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Old 09-03-2016, 11:47 PM
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Default Re: Cynder vs Stryke

Cynder vs Stryke: Round One

Arena
Format: 3v3; Singles
Style: Switch
DQ: 1 month
Damage Cap: 40
Banned/Restricted Moves: OHKOs, Perish Song, Moves that knock the user out.
Arena Description: Olivine’s Lighthouse
This arena is split into multiple different areas, and Pokémon in different areas can’t attack each other.
Based on the lighthouse in SoulSilver, the description is for anyone who doesn’t have the game.
  1. Outside the lighthouse – Where the battle starts, it is a large clear area with precipitous cliffs to the south and east and the lighthouse proper along the north edge. The staris to the west are blocked off for the battle.

  2. First Floor – This spacious, rectangular room has two rows of potted plants flanking the path to the broken elevator, there is a set of stairs leading to the second floor on the left. To the sides of the room, past the plants are tables with two chairs apiece.

  3. Second Floor – This room is the same size and shape as the floor below, but it has a large wall running down the middle of the room from the north wall to the center, creating a U-like shape. The stairs from the First Floor and the ladder to the Third Floor are in the opposite extremes of the U.

  4. Third Floor A – The Third Floor is a circular room, slightly smaller in diameter than the preceding room, split into two parts by a wall, Part A is the north eastern fourth and Part B is the remaining three fourths. Part A has two windows and both ladders, up and down, are close to each other.

  5. Fourth Floor A – The fourth Floor is the mirror image of the Third Floor, with Part A being the three fourths part of the room. There is only a ladder going down, but there is a doorway leading to empty air in the extreme eastern wall. Any Pokémon using this doorway will fall onto the roof of the Second Floor. There is another window in the exterior wall beside the north aligned interior wall.

  6. Second Floor Roof – This is the same size as the First and Second Floors, and has a bit of space between the edge and the wall of the Third Floor. The entrance to the Third Floor is in the southern wall. There isn’t much railing.

  7. Third Floor B – The rest of the Third Floor. It has a few windows and the ladder up is in the northern part.

  8. Fourth Floor B – Just like Third Floor A, only in the northwest corner.

  9. Fifth Floor – A circular room with an interior wall running from the north wall to the center of the room. The ladder up is just to the east of the interior wall.

  10. Lens Room – This is the top of the lighthouse, the ladder is inside a circle of lenses with an exit at the south edge. The walls of the room are made of glass with steel supports. The elevator at the north wall is broken, just like the one in the First Floor, but there is a league Kadabra next to it, which can be asked to teleport Pokémon only to the First Floor.
Additional Rules: Falling damage might be determined like the damage from Sky Drop, but that’s up to the ref. Pokémon are sent out in the outside field, no matter where their ally fainted. Pokémon and their trainers are in constant communication, despite being in different areas because of the Kadabra. Moving between areas requires one action.


The Pokémon League of Asber is a little quiet lately, but that isn’t stopping a pair of battlers with just a little experience under their collective belts as they decide to bring the league’s uniquely destructive brand of battling to an iconic Johto landmark — the Olivine Lighthouse. The citizens hold their breath in a mix of excitement and dread as the battlers approach — it’s only been a few months since another pair of Asber Trainers shattered some windows in the nearby Battle Tower, and it’s with cautious interest that the citizens hope for similarly tame results.

The referee marks out the opening boundaries of the match, although they’re sure to expand as the Pokémon move into the building itself. On one side, Cynder sends out his Bronzor, Relic, a blue-green metal mirror that hangs low in the air, indicating its Ability by its inability to levitate high enough to avoid Ground-type moves. On the opposite side, Stryke picks Saganaki, a Magby, to counter the Steel-type foe. The volcanic baby Pokémon chirrups, a stray ember flying out of its mouth, while Relic gleams mysteriously. The referee waves his flag, and the battle begins!

Team Cynder (OOO)
bronzor
Relic (X) the Bronzor
<Heatproof> Fire’s power is weakened.
@Weakness Policy Raises Atk and Sp. Atk when hit super-effectively.
███████████ 100% Health
███████████ 100% Energy
Speed: 23
Status: Normal.
Condition: Glinting in the sun.
Commands: Swagger ~ Enter Building ~ Calm Mind / Chill

Team Stryke (OOO)
magby
Saganaki (OPA!!) (M) the Magby
<Flame Body> Has a 30% chance of burning attacking Pokémon on contact.
███████████ 100% Health
███████████ 100% Energy
Speed: 83
Status: Normal.
Condition: Revving up his heat.
Commands: Thief / Focus Energy ~ Swagger / Double Team ~ Flame Charge / Sunny Day

First things first — Saganaki doesn’t want his foe to be able to activate the official-looking piece of paper taped to its back that promises strength at a moment of weakness. Sidling up to the bronze mirror, he gasps and points at Relic’s Trainer to get the Bronzor to turn around, then snatches the paper away. Or... that’s what he tries to do, at least, but he finds his hand simply going through the paper as if it weren’t there! Puzzled and upset, he lashes out with a punch, and the Bronzor melts away to reveal a black-furred, vulpine Pokémon that clearly has no piece of paper. Cackling, Houdini the Zorua prances around in a mockery of Saganaki’s confusion, leaving the Magby’s ears steaming with anger and embarassment.

Infuriated, Saganaki tries to focus on his commands, but all he can think of is outrage and fury. All thoughts of performing a Swagger of his own gone, he winds up for another punch, but trips and falls when the Zorua trots out of his path and up the stairs into the tower.

The Magby grumbles and dusts himself off. He’ll give that braggart a piece of his mind, that’s what he’ll do! Yeah! He breaks out into a run to catch up, but catches his foot on the first stair and finds himself flat on his face once again. Chuckling, Houdini blows a raspberry at his foe before curling up calmly in the center of the room to meditate. After all, he’s doing fine now, but it’s always a good idea to seize the opportunity to rest. Who knows what might be coming next round?

Team Cynder (OOO)
zorua
Houdini (M) the Zorua
<Illusion> Disguises itself as another Pokémon.
██████████ 96% Health
██████████ 94% Energy
Speed: 65
Status: Sp. Attack +1, Sp. Defense +1.
Condition: Meditating calmly.
Commands used: Swagger ~ enter first floor ~ Calm Mind

Team Stryke (OOO)
magby
Saganaki (OPA!!) (M) the Magby
<Flame Body> Has a 30% chance of burning attacking Pokémon on contact.
█████████ 88% Health
██████████ 95% Energy
Speed: 83
Status: Attack +2. Severely confused (40% chance of failure).
Condition: Bruised and ticked off.
Commands used: Thief ~ (confused) ~ (confused)

Rolls & Calculations:
Unless otherwise stated, all rolls are on a scale from 001-100 where the roll must be equal to or lower than the accuracy in order to hit, the effect chance in order to have an effect, or the critical hit chance to crit.

On confusion/paralysis/attraction etc. rolls, anything equal to or lower than the failure chance is a failure; anything higher lets the Pokemon use its command.

For all calculations, please completely ignore all the rules you learned in school about order of operations. Everything in this section just goes left to right.


Sendout

bronzor 100% health, 100% energy
magby 100% health, 100% energy

Action One

Saganaki uses Thief.
~ Thief has 100% accuracy, so it hits without needing a roll.
~ Houdini’s Illusion was lifted!
~ Thief’s critical hit domain is 1 (5%). It fails to crit with a roll of 70.
~ Base power 6% + no STAB + no stat changes + 0 EXP bonus × 0.67 since Dark is not very effective against Dark = Houdini takes 4% damage.
~ Base energy 3% = Saganaki expends 3% energy.
~ Houdini has no item to steal.

Houdini uses Swagger.
~ Swagger has 90% accuracy. It hits with a roll of 79.
~ Base energy 4% = Houdini expends 4% energy.
~ Saganaki’s Attack was raised by two stages.
~ Saganaki is severely confused (50% chance of failure).

zorua 96% health, 96% energy
magby 100% health, 97% energy

Action Two

Saganaki is confused (50% chance of failure).
~ Saganaki fails his confusion check with a roll of 16.
~ Base damage 4% + no STAB + 2 Attack + 0 EXP bonus × 1 for a typeless attack = Saganaki deals 6% damage to himself.
~ Base energy 2% = Saganaki expends 2% energy.
~ Saganaki’s confusion check improves by 5% to a 45% chance of failure.

Houdini moves to the First Floor.

zorua 96% health, 96% energy
magby 94% health, 95% energy

Action Three

Saganaki is confused (45% chance of failure).
~ Saganaki fails his confusion check with a roll of 19.
~ Base damage 4% + no STAB + 2 Attack + 0 EXP bonus × 1 for a typeless attack = Saganaki deals 6% damage to himself.
~ Base energy 2% = Saganaki expends 2% energy.
~ Saganaki’s confusion check improves by 5% to a 40% chance of failure.

Houdini uses Calm Mind.
~ Base energy 2% = Houdini expends 2% energy.
~ Houdini’s Sp. Atk. and Sp. Def. were raised by one stage each.

zorua 96% health, 94% energy
magby 88% health, 95% energy


Arena
Olivine Lighthouse is still standing tall, undamaged by the battle. Some citizens have gathered around the base to watch.

Notes:
1. Speed order: Saganaki (83) > Houdini (65).
2. Since Houdini disguised himself as Relic, Cynder will be obliged to use Relic as one of his other two Pokémon later in the battle.
3. Saganaki was severely confused and failed both of his confusion checks. Self-inflicted damage doesn’t count toward improving confusion, so he’s still severely confused.
Next round, Cynder attacks first, followed by Stryke.
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