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Challenge Board

Hi, everyone! I was here a long time ago, and I can't even remember why I left, but I'd like to come back and stay this time. I've set up my first Pokemon, and I'd like to have a simple battle if someone would accept. :)

Format Singles 2vs2
Style Switch
DQ 20 Days
Damage Cap 40%
Banned Moves None
Additional Rules I'd really like just Babies and unevolved Pokemon.
Arena A playground beside a river. It has swings, slides, Monkey bars, a merry go round, seesaw, and ref and opponent can add things I can't think of. There are a few trees around.

Anyone interested?
I'll accept this challenge! I'm fairly new as well, so none of my Pokémon are evolved yet.
 
This backlog makes me so very, very sad. :( I'll take Meursault vs Keldeo. I'm also temporarily removing Totodile vs Bobino because Bobino lost internet a while ago and I don't know when he'll be back, so any ref deciding to just take the challenge that's been waiting the longest would just be faced with an instant DQ. Feel free to put it back up when he returns, etc.
 
I thirst for battle yet I have two slots open. Well, this simple battle will take care of one of them.

Format: Singles 2vs2
Style: Set
DQ: 5 days
Damage Cap: 40%
Banned Moves: OHKOs, Direct Recovery, Pain Split, Chills limited to 2 per Pokémon
Arena: MilitaryCliche

The arena takes place in a military fortress filled with armored vehicles, tanks, and fighter jets. Pokémon battles sometimes take place outside the large aircraft hangars, and for this battle, about a dozen soldiers have gathered around to watch, standing or sitting on wooden crates. The Asberian National Anthem blares over loudspeakers around the compound, and the flag of Asber flies on a tall flagpole at the main entrance.
 
I thirst for battle yet I have two slots open. Well, this simple battle will take care of one of them.

Format: Singles 2vs2
Style: Set
DQ: 5 days
Damage Cap: 40%
Banned Moves: OHKOs, Direct Recovery, Pain Split, Chills limited to 2 per Pokémon
Arena: MilitaryCliche

The arena takes place in a military fortress filled with armored vehicles, tanks, and fighter jets. Pokémon battles sometimes take place outside the large aircraft hangars, and for this battle, about a dozen soldiers have gathered around to watch, standing or sitting on wooden crates. The Asberian National Anthem blares over loudspeakers around the compound, and the flag of Asber flies on a tall flagpole at the main entrance.
Humdehum. I was thinking of starting something up myself, and this spares me typing up a challenge under these limiting circumstances, so, get ready to face MetallicaFanboy.
 
I want a quick thing, and I have a slot left over, so this is perfect.

Format: 2v2
Style: Set.
DQ: Two weeks.
Damage Cap: 40%
Banned/Restricted Moves: Direct recovery limited to 1 per battler, Pain Split, any moves that instantly faint a battler, Attract, Confusion.
Arena Description: The Holoplain

The arena, at first glance, looks like any old grassy plain. However, from the second round on, each Trainer may aesthetically change the arena in whatever way they wish. One round it can be the brim of a hat, the next a casino, and the following a corn flake, but they are all mechanically the same arena. Anything that an attack may need (water, rocks, etc.) will materialize from seemingly nowhere and go back whence it came once the attack is executed.

There is a pattern for the arena-swapping: Trainer who accepts the challenge, then yours truly, then the challenge-accepter, etc.

Additional Rules: Each Trainer will PM their ref their opponent's first Pokemon.

I believe I have a spare slot. This looks like a bunch of fun.

I'll take this.
 
Format: 3v3 Doubles
Style: Set
DQ: 2 weeks
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Super Fang, Destiny Bond, Attract; confusion will never be inflicted.
Arena: The Battle Frontier

Asber trainers have been summarily banned from all Battle Frontier locations worldwide, but honestly, do they expect laws to stop us? We can just... go when nobody's looking. Yeah. The facility is closed right now, so there probably won't be any witnesses for collateral damage to the vendors' stalls, or the sidewalk, or any of the arenas themselves... Listen just don't worry about it, okay, we are totally fine to battle here, I already paid off the guard, and I am eighty-seven percent sure he's the one on duty tonight. Sendout is in the middle where the stalls are, but we're free to move around as we please; just try not to run off into the forest.
 
Format: 3v3 Doubles
Style: Set
DQ: 2 weeks
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Super Fang, Destiny Bond, Attract; confusion will never be inflicted.
Arena: The Battle Frontier

Asber trainers have been summarily banned from all Battle Frontier locations worldwide, but honestly, do they expect laws to stop us? We can just... go when nobody's looking. Yeah. The facility is closed right now, so there probably won't be any witnesses for collateral damage to the vendors' stalls, or the sidewalk, or any of the arenas themselves... Listen just don't worry about it, okay, we are totally fine to battle here, I already paid off the guard, and I am eighty-seven percent sure he's the one on duty tonight. Sendout is in the middle where the stalls are, but we're free to move around as we please; just try not to run off into the forest.

I still have an open battle slot sooo I'll take this! Never had an ASB double battle before so this should be interesting
 
Um, ok, if I want to play in ASB, I guess I have to battle. Here we go:

Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.
Arena description: imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.
Additional rules: You can only face me if you currently only have unevolved pokemon in your team. I don't want to be challenged by someone with 6 perfectly trained pokemon because I'll get annihilated. I'm a new trainer, and I'd like to face someone else close to my level. No offense, anyone.
Profile link VVVVVVV
http://asb.dragonflycave.com/trainers/187-stryke123
 
I'm in like one battle so I guess it is time to issue a challenge!!! the arena is from a battle I started in like 2011 and I'm lazy so I'm just re-using it.

FORMAT
:
2 vs 2, single
STYLE: Switch
DQ: Two weeks
DAMAGE CAP: 40%
BANNED/RESTRICTED MOVES: nothing !!!!!! wow!!!

ARENA NAME
:
Tropical Greenhouse

ARENA DESCRIPTION: Someone, somewhere in Asber has been silly enough to let two trainers borrow their Greenhouse for a battle. The Greenhouse is very large, about the size of two tennis courts, and has high, glass ceilings to let in sunlight. Tropical green plants are flourishing everywhere, in rows of pots, hanging baskets or just climbing all over the place. There are long tables lined up from one end of the Greenhouse to the other, all entirely covered in potted plants, terrariums, and various gardening tools.
Since the Greenhouse mostly houses tropical plants, the air inside is very humid and warm, and Sunny Day is in effect. Water can be summoned from any of the hosepipes in the room, and there are various objects littered about the place that can be used as projectiles; pots, spades, bags of fertilzer, buckets, and so on. These will deal 5% typeless damage when hurled at an opponent.

ADDITIONAL RULES: Battlers can't leave the Greenhouse, and pokemon dependent on water probably aren't recommended. You can change the weather if you want, but you're in a greenhouse, so you'd have to break the glass ceiling first if you wanted weather to come through. Trainers can only use pokemon that haven't gained any experience yet!
 
I'm in like one battle so I guess it is time to issue a challenge!!! the arena is from a battle I started in like 2011 and I'm lazy so I'm just re-using it.

FORMAT
:
2 vs 2, single
STYLE: Switch
DQ: Two weeks
DAMAGE CAP: 40%
BANNED/RESTRICTED MOVES: nothing !!!!!! wow!!!

ARENA NAME
:
Tropical Greenhouse

ARENA DESCRIPTION: Someone, somewhere in Asber has been silly enough to let two trainers borrow their Greenhouse for a battle. The Greenhouse is very large, about the size of two tennis courts, and has high, glass ceilings to let in sunlight. Tropical green plants are flourishing everywhere, in rows of pots, hanging baskets or just climbing all over the place. There are long tables lined up from one end of the Greenhouse to the other, all entirely covered in potted plants, terrariums, and various gardening tools.
Since the Greenhouse mostly houses tropical plants, the air inside is very humid and warm, and Sunny Day is in effect. Water can be summoned from any of the hosepipes in the room, and there are various objects littered about the place that can be used as projectiles; pots, spades, bags of fertilzer, buckets, and so on. These will deal 5% typeless damage when hurled at an opponent.

ADDITIONAL RULES: Battlers can't leave the Greenhouse, and pokemon dependent on water probably aren't recommended. You can change the weather if you want, but you're in a greenhouse, so you'd have to break the glass ceiling first if you wanted weather to come through. Trainers can only use pokemon that haven't gained any experience yet!

It's on like Diddy Kong

(Instead of pokemon with zero experience why not make it pokemon with <4 experience since it's functionally the same thing?)
 
Um, ok, if I want to play in ASB, I guess I have to battle. Here we go:

Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.
Arena description: imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.
Additional rules: You can only face me if you currently only have unevolved pokemon in your team. I don't want to be challenged by someone with 6 perfectly trained pokemon because I'll get annihilated. I'm a new trainer, and I'd like to face someone else close to my level. No offense, anyone.
Profile link VVVVVVV
http://asb.dragonflycave.com/trainers/187-stryke123

Perfect. I'm new as well.
http://asb.dragonflycave.com/trainers/189-shadow11615
 
Okay so i haven't been on in awhile but I've got a pretty good challenge...
Format: 6 vs 6, single
Style: Switch
DQ: Two weeks
Damage Cap: 45%
Banned/Restricted Moves: OHKOs, Psychic Moves
Arena Description: Haunted Mansion
Even the toughest of Pokemon couldn't stand a few hours in the haunted mansion. So unless they're ghosts themselves, they suffer from a perish song like affliction, fainting after 3 turns. Psychic Pokemon are so shaken up they don't last longer than 1 turn before they turn tail and leave the house for the entire battle. Ghosts on the other hand are so at home they become ecstatic getting +1 priority on all their moves.

Additional Rules: Digging will drop the players into the basement causing 2% damage. Flying/ Levitating (unless in the basement) causes the Pokemon to hit their heads on the ceiling causing confusion and 2% damage and effectively grounding them. Dark and Ghost moves have double base power.
 
I guess it's as good a time as any other to go ahead on an idea that's been in my mind.

Format: 3v3 Rotation Battle
Style: Set
DQ: 10 days
Damage Cap: 49%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.), Attract. Chills are restricted to 7 per Pokémon.
Arena: Glen of Spirits

Someplace far away, an ocean of gently sloped, idyllic hills stretches to each edge of the horizon, a landscape covered in lush grass and colorful flowers. Between the two greatest mountains of the region, one will find a secluded valley secretly snaking through, cast in a slight shadow -- that's the Glen of Spirits. Its ground is covered in easily knee-length sedges, with astonishingly tall flower gardens sprouting over some spots; one may ocasionally find flowers as tall as an average person, and then some. The most notable feature of the dell, however, is that its vegetation is permeated by a mysterious aura.

Because of the dense cover on the ground, it's difficult to tag in and out of battle, and even Pokémon off the ground might have to take some time to figure out the enemy's location; as such, rotating Pokémon costs a whole action. The aura leaking off the ground absorbs the vital energies of any Pokémon that isn't sufficiently attuned to its spirit; as such, any Pokémon that isn't Fairy-type or Ghost-type will lose 5% health and 5% energy at the end of each round, even if they aren't the active Pokémon in battle, and ignoring damage caps. A Pokémon under the effects of Focus Energy will be able to resist this effect, and so won't be affected by it, but the Focus Energy state will become extraordinarily difficult to sustain and, thus, will only last for five actions, unless the Pokémon is Fairy- or Ghost-type. Additionally, when rotating out, Fairy-type Pokémon, due to their diminute statures and deep connection to the aura in the arena, will all but vanish while rotated out, effectively being switched out when it happens (thus, volatile status will disappear, as will changes to stats). Additionally, Fairy-types rotating out will be cured of any major status they're afflicted with, bar poison (but including Toxic poison). However, while active in battle, Fairy-types may briefly lose themselves in the energy, gaining 1+ in all stats but becoming severely confused -- but this will only happen once per Pokémon.

Additional Rules: Sleep will only be successfully induced once against each team.

If necessary, see here for some clarifications on how Rotation Battles work (although these apply specifically to the Rotation Battle of the 2011 tournament, so some of those may not apply specifically to this Rotation Battle).
 
Here's a challenge! I'm open to arena-modification suggestions, as well.

Format: 2v2
Style: Set
DQ: 20 days
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Destiny Bond, Pain Split, Attract; Chills limited to 5 per Pokémon
Arena: Abandoned chemistry lab

This large lab space used to house a thriving scientific community. Researchers developed new Potions, move-enhancing compounds, and stat modifying items, until funds were cut quite dramatically and all research was halted. The scientists were evicted in a hurry, forced to leave behind most of their equipment and experiments. Now the lab sits gathering dust, chemical experiments still set up. Either thieves or Pokémon trainers have already been here - broken glass and noxious chemicals are scattered or spilled all around the room.

There are stationary lab benches all around the perimeter of the room. The Bunsen burners are locked in a cabinet, but the gas nozzles still work. Opening the gas nozzles gives Fire- and Electric-type moves a 25% chance of causing an explosion that damages both battlers (5-15% Fire-type damage, with the damage increasing 1% for every action the gas lines have been open - resets after an explosion or the gas has been turned off). Nozzles are pretty rusty and take an action to open or close.

Chemical compounds and lab equipment sit on rolling carts that have been mostly tucked to the sides of the large lab space, but some still obstruct the room and can be used to hide behind (although they don't offer much protection - they're not very sturdy). Unlabeled flasks line these carts - battlers can throw one for an action, causing a random effect to their target (5% typeless damage, burns, regular poisoning, confusion, or 5% health recovery).

Pokémon and Trainers battling here are required to wear safety goggles, so Accuracy-lowering moves that affect a Pokémon's eyes (Sand Attack, etc.) will not work.
 
Here's a challenge! I'm open to arena-modification suggestions, as well.

Format: 2v2
Style: Set
DQ: 20 days
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Destiny Bond, Pain Split, Attract; Chills limited to 5 per Pokémon
Arena: Abandoned chemistry lab

This large lab space used to house a thriving scientific community. Researchers developed new Potions, move-enhancing compounds, and stat modifying items, until funds were cut quite dramatically and all research was halted. The scientists were evicted in a hurry, forced to leave behind most of their equipment and experiments. Now the lab sits gathering dust, chemical experiments still set up. Either thieves or Pokémon trainers have already been here - broken glass and noxious chemicals are scattered or spilled all around the room.

There are stationary lab benches all around the perimeter of the room. The Bunsen burners are locked in a cabinet, but the gas nozzles still work. Opening the gas nozzles gives Fire- and Electric-type moves a 25% chance of causing an explosion that damages both battlers (5-15% Fire-type damage, with the damage increasing 1% for every action the gas lines have been open - resets after an explosion or the gas has been turned off). Nozzles are pretty rusty and take an action to open or close.

Chemical compounds and lab equipment sit on rolling carts that have been mostly tucked to the sides of the large lab space, but some still obstruct the room and can be used to hide behind (although they don't offer much protection - they're not very sturdy). Unlabeled flasks line these carts - battlers can throw one for an action, causing a random effect to their target (5% typeless damage, burns, regular poisoning, confusion, or 5% health recovery).

Pokémon and Trainers battling here are required to wear safety goggles, so Accuracy-lowering moves that affect a Pokémon's eyes (Sand Attack, etc.) will not work.

I'll fight you.
 
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