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Old 08-11-2008, 04:23 AM
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Default Re: Attacks and Abilities Guide

The Official TCoD Attack Guide - B
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Barrage - 15 Normal 85%
Target: Single
Class: Projectile/Random Damage
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user fires a burst of spherical explosives at its target. This attack is not terribly accurate, so usually only some of the projectiles hit, and the explosions they generate are weak as well, although the damage can add up quickly if many of them manage to strike the target.

Barrier - Psychic 100%
Target: Self
Class: Stat modifier (defense)
Contest Type: Calming
Contest Score: +10

The user generates a translucent wall of energy that greatly reduces the velocity of all solid objects that pass through it, thus greatly reducing the effectiveness of physical attacks used against the pokémon sheltering behind it. This barrier stays in place and cannot be moved, and it may be shattered by a particularly powerful physical strike.

Baton Pass - Normal 100%
Target: Next friendly pokémon to be sent out
Class: Stat modifier (any and all)
Contest Type: Intimidating
Contest Score: +20

The user glows a reddish color and freezes in place, before reverting to a ball of glowing red energy. The trainer's next pokémon is sent out into this ball of energy, absorbing the baton passer's stat changes and some other special conditions before the user is returned to their pokéball. In addition to simple stat modifiers, the effects of ingrain, leech seed, and mean look may be passed. This attak may only be used in 2vs2 or greater matches, and only if the user's trainer has at least one pokémon left that has not yet been revealed. In addition, the pokémon that used baton pass must eventually be sent out again. Thus, in a 2vs2 battle if an absol passes to a pelipper and the pelipper faints, the absol must be sent out again with the same amount of HP/energy left as when it used baton pass, and it may at that point no longer baton pass.

Beat Up - 10 Dark 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Vindictive
Contest Score: +20, -0 (-1/2 of opponent's appeal points)

The user summons its teammates in the form of shadowy apparitions that gang up on the target and beat on it mercilessly, attacking from all sides. The base power of this attack is ten times the number of pokémon that the user's trainer has remaining.

Belly Drum - Normal 100%
Target: Self
Class: Stat modifier (attack)
Contest Type: +Condition
Contest Score: +10, *

The user pounds its chest in a show of power, harming itself (15% health loss) but creating a massive energy rush and boost in confidence that maxes out its physical attack power.

Bestow - Normal n/a
Target: Single
Class: Special

The user pushes its held item onto another pokémon, insisting that they accept it even if they don't particularly want it. Unless it's already holding an item, though, even the most uncouth pokémon will be too polite to refuse the gift in the end.

Bide - Normal 100%
Target: Single
Class: Contact/Priority 1
Stat: Physical
Contest Type: Calming
Contest Score: +10

The user braces itself for damage and stands firmly in one place, glowing a reddish color. Bide requires three consecutive actions to execute effectively. The energy associated with every damage-dealing attack the user endures is stored up throughout the round, then released at its end with twice the power in a massive wave of pure force.

Bind - 15 Normal 85%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Crowd Distraction
Contest Score: +30

The user grabs the opponent with their claws or wraps them in some long appendage, squeezing tightly. When they first grab the foe, the opponent has little chance to break free, but as time goes by the chance gets greater, as the victim has had more time to struggle. Smaller foes are liable to slip out of a bind more easily, but at the same time they take more damage from the crushing power of the attack.

Bite - 60 Dark 100%
Target: Single
Class: Contact/Flinch (30%)
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -30

The user sinks their teeth into the foe, dark energy dribbling from their jaws. The searing burn of the dark energy may be enough to cause the target to flinch.

Blast Burn - 150 Fire 90%
Target: Single
Class: Projectile
Stat: Special
Contst Type: UltraJam
Contest Score: +40, -40

The ultimate fire-type attack, it takes a while to charge and consumes a considerable amount of energy but has explosive effects. The user charges up and then releases a massive fireball that rockets towards its target and detonates explosively upon contact, flinging the opponent back a good distance in a burst of intense heat and fire.

Blaze Kick - 85 Fire 90%
Target: Single
Class: Contact/Status (burn)/Critical
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user's foot become engulfed in fire as they lash out with it at the opponent. Not only may this attack cause a burn, but it can be delivered quite precisely to the foe's weak point, increasing the chance for a critical hit as well.

Blizzard - 120 Ice 70%
Target: Multiple
Class: Projectile/Status (freeze)
Stat: Special
Contest Type: Pure Points
Contest Score: +40

The user unleashes a blast of howling winter winds, laced with snow and ice, on the target(s). This attack is incredibly frigid and can quickly encrust the target with several inches of ice and snow, with the result that it has a high chance of freezing.

Block - Normal 100%
Target: Single
Class: Special
Contest Type: Intimidating
Contest Score: +20

If the target is attempting to run from something, such as the user, the user jumps in front of them as quickly as possible, blocking their progress. This can be used to intercept attacks such as double team, cutting them off and making them useless, or to prevent a pokémon from being switched out.

Blue Flare - Fire 130 85%
Target: Single
Class: Projectile/Status (burn)
Stat: Special

The user engulfs the target in beautiful blue fire. Although strange-looking, it still has a 20% chance to burn the target.

Body Slam - 85 Normal 100%
Target: Single
Class: Contact/Status (paralysis)
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -40

The user either leaps onto the target or falls over on them. The heavier the user is in comparison to the target, the better the damage. In addition, the target may be crushed into the ground and rendered extremely achy, with effects identical to those of paralysis.

Bone Club - 65 Ground 85%
Target: Single
Class: Contact/Flinch (10%)
Stat: Physical
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user smacks the target with a bone.

Bolt Strike - Electric 130 85%
Target: Single
Class: Contact/Status (paralysis)
Stat: Physical

The user surrounds itself in an overwhelming aura of electricity, then slams into the foe with all its might. There is a 20% chance that residual electricity will leave the target paralyzed.

Bone Rush - 25 Ground 90%
Target: Single
Class: Contact/Random damage
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user charges at the target and repeatedly thwacks them with their bone in a quick flurry of strikes. Although each hit is relatively weak, the damage can add up quickly if a large number of swipes are successful. If the user has no bone to use, it may create one out of pure ground-type energy.

Bonemerang - 50 Ground 90%
Target: Single
Class: Projectile
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user lobs their bone at the opponent, who is struck once as it goes spinning by their head, then again after it reverses and comes sailing back to the pokémon that threw it.

Bounce - 85 Flying 85%
Target: Single
Class: Contact/Status (paralysis)
Stat: Physical
Contest Type: Calming
Contest Score: +10

The user leaps high into the sky, then comes crashing down on the foe from above. The target, which is crushed into the ground by the attack, may find themselves made stiff and achy as a result of this attack, with effects identical to those of paralysis.

Brave Bird - 120 Flying 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user valiantly charges at the opponent, tucking their wings in close to their body to achieve maximum velocity while becoming shrouded in a blaze of intense flying-type energy. Although the strike that they deal the opponent is a very serious one, the user becomes damaged in the act of colliding with the foe and takes some recoil damage.

Brick Break - 75 Fighting 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -40

The user performs a three-punch combo, shattering any shields protecting the foe and dealing them moderate damage besides.

Brine - 65 Water 100%
Target: Single
Class: Projectile/Special
Stat: Special
Contest Type: Extra-Appealing
Contest Score: +20 (+20)

The user drenches the target with a wave of extremely salty water. The salt gets into whatever wounds they may have, stinging horribly, so more damaged opponents are more susceptible to this attack. If the target is below 50% health, this attack's base power is doubled.

Bubble - 20 Water 100%
Target: Multiple
Class: Projectile/Stat modifier (speed)
Stat: Special
Contest Type: Pure Points
Contest Score: +20, -20

The user fires a cloud of bubbles at the opponent. These bubbles burst with an explosion of water energy upon contact with the target, and that pokémon in addition may become encumbered within a thick layer of foam, with the result that their speed is slightly reduced.

Bubblebeam - 65 Water 100%
Target: Single
Class: Projectile/Stat modifier (speed)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The user fires a concentrated stream of bubbles at the foe, covering them in a thick layer of foam that may become a hindrance, slightly lowering the target's speed.

Bug Bite - 60 Bug 100%
Target: Single
Class: Contact/Special
Stat: Physical
Contest Type: Vindictive
Contest Score: +20, -10 (-1/2 opponent's last appeal)

The user bites down on the opponent, aiming for any berry they might be holding. The power of this attack is effectively double against opponents that are holding a berry, and as the user eats the berry after stealing it, they gain the effects of the berry upon using this attack as well.

Bug Buzz - 90 Bug 100%
Target: Single
Class: Projectile/Stat modifier (special defense)
Stat: Special
Contest Type: -Condition
Contest Score: +30, X

The user vibrates their wings at top speed to generate a massively damaging sonic wave that washes over the target. The annoying hum generated by this attack also grates on the nerves and may cause the target's special defense to be slightly lowered into the bargain.

Bulldoze - Ground 60 100%
Target: All others
Class: Projectile/Stat modifier (speed)
Stat: Physical

The user gives a mighty stomp, unleashing a wave of ground energy into the soil beneath. A wave of seismic energy flows out in all directions, pushing a low ridge of disrupted earth before it, slamming into all pokémon in the area and knocking their legs out from under them. Affected pokémon will be left limping, effectively lowering their speed.

Bulk Up - Fighting 100%
Target: Self
Class: Stat modifier (attack and defense)
Contest Type: +Condition
Contest Score: +10, *

The user sends their metabolism into overdrive, adding several layers of muscle to their body to slightly increase not only their attack but also their defense. This causes the user to become noticeably larger and somewhat heavier as well, although repeated uses of this attack may reduce mobility.

Bullet Punch - 40 Steel 100%
Target: Single
Class: Contact/Priority 1
Stat: Physical
Contest Type: First-Priority
Contest Score: +30

The user shoots forward at an incredible rate, lashing out with a steely fist with speed equivalent to that of a bullet. Although the damage dealt by this attack is actually quite minimal, it is fast enough that it can be performed before most other attacks.

Bullet Seed - 25 Grass 100%
Target: Single
Class: Projectile/Random damage
Stat: Physical
Contest Type: Vindictive
Contest Score: 0 (-1/2 opponent's last appeal)

The user fires several bursts of tiny seeds at the opponent. Although each volley is only capable of light damage, it can add up quickly if most of the bursts strike.

Last edited by Negrek; 11-21-2011 at 07:21 AM.