEGIN

Bounding jollily over a dune came a carefree Maractus, swaying in the sand and barely bothered at all. Meanwhile, Earthdrake struggled against his earthy prison; frustrated, he turned his head and released a ferocious blast of wind at Chelsae, but was angered to see that his target had disappeared. Suddenly, a pointed claw thwacked him on the back of the head, and Chelsae scampered a foot or so back as Earthdrake snapped at her reflexively. His feet loosened a little, which might have had something to do with the wind scattering some sand, but he still couldn't move.

Bending over backwards to try and aim another Gust, he unleashed another attack, and again Chelsae disappeared and evaded the tempest completely. This time, however, the attack blew farther and bowled over the bouncing Maractus. It managed to stay on its foot, bending over almost entirely in half and then springing up again with a look of pure anger on its face, green light and its own pink flower petals swirling around its arms as it launched into an environmental war-dance. The petals swelled to the size of saucers as the Maractus twirled in place, and they circled it mystically, shooting in seemingly slow motion towards the helpless Earthdrake. Each petal hit him with explosive force, knocking him out of the sand trap and back quite a ways as he screeched in pain. To add insult to injury, Chelsae materialized behind him and slapped him once more.

As the angry Maractus retreated less whimsically, Earthdrake rolled onto his feet and began to form a solid ball of basic energy in his mouth. As it neared basketball size, he fired it at Chelsae, who smirked and disappeared for a third time, reappearing behing him again and predictably striking him and darting away. The Natural Gift stopped, however, and changed its course, chasing Chelsae across two dunes before slamming into her rump and sending her faceplanting into the sand.

The sand cleared itself from the skies and the sun shone brightly once more.


ROUND THREE FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 75%
Energy: 58%
Status: Rubbing the place where Natural Gift hit her.
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 24%
Energy: 56%
Status: Glad to be able to move, but incredibly sore.​


Calculations
Gust- 2% energy (missed)
Faint Attack- 6% damage, 3% energy
Gust- 2% energy (missed)
Faint Attack- 6% damage, 3% energy
Faint Attack- 6% damage, 3% energy
Natural Gift- 8% damage, 5% energy

Maractus' Petal dance- 24% damage

Notes
-A Gust hit the Maractus, who used Petal Dance.
-Earthdrake was freed by the force of the Petal Dance.
-Natural Gift couldn't miss.
-No crits.
-6% Sandstorm damage on Chelsae
-Sunny Day is in effect

Next Round
Whirlpool attacks next.
 
Petal Dance = 120 BP/10 = 12 * 1.25 (STAB) = 16 + 1 (evolution bonus) = 17 + 2 (that's +1 for Maractus' Sp. Atk. and +1 for Trapinch's Sp. Def.) = 19 * 1.5 = ~28.

Unless you don't use base stats, in which case it still should be 25% from the evolution bonus.

Edit: ahah wait i no math
 
Last edited:
I plugged everything into the new calculator Negrek made. It came out to 24. And I don't use base stats, no; I figure once I get good enough I might try them, but definitely not yet.
 
OK Chelsae, relatively simply round, because we have a fairly commanding lead. Screech, X-Scissor, then Chill. If he can't be hit for some reason on the first or second actions, Swords Dance instead.

Screech/Swords Dance ~ X-Scissor/Swords Dance ~ Chill
 
You'd better hope for Sigilyph or Vibrava to be floating about with those Earthquakes. Although I suppose they couldn't hit you anyway.

Reffing soonish
 
ROUND THREE FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 75%
Energy: 58%
Status: Rubbing the place where Natural Gift hit her.
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 24%
Energy: 56%
Status: Glad to be able to move, but incredibly sore.

ROUND THREE BEGIN

A black shape poked out from a dune, followed by a rough-scaled reptilian body. A Sandile began basking in the sunlight, absorbing heat and resting peacefully. Chelsae interrupted this picturesque moment with an earsplitting screech, causing the Sandile to jump and snap its jaws indignantly; Earthdrake screwed up his face and tried to block out the noise, shivers running through his body as his body's defenses were damaged as a result of shock. He scowled and disappeared in a rush of sand, leaving no trace of an entrance behind.

Seeing nothing but a Sandile filling its ears with sand, Chelsae shrugged as best as a Skorupi can and began an ancient dance consisting of sudden, powerful gestures. Her claws extended and sharpened noticeably, and her movements became sharper and more precise as her potential for destruction doubled. Suddenly, she felt a rumbling throughout the earth, and the entire desert seemed to shift as she was knocked off of her leg segments. Feeling a bit tired, she decided to simply stay as she was and rest a while, as the Sandile glared in every direction in an attempt to find the perpetrator. As Chelsae rested, the earth shook once more, and she was half-buried in sand; as she shook it off, the referee waved his flags.

The Sandile, bruised and shaken, sank back into the sand.

ROUND FOUR FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 53%
Energy: 64%
Status: Trying to work some sand out from between her tail segments. +2 Attack
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 24%
Energy: 42%
Status: Underground and happy to be there. -2 Defense​


Calculations
Screech- 2% energy
Dig (down)- 4% energy
Swords Dance- 2% energy
Earthquake- 11% damage, 5% energy
Chill- +10% energy
Earthquake- 11% damage, 5% energy

Maractus' Petal dance- 24% damage

Notes
-Both Earthquakes hit the Sandile, who couldn't reach Earthdrake.
-No crits.
-Sunny Day is in effect

Next Round
Denryu attacks next.
 
why you no attack chelsae sandile?

Though we're technically behind, we've got the momentum back! Let's try to keep it like that and keep spamming that Earthquake. If Chelsae decides to come down to your level, keep on Digging down and Earthquaking (not sure if the whole "double damage if Earthquake hits while foe is underground" thing still applies, but whatever). Somehow, I doubt that you'll know when she Protects, but if you do, then Chill.

Earthquake/Dig (down)/Chill (x3)

Poor whoever's out next if this turns into an underground chase.
 
Right, Faint Attack again to get down to him (yay no miss dimension warping moves). I assume he'll start digging down once he sees you, but as you have that gigantic speed advantage you should have no trouble using Dig to keep up with him, hopefully preventing him from using Earthquake at all. If possible, actually hitting him with the Digs would be nice.

And if it's impossible to use Faint Attack to hit him, just Dig down to his level.

Faint Attack/Dig (down) ~ Dig (down)/Dig ~ Dig (down)/Dig

((In that command string, Dig (down) means no damage, Dig means damage))
 
ROUND FOUR FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 53%
Energy: 64%
Status: Trying to work some sand out from between her tail segments. +2 Attack
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 24%
Energy: 42%
Status: Underground and happy to be there. -2 Defense

ROUND FIVE

Another Hippopotas shambled around a large brick of sand from the Relic Castle. As two more bounded after it, it hid behind the brick until they had passed. Chelsae watched it casually, then turned her attention to the expanse of sand in front of her.

Judging by the slight depression in the sand in the center of the collapsed dunes, Earthdrake had to be somewhere under there; however, there was no telling how far down he was. Chelsae clicked her mandibles irritatedly; she hated getting grit in her pincers, but she supposed there was no other option. She scrambled to the dip in the sand and began to claw her was down until she dropped into a small hole, surprising Earthdrake, who had his back to her. Startled, the Trapinch burrowed further underground, and Chelsae jumped after him, weaving her tunnel through his in a zig zag pattern and slamming into him when he had stopped. Earthdrake fell onto his back, then regained control of his own inertia and continued the roll, disappearing into another hole. Chelsae repeated her maneuver, this time noting the angle of Earthdrake's last tunnel and anticipating the next, using her speed to outpace him, and meeting him at his maximum descent speed, erupting from underneath him. Earthdrake saw stars in his eyes as his head snapped back against the packed sand of the tunnel, and he slumped to the bottom, dazed and unconscious.

The two Hippopotas returned and tagged their friend, who left his hiding place and chased after them, tripping over his own feet clumsily.

ROUND FIVE FINISH

TEAM DENRYU
OOO
Skorupi
Chelsae (Female)
Ability: Sniper
Health: 53%
Energy: 44%
Status: Chittering triumphantly. +2 Attack
Item: Razor Claw

TEAM WHIRLPOOL
OOO
Trapinch
Earthdrake (Male)
Ability: Hyper Cutter
Health: 0%
Energy: 34%
Status: Knocked out!​


Calculations
Dig (down)- 4% energy
Dig (down)- 4% energy
Dig (down)- 4% energy, 12% damage
Dig (down)- 4% energy
Dig (down)- 4% energy, 22% damage (critical)

Notes
-A Hippopotas hide-and-seek game was going on.
-The second Dig was a critical hit.
-I really like reffing Skorupi for some reason.
-Sunny Day is in effect.

Next Round
-Whirlpool sends out and attacks.
-Denryu attacks.
 
((Yay 700th post!))

Alright Chill, Dig (up) (hitting Scarlet if you can reach the surface), then X-Scissor if you've come up to the surface, or Dig (up) again (trying for damage) if you're not quite back up to the surface.

Chill ~ Dig (up) ~ Dig (up)/X-Scissor
 
Chelsae should be ~3 Dig-actions down, so she's pretty much stuck. On the other hand, we're on topside, with double-damage (underground chase whoo) Earthquakes on our side! Fun.

Earthquake ~ Earthquake ~ Earthquake
 
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