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Old 03-08-2016, 12:04 PM
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Default Re: Stryke123 vs. Shadow11615

Stryke123 vs Shadow11615
Round 5

Challenge Rules
Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.

Arena
imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.

Arena status: Unchanged.


Stryke123 (OO)
elekidVolkner the male Elekid
Health: 34% - Energy: 66%
Ability: Static - Item: N/A - Speed: 95
Status: Poisoned (toxic; 6% damage this round). Burned (moderately).
Condition: Finally starting to get interested. Just starting.
Commands: Magnet Rise ~ Thunderbolt ~ Thunder

Shadow11615 (OO)
mudkipFlop a Dop the male Mudkip
Health: 60% - Energy: 63%
Ability: Torrent- Item: N/A - Speed: 40
Status: Stable
Condition: Downcast by his sudden loss of lordliness.
Commands: Scald ~ Protect ~ Double Team

-----

Limbering up from the stupor of the recently awakened, Volkner wasted no more time getting back to action, showing off his superior mobility by making his move much before his opponent could even get set. He dashed forward and leapt, one arm raised. And then, he just remained airborne in that position, having used Magnet Rise once more with a false start. For his flourish, he earned himself another searing rinse from the enemy.

Finally looking alive, the Elekid went ahead with a familiar move; the sparks running across his horns grew brighter and fiercer, until he blasted them away with a jerk of his head. A dangerous electric surge raced for Flop a Dop... Only to harmlessly course around a protective barrier and into the earth below.

The Mudkip's resistance only served to whet his foe's excitement. As soon as the mudfish Pokémon put on a starting dash for his next move, he was suddenly struck by a roaring bolt straight from the apparently mostly clear skies. Fortunately, he had coincidentally been positioned so as to keep the worst of the charge away from most of noteworthy danger zones in his body, but the damage was still plain to see as Flop a Dop struggled to keep his blackened legs in blurring stride until the end of the round.


-----

Stryke123 (OO)
elekidVolkner the male Elekid
Health: 15% - Energy: 51%
Ability: Static - Item: N/A - Speed: 95
Status: Poisoned (toxic; 6% damage this round). Burned (moderately). Under effects of Magnet Rise (3 more actions).
Condition: All of a sudden, grinning fiercely.
Performed: Magnet Rise ~ Thunderbolt (missed) ~ Thunder

Shadow11615 (OO)
mudkipFlop a Dop the male Mudkip
Health: 40% - Energy: 49%
Ability: Torrent- Item: N/A - Speed: 40
Status: Has 2 Double Team clones.
Condition: Sporting a new suit of armor -- a soot of armor.
Performed: Scald ~ Protect ~ Double Team

Command resolutions, calculations, and rolls

=Action 1
-Commence Volkner’s Magnet Rise.
*4% energy is spent.
*Volkner has the Levitate ability for the next five actions.
-Commence Flop a Dop's Scald.
*Successful hit [no roll needed]. No critical hit [95 > 5].
*10% damage is dealt to Volkner. [8% * 1.25 + 0 + 0 * 1 = 10%]
*4% energy is spent. [4% + 1 – 1 = 4%]
-Volkner takes 2% toxic poisoning damage and 1% burn damage.
=Action 2
-Commence Flop a Dop’s Protect.
*2% energy is spent.
*Flop a Dop is protected against attacks in this action.
-Commence Volkner's Thunderbolt.
*The attack is Protected against. Flop a Dop spends 6% energy. [9% * 1*25 + 0 + 0 * 1.5 ÷ 3 = 5.625 ≈ 6%]
*4% energy is spent. [4.5% + 0 - 1 = 3.5% ≈ 4%]
-4 actions remain for Magnet Rise.
-Volkner takes 2% toxic poisoning damage and 1% burn damage.
=Action 3
-Commence Volkner's Thunder.
*Successful hit [26 < 70]. No critical hit [25 > 5]. No secondary effect activation [97 > 30].
*20% damage is dealt. [11% * 1.25 + 0 + 0 * 1.5 = 20.625% ≈ 20%]
*7% energy is spent. [6.5% + 1 - 1 = 6.5% ≈ 7%]
-3 actions remain for Magnet Rise.
Commence Flop a Dop's Double Team.
*2% energy is spent.
*Flop a Dop now has 2 clones.
-Volkner takes 2% toxic poisoning damage and 1% burn damage.
=Totals
-Volkner has taken 19% damage and spent 15% energy. Volker is under effects of Magnet Rise for the next 3 actions.
-Flop a Dop has taken 20% damage and spent 14% energy. Flop a Dop has two Double Team clones.

Arena status: Unchanged.

Notes:
-Protect successfully prevented Thunderbolt from landing on the second action.
-Shadow11615 commands first next round.
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