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Old 08-11-2008, 03:29 AM
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Default Re: Attacks and Abilities Guide

The Official TCoD Attack Guide - D
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Dark Pulse - 80 Dark 100%
Target: Single
Class: Projectile/Flinch (20%)
Stat: Special
Contest Type: First-Action Bonus
Contest Score: +20 (+20)

The user concentrates all its vindictive thoughts before releasing them in a pulse of negative energy that washes over the opponent in a chilling, burning wave. Being immersed in pure nastiness by this attack may be enough to cause the target to flinch.

Dark Void - Dark 80%
Target: Multiple
Class: Status (sleep)
Contest Type: Deflating
Contest Score: +20

The user opens a gateway to the world of darkness, drowning the foes in nightmarish power and sending them rapidly into a deep, uneasy sleep.

Defend Order - Bug 100%
Target: Self
Class: Stat modifier (defense, special defense)
Contest Type: +Condition
Contest Score: +10, *

The user summons a cloud of tiny insects that form a living shield around its body, throwing themselves in the way of any and all attacks and slightly raising the user's defense and special defense.

Defense Curl - Normal 100%
Target: Self
Class: Stat modifier (defense)
Contest Type: Concentration
Contest Score: +20

The user curls into a ball in order to protect their weakest points so that their defense is slightly raised.

Defog - Flying 100%
Target: Single
Class: Special/Stat modifier (accuracy)
Contest Type: Calming
Contest Score: +10

The user whips up a concentrated blast of wind that tears away all obstacles on its way to the opponent, shredding any clones they might have and scattering any obstructions near them, including but not limited to all forms of spikes, light screen, reflect, safeguard, and any lingering gases such as mist or haze.

Destiny Bond - Ghost 100%
Target: Single
Class: Special
Contest Type: Sacrificial
Contest Score: +80

The casts a spell over itself, glowing with a dark purple aura as it waits for its opponent to attack. If the user is knocked out by damage from an opponent's attack before the end of the round, this aura spreads out from the user, surrounding and entrapping the opponent, sapping their energy and knocking them out even as the user faints.

Detect - Fighting 100%
Target: Self
Class: Special/Priority 3
Contest Type: Concentration
Contest Score: +20

The user takes up a defensive stance, greatly heightening their senses and focusing totally on their opponents. Their chance of dodging attacks made against them for that action is vastly increased, but the energy expended to produce the uncanny alertness of detect is considerable. This move is likely to fail if used in succession, as the pokémon's stamina wears down quickly when attempting to make use of this attack.

Dig - 80 Ground 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Calming
Contest Score: +10

The user digs into the ground at an incredible rate, traveling at least five feet under the earth as they create a large tunnel. After that, they angle upwards again to burst from the ground just beneath their unsuspecting foe, bowling them over with a surprise strike. Alternatively, the user may be commanded not to resurface and instead to remain underground while performing other actions.

Disable - Normal 100%
Target: Single
Class: Special
Contest Type: Intimidating
Contest Score: +20

The uses focuses on the foe for a few seconds, invading their mind and locking out the last move that they successfully completed from their consciousness, rendering them unable to use it again for several actions. Alternatively, this attack may be used to physically disable the foe, leaving them frozen in place and unable to move for several seconds, although they are still capable of using attacks that require no physical movement.

Discharge - 80 Electric 100%
Target: All
Class: Projectile/Stat modifier (paralysis)
Stat: Special
Contest Type: First-Action Bonus
Contest Score: +20 (+20)

The user gathers all the electricity it can muster, then releases it in all directions in an uncontrolled discharge. The wave of electricity sweeps erratically across the arena, endangering all pokémon on the field, and has the potential to cause paralysis for any that it strikes.

Dive - 80 Water 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Calming
Contest Score: +10

This move only works if there is standing water of at least three meters deep in the user's vicinity; sometimes more is needed, depending on how large the user is. The user will leap up and then quickly dive down in the water, then come shooting up from below to slam into their opponent in a burst of water. Alternatively, the pokémon may be commanded to stay underwater for an extended period of time while performing actions before resurfacing--although this is not recommended for species without gills!

Dizzy Punch - 70 Normal 100%
Target: Single
Class: Contact/Status (confusion)
Stat: Physical
Contest Type: Pure Points
Contest Score: +10, -40

The user launches a punch that spins the target around rapidly, causing them to become dizzy, nauseous, and possibly outright confused.

Doom Desire - 140 Steel 100%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Crowd Distraction
Contest Score: +30

The user makes a terrible wish to bring destruction down upon their foes. Sometime within the next three actions, their call is answered as beams of pure silver energy lance down from the heavens, annihilating everything in their path with the fury of pure steel-type power.

Double Hit - 35 Normal 90%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user lands one, then another solid smack on its opponent, attacking twice in one action.

Double Kick - 30 Fighting 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Type Fueled
Contest Score: +20 (+40)

The user strikes the foe with a fast one-two kick.

Double Team - Normal 100%
Target: Self
Class: Special
Contest Type: Concentration
Contest Score: +20

The user dashes around the battlefield at top speed, leaving behind numerous illusory clones that mimic the user's every move. This attack can either be used to create a ring of clones around the target to greatly increase the accuracy of the next attack it performs, as the target will have no idea from what direction the strike will come, or simply to create a crowd of body doubles to confuse the foe so that they might end up attacking a clone instead of its creator. If double team is used to improve accuracy, the clones will all disappear after the highly accurate strike is made; otherwise, they will disappear only in response to damage or some circumstance that allows foes to see through the illusion. A pokémon can control the number of clones that it creates, but producing more clones requires more energy, and the maximum number of clones it may produce is limited by its speed. A pokémon of average speed can produce around five clones at maximum.

Double-Edge - 120 Normal 100%
Target: Single
Class: Conctact
Stat: Physical
Contest Type: Risky
Contest Score: +60

The user glows white and charges into the opponent with extreme force. This attack is extremely strong but causes recoil damage.

Doubleslap - 15 Normal 85%
Target: Single
Class: Contact/Random damage
Stat: Physical
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user lets loose a barrage of rapid-fire slaps, pummelling them about the head and face.

Draco Meteor - 140 Dragon 90%
Target: Single
Class: Projectile/Stat modifier (special attack)
Stat: Special
Contest Type: Foe-Dependent
Contest Score: 0 (+30/+60)

The user lets out a long, low bellow, rearing up so that their snout points towards the heavens. After a slight delay, a swarm of meteors comes screaming down from the sky, each surrounded by a deadly curtain of green draconic flame. Although the effects of this attack are incredible to behold, the strain of producing it cause the user's special attack to be considerably reduced after using it until they are able to rest and regain their composure.

Dragon Claw - 80 Dragon 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Type-Aligned
Contest Score: +20, -10 (-30)

The user's talons become engulfed in dragon-type energy as they lash out at the foe with their claws, scoring deep gashes in their hide. Damage is dealt not only by the strike itself but by contact with the dragon energy leaping from the user's claws.

Dragon Dance - Dragon N/A%
Target: Self
Class: Stat modifier (speed, attack)
Contest Type: +Condition
Contest Score: +10, *

The user twists and coils through a mystical dance, summoning up dragon energy that courses through their body, improving their strength and mobility for a slight increase in attack and speed.

Dragon Pulse - 90 Dragon 100%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Extra-Appealing
Contest Score: +20 (+20)

The user blows out a great wave of dragon-type energy at its opponent.

Dragon Rage - 40 Dragon 100%
Target: Single
Class: Projectile
Stat: Special
Contest Type: Order-Dependent
Contest Score: +10 (+10/+30/+50)

If in an area with liquid-like masses (such as lava or water) around, the user will spin quickly in a circle to create a raging twister composed of draconic energy and whatever liquid the attack is being made in. This twister then rages towards the opponent, picking them up and hurling them away if they are small or simply battering them otherwise. If no liquid is readily available, the user will instead breathe out a streamer of draconic flame, culminating in a concentrated fireball that explodes upon contact with the foe, searing them with dragon-type energy.

Dragon Rush - 100 Dragon 75%
Target: Single
Class: Contact/Flinch (20%)
Stat: Physical
Contest Type: Final-Action Bonus
Contest Score: +20 (+40)

The user surrounds their body in a swath of raging draconic flame and then charges straight into the target in a vicious rush. This attack is so damaging that it may cause the target to flinch with pain and shock.

Dragon Tail - Dragon 60 90%
Target: Single
Class: Contact/Priority (-6)
Stat: Physical

The user attacks with a low and slow but powerful sweep of its tail that picks up the target and hurls it far across the arena.

Dragonbreath - 60 Dragon 100%
Target: Single
Class: Projectile/Status (paralysis)
Stat: Special
Contest Type: Pure Points
Contest Score: +10, -30

The user opens its mouth and releases a burst of green-blue dragon energy. The noxious chemical makeup of this attack may cause those who are unlucky enough to inhale it to become paralyzed, and it also leaves minor chemical burns on the skin.

Drain Punch - 75 Fighting 100%
Target: Single
Class: Contact/Healing (indirect)
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The user surrounds its fist in a swirling aura of fighting energy, then launches a quick punch. Although the foe is most damaged by the strike, the fighting aura also saps off some of their health, transferring it to the user such that they gain health equal to half the damage they managed to inflict.

Dream Eater - 100 Psychic 100%
Target: Single
Class: Projectile/Healing (indirect)
Stat: Special
Contest Type: Pure Points
Contest Score: +20, -20

This move can only be used successfully if the target is asleep. The user will concentrate and, as its eyes glow pink, it will start consuming the opponent's dream, causing the target considerable discomfort. The user can be commanded to attack either energy or health with this attack and will restore half as much of either as is drained from the opponent.

Drill Peck - 80 Flying 100%
Target: Single
Class: Contact
Stat: Physical
Contest Type: Pure Points
Contest Score: +40

The leaps into the air before diving at the opponent, spinning as it goes to deliver a drilling blow to its target.

Drill Run - Ground 80 95%
Target: Single
Class: Contact/Critical
Stat: Phsyical

The user runs at its target then leaps into the air, spinning at high speed as it rams into its opponent with a horn, beak, or extended claws. The penetrating nature of this attack makes it more prone to bypass the target's defenses than most, increasing the chance that it will score a critical hit.

Dual Chop - Dragon 40 90%
Target: Single
Class: Contact
Stat: Physical

The user lashes out with both hands, slashing twice with its claws in one action.

Dynamicpunch - 100 Fighting 50%
Target: Single
Class: Contact/Status (confusion)
Stat: Physical
Contest Type: Interruption
Contest Score: +20, -10 (-40)

The user pulls its fist back as it begins to glow, then launches an incredible punch at the opponent. The punch lands in an explosion of dazzling power, leaving the target dazed, dizzied, and confused (not to mention seriously bruised). However, the punch is a rather slow one and relatively easy to avoid.

Last edited by Negrek; 01-29-2012 at 05:49 PM.