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Keldeo vs Vipera Magnifica

Eifie

oh man, good times.
Pronoun
she/her
[size=+2]Keldeo vs Vipera Magnifica[/size]


Format: 3v3 single
Style: Set
DQ: 5 days
Damage Cap: none
Banned/Restricted Moves: OHKOs. edit: also, Trick Room doesn't affect command order.
Arena Description: Outside the Nacrene City Gym, which doubles as a museum and library; entering it during the battle is forbidden. Many Nacrene citizens and some of the gym trainers, Pokemon in tow, have gathered to watch the match. The arena itself is fairly simple: the city's main road and some side streets made of brick continue onto a breathtaking view of a lot of trees. To the direct west of the building is Cafe Warehouse, with its Wednesday specials and avant-garde musicians, while the Nacrene Pokemon Center and several studio/warehouses are located just south of the battle.

Additional Rules: This battle features "Battle Lenorena" rules, inspired by the Battle Korrina rules of the Kalosian tournament's third round. As such, this battle features three bouts of three rounds each, with the winner of each bout determined by the sum of the Pokemon's remaining health and energy. For example, a Pokemon that ended a round with 50 health and 50 energy, for a sum of 100, would win against one with 70 health and 20 energy, which sum to 90. The winner of the entire battle is based on the total of each trainer's sums, with a draw if there's a complete tie.

In the spirit of the Kalos tournament, several score-increasing bonuses, called Nasteries (Nacrene Masteries), can be acquired based on each Pokemon's battle performance. If a Pokemon fulfills a Nastery more than its opponent does, 10 points are added to its health + energy score, with +5 to both scores if they tie. The Nasteries that the Battle Lenorena uses aren't quite those of the Kalos tournament, though, as they opt to "embrace the city's trendy, hip atmosphere" with "alternative bonus criteria," detailed below. In addition, rather than having the trainers choose, three set Nasteries will apply for each bout.

Bout one will apply the following Nasteries:
Moving Master: Awarded to the Pokemon who used the most moves requiring lots of movement.
Mentalist: Awarded to the Pokemon who used the most moves that were either in the special category or affected a Special stat (Flatter or Fake Tears, for example).
Skillet Striker: Awarded to the Pokemon who used the most Fire and Water moves.

Bout two will apply the following Nasteries:
Efficiency Expeller: Awarded to the Pokemon who used the most energy in the bout. Restored energy doesn't count.
Setpiece Specialist: Awarded to the Pokemon who used the most moves requiring natural resources. Moves whose flavor interpretations could vary with regard to this, like Substitute, don't count. During this bout, grass, rocks, sand, and any other necessary materials will magically sprout from the air for use, and the battlers will have access to enough of Cafe Warehouse's Soda Pop to use moves requiring water.
Plagiarism Pawner: Awarded to the Pokemon who used the most moves that call other moves (Sleep Talk, Copycat, Metronome, Nature Power, etc.)

Bout three will apply the following Nasteries:
Daredevil's Advocate: Awarded to the Pokemon who had the most stat drops at the end of this bout, measured like Set-Up Specialist (-6 Attack and +2 Defense gives a total of -4, etc. Any sum above 0 counts as 0, so +2 Attack and -1 Defense would tie with +6 Attack.)
Own Worst Frenemy: Awarded to the Pokemon who used the fewest healing moves, including Chill and indirect healing.
Obstinate Hors d'Oeuvres: Awarded to the Pokemon who did the least damage to their opponent in the first round of this bout.
Keldeo's active squad

wooper Super Smile Tommy the female Wooper <Water Absorb> @ Lucky Egg
petilil Minky Box Princess Angie the female Petilil <Own Tempo> @ Sun Stone
swinub Lover Man, ¡Olé! ¡Olé! the male Swinub <Oblivious> @ Lucky Egg
unown-exclamation Moominpapa Vodkazot Jr. the genderless Unown (!) <Levitate> @ Choice Specs
litleo Amyparadise Murphy the female Litleo <Rivalry> @ Lucky Egg
sigilyph Luke Atmey the male Sigilyph <Magic Guard> @ Life Orb
hawlucha Rey Ricochet the male Hawlucha <Limber> @ Muscle Band
absol Taylor the female Absol <Pressure> @ Shell Bell
kangaskhan Kangaskhangfroidish the female Kangaskhan <Scrappy> @ Expert Belt
mawile Zipper the female Mawile <Hyper Cutter> @ Expert Belt


Vipera Magnifica's active squad

mienfoo Violent Mustelid the male Mienfoo <Regenerator> @ Lucky Egg
trapinch Darude the male Trapinch <Hyper Cutter> @ Eviolite
seviper Li Feng the female Seviper <Shed Skin> @ Black Sludge
hawlucha Libertad the female Hawlucha <Unburden> @ Flying Gem
carvanha Kamohoalii the male Carvanha <Rough Skin> @ Life Orb
glaceon Melia the female Glaceon <Snow Cloak> @ Never-Melt Ice
wailord a fucking whale the female Wailord <Oblivious> @ Shell Bell
litwick Calcifer the male Litwick <Flame Body> @ Lucky Egg
eelektross Faraday the male Eelektross <Levitate> @ Magnet
scyther Psycho Mantis the male Scyther <Technician> @ Metal Coat

some clarifications, plz
  1. For Moving Master, is it unique moves or just moves total?
  2. see above, for Mentalist
  3. see above the above, for Skillet Striker
  4. see above the above the above, for Setpiece Specialist
  5. see above the above the above the above, for Plagiarism Prawner
  6. blah blah blah, for Own Worst Frenemy
  7. pls to consider my suggestion for Daredevil's Advocate :D

Nommand Norder (Nacrene Command Nacrene Order)
  1. Vipera Magnifica sends out
  2. Keldeo sends out and posts nommands
  3. Vipera Magnifica posts nommands
  4. sm7_facepalm.gif
 
When I made the challenge I was thinking unique moves, but if VM wants to do total moves I'm fine with that. And for stuff like Mentalist and Own Worst Frenemy, moves that could qualify only count if the effect actually happened, so if you used, idk, Venom Drench on a non-poisoned Pokemon or Recover while Heal Blocked, it wouldn't count. I'm fine with the Daredevil's Advocate suggestion (you mean that, like, -6 Attack would score higher than -5 Defense and -2 Speed, right? Also, this got really long, but my next one will definitely be shorter, if it's any consolation...)

Anyway, commands! I'll go with Super Smile Tommy for this one! Let's start by putting away a 20% Stockpile in case we need it later, but if you're Taunted trap Kamohoalii in an Infestation instead. Next action, go for Infestation if you used Stockpile last action or he has clones, or Earth Power if you didn't or he has a Substitute up. If he has both a Substitute and clones, use Earth Power. If he's trapped when you would Earth Power, get the swarm to open up a little at the bottom right before you attack so it doesn't obstruct the move, but if you think that would free Kamohoalii or let him pull shenanigans, don't do it. On the last action, he should be trapped and relatively easy to hit, so nail him with a Dynamic Punch - when you close in, try to make the swarm lessen a little around the place you're going to hit so they don't block the impact, but if that would lead to shenanigans don't do it. Try to punch him on the side or fin, too, so he doesn't have the chance to blast or bite you while you're there. But if he has clones or is Protecting, Detecting, or otherwise unhittable on that action, besides Substitute, use Amnesia instead - Dynamic Punch instead of Amnesia if you're Taunted and he's hittable, though.

For all three actions, if he uses one of Agility, Ancient Power, Assurance, Attract, one-action Bounce or the landing action of Bounce, Confide, Crunch, Destiny Bond, Double-Edge, Endure, Facade, Focus Energy, Frustration, non-Grass type Hidden Power, Leer, Mimic, Mud-Slap, Payback, Poison Fang, Rest, Retaliate, Round, Scary Face, Screech, Secret Power, Sleep Talk, Snore, Spite, Super Fang, Swagger, Swift, Take Down, Thief, Torment, Toxic, or any Water or Ice move, you are not Taunted, you are able to Encore the move (i.e. he's not out of range and not behind a substitute), and you haven't Encored it yet, go ahead and Encore as enthusiastically as you can. (This also applies if he looks like he's waiting for you to move this action after using one of those moves last action, or something.) If you can't tell whether it's one of those moves or not, though, don't Encore it.

If he tries to make Double Team clones when he's trapped or has them when you're going to use Infestation, see if you can command the swarm to sweep through all or most of them before attacking/trapping him, even if you have to sacrifice some of your trapping ability to do so (but it's not like you'd be losing bugs to the clones or anything, so.) If he tries to make a Substitute while trapped, have the swarm surround and attack both Kamohoalii and the Substitute, or if you can't do that try to have them just surround the original. If he tries a move that needs lots of movement while trapped, try to have the swarm gather so as to best impede his movement (and/or fly into and cluster near his eyes to impede his aim) to discourage him. Actually, if he starts prepping any attack you think he might need to aim, try to be as obstructive as possible by flying bugs into and around his eyes. You could also have some, like, pick up dirt and leaves and then smush them into his eyes when they arrive... but this probably requires more fine control than we have, so don't bother trying if you know you can't or it would take a ton of time or energy to.

Oh, and if you're attracted: Stockpile will beef you up and give you a fallback plan, and Infestation will show him you really care about the details: bugs will help you micromanage his appearance so you can be the best together! An Encore would really make Kamo feel appreciated, and he'll keep strutting his stuff as long as you keep him in the spotlight, so you should cheer him on as well as you can. And Earth Power and Dynamic Punch will help you show him how powerful you are! Trust me on this, your control of the ground and ability to make really big shockwaves is all super cool! As for Amnesia, uh, doesn't the saying go that fish-guys love a fish-gal who's on their level? Carvanha are all about being real tanks, and you've got to make the connection extend beyond your shared good looks and type. An extra resistance to energy attacks will really help with that, and protection is good to have in general, you know? And if he doesn't make you feel loved in return, after you went through all this work for him, just forget about it! You two aren't even in the same egg group, so it wouldn't work out anyway.

Stockpile (20) / Infestation / Encore ~ Infestation / Earth Power / Encore ~ Dynamic Punch / Amnesia / Encore

...Also, this is completely unrelated, but I found a very good bear that you should use as inspiration while you attack him, or something. Just get out there and have some fun! ʕノ•ᴥ•ʔノ ︵ ┻━┻
 
I think I'm okay with either interpretation of the nasteries. Unique moves is certainly more of a challenge for both of us, but it will discourage us from spamming the same super-effective moves, so it's probably a good thing.

Keldeo has certainly done her homework, Kamo, but I think we can still hold our own. First off, I want you to wait until Super Smile Tommy has made her move. Once she's done stockpiling energy, move in for a deadly Super Fang. After that, she's likely going to try and trick you with an Encore, so throw up a Protect and don't fall for it. She may use Infestation instead, but either way, you should shield yourself from her attack. If you can goad her into using Encore, that's preferred though, as she'll be wasting more energy that way. Just make sure to protect against either attack. On your last turn, strike with Dark Pulse. If her Dynamic Punch doesn't outright miss, that chance of flinching her should stack the odds slightly in our favor. If everything goes to plan (and there's a 54% chance of that happening), we should be in a pretty good position.

Super Fang (wait) ~ Protect ~ Dark Pulse
 
Round One

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 100%
Energy: 100%
Status: >>(⌒o⌒)<<

Vipera Magnifica
Carvanha
Kamohoalii ♂ @ Life Orb
Ability: Rough Skin
Health: 100%
Energy: 100%
Status: >°))))彡

------------------------------​

Super Smile Tommy smiles up at the watching crowd, and there is not one single member of the audience whose heart does not melt at the heartwarming sight of Super Smile Tommy's super smile. Indeed, many deaths due to heart failure will be recorded today, but as are the words of House Asber: "The battle must go on."

"ヽ(ˇヘˇ)ノ," spits Kamohoalii, glowering across at Super Smile Tommy menacingly.

"ʕノ•ᴥ•ʔノ ︵ ┻━┻," the Wooper retorts, and Kamohoalii knows he is beaten. Fine. He shall wait patiently.

"☆(❁‿❁)☆," smiles Super Smile Tommy. How exciting! Everything is going perfectly according to plan. The audience is dead, and even her opponent is spellbound by the power of her super smile! Indeed, it takes much less energy to smile than it does to frown, or to attack an opponent. And so she has plenty of energy left to store up for later, which she proceeds to do immediately.

Both Pokémon wait...

... and wait.

"┐( ̄ヘ ̄;)┌," snaps Kamohoalii at last. He has no time for this smiley nonsense! He's going to wipe that smug smirk right off Super Smile Tommy's face! So he grins, a very special form of smile, to flash his powerful front fangs. They begin to glow brightly as he, too, makes an investment of his own energy, and then rockets forward with a jet of soda pop to sink his teeth right into the side of Super Smile Tommy's very round head.

"ヽ(゚〇゚)ノ!!!" screams Super Smile Tommy.

Cackling to himself, Kamohoalii swims away through the air, leaving Super Smile Tommy struggling to recover from the shock and pain enough to ponder her options. "(・・ ) ?," she muses to herself, as blood gushes from the wound in the side of her face. Was that on the list of moves her trainer told her she should approve of...? The Wooper attempts to go through the list in order. Ancience... Agility Power... oh, this is pointless. All she knows about Super Fang is that it's not nearly as super as Super Smile Tommy! And so, she must punish Kamohoalii for his distressing lack of superiority by cursing him with the plague of the locusts.

"(´• ω •`)♫•*¨*•.¸¸♪," buzzes Super Smile Tommy. Just as no audience can resist her super smile, so too can no bug resist her variety of exotic bug calls. An obliging swarm of creepy-crawlies and whatsits and miscellaneous such-and-suches crawl out from cracks in the road, paper-thin wings beating furiously, and turn upon Kamohoalii at once. They fly smack-dab into the Carvanha's nearly-transparent shield that he's erected just for this occasion, and splatter in heaps onto the ground, thin legs twitching. Not one bug touches the Carvanha's scales, and Super Smile Tommy's gills droop. But no! She can't drop her super smile! After all, the worst of times are when Wooper have to force their biggest smiles!

"( ͡° ͜ʖ ( ͡° ͜ʖ ( ͡° ͜ʖ ( ͡° ͜ʖ ͡°) ͜ʖ ͡°)ʖ ͡°)ʖ ͡°)," snarls Kamohoalii. Oh my god. Ohhhhhh my god. What is that?! This is too much for Super Smile Tommy! It's too scary! And then a barrage of dark thoughts floods over her, each more horrifying than the last, until poor Super Smile Tommy can smile no longer. Trembling violently, she falls to the ground, attempting to cover her eyes with her gills. Across the road, Kamohoalii grins smugly to himself.

------------------------------​

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 38%
Energy: 78%
Total: 116
Nasteries: 0 (Moving Master) / 2 (Mentalist) / 0 (Skillet Striker)
Status: >(ノωヽ)< 20% Stockpiled. +1 Defense, +1 Special Defense.
Used: Stockpile (20%) ~ Infestation ~ [flinch]

Vipera Magnifica
Carvanha
Kamohoalii ♂ @ Life Orb
Ability: Rough Skin
Health: 99%
Energy: 55%
Total: 154
Nasteries: 1 (Moving Master) / 1 (Mentalist) / 0 (Skillet Striker)
Status: >^)))<~~
Used: Super Fang ~ Protect ~ Dark Pulse

Arena Status
  • Nothing of note.

Damage and Energy

  • Super Smile Tommy's Health: 100% - 50% (Super Fang) - 12% (Dark Pulse) = 38%
  • Super Smile Tommy's Energy: 100% - 20% (Stockpile) - 2% (Infestation) = 78%
  • Kamohoalii's Health: 100% - 1% (Life Orb) = 99%
  • Kamohoalii's Energy: 100% - 38% (Super Fang) - 3% (Protect) - 4% (Dark Pulse) = 55%

Notes
  • Speed order: Kamohoalii (65) > Super Smile Tommy (15).
  • I'll go with unique moves for the nasteries. For Moving Master I counted Super Fang, for Mentalist I counted Stockpile, Infestation, and Dark Pulse, and for Skillet Striker I counted nothing. (Also, the suggestion I made to Keldeo for Daredevil's Advocate was the greatest absolute value of total stat changes; VM pls approve)
  • Since Super Smile Tommy was only implicitly commanded to wait for Kamohoalii to move, Kamohoalii was able to outwait her on the first action.
  • That list of moves was way too long for me to remember, let alone little Super Smile Tommy. Since she was told not to Encore if she couldn't tell if a move was in that list, she proceeded with her normal commands.
  • Dark Pulse made Super Smile Tommy flinch. :C
  • Vipera Magnifica commands first.
 
Last edited:
12 hours early but yo yo VM, pls to be commanding within the next 60 hours
 
Kamo, start with a Taunt to make sure Super Smile Tommy doesn't try Swallow. If she protects or otherwise can't be taunted, just Chill for a bit and try again the next action. Use Ice Beam on the second action if the taunt worked, and use Taunt if it didn't. Again, Chill if Tommy protects or is otherwise unhittable. On your last move, I want you to move reactively. Wait until Tommy moves, then use Payback. If you are trapped or unable to use Payback, substitute that with a single-action Uproar. Chill if she protects or you can't hit her.

Taunt / Chill ~ Ice Beam / Taunt / Chill ~ Payback / Uproar (single-action) / Chill
 
It doesn't look like there's any way to get around that Taunt, unfortunately, but we can still try to get some Nasteries. Start by going for a Scald. If it burned him, proceed to Spit Up your Stockpile, since we probably won't get a chance to Swallow it anyway and the damage will come in handy next round, but if he isn't burned, try another Scald. If you used Spit Up on the second action, go for an Earthquake on the third - try to tear up the ground between you and him more than normal so he'll have to expend more energy to use Payback, if possible, but don't trap him so blatantly that he defaults to Chill. Otherwise - that is, if you used Scald on the second action - use Spit Up on the third so we get some damage in this round. There's a 51% chance this goes our way, if I'm doing my math correctly, so cross your finger-antennae and hope it goes well!

Scald ~ Spit Up / Scald ~ Earthquake / Spit Up
 
I'm really sad that nobody commented on my cute smilies. I put a lot of effort into them, you know. (ノ_・。)
 
Round Two

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 38%
Energy: 78%
Total: 116
Nasteries: 0 (Moving Master) / 3 (Mentalist) / 0 (Skillet Striker)
Status: >(ノωヽ)< 20% Stockpiled. +1 Defense, +1 Special Defense.

Vipera Magnifica
Carvanha
Kamohoalii ♂ @ Life Orb
Ability: Rough Skin
Health: 99%
Energy: 55%
Total: 154
Nasteries: 1 (Moving Master) / 1 (Mentalist) / 0 (Skillet Striker)
Status: >^)))<~~

------------------------------​

"凸(¬‿¬)凸," jeers Kamohoalii.

"┬──┬ ︵(╯。□。)╯!!!" gasps Super Smile Tommy in horror. How dare he?! That is so not super! It goes against the very essence of all things super smile! Her skin flushes red, and steam erupts from her gills. Super Smile Tommy is positively boiling over with rage, so much that her anger spills out of her mouth in a torrent of scalding water that she spits Kamohoalii's way. The Carvanha finds himself buffeted backward through the air, an angry red welt left behind on his scales, throbbing painfully.

"(⋋▂⋌)," winces Kamohoalii. Unwilling to move, he instead remains in place and fires off a orb of icy energy from his mouth. "╚(•⌂•)╝!" exclaims Super Smile Tommy, teeth chattering furiously, as her body temperature drops in response to the attack's impact. She hops from side to side in an effort to warm herself up, summoning up all the energy she stored up earlier to release it in a blinding wave of blistering white light. Temporarily blinded, Kamohoalii is thrown hard against the side of the Nacrene Gym as the light eats away at his skin, rushing through his system to assault him from within. For a few moments the Carvanha is unable to move, curled up on his side in agony until the light stops battering at him.

"(ノ◕ヮ◕)ノ*:・゚✧," chirps Super Smile Tommy happily. She continues her hopping, landing on the ground harder and harder, and begins slapping her tail on the ground with each impact as well. The earth beneath her begins to shake, and Super Smile Tommy smiles harder as she bounces on the spot, absolutely thrilled with this violence. Kamohoalii feels the trembling beneath him and attempts to wriggle away in horror, but to no avail. Cracks appear in the earth as it ripples below him, throwing him up into the air to smack against the merciless ground, again and again. "[<+))><< <*))>=<]!" he cries desperately. He flails about in the air until the shaking finally begins to slow, and wastes no time in getting his revenge. Streaking forward, a trail of dark energy left in the air behind him, he knocks Super Smile Tommy down with a bodily tackle, somewhat hampered by his angry red burn. "ヘ(。□°)ヘ!" wails Super Smile Tommy from the ground.

------------------------------​

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 14%
Energy: 67%
Total: 102
Nasteries: 1 (Moving Master) / 3 (Mentalist) / 1 (Skillet Striker)
Status: ⊂⌒~⊃。Д。)⊃
Used: Scald ~ Spit Up ~ Earthquake

Vipera Magnifica
Carvanha
Kamohoalii ♂ @ Life Orb
Ability: Rough Skin
Health: 47%
Energy: 40%
Total: 97
Nasteries: 2 (Moving Master) / 2 (Mentalist) / 0 (Skillet Striker)
Status: ● ﹏☉ Mildly burned (2%/round, 0.75x physical damage penalty).
Used: Taunt ~ Ice Beam ~ Payback

Arena Status
  • Nothing of note.

Damage and Energy

  • Super Smile Tommy's Health: 38% - 11% (Ice Beam) - 13% (Payback) = 14%
  • Super Smile Tommy's Energy: 78% - 4% (Scald) - 2% (Spit Up) - 5% (Earthquake) = 67%
  • Kamohoalii's Health: 99% - 6% (Scald) - 30% (Spit Up) - 12% (Earthquake) - 2% (Life Orb) - 2% (burn) = 47%
  • Kamohoalii's Energy: 55% - 3% (Taunt) - 6% (Ice Beam) - 6% (Payback) = 40%

Notes
  • Speed order: Kamohoalii (65) > Super Smile Tommy (15).
  • Last round I was using unadjusted totals in the end-of-round stats, and I have now realized how dumb that was, so the totals at the end of this round are with statuses, Nasteries, etc. taken into account.
  • Nastery moves: Scald for Mentalist and Skillet Striker, Ice Beam for Mentalist, Earthquake for Moving Master, Payback for Moving Master.
  • Scald caused a burn, but it rolled exactly a 30, so the burn was inflicted as mild instead of moderate.
  • I feel like a Pokémon doesn't really have much control over its own earthquake, and it didn't come remotely close to rolling for a crit, so Super Smile Tommy was unable to make Kamohoalii's Payback any more difficult.
  • Super Smile Tommy's Taunt wore off after the third action.
  • I have no clue what [<+))><< <*))>=<] is, but it kind of looks suitably upset and in pain, right...?
  • Keldeo commands first.
 
Last edited:
TIL Infestation is actually a special move... adjusted totals are fixed, and Super Smile Tommy is now in the lead.
 
(ノ◕ヮ◕)ノ︵ ┻━┻・゚✧

Good work, Tommy! I don't think they can take us out in one action, barring combos, crits, and me being dumb and not considering a case, so start with a Recover. If he Taunts you again, just do some damage while you can with Earth Power. Next action, use Acid Spray, sweeping if there are clones, but use Round if he has a Substitute and go with Amnesia if you are not Taunted and he's unhittable with either of those options, besides Substitute. If you're Taunted and he's unhittable, go with Acid Spray to waste the least energy. For the last action, get some damage in with Earth Power, or use Round if he has a Substitute. If he's both Taunted you and he's unhittable on the last action with either of these moves, or he has clones, boost up some more with Amnesia. If you've forgotten or can't use Earth Power or Amnesia or they are Spited when you would use one of them, default to Round to waste the least energy, and if you've forgotten or can't use Round or it's Spited in the same situation, use Amnesia.

Recover / Earth Power ~ Acid Spray / Round / Amnesia ~ Earth Power / Round / Amnesia
 
It would be pretty hard to finish Tommy off in one hit, but luckily, there is one move that will do exactly that. Kamohoalii, use Facade. If possible, drop your Life Orb while you make the move, as the doubled base damage plus the added power from Rough Skin should be enough to finish her off, and we don't really want the Life Orb recoil to take points off our total score. After that, well, there's nothing in the rules saying I have to recall you immediately, so just Chill for two more actions if you can.

Щ(・`ω´・Щ)

Facade ~ Chill ~ Chill
 
Ummm... I totally never knew that Rough Skin was changed to deal damage on using contact moves, as well. That means that Super Smile Tommy loses 1% health from Payback last round. Keldeo, are you still good with your commands? (man it sucks having to ask this now)
 
Ummm... I totally never knew that Rough Skin was changed to deal damage on using contact moves, as well. That means that Super Smile Tommy loses 1% health from Payback last round. Keldeo, are you still good with your commands? (man it sucks having to ask this now)

It wouldn't be very sporting to change my commands to get around that loophole, so I'll stick with them.
 
Round Three

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 14%
Energy: 67%
Total: 102
Nasteries: 1 (Moving Master) / 3 (Mentalist) / 1 (Skillet Striker)
Status: ⊂⌒~⊃。Д。)⊃

Vipera Magnifica
Carvanha
Kamohoalii ♂ @ Life Orb
Ability: Rough Skin
Health: 47%
Energy: 40%
Total: 97
Nasteries: 2 (Moving Master) / 2 (Mentalist) / 0 (Skillet Striker)
Status: ● ﹏☉ Mildly burned (2%/round, 0.75x physical damage penalty).

------------------------------​

"(*•̀ᴗ•́*)و ̑̑," cackles Kamohoalii from his vantage point a few centimeters above Super Smile Tommy. He backs up a bit, waving his tail fin back and forth as he carelessly chucks his Life Orb to the side, and then jets forward, all his rage at the throbbing red welt on his side fueling his all-out assault on poor Super Smile Tommy. He thrashes back and forth, mercilessly beating the Wooper with his fins, teeth gnashing together in pain as his burn throbs, but he refuses to submit to it. "(ノ´ー`)ノ..." splutters Super Smile Tommy, wavering and then faceplanting onto the ground.

------------------------------​

Keldeo
Wooper
Super Smile Tommy ♀ @ Lucky Egg
Ability: Water Absorb
Health: 0%
Energy: 67%
Total: 87
Nasteries: 1 (Moving Master) / 3 (Mentalist) / 1 (Skillet Striker)
Status: Σ(๑+⌓ o。)シ
Used: nothing

Vipera Magnifica
Carvanha
Kamohoalii
Ability: Rough Skin
Health: 46%
Energy: 32%
Total: 88
Nasteries: 3 (Moving Master) / 2 (Mentalist) / 0 (Skillet Striker)
Status: ╭( ・ㅂ・)و ̑̑ ˂ᵒ͜͡ᵏᵎ⁾✩
Used: Facade

Arena Status
  • Nothing of note.

Damage and Energy

  • Super Smile Tommy's Health: 14% - 15% (Facade) = 0%
  • Super Smile Tommy's Energy: 67%
  • Kamohoalii's Health: 47% - 1% (burn) = 46%
  • Kamohoalii's Energy: 40% - 8% (Facade) = 32%

Notes
  • Speed order: Kamohoalii (65) > Super Smile Tommy (15).
  • god I'm so dumb, sorry you guys :CC
  • Nastery moves: Facade for Moving Master.
  • Facade ignores the Attack drop from burn.
  • Kamohoalii's Life Orb was recalled with him. Also, yeah, no, round ends right on the KO as per regular battle rules. :p
  • Annnnnd that 1% health I retroactively deducted means that Kamohoalii just barely won this round, 88 to 87. He takes the Moving Master Nastery, while the other two go to Super Smile Tommy.
  • Keldeo sends out, then Vipera Magnifica sends out and posts commands, then Keldeo posts commands.
 
I have a few Pokémon with super-effective STAB moves, but rather than being too cheap about it, I've got something that will be more fun for the both of us. How would you like to fight a fucking whale?

Let's start with a Water Spout. If Luke Atmey tries to use Hypnosis, Thunder Wave, or Swagger, then Protect. After that, follow up with Ice Beam and then Rock Tomb. Use Natural Gift if there are clones on the field, and use Sleep Talk if he puts you to sleep.

Water Spout / Natural Gift / Protect ~ Ice Beam / Natural Gift / Sleep Talk ~ Rock Tomb / Natural Gift / Sleep Talk
 
Okay, I think this works out decently. Set up a Light Screen first to minimize the damage we take this round. (If possible, do this while flying to her tail side, or even just close to one of her sides, so we have a chance of dodging Ice Beam, since it comes from her mouth and she won't have much maneuverability in this situation. If you need both this action and the next to fly to her tail/side while using your moves, do that. If you don't think you can do either of those because she's too long or something, though, just use Light Screen normally.) After that, fire away! Let her move first on the second action so she doesn't get the Shell Bell recovery from Ice Beam, though (the waiting gives you an excellent opportunity to fly to her tail too, you know...)
latest


Light Screen (fly to whale's tail) / Light Screen ~ Solar Beam (one action, wait) ~ Solar Beam (one action)
 
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