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Old 01-24-2017, 09:36 AM
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Negrek Negrek is offline
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Default Re: Cynder vs Stryke

Round Two

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 96%
Energy: 94%
Commands: Toxic / Calm Mind ~ Night Daze / Double Team ~ Night Daze / Agility / Use Stairs
- Meditating calmly. +1 Special Attack, +1 Special Defense

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 88%
Energy: 95%
Commands: Rest ~ Rest / Do Nothing ~ Rest / Do Nothing
- Bruised and ticked off. +2 Attack. Severely confused.

Saganaki lies on his back, staring queasily at the sky. The tower looming overhead tilts and blurs like the magby's been spinning in circles instead of just trying to run in a straight line, and it doesn't seem to be calming down no matter how long he lies here. On the one hand, Saganaki would love to get that smug zorua back--see if he's so smirky after he's met one of Saganaki's fire punches! On the other... on the other, it's honestly kind of comfortable here on the ground. Anytime the magby starts to raise his head the whole world lurches alarmingly so, you know what? Maybe he'll just stay right where he is. Take a little nap. See if he feels better afterwards.

Meanwhile, Houdini isn't feeling like a nap at all. He wants to fight! Watching that magby blunder around like an idiot is quality entertainment. But he can't even see Saganaki from here, and as the minutes stretch on and on it becomes clear that the magby's not going to show up for a while at least.

It's not so bad at first. Houdini stays where he is, gets in a few minutes of quality meditation. But his zen can only last so long. Soon he's feeling restless.

Houdini gets up. He chases himself around the room, illusion-doubles flickering in and out of existence all around him, until the room is filled with four cavorting zorua instead of one. But tag for one can only be entertaining for so long, and in the end Houdini sighs and trots over to the door, looking out to find Saganaki sprawled, senseless in slumber at the bottom of the stairs. Doesn't look like he'll be waking soon, either.

Houdini bares his teeth in frustration. This would be the perfect time to get the drop on the magby. How much fun would it be to spook him right out of his sleep? But no. His trainer wants him to leave, to get to the high ground while he has the chance. Houdini stays watching a few seconds longer, willing Saganaki to wake up and fight, but the magby just keeps snoozing. Houdini lets out a faint sigh, and then he and his three clones turn and climb the steps up to the second floor of he lighthouse.

Shortly after the zorua leaves, Saganaki wakes up. He yawns and rubs his eyes, then stops when that sets the world to spinning again. The minor bruises he's sustained are all better, but it seems he's about as off-kilter as he was earlier. The magby groans and eases his eyes shut again. It's going to be a long battle.

Cynder (OOO)
zorua
Houdini (M) <Illusion>
Health: 96%
Energy: 88%
Used: Calm Mind ~ Double Team ~ Climb Stairs
- Bored. On the second floor. Has three clones. +2 Special Attack, +2 Special Defense

Finchwidget (OOO)
magby
Saganaki (OPA!!) <Flame Body>
Health: 100%
Energy: 83%
Used: Rest ~ Nothing ~ Nothing
- Bleary. +2 Attack. Moderately confused.

Final Notes
- Rest doesn't heal confusion (or attraction), but relaxing and sleeping for a while did reduce Saganaki's confusion severity a little more than if he'd been active during that time.
- Let's get this show back on the road! Finchwidget's up next.

numbers

Houdini (M) the Zorua <Illusion>
96%
94%
Speed: 65
Stats: +1 atk/spatk, -1 def/spdef

Saganaki (OPA!!) (M) the Magby <Flame Body>
88%
95%
Speed: 83
Stats: +1 atk/spatk, -1 def/spdef

-- Begin Action Round --

Saganaki's command: rest
!confusion check: 40%
Roll: 10
Energy: 4%
Acc: n/a
Damage: 4% restored
!extra effect: slp

Houdini's command: calm mind
Energy: 2%
Acc: n/a
Damage: n/a
!extra effect: spattkup/spdefup

Round One Results

Houdini
96%
92%

Saganaki
92%
91%

-- Begin Action Round --

Saganaki's command: sleep
Energy: 4%
Acc: n/a
Damage: 4% restored

Houdini's command: double team
Energy: 3%
Acc: n/a
Damage: n/a
!extra effect: clones created x3

Round Two Results

Houdini
96%
89%

Saganaki
96%
87%

-- Begin Action Round --

Saganaki's command: sleep
Energy: 4%
Acc: n/a
Damage: 4% restored

Houdini's command: climb stairs
Energy: 1%
Acc: n/a
Damage: n/a

Round Three Results

Houdini
96%
88%

Saganaki
100%
83%
__________________

In which an undead trainer, a bloodthirsty super-clone, and an irascible ex-Rocket grunt set out to rescue an imprisoned Mew--if they don't end up murdering each other first.

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Last edited by Negrek; 01-24-2017 at 07:22 PM.
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