The Omskivar
chah, dude
An open challenge!
Format: 2v2 single
Style: Set
DQ: 10 days
Damage Cap: 25%
Banned/Restricted Moves: OHKOs, Direct recovery moves, Rest, Wish, Chills limited to 3/Pokemon
Arena Description: The Arid, Extra-Dry Desert
In his Kingdom-wide search for his father's Holy MacGuffin, The Omskivar braved the expanse of The Arid, Extra-Dry Desert, which is exactly what it sounds like: a constantly-shifting mass of sandy dunes, rife with danger in the forms of rock scorpions, giant giant centipedes, and plaques of bronzed and honey-dipped locusts. What better use for this mesa of malice, but a Pokemon battle? Why, none! So battle we shall!
Sandstorm is always in effect while battlers are in the Arid, Extra-Dry Desert, however Rock-types do not receive the Special Defense boost; the weather cannot be changed. Thankfully, The Omskivar managed to pull some strings at The Shore, the local cruise line, through a contact in his guild, the Department of Shadowy Arts and Crafts, and so both battlers are wearing their UV-resistant compasses. The harsh weather is, unfortunately, the least of their worries, for at the end of each round, each Pokemon will receive an effect at random. The effects are as follows:
Tenuous Grip On Reality: The lack of water and beating sun will cause the Pokemon to go mildly insane, ruining their concentration. The afflicted battler will suffer a -3 Special Attack drop that cannot be removed (but does not ignore the ±6 limits), and Psychic attacks will cost 1.5x the normal amount of energy to perform.
Turned Into A Skeleton: The harrowing sandstorm gives the Pokemon a really, really deep exfoliation. When it's done, all that's left is skin and bones, only without the skin. While still able to battle, the Pokemon's weight is halved, and any Physical attack made against them has an additional stage added to its critical hit ratio.
Sunburned: The battler is afflicted with a horrible sunburn. Because it hurts to move, attacks that require movement have a default -1 priority, so long as their priority is neutral. Priority moves keep their priority, but have a flat 2% recoil.
Missing All Your Teeth: The Pokemon stumbles upon a half-buried, irradiated shack, and scavenges a piece of anticheese. 5% health is restored, but all of their teeth fall out; this prevents the use of biting moves, and all additional moves that require use of the mouth or mouth-analogue cause 1/3 recoil damage (special moves included, a la Flamethrower, Ice Beam, etc.).
Red Door Syndrome: Gnasir and his Gnome Gnomads have spilled a cagn of black paignt ogn the Pokemogn, causing a thick coat to set ign. All damage is reduced by 2% after all calculatiogns, but no attacks cagn miss the affected Pokemogn.
These effects stack, and cannot be removed by any attack or action. At the end of the third round, the battlers will happen upon the elusive Oasis, where they can take refuge from the desert and drink from the clear water. This removes all effects and reinvigorates the battlers, restoring 5% energy each, and the next round (every fourth round) will be fought here. Here there is a water source, and instead of an irremovable sandstorm, an unchangeable Sunny Day is in effect. At the end of an Oasis round, no effects are given. The cycle then repeats itself, with new effects being rolled for after the next two rounds; in this way, a Pokemon can have no more than two effects at any one time.
After the battle, drinks are on me at the Typical Tavern.
Profile link: Here
Format: 2v2 single
Style: Set
DQ: 10 days
Damage Cap: 25%
Banned/Restricted Moves: OHKOs, Direct recovery moves, Rest, Wish, Chills limited to 3/Pokemon
Arena Description: The Arid, Extra-Dry Desert
In his Kingdom-wide search for his father's Holy MacGuffin, The Omskivar braved the expanse of The Arid, Extra-Dry Desert, which is exactly what it sounds like: a constantly-shifting mass of sandy dunes, rife with danger in the forms of rock scorpions, giant giant centipedes, and plaques of bronzed and honey-dipped locusts. What better use for this mesa of malice, but a Pokemon battle? Why, none! So battle we shall!
Sandstorm is always in effect while battlers are in the Arid, Extra-Dry Desert, however Rock-types do not receive the Special Defense boost; the weather cannot be changed. Thankfully, The Omskivar managed to pull some strings at The Shore, the local cruise line, through a contact in his guild, the Department of Shadowy Arts and Crafts, and so both battlers are wearing their UV-resistant compasses. The harsh weather is, unfortunately, the least of their worries, for at the end of each round, each Pokemon will receive an effect at random. The effects are as follows:
Tenuous Grip On Reality: The lack of water and beating sun will cause the Pokemon to go mildly insane, ruining their concentration. The afflicted battler will suffer a -3 Special Attack drop that cannot be removed (but does not ignore the ±6 limits), and Psychic attacks will cost 1.5x the normal amount of energy to perform.
Turned Into A Skeleton: The harrowing sandstorm gives the Pokemon a really, really deep exfoliation. When it's done, all that's left is skin and bones, only without the skin. While still able to battle, the Pokemon's weight is halved, and any Physical attack made against them has an additional stage added to its critical hit ratio.
Sunburned: The battler is afflicted with a horrible sunburn. Because it hurts to move, attacks that require movement have a default -1 priority, so long as their priority is neutral. Priority moves keep their priority, but have a flat 2% recoil.
Missing All Your Teeth: The Pokemon stumbles upon a half-buried, irradiated shack, and scavenges a piece of anticheese. 5% health is restored, but all of their teeth fall out; this prevents the use of biting moves, and all additional moves that require use of the mouth or mouth-analogue cause 1/3 recoil damage (special moves included, a la Flamethrower, Ice Beam, etc.).
Red Door Syndrome: Gnasir and his Gnome Gnomads have spilled a cagn of black paignt ogn the Pokemogn, causing a thick coat to set ign. All damage is reduced by 2% after all calculatiogns, but no attacks cagn miss the affected Pokemogn.
These effects stack, and cannot be removed by any attack or action. At the end of the third round, the battlers will happen upon the elusive Oasis, where they can take refuge from the desert and drink from the clear water. This removes all effects and reinvigorates the battlers, restoring 5% energy each, and the next round (every fourth round) will be fought here. Here there is a water source, and instead of an irremovable sandstorm, an unchangeable Sunny Day is in effect. At the end of an Oasis round, no effects are given. The cycle then repeats itself, with new effects being rolled for after the next two rounds; in this way, a Pokemon can have no more than two effects at any one time.
After the battle, drinks are on me at the Typical Tavern.
Profile link: Here