View Single Post
  #15  
Old 02-21-2016, 02:47 PM
M&F's Avatar
M&F M&F is offline
Beauty, brawn and Frontier Brains.
 
Join Date: August 19, 2009
Age: 25
Posts: 3,497
M&F has disabled reputation
Default Re: Stryke123 vs. Shadow11615

Stryke123 vs Shadow11615
Round 4

Challenge Rules
Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.

Arena
imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.

Arena status: Unchanged.


Stryke123 (OO)
elekidVolkner the male Elekid
Health: 61% - Energy: 66%
Ability: Static - Item: N/A - Speed: 95
Status: Poisoned (toxic; 5% damage this round), asleep (40%).
Condition: Appears uncomfortable, but still completely bored.
Commands: Snore/Facade ~ Snore/Facade ~ Chill

Shadow11615 (OO)
mudkipFlop a Dop the male Mudkip
Health: 70% - Energy: 75%
Ability: Torrent- Item: N/A - Speed: 40
Status: Under effects of Mud Sport (3 more actions).
Condition: Worried about long-term hearing loss.
Commands: Scald ~ Scald ~ Scald

-----

The end of the previous round amounted to little more than a pause in the constant status of the battle, as the situation of old engine-like snoring and desperate application of hot water continued. Even acquiring a painful, unsightly redness over the whole face did little to placate Volkner’s bottomless tedium.

When it seemed like another round would end in the same status quo, however, things suddenly started to change. The Elekid’s eyes finally sprung open again... even if he still had more of a mind to slack off than fight at that point. His opponent kept the hot water coming just be sure, but that did very little more than reveal a pale red glow on the attack’s mark. However, the sudden motion from attempting to target a now-awake foe caused Flop a Dop’s knightly armor of shining mud crack, coming apart to expose his blue skin once more.

The battling Pokémon eyed each other carefully – anything could happen now as the rhythm of the fight showed signs of changing...


-----

Stryke123 (OO)
elekidVolkner the male Elekid
Health: 34*% - Energy: 66%
Ability: Static - Item: N/A - Speed: 95
Status: Poisoned (toxic; 5% damage this round). Burned (moderately).
Condition: Finally starting to get interested. Just starting.
Performed: Snore ~ Snore ~ Chill

Shadow11615 (OO)
mudkipFlop a Dop the male Mudkip
Health: 60% - Energy: 63%
Ability: Torrent- Item: N/A - Speed: 40
Status: Stable
Condition: Downcast by his sudden loss of lordliness.
Performed: Scald ~ Scald ~ Scald

Command resolutions, calculations, and rolls

=Action 1
-Volkner does not wake up [10 < 40].
-Commence Volkner’s Snore
*Successful hit [no roll needed]. No critical hit [69 > 5]. No secondary effect activation. [81 > 30].
*5% damage is dealt to Flop a Dop. [5% * 1 + 0 + 0 * 1 = 5%]
*5% energy is spent. [2.5% + 1 - 0 = 3.5% ≈ 4%]
-Volkner’s sleep counter falls to 35%.
-Commence Flop a Dop's Scald.
*Successful hit [no roll needed]. No critical hit [19 > 5]. Secondary effect activated [22 < 30].
*10% damage is dealt to Volkner. [8% * 1.25 + 0 + 0 * 1 = 10%]
*4% energy is spent. [4% + 1 – 1 = 4%]
*Volkner is now moderately burned.
*Volkner’s sleep counter falls to 25%.
-2 actions remain for Mud Sport.
-Volkner takes 2% toxic poisoning damage and 1% burn damage.
=Action 2
-Volkner does not wake up [17 < 25].
-Commence Volkner’s Snore
*Successful hit [no roll needed]. No critical hit [68 > 5]. No secondary effect activation [55 > 30].
*5% damage is dealt to Flop a Dop. [5% * 1 + 0 + 0 * 1 = 5%]
*5% energy is spent. [2.5% + 1 - 0 = 3.5% ≈ 4%]
-Volkner’s sleep counter falls to 20%.
-Commence Flop a Dop's Scald.
*Successful hit [no roll needed]. No critical hit [57 > 5].
*10% damage is dealt to Volkner. [8% * 1.25 + 0 + 0 * 1 = 10%]
*4% energy is spent. [4% + 1 – 1 = 4%]
*Volkner’s sleep counter falls to 10%.
-1 actions remain for Mud Sport.
-Volkner takes 1% toxic poisoning damage and 1% burn damage.
=Action 3
-Volkner wakes up [55 > 10].
-Commence Volkner’s Chill
*10% energy is restored.
-Commence Flop a Dop's Scald.
*Successful hit [no roll needed]. No critical hit [56 > 5].
*2% damage is dealt to Volkner. 8% damage is blocked by the damage cap. [8% * 1.25 + 0 + 0 * 1 = 10%]
*4% energy is spent. [4% + 1 – 1 = 4%]
-Mud Sport's duration ends.
-Volkner takes no poisoning or burn damage this action due to the damage cap.
=Totals
-Volkner has taken 27% damage. Volkner is no longer asleep. Volkner is now moderately burned.
-Flop a Dop has taken 10% damage and spent 12% energy. Mud Sport’s effects have ended.

Arena status: Unchanged.

Notes:
-Scald procced burn on the first action.
-After some awfully unlucky sleep rolls, Volkner finally woke up on the third action.
-Volkner hit the damage cap on the third action.
-Mud Sport’s effect on Shadow11615’s team has reached the end of its duration on the third action.
-Stryke123 commands first next round.
__________________

#cometobabahl
(click colias -- you know you want to -- for asb profile)

Last edited by M&F; 02-28-2016 at 04:14 PM.
Reply With Quote